initial commit for entity-atlases (#2272)

This commit is contained in:
Eclipse-Sol authored and GitHub committed 2026-10-18 19:31:16 -07:00
1 parent fa8842a64b
commit 2d9d1a45b7
31 files changed
+978 -141

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@@ -5644,6 +5644,9 @@ public class GLStateManager {
return true;
}
switch (pname) {
case GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_TEXTURE_WRAP_S, GL11.GL_TEXTURE_WRAP_T -> {
return updateTexParameteriCache(info, pname, (int) param);
}
case EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT -> {
if (info.getMaxAnisotropy() == param && isCachingEnabled()) return false;
info.setMaxAnisotropy(param);
@@ -5891,7 +5894,10 @@ public class GLStateManager {
}
TextureInfoCache.INSTANCE.onTexStorage2D(target, internalFormat, width, height);
}
public static void glClearTexImage(int texture, int level, int format, int type, ByteBuffer data) { RENDER_BACKEND.clearTexImage(texture, level, format, type); }
public static void glClearTexImage(int texture, int level, int format, int type, ByteBuffer data) {
RENDER_BACKEND.clearTexImage(texture, level, format, type);
if (level == 0) TextureInfoCache.INSTANCE.onContentsChanged(texture);
}
public static int glGenSamplers() {
requireContext("glGenSamplers");
@@ -6754,6 +6760,7 @@ public class GLStateManager {
throw DisplayListManager.unsupportedInList("glCopyTexImage2D");
}
RENDER_BACKEND.copyTexImage2D(target, level, internalFormat, x, y, width, height, border);
TextureInfoCache.INSTANCE.onCopyTexImage2D(target, level, internalFormat, width, height);
maybeGenerateMipmap(target, level);
}
@@ -7875,10 +7882,18 @@ public class GLStateManager {
}
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
TextureInfoCache.INSTANCE.onWrittenOutsideUploads(texture);
RENDER_BACKEND.framebufferTexture2D(target, attachment, textarget, texture, level);
}
public static void glFramebufferTexture(int target, int attachment, int texture, int level) { RENDER_BACKEND.framebufferTexture(target, attachment, texture, level); }
public static void glFramebufferTexture(int target, int attachment, int texture, int level) {
TextureInfoCache.INSTANCE.onWrittenOutsideUploads(texture);
RENDER_BACKEND.framebufferTexture(target, attachment, texture, level);
}
public static void attachTextureForReading(int attachment, int texture) {
RENDER_BACKEND.framebufferTexture2D(GL30.GL_READ_FRAMEBUFFER, attachment, GL11.GL_TEXTURE_2D, texture, 0);
}
public static int glGenRenderbuffers() {
requireContext("glGenRenderbuffers");
@@ -8699,6 +8714,7 @@ public class GLStateManager {
binding.setBinding(texture, level, layered, layer, access, format);
if (texture != 0 && unit > glCtx.maxBoundImageUnit) glCtx.maxBoundImageUnit = unit;
}
if (access != GL15.GL_READ_ONLY) TextureInfoCache.INSTANCE.onWrittenOutsideUploads(texture);
RENDER_BACKEND.bindImageTexture(unit, texture, level, layered, layer, access, format);
}
@@ -8752,6 +8768,7 @@ public class GLStateManager {
int srcWidth, int srcHeight, int srcDepth) {
RENDER_BACKEND.copyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ,
dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
if (dstTarget != GL30.GL_RENDERBUFFER && dstLevel == 0) TextureInfoCache.INSTANCE.onContentsChanged(dstName);
}
public static void glDispatchCompute(int x, int y, int z) { RENDER_BACKEND.dispatchCompute(x, y, z); }
@@ -267,6 +267,7 @@ public class RenderSystem {
public static void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
dsaState.copyTexSubImage2D(destTexture, target, i, i1, i2, i3, i4, width, height);
if (i == 0) TextureInfoCache.INSTANCE.onContentsChanged(destTexture);
}
public static void texParameteri(int texture, int target, int pname, int param) {
@@ -281,24 +282,28 @@ public class RenderSystem {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
TextureInfoCache.INSTANCE.onTextureImage2D(texture, target, level, internalformat, width, height);
}
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
