Eclipse-Sol
3f4995466c
Fix scrollbar not following mouse ( #1961 )
...
* Fix scrollbar not following mouse
* add /*deobfName*/
2026-07-24 21:50:46 -04:00
Eclipse-Sol
56d7568fd3
Attempt at making mipmaps better ( #1952 )
2026-07-24 17:54:45 -07:00
Jason Mitchell
4910cfd6d3
Fix some CMEs and black screens seen during boot/splash. Should be minimal overhead after splash. ( #1959 )
2.1.56
2026-07-23 19:33:01 -07:00
Jason Mitchell
d1c6677caf
Fix plascrete/cleanroom trophy rendering ( #1957 )
2.1.55
2026-07-23 13:42:46 -07:00
Jason Mitchell
8cf0296284
Properly gate end flash ( #1954 )
2026-07-23 09:34:41 -07:00
Jason Mitchell
4fd98e5026
Add some missing buffer redirects ( #1953 )
2026-07-23 08:34:11 -07:00
SpacEagle17
8e293f13fb
Fix at_midBlock at high coordinates ( #1949 )
2026-07-22 18:02:55 -07:00
Jason Mitchell
2db20ad866
Handle some Intel driver shenanigans ( #1951 )
2026-07-21 08:05:46 -07:00
Eclipse-Sol
10a5b550f2
Add Uniforms for End Flashes ( #1892 )
2026-07-18 06:42:57 -07:00
Eldrinn-Elantey
c1403dcf13
Reload unicode glyph widths on resource pack change ( #1944 )
2026-07-18 05:58:45 -07:00
tiffit
5d1fabfca9
Add API for allowing other mods to have celeritas support ( #1936 )
2.1.54
2026-07-16 09:54:55 -05:00
tiffit
555b2b7dd2
Fix typo in PR template ( #1937 )
2026-07-14 00:10:41 -05:00
SuperSoupr and Jason Mitchell
7017786a7c
CTM integration improvements ( #1931 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2.1.53
2026-07-12 10:45:16 -05:00
Eclipse-Sol
1c49649685
Fix Streams not rendering correctly ( #1932 )
2026-07-12 10:41:36 -05:00
Caedis
2bae79c4ee
Up default zoom speed to 20 ( #1910 )
2026-07-09 21:34:03 -04:00
Jason Mitchell
c22935660a
Reenable compute shaders ( #1918 )
2.1.52
2026-07-05 20:38:13 -07:00
tiffit
79c488102b
CTM: Fix "flipped" value not set to false in setFace() ( #1913 )
2026-07-05 18:24:28 -07:00
Jason Mitchell
cc1353b73a
Fix infinite farplane causing incorrect culling in pdim with no clouds ( #1917 )
2.1.51
2026-07-05 18:18:17 -07:00
Eclipse-Sol
d1e6dc8c94
Fix/bug fixes ( #1905 )
2.1.50
2026-07-04 13:06:36 -07:00
GribanovIvan
ecbf8fea2f
font: load bundled .ttf/.otf fonts from fontfiles/ and config/angelia/fonts/ ( #1904 )
2026-07-04 12:16:48 -07:00
tiffit
610209605f
Compact CTM: Decouple block face and rendered face ( #1907 )
2026-07-04 03:22:04 +03:00
mist475 and Jason Mitchell
112aae3735
Fix lotr biome colours again (essentially copy of https://github.com/GTNewHorizons/Angelica/pull/25 ) ( #1902 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-07-03 14:21:05 -07:00
RecursivePineapple
5844b1b5c1
Cubic Chunks Compatibility ( #1808 )
2026-07-03 12:41:04 -07:00
Jason Mitchell
05f01c17e6
No point continuously building clouds if we're not rendering them... ( #1900 )
2.1.49
2026-06-29 20:17:06 -07:00
SpacEagle17
f07d96316a
Add shader setting search functionality and center selection ( #1897 )
2.1.48
2026-06-29 19:36:55 -07:00
Jason Mitchell
