1102 Commits
Author SHA1 Message Date
Eclipse-Sol 17a2ed7f37 Initial commit for gui-item-supersampling (#2299) 2026-10-25 13:10:15 -07:00
madoha 34ed1d101b Update Japanese Localizations (#2297) 2026-10-24 23:11:39 -07:00
KolyaandJason Mitchell 7cc9cea337 Cache the tile entity lightmap lookup for one tick (#2296)
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2026-10-24 23:10:04 -07:00
Jason Mitchell 6c5e146f96 Fix GL core tests that depended on test order and JIT timing (#2298) 2026-10-24 22:32:13 -07:00
Kolya ea50e0a0b6 Bunch of rendering fixes (#2295) 2026-10-24 19:24:57 -07:00
Eclipse-Sol 713509a87b Entity Shadow Replay (#2294) 2.2.37 2026-10-24 16:21:33 -07:00
Eclipse-Sol 102c6cad86 Initial commit for glsm-exit-state-capture (#2292) 2026-10-24 15:58:17 -07:00
Eclipse-Sol 8af9340be6 Initial commit for shadow-pass-camera (#2291) 2026-10-22 20:38:28 -07:00
Eclipse-Sol fc8d3e8b89 Keep armor and held-item glint materials separate (#2289) 2026-10-22 19:29:22 -07:00
Jason Mitchell e84c8c8d7a Stop stalls on some GPUs when closing the questbook (#2286) 2.2.36 2026-10-22 00:24:31 -07:00
Eclipse-Sol 73d61d385c initial commit for gl-fences (#2285) 2026-10-21 20:12:01 -07:00
Wackypocket 69124e3f2f Stop capping mailbox present mode to the refresh rate (#2279) 2026-10-21 19:47:18 -07:00
VortexSo4andVortexSo4 98703a11be Read only the mcmeta in the interpolated icon check (#2284)
Co-authored-by: VortexSo4 <kreker.maxim@mail.ru>
2026-10-21 17:32:34 -07:00
brandyn 67ca46a220 why min 16 (#2278) 2026-10-21 17:25:35 -07:00
Jason Mitchell a037a96fa4 Update to Celeritas 2.5.13-GTNH (#2283) 2026-10-21 15:36:58 -07:00
Jason Mitchell ed260a34c4 Fix tests & SDL-GPU framebuffers losing attachments on resize or texture delete (#2282) 2026-10-21 15:12:32 -07:00
Jason Mitchell e98c927a93 Reduce test duplication (#2276) 2026-10-19 00:43:29 -07:00
Jason Mitchell b446968e66 Instance animated TESRs and let mods register shaders for batched TESRs (#2275) 2026-10-18 23:59:55 -07:00
Jason Mitchell 32f8eef15b Fixes a startup CME when BLS (#2274) 2.2.35 2026-10-18 20:40:14 -07:00
Eclipse-Sol 2d9d1a45b7 initial commit for entity-atlases (#2272) 2026-10-18 19:31:16 -07:00
Jason Mitchell fa8842a64b Fix birch and spruce leaves showing the oak biome color with fancy biome blending (#2273) 2026-10-18 17:06:35 -07:00
gorbit99 69019b9a62 Implement metadata checking into the NBT path of block.properties parsing (#2267) 2026-10-17 18:39:12 -07:00
Jason Mitchell 482dece0f7 Expand SDL-GPU's GLSM redirector to GLSM and remove unredirected GL workarounds and move action back to master (#2268) 2026-10-17 17:58:50 -07:00
Eclipse-Sol ab3bf17696 Set entity, block entity and item IDs per vertex (#2265) 2.2.34 2026-10-16 21:47:40 -07:00
Eclipse-Sol cfc6e12e00 Minor Compute Cull Optimizations (#2263) 2026-10-16 21:34:59 -07:00
Eclipse-Sol 8537835d0c Fix Player Capture for EP in SDL-GPU (#2262) 2026-10-16 21:34:16 -07:00
Jason Mitchell 8e1809622c Stop resetting SDL GPU to OpenGL on unrelated crashes (#2266) 2026-10-16 21:33:06 -07:00
HariboApfel f81ee4b03a fixed some osx metal compability with Distant horizon 1.7.10 backport (#2261) 2026-10-15 09:59:28 -07:00
Eclipse-Sol 49db8e111d Allow Iris to use "more" Samplers on SDL-GPU (#2256)
* Initial commit for sdl-over-16-samplers