TextureInfoCache.INSTANCE.onTextureImage2D(texture, target, level, internalformat, width, height);
}
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
if (level == 0) TextureInfoCache.INSTANCE.onContentsChanged(texture);
}
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
if (level == 0) TextureInfoCache.INSTANCE.onContentsChanged(texture);
}
public static void texImage1D(int texture, int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
@@ -358,6 +363,7 @@ public class RenderSystem {
}
public static void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
TextureInfoCache.INSTANCE.onWrittenOutsideUploads(texture);
dsaState.framebufferTexture2D(fb, fbtarget, attachment, target, texture, levels);
}
@@ -5,6 +5,7 @@ import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
public record CubeParams(float minX, float minY, float minZ, float spanX, float spanY, float spanZ, float u0, float v0, float uScaleX, float vScaleY, float uScaleZ, float vScaleZ) {
private static final float MIN_SPAN = 1.0e-4f;
private static final float UV_EPSILON = 1.0e-5f;
public CubeParams {
if (!(spanX > MIN_SPAN && spanY > MIN_SPAN && spanZ > MIN_SPAN)) throw new IllegalArgumentException("degenerate cube span");
@@ -43,12 +44,25 @@ public record CubeParams(float minX, float minY, float minZ, float spanX, float
}
}
public void writeTexture(long ptr) {
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 8, uScaleZ);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 12, vScaleZ);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX, u0);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 4, v0);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 8, uScaleX);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 12, vScaleY);
public boolean uvInsideTexture() {
final float u1 = u0 + 2.0f * (Math.abs(uScaleX) + uScaleZ);
final float v1 = v0 + vScaleY + vScaleZ;
return u0 >= 0.0f && v0 >= 0.0f && u1 <= 1.0f + UV_EPSILON && v1 <= 1.0f + UV_EPSILON;
}
public static boolean allInsideTexture(CubeParams[] cubes) {
for (CubeParams cube : cubes) {
if (!cube.uvInsideTexture()) return false;
}
return true;
}
public void writeTexture(long ptr, float regionU, float regionV, float regionW, float regionH) {
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 8, uScaleZ * regionW);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 12, vScaleZ * regionH);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX, regionU + u0 * regionW);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 4, regionV + v0 * regionH);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 8, uScaleX * regionW);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 12, vScaleY * regionH);
}
}
@@ -22,8 +22,8 @@ public class TextureInfo {
protected int width = -1;
protected int height = -1;
@Setter protected int minFilter = UNSET_INT;
@Setter protected int magFilter = UNSET_INT;
protected int minFilter = UNSET_INT;
protected int magFilter = UNSET_INT;
@Setter protected int wrapS = UNSET_INT;
@Setter protected int wrapT = UNSET_INT;
@Setter protected int maxLevel = UNSET_INT;
@@ -37,9 +37,12 @@ public class TextureInfo {
@Getter @Setter protected boolean generateMipmap = false;
@Getter protected int uploadGeneration;
@Getter protected boolean writtenOutsideUploads;
@Getter protected int changeStamp;
void bumpUploadGeneration() {
uploadGeneration++;
changeStamp++;
}
protected TextureInfo(int id) {
@@ -78,6 +81,16 @@ public class TextureInfo {
return height;
}
public void setMinFilter(int minFilter) {
this.minFilter = minFilter;
changeStamp++;
}
public void setMagFilter(int magFilter) {
this.magFilter = magFilter;
changeStamp++;
}
public int getMinFilter() {
if (minFilter == UNSET_INT) minFilter = queryParameteri(GL11.GL_TEXTURE_MIN_FILTER);
return minFilter;
@@ -14,7 +14,10 @@ import org.lwjgl.opengl.GL32;
import org.lwjgl.opengl.GL40;
import java.nio.Buffer;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.IntConsumer;
public class TextureInfoCache {
/**
@@ -28,10 +31,45 @@ public class TextureInfoCache {
