Eclipse-Sol
17a2ed7f37
Initial commit for gui-item-supersampling ( #2299 )
2026-10-25 13:10:15 -07:00
Eclipse-Sol
713509a87b
Entity Shadow Replay ( #2294 )
2026-10-24 16:21:33 -07:00
Eclipse-Sol
102c6cad86
Initial commit for glsm-exit-state-capture ( #2292 )
2026-10-24 15:58:17 -07:00
Eclipse-Sol
8af9340be6
Initial commit for shadow-pass-camera ( #2291 )
2026-10-22 20:38:28 -07:00
Eclipse-Sol
fc8d3e8b89
Keep armor and held-item glint materials separate ( #2289 )
2026-10-22 19:29:22 -07:00
Eclipse-Sol
73d61d385c
initial commit for gl-fences ( #2285 )
2026-10-21 20:12:01 -07:00
Eclipse-Sol
2d9d1a45b7
initial commit for entity-atlases ( #2272 )
2026-10-18 19:31:16 -07:00
Eclipse-Sol
ab3bf17696
Set entity, block entity and item IDs per vertex ( #2265 )
2026-10-16 21:47:40 -07:00
Eclipse-Sol
cfc6e12e00
Minor Compute Cull Optimizations ( #2263 )
2026-10-16 21:34:59 -07:00
Eclipse-Sol
8537835d0c
Fix Player Capture for EP in SDL-GPU ( #2262 )
2026-10-16 21:34:16 -07:00
Eclipse-Sol
49db8e111d
Allow Iris to use "more" Samplers on SDL-GPU ( #2256 )
...
* Initial commit for sdl-over-16-samplers
* Fix WSR not working on SDL
2026-10-14 16:10:54 -07:00
Eclipse-Sol
bd9a3c3c5c
initial commit for witchery-cauldron-not-drawing-base ( #2260 )
2026-10-14 16:09:57 -07:00
Eclipse-Sol
d29a8278cd
Make API functions for enderstorage to use ( #2244 )
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* Make API functions for enderstorage to use
* move it into its own package
2026-10-10 16:54:21 -04:00
Eclipse-Sol
2f1f380e8e
Bug Cleanup after 2.9RC2 ( #2239 )
2026-10-10 13:22:49 -07:00
Eclipse-Sol
159f7ff8cc
Fix NaNs on EP ( #2231 )
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* Fix NaNs on EP
* Also add hidden writes handling
* optimize this mess
* Another optimization pass
2026-10-07 17:59:21 -04:00
Eclipse-Sol
acedba4eac
Modern Font Sheets ( #2225 )
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* Initial commit for modern-font-sheets
* Fix dev env error log
* Fix private use characters still using their own unifont character
2026-10-07 11:19:19 -04:00
Eclipse-Sol
5ed1c92590
SDL Vertex Replay + Dragon API ( #2224 )
2026-10-05 20:23:36 -07:00
Eclipse-Sol
3389b952d0
Fix SDL compile failure when an image atomic's result is used ( #2218 )
2026-10-04 18:56:12 -07:00
Eclipse-Sol
38af64f10c
Initial commit for shader-loading-optimizations ( #2213 )
2026-10-04 15:36:50 -07:00
Eclipse-Sol
0a4d48964e
Cache Iris Shaders ( #2206 )
2026-10-03 20:06:39 -07:00
Eclipse-Sol
fe82cd320a
Plenty of fixes for GTNH ( #2202 )
2026-10-03 13:19:15 -07:00
Eclipse-Sol
db7d328481
Stop shaders from forever breaking entity instancing ( #2187 )
2026-10-02 17:02:45 -07:00
Eclipse-Sol
9f19d94c5f
Fix the look of EFR Boats under batching ( #2186 )
2026-10-02 16:33:30 -07:00
Eclipse-Sol
bc08e4baed
Fix signs being ungodly bright ( #2185 )
2026-10-02 22:49:38 +00:00
Eclipse-Sol
fe67a22d5a
Improve shader support for custom block rendering ( #2176 )
2026-10-01 20:37:51 -07:00
Eclipse-Sol
a8e95f70c1
Improve biome blending and improve compat ( #2180 )
2026-10-01 20:35:02 -07:00
Eclipse-Sol
1f274a64ea
TESR state and batching leak fixes ( #2162 )
2026-09-28 19:28:45 -07:00
Eclipse-Sol
af599f292e
Fix Iris issues with instancing and batching ( #2158 )
2026-09-27 17:21:39 -07:00
Eclipse-Sol
233c74e0d7
Better Biome Blending ( #2152 )
2026-09-27 13:19:48 -07:00
Eclipse-Sol
7c28a69bfe
Optimize Enchant Glint Rendering ( #2140 )
...