5b704d1bc2
Fix space elevator cable ( #1896 )
2.1.47
2026-06-28 16:33:58 -07:00
Jason Mitchell
26135124f4
Support more glDrawElement overloads in display lists ( #1895 )
2026-06-28 15:07:24 -07:00
Jason Mitchell
3abc89b7b2
Betweenlands fix ( #1894 )
2026-06-28 13:46:10 -07:00
Jason Mitchell
03d908d658
Update readme and version detectors ( #1893 )
2.1.46
2026-06-27 15:47:32 -07:00
Eclipse-Sol
76bf19c8f6
Majority shader fixes ( #1868 )
2.1.45
2026-06-27 14:48:51 -07:00
Eclipse-Sol
b27834cbd9
Narrow and make damage overlay a config option ( #1886 )
2.1.44
2026-06-27 10:12:39 -07:00
sisyphussy and Jason Mitchell
eb0ecb0483
Fix deps ( #1888 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-06-27 10:11:30 -07:00
Caedis
9acb0e67a7
feat: add smooth zoom option ( #1890 )
2026-06-27 09:57:21 -07:00
Jason Mitchell
f4f9b56b17
End portal fix ( #1891 )
2026-06-27 09:56:21 -07:00
Midnight145
2196439e6c
ClientEvent framework (primarily written for LiteloaderLoader) ( #1843 )
2026-06-25 20:13:18 -07:00
RedNicStone
dd68c64239
Fix map rendering issue in xaero's map mods ( #1880 )
2.1.43
2026-06-21 14:13:11 -07:00
Jason Mitchell
0decc515e4
Fix universium shader ( #1877 )
2.1.42
2026-06-18 23:42:21 -07:00
tiffit
b3e1e89c88
Add new CTM mode "compact_expanded" to generate textures on runtime ( #1840 )
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* Rewrite compact CTM to generate the textures ahead of time
* fix animated textures not working
* only interpolate if notfine is enabled
* some bugfixes
* bring back old compact ctm and make a new compact_expanded
* bug fixes
2.1.41
2026-06-18 12:04:45 +03:00
Jason Mitchell
32bff85526
Handle glDrawArraysInstanced and variants, as well as dynamic TE bounds. ( #1874 )
2.1.40
2026-06-17 20:18:07 -07:00
Auynonymous
02fc95f239
Make Glass CTM Compact, Add Stained Glass Compact CTM ( #1873 )
2026-06-17 16:00:58 -07:00
MalTeeez
07fd6d78a0
Separate out entity overlay render mixins ( #1872 )
2026-06-17 19:55:12 +00:00
Jason Mitchell
87aa853f81
Attempt to fix deferred particle batching ( #1871 )
2.1.39
2026-06-16 22:16:26 -07:00
Jason Mitchell
ab69eea654
Announce releases ( #1867 )
2026-06-15 14:50:47 -07:00
Jason Mitchell
edccf63b66
Bump glsl-transformation-lib and buildscript ( #1865 )
2026-06-14 18:09:05 -07:00
MalTeeez
80413fb3de
Add policy for AI contributions & a PR template ( #1864 )
2026-06-15 01:40:03 +02:00
Jason Mitchell
f3ed9aa82b
Force invalidate dh depth tex when reconnecting DH Textures ( #1862 )
2.1.38
2026-06-14 14:59:01 -07:00
Jason Mitchell
307c563b6d
Rework DH matrix handling ( #1861 )
2026-06-14 14:20:19 -07:00
Eclipse-Sol
f92ce1d24e
Fix enchant glint fix so that it looks proper ( #1856 )
2.1.37
2026-06-13 17:28:12 -07:00
sisyphussy
a7fac16d97
VAO stuff ( #1858 )
2026-06-13 17:26:09 -07:00
Jason Mitchell
20c3caaed4
A few redirects for calls that DH was using that we weren't redirecting ( #1859 )
2026-06-13 16:50:44 -07:00