private final Int2ObjectMap<TextureInfo> cache = new Int2ObjectOpenHashMap<>();
private final ReentrantLock lock = new ReentrantLock();
private final List<IntConsumer> deleteListeners = new ArrayList<>();
private int deleteCount;
private TextureInfoCache() {
}
public int deleteCount() {
return deleteCount;
}
public void addDeleteListener(IntConsumer listener) {
deleteListeners.add(listener);
}
public void onContentsChanged(int texture) {
if (texture <= 0) return;
final TextureInfo info = getInfo(texture);
if (info != null) info.bumpUploadGeneration();
}
public void onWrittenOutsideUploads(int texture) {
if (texture <= 0) return;
final TextureInfo info = getInfo(texture);
if (info == null || info.writtenOutsideUploads) return;
info.writtenOutsideUploads = true;
info.changeStamp++;
}
private void defineLevelZero(int texture, int target, int internalformat, int width, int height) {
final TextureInfo info = getInfo(texture);
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
}
public TextureInfo getInfo(int id) {
if (id < 0) return null;
@@ -48,48 +86,27 @@ public class TextureInfoCache {
}
public void onTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable Buffer pixels) {
if (isTrackedTarget(target) && level == 0) {
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
}
if (isTrackedTarget(target) && level == 0) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) {
if (isTrackedTarget(target) && level == 0) {
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
}
if (isTrackedTarget(target) && level == 0) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onCopyTexImage2D(int target, int level, int internalformat, int width, int height) {
if (isTrackedTarget(target) && level == 0) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onTextureImage2D(int texture, int target, int level, int internalformat, int width, int height) {
if (isTrackedTarget(target) && level == 0) defineLevelZero(texture, target, internalformat, width, height);
}
public void onTexStorage2D(int target, int internalformat, int width, int height) {
if (!isTrackedTarget(target)) return;
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
if (isTrackedTarget(target)) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onTexSubImage2D(int target, int level) {
if (!isTrackedTarget(target) || level != 0) return;
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.bumpUploadGeneration();
if (isTrackedTarget(target) && level == 0) onContentsChanged(GLStateManager.getBoundTextureForServerState());
}
public static boolean isGenericCompressedInternalFormat(int internalFormat) {
@@ -131,9 +148,11 @@ public class TextureInfoCache {
public void onDeleteTexture(int id) {
if (id < 0) return;
deleteCount++;
if (GLStateManager.isSplashComplete()) {
cache.remove(id);
for (IntConsumer listener : deleteListeners) listener.accept(id);
return;
}
@@ -260,7 +260,7 @@ public final class CubeParityFixture {
InstancedAttribs.writeTail(ptr, 0xFFFFFFFF, 0, 0L);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE, BRIGHTNESS);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 4, BRIGHTNESS);
cube.writeTexture(ptr);
cube.writeTexture(ptr, 0.0f, 0.0f, 1.0f, 1.0f);
}
records.position(0).limit(specs.length * CubeInstancedAttribs.STRIDE);
@@ -1881,6 +1881,8 @@ public class SDLGPURenderBackend extends RenderBackend {
}
if (cs.boundFboId == framebuffer) return;
final FboState drawing = framebuffer != 0 ? resourceManager.getFbo(framebuffer) : null;
if (drawing != null && drawing.readOnlyColor) makeColorTargets(drawing);
final int oldFboId = cs.boundFboId;
final boolean structurallyIdentical = oldFboId != 0 && framebuffer != 0 && fboClearTracker.fbosHaveSameAttachments(cs, oldFboId, framebuffer);
cs.boundFboId = framebuffer;
@@ -1893,36 +1895,52 @@ public class SDLGPURenderBackend extends RenderBackend {
cs.pipeline.setColorTargetFormats(cachedSwapchainFormatArray);
cs.pipeline.setDrawBuffers(null);
cs.pipeline.setDepthTargetFormat(resourceManager.getSwapchainDepthStencilFormat());
} else {
final FboState fbo = resourceManager.getFbo(framebuffer);