* Fix WSR not working on SDL
2.2.33
2026-10-14 16:10:54 -07:00
Eclipse-Sol bd9a3c3c5c initial commit for witchery-cauldron-not-drawing-base (#2260) 2026-10-14 16:09:57 -07:00
Ruling-0 01ff612d1d Make animation interpolation respect alpha (#2258) 2026-10-14 15:44:18 -07:00
Jason Mitchell 0cae2be1f6 Fix Chisel energised voidstone missing its border corners (#2254)
Fixes #2246
2.2.32
2026-10-12 18:48:33 -07:00
Jason Mitchell 85d0641a73 Speed up tests and run SDL-GPU device tests on CI (#2253)
* Speed up tests and run SDL-GPU device tests on CI
* Arch rules share one ASM scan instead of ArchUnit
* Tests needing an SDL GPU device fail without one instead of skipping
* Replace checkstyle's wildcard-import check with a test
* Use the runner's preinstalled Temurin JDKs
* Cache build/rfg so the Minecraft decompile chain can be skipped
* Unpack LWJGL natives before tests
* Pin the shared workflow commit
2026-10-12 13:26:28 -07:00
Jason Mitchell 46f8157087 New workflow (#2252) 2026-10-11 16:11:14 -07:00
Jason Mitchell d3dee841e8 Skip zero-size buffer uploads and readbacks on SDL-GPU (#2249) 2026-10-11 09:41:28 -07:00
Jason Mitchell 3d3d0f9e18 Angelica side fix to RC Lantern rendering. Works with or without a patched RC (#2251) 2026-10-11 09:27:53 -07:00
Jason Mitchell 23aa04361d Fix crash replaying display lists compiled during the splash screen (#2250) 2026-10-10 20:38:35 -07:00
DarkShadow44 69428c12f6 Fix MixinRendererLivingEntity_GlintClock expected count (#2248) 2.2.31 2026-10-10 18:06:45 -07:00
Jason Mitchell 3978be161d Answer legacy GL queries from tracked state (#2247) 2026-10-10 17:31:02 -07:00
Jason Mitchell 2ed838acf1 Fix shaders that redefine a GLSL built-in failing on SDL-GPU and GLES (#2245)
* Retry a rejected compile with the shader's own functions renamed
2026-10-10 14:05:33 -07:00
Eclipse-Sol d29a8278cd Make API functions for enderstorage to use (#2244)
* Make API functions for enderstorage to use

* move it into its own package
2026-10-10 16:54:21 -04:00
Eclipse-Sol 2f1f380e8e Bug Cleanup after 2.9RC2 (#2239) 2026-10-10 13:22:49 -07:00
Jason Mitchell 990dadc03f Reject non 3.3 core with a more clear message (#2243) 2026-10-10 12:58:51 -07:00
Ancalagon 1946c2ad65 Fix dark AE2 cables when shaders enabled (#2223) 2026-10-08 23:27:24 -07:00
Jason Mitchell bfb66d84ee Fix interop with Serene Seasons and other similar mods (#2240) 2026-10-08 23:09:34 -07:00
DarkShadow44 cae4fea2bb Fix Little Tiles rendering issues (#2238) 2026-10-08 17:13:36 -07:00
Jason Mitchell 78abc05711 Update Readme 2026-10-07 20:34:33 -07:00
Eclipse-Sol 159f7ff8cc Fix NaNs on EP (#2231)
* Fix NaNs on EP

* Also add hidden writes handling

* optimize this mess

* Another optimization pass
2.2.30
2026-10-07 17:59:21 -04:00
Ranzu 0d959c2b90 Add Darkmode Transformer target (#2221) 2026-10-07 13:55:18 -07:00
Alexdoru ce2462cad3 Fix server thread leak in ThreadedBlockData (#2230) 2026-10-07 12:30:09 -07:00