* initial commit for enchant-glint-optimizations
* Fix spacing issues and remove GlintCompatibility.java
2026-09-26 19:21:21 -04:00
Eclipse-Sol
7f3fb35ebb
Use actual camera when doing cloud related culling and fuctions ( #2139 )
2026-09-26 14:58:03 -07:00
Eclipse-Sol
888a4de0c9
Add Galaxy Space compat and fix culling issues ( #2131 )
2026-09-25 19:18:45 -07:00
Eclipse-Sol
f2c07dea28
Weather instancing ( #2127 )
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* Initial commit for weather-instancing
* attempt to make the builder less ugly
2026-09-22 19:27:05 -04:00
Eclipse-Sol
c578970a66
Fix edge cases with cloud wraps ( #2122 )
2026-09-20 17:16:03 +00:00
Eclipse-Sol
ef68af5850
Fix texture filtering sampling regression ( #2115 )
2026-09-19 10:12:14 -07:00
Eclipse-Sol
939e31461a
More Cloud Optimizations ( #2114 )
2026-09-18 21:53:50 -07:00
Eclipse-Sol
02f0b0fca1
Fix mipmaps bleeding ( #2112 )
2026-09-17 20:29:53 -07:00
Eclipse-Sol
f787801a0e
Fix borking modded mobs with broken eyes ( #2108 )
2026-09-16 16:00:09 -07:00
Eclipse-Sol
26c161f0e8
Improve upon Texture Filtering Work ( #2096 )
2026-09-15 16:00:43 -07:00
Eclipse-Sol
2b70318327
Fix issues with Schematica ( #2088 )
2026-09-09 17:51:39 -07:00
Eclipse-Sol and Jason Mitchell
ffc324bab6
POM Support ( #1927 )
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Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-09-03 22:28:20 -07:00
Eclipse-Sol and Martin Robertz
22c9479946
Many bug fixes ( #2017 )
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Co-authored-by: Martin Robertz <dream-master@gmx.net >
2026-08-19 08:55:43 -07:00
Eclipse-Sol
b5dd1c04ce
Generalize non-terrain block's material ID setting ( #1981 )
2026-08-02 13:10:38 -07:00
Eclipse-Sol
5c4ef022d5
Make mipmap attribution hook not suck and thread-safe ( #1967 )
2026-07-27 19:14:19 -07:00
Eclipse-Sol
3f4995466c
Fix scrollbar not following mouse ( #1961 )
...
* Fix scrollbar not following mouse
* add /*deobfName*/
2026-07-24 21:50:46 -04:00
Eclipse-Sol
56d7568fd3
Attempt at making mipmaps better ( #1952 )
2026-07-24 17:54:45 -07:00
Eclipse-Sol
10a5b550f2
Add Uniforms for End Flashes ( #1892 )
2026-07-18 06:42:57 -07:00
Eclipse-Sol
1c49649685
Fix Streams not rendering correctly ( #1932 )
2026-07-12 10:41:36 -05:00
Eclipse-Sol
d1e6dc8c94
Fix/bug fixes ( #1905 )
2026-07-04 13:06:36 -07:00
Eclipse-Sol
76bf19c8f6
Majority shader fixes ( #1868 )
2026-06-27 14:48:51 -07:00
Eclipse-Sol
b27834cbd9
Narrow and make damage overlay a config option ( #1886 )
2026-06-27 10:12:39 -07:00
Eclipse-Sol
f92ce1d24e
Fix enchant glint fix so that it looks proper ( #1856 )
2026-06-13 17:28:12 -07:00
Eclipse-Sol
805a266059
Support extended metas for NEID and EID ( #1853 )
2026-06-11 17:58:22 -07:00
Eclipse-Sol
d3c9963280
Fix ctm crash due to null ( #1852 )
2026-06-11 18:02:08 -04:00
Eclipse-Sol
4630bc4fd8
Fix shaders not loading the correct dim ( #1844 )
2026-06-09 23:12:13 -07:00
Eclipse-Sol
1991dc58ec
Fix Steadfast not loading right ( #1838 )
2026-06-08 20:06:29 -07:00
Eclipse-Sol
ae19236e1a
Remove force hand animation ( #1839 )
2026-06-08 20:05:49 -07:00
Eclipse-Sol
5c86c87bcf
Allow devs to target the dragon death rays as its own entity id ( #1836 )
2026-06-08 17:03:05 -07:00
Eclipse-Sol
5ae4ab8c5c
More specific shader fixes pertaining to EP ( #1831 )
2026-06-07 11:19:30 -07:00
Eclipse-Sol
f78cfdd5fb
Update and fix Iris' shader menus ( #1828 )
2026-06-06 17:12:38 -07:00
Eclipse-Sol
b4dfdb8cc5
Fix beacon beams ( #1821 )
2026-06-05 16:03:46 -07:00
Eclipse-Sol
3064818477
Link up block outline shader to iris shaders ( #1814 )
2026-06-05 11:25:31 -07:00
