Eclipse-Sol
17a2ed7f37
Initial commit for gui-item-supersampling ( #2299 )
2026-10-25 13:10:15 -07:00
madoha
34ed1d101b
Update Japanese Localizations ( #2297 )
2026-10-24 23:11:39 -07:00
Kolya and Jason Mitchell
7cc9cea337
Cache the tile entity lightmap lookup for one tick ( #2296 )
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Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-10-24 23:10:04 -07:00
Jason Mitchell
6c5e146f96
Fix GL core tests that depended on test order and JIT timing ( #2298 )
2026-10-24 22:32:13 -07:00
Kolya
ea50e0a0b6
Bunch of rendering fixes ( #2295 )
2026-10-24 19:24:57 -07:00
Eclipse-Sol
713509a87b
Entity Shadow Replay ( #2294 )
2.2.37
2026-10-24 16:21:33 -07:00
Eclipse-Sol
102c6cad86
Initial commit for glsm-exit-state-capture ( #2292 )
2026-10-24 15:58:17 -07:00
Eclipse-Sol
8af9340be6
Initial commit for shadow-pass-camera ( #2291 )
2026-10-22 20:38:28 -07:00
Eclipse-Sol
fc8d3e8b89
Keep armor and held-item glint materials separate ( #2289 )
2026-10-22 19:29:22 -07:00
Jason Mitchell
e84c8c8d7a
Stop stalls on some GPUs when closing the questbook ( #2286 )
2.2.36
2026-10-22 00:24:31 -07:00
Eclipse-Sol
73d61d385c
initial commit for gl-fences ( #2285 )
2026-10-21 20:12:01 -07:00
Wackypocket
69124e3f2f
Stop capping mailbox present mode to the refresh rate ( #2279 )
2026-10-21 19:47:18 -07:00
VortexSo4 and VortexSo4
98703a11be
Read only the mcmeta in the interpolated icon check ( #2284 )
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Co-authored-by: VortexSo4 <kreker.maxim@mail.ru >
2026-10-21 17:32:34 -07:00
brandyn
67ca46a220
why min 16 ( #2278 )
2026-10-21 17:25:35 -07:00
Jason Mitchell
a037a96fa4
Update to Celeritas 2.5.13-GTNH ( #2283 )
2026-10-21 15:36:58 -07:00
Jason Mitchell
ed260a34c4
Fix tests & SDL-GPU framebuffers losing attachments on resize or texture delete ( #2282 )
2026-10-21 15:12:32 -07:00
Jason Mitchell
e98c927a93
Reduce test duplication ( #2276 )
2026-10-19 00:43:29 -07:00
Jason Mitchell
b446968e66
Instance animated TESRs and let mods register shaders for batched TESRs ( #2275 )
2026-10-18 23:59:55 -07:00
Jason Mitchell
32f8eef15b
Fixes a startup CME when BLS ( #2274 )
2.2.35
2026-10-18 20:40:14 -07:00
Eclipse-Sol
2d9d1a45b7
initial commit for entity-atlases ( #2272 )
2026-10-18 19:31:16 -07:00
Jason Mitchell
fa8842a64b
Fix birch and spruce leaves showing the oak biome color with fancy biome blending ( #2273 )
2026-10-18 17:06:35 -07:00
gorbit99
69019b9a62
Implement metadata checking into the NBT path of block.properties parsing ( #2267 )
2026-10-17 18:39:12 -07:00
Jason Mitchell
482dece0f7
Expand SDL-GPU's GLSM redirector to GLSM and remove unredirected GL workarounds and move action back to master ( #2268 )
2026-10-17 17:58:50 -07:00
Eclipse-Sol
ab3bf17696
Set entity, block entity and item IDs per vertex ( #2265 )
2.2.34
2026-10-16 21:47:40 -07:00
Eclipse-Sol
cfc6e12e00
Minor Compute Cull Optimizations ( #2263 )
2026-10-16 21:34:59 -07:00
Eclipse-Sol
8537835d0c
Fix Player Capture for EP in SDL-GPU ( #2262 )
2026-10-16 21:34:16 -07:00
Jason Mitchell
8e1809622c
Stop resetting SDL GPU to OpenGL on unrelated crashes ( #2266 )
2026-10-16 21:33:06 -07:00
HariboApfel
f81ee4b03a
fixed some osx metal compability with Distant horizon 1.7.10 backport ( #2261 )
2026-10-15 09:59:28 -07:00
Eclipse-Sol
49db8e111d
Allow Iris to use "more" Samplers on SDL-GPU ( #2256 )
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* Initial commit for sdl-over-16-samplers
* Fix WSR not working on SDL
2.2.33
2026-10-14 16:10:54 -07:00
Eclipse-Sol
bd9a3c3c5c
initial commit for witchery-cauldron-not-drawing-base ( #2260 )
2026-10-14 16:09:57 -07:00
Ruling-0
01ff612d1d
Make animation interpolation respect alpha ( #2258 )
2026-10-14 15:44:18 -07:00
Jason Mitchell
0cae2be1f6
Fix Chisel energised voidstone missing its border corners ( #2254 )
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Fixes #2246
2.2.32
2026-10-12 18:48:33 -07:00
Jason Mitchell
85d0641a73
Speed up tests and run SDL-GPU device tests on CI ( #2253 )
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* Speed up tests and run SDL-GPU device tests on CI
* Arch rules share one ASM scan instead of ArchUnit
* Tests needing an SDL GPU device fail without one instead of skipping
* Replace checkstyle's wildcard-import check with a test
* Use the runner's preinstalled Temurin JDKs
* Cache build/rfg so the Minecraft decompile chain can be skipped
* Unpack LWJGL natives before tests
* Pin the shared workflow commit
2026-10-12 13:26:28 -07:00
Jason Mitchell
46f8157087
New workflow ( #2252 )
2026-10-11 16:11:14 -07:00
Jason Mitchell
d3dee841e8
Skip zero-size buffer uploads and readbacks on SDL-GPU ( #2249 )
2026-10-11 09:41:28 -07:00
Jason Mitchell
3d3d0f9e18
Angelica side fix to RC Lantern rendering. Works with or without a patched RC ( #2251 )
2026-10-11 09:27:53 -07:00
Jason Mitchell
23aa04361d
Fix crash replaying display lists compiled during the splash screen ( #2250 )
2026-10-10 20:38:35 -07:00
DarkShadow44
69428c12f6
Fix MixinRendererLivingEntity_GlintClock expected count ( #2248 )
2.2.31
2026-10-10 18:06:45 -07:00
Jason Mitchell
3978be161d
Answer legacy GL queries from tracked state ( #2247 )
2026-10-10 17:31:02 -07:00
Jason Mitchell
2ed838acf1
Fix shaders that redefine a GLSL built-in failing on SDL-GPU and GLES ( #2245 )
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* Retry a rejected compile with the shader's own functions renamed
2026-10-10 14:05:33 -07:00
Eclipse-Sol
d29a8278cd
Make API functions for enderstorage to use ( #2244 )
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* Make API functions for enderstorage to use
* move it into its own package
2026-10-10 16:54:21 -04:00
Eclipse-Sol
2f1f380e8e
Bug Cleanup after 2.9RC2 ( #2239 )
2026-10-10 13:22:49 -07:00
Jason Mitchell
990dadc03f
Reject non 3.3 core with a more clear message ( #2243 )
2026-10-10 12:58:51 -07:00
Ancalagon
1946c2ad65
Fix dark AE2 cables when shaders enabled ( #2223 )
2026-10-08 23:27:24 -07:00
Jason Mitchell
bfb66d84ee
Fix interop with Serene Seasons and other similar mods ( #2240 )
2026-10-08 23:09:34 -07:00
DarkShadow44
cae4fea2bb
Fix Little Tiles rendering issues ( #2238 )
2026-10-08 17:13:36 -07:00
Jason Mitchell
78abc05711
Update Readme
2026-10-07 20:34:33 -07:00
Eclipse-Sol
159f7ff8cc
Fix NaNs on EP ( #2231 )
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* Fix NaNs on EP
* Also add hidden writes handling
* optimize this mess
* Another optimization pass
2.2.30
2026-10-07 17:59:21 -04:00
Ranzu
0d959c2b90
Add Darkmode Transformer target ( #2221 )
2026-10-07 13:55:18 -07:00
Alexdoru
ce2462cad3
Fix server thread leak in ThreadedBlockData ( #2230 )
2026-10-07 12:30:09 -07:00