Eclipse-Sol
27524e6a89
Add double_plant handling to match modern ( #1815 )
2026-06-05 08:36:14 -07:00
Eclipse-Sol
5d5e910fc0
Match modern hand swap animations ( #1816 )
2026-06-05 08:35:07 -07:00
Eclipse-Sol
21ab526284
Fix shadow map from being clobbered on Windows ( #1789 )
2026-05-27 16:43:51 -07:00
Eclipse-Sol
2317379df2
Add gbuffer_lightning ( #1787 )
2026-05-27 16:41:51 -07:00
Eclipse-Sol
865de3cbab
Fix issues that directly affects Euphoria Patches + Complementary ( #1782 )
2026-05-26 14:11:33 -07:00
Eclipse-Sol and Jason Mitchell
f0b68f93af
Port modern's damage overlay ( #1777 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-05-24 10:48:42 -07:00
Eclipse-Sol and Jason Mitchell
dd1d3aa518
Add NBT matching to list of valid block/item entries ( #1771 )
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Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-05-23 23:08:48 -07:00
Eclipse-Sol
ef6b0742a9
Fix skeleton legs from being jammed into their pelvis ( #1747 )
2026-05-14 15:26:25 -07:00
Eclipse-Sol
624fe6b453
Add targeting of snow-covered blocks. ( #1696 )
2026-04-26 15:26:10 -07:00
Eclipse-Sol
4a2dcd0b22
Automate the collection of legacy IDs for very old shaderpacks. ( #1631 )
2026-04-18 09:53:06 -07:00
Eclipse-Sol
0db691db0b
Add FlatteningMap and EntityFlatteningMap ( #1635 )
2026-04-18 09:20:24 -07:00
Eclipse-Sol
3ebc8868c7
Fix item reset hopefully for the last time ( #1621 )
2026-03-30 19:32:47 -07:00
Eclipse-Sol
d3022a40d2
Create new deferred overlay system to fix z-fighting issues ( #1605 )
2026-03-30 15:50:18 -07:00
Eclipse-Sol
2645c803f9
Better horse support ( #1599 )
2026-03-30 15:41:53 -07:00
Eclipse-Sol
e9eb45f4f2
Centers the Wither Armor ( #1590 )
2026-03-27 18:37:17 -07:00
Eclipse-Sol
00ef355ce8
Fix sky lighting on drawCrossSquare rendered blocks. ( #1576 )
2026-03-25 18:58:40 -07:00
Eclipse-Sol
306d732d81
Fixes 3rd person enchant glints z-fighting with the item model ( #1569 )
2026-03-24 17:24:23 -07:00
Eclipse-Sol and Jason Mitchell
53996500d7
Fix modded enchant glints not being animated ( #1566 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-03-23 22:41:29 -04:00
Eclipse-Sol
b179340a0f
Fix mob's eyes from z-fighting ( #1519 )
2026-03-19 09:33:52 -07:00
Eclipse-Sol
5f41c60bc2
Remove force blend as commit 0325a96b fixed this properly. ( #1409 )
2026-02-22 11:35:35 -08:00
Eclipse-Sol
f79ad7f22a
Fix arrows inheriting item material IDs ( #1347 )
2026-01-30 18:35:04 -08:00
Eclipse-Sol
90eabb5d40
Add hardcoded entities and player_cape ( #1327 )
2026-01-30 14:53:26 -08:00
Eclipse-Sol
b7015bf10e
Adds "name_tag" feature ( #1318 )
2026-01-25 20:00:49 -08:00
Eclipse-Sol
dcea970a77
Various Shader Fixes ( #1315 )
2026-01-25 16:56:54 -08:00
Eclipse-Sol
50b0d22dc2
Fix entity material handling. ( #1298 )
2026-01-23 20:24:27 -08:00
Eclipse-Sol
2f2fc22df3
Add support for dimension.properties ( #1283 )
2026-01-22 19:17:16 -08:00
Eclipse-Sol
2c808fae43
Update entity.properties formatting ( #1197 )
...
* Update entity.properties formatting
1.7.10 doesn't have namespaces like modern does, this code updates this so that Angelica can handle names such as XPOrb or Creeper.
* Allows shaders to target Lightning Bolts
Lightning bolts within 1.7.10 are not registered, this allows shader devs to target the lightning bolt like it does in modern.
* Additional fixes
* Adds back getEntityId as a fallback
2025-12-27 09:04:37 -08:00
Eclipse-Sol
1649c3c0c6
Adds entity_flame ID to Angelic ( #1202 )
2025-12-26 13:05:08 -08:00
Eclipse-Sol
f0d45b0d62
Fix metadata parsing by removing space in split ( #1196 )
2025-12-23 01:53:31 +00:00