if (fbo != null && fbo.getColorTexture() != 0) {
fboClearTracker.updatePipelineCacheColorFormats(cs, fbo);
cs.pipeline.setDepthTargetFormat(fbo.depthTexture != 0 ? fbo.depthFormat : 0);
}
} else if (drawing != null && drawing.getColorTexture() != 0) {
fboClearTracker.updatePipelineCacheColorFormats(cs, drawing);
cs.pipeline.setDepthTargetFormat(drawing.depthTexture != 0 ? drawing.depthFormat : 0);
}
cs.pipeline.markOutputDirty();
}
private void makeColorTargets(FboState fbo) {
for (int i = 0; i < fbo.colorAttachmentCount; i++) {
final int glId = fbo.colorGlIds[i];
if (glId == 0) continue;
fbo.colorTextures[i] = resourceManager.ensureTextureUsage(glId, SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET);
resourceManager.markFboAttachment(glId);
}
fbo.readOnlyColor = false;
fbo.targetsDirty = true;
}
@Override public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
final ContextState cs = s();
if (cs.boundFboId == cs.defaultFboId) return;
final FboState fbo = resourceManager.getFbo(cs.boundFboId);
final int fboId = target == GL30.GL_READ_FRAMEBUFFER ? cs.boundReadFboId : cs.boundFboId;
if (fboId == cs.defaultFboId) return;
final FboState fbo = resourceManager.getFbo(fboId);
if (fbo == null) return;
final boolean drawTarget = fboId == cs.boundFboId;
final int colorIdx = attachment - GL30.GL_COLOR_ATTACHMENT0;
if (colorIdx >= 0 && colorIdx < ContextState.MAX_COLOR_ATTACHMENTS) {
if (texture == 0) {
fbo.detachColor(colorIdx);
fboClearTracker.updatePipelineCacheColorFormats(cs, fbo);
cs.pipeline.markOutputDirty();
if (drawTarget) {
fboClearTracker.updatePipelineCacheColorFormats(cs, fbo);
cs.pipeline.markOutputDirty();
}
return;
}
final long handle = resourceManager.ensureTextureUsage(texture, SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET);
final long handle = resourceManager.ensureTextureUsage(texture, drawTarget ? SDL_GPU_TEXTUREUSAGE_SAMPLER | SDL_GPU_TEXTUREUSAGE_COLOR_TARGET : SDL_GPU_TEXTUREUSAGE_SAMPLER);
final ResourceManager.TextureMeta meta = resourceManager.getTextureMeta(texture);
fbo.colorTextures[colorIdx] = handle;
fbo.colorGlIds[colorIdx] = texture;
fbo.colorLevels[colorIdx] = level;
resourceManager.markFboAttachment(texture);
if (drawTarget) {
resourceManager.markFboAttachment(texture);
} else {
fbo.readOnlyColor = true;
}
fbo.targetsDirty = true;
if (meta != null) {
fbo.colorFormats[colorIdx] = meta.sdlFormat();
@@ -1933,16 +1951,20 @@ public class SDLGPURenderBackend extends RenderBackend {
}
fbo.colorAttachmentCount = Math.max(fbo.colorAttachmentCount, colorIdx + 1);
fbo.cachedFormatsDirty = true;
fboClearTracker.updatePipelineCacheColorFormats(cs, fbo);
cs.pipeline.markOutputDirty();
if (drawTarget) {
fboClearTracker.updatePipelineCacheColorFormats(cs, fbo);
cs.pipeline.markOutputDirty();
}
} else if (attachment == GL30.GL_DEPTH_ATTACHMENT || attachment == GL30.GL_DEPTH_STENCIL_ATTACHMENT || attachment == GL30.GL_STENCIL_ATTACHMENT) {
final boolean stencilOnly = attachment == GL30.GL_STENCIL_ATTACHMENT;
if (texture == 0) {
if (stencilOnly && fbo.depthGlId != 0) return;
fbo.detachDepth();
cs.pipeline.hasDepthTarget = false;
cs.pipeline.depthTargetFormat = 0;
cs.pipeline.markOutputDirty();
if (drawTarget) {
cs.pipeline.hasDepthTarget = false;
cs.pipeline.depthTargetFormat = 0;
cs.pipeline.markOutputDirty();
}
return;
}
if (stencilOnly && fbo.depthGlId != 0 && fbo.depthGlId != texture) {
@@ -1962,9 +1984,11 @@ public class SDLGPURenderBackend extends RenderBackend {
if (meta != null) {
fbo.depthFormat = meta.sdlFormat();
}
cs.pipeline.hasDepthTarget = true;
cs.pipeline.depthTargetFormat = fbo.depthFormat;
cs.pipeline.markOutputDirty();
if (drawTarget) {
cs.pipeline.hasDepthTarget = true;
cs.pipeline.depthTargetFormat = fbo.depthFormat;
cs.pipeline.markOutputDirty();
}
}
}
@@ -13,6 +13,7 @@ public final class FboState {
public final int[] colorFormats = new int[MAX_COLOR_ATTACHMENTS];
public final int[] colorLevels = new int[MAX_COLOR_ATTACHMENTS];
public int colorAttachmentCount;
public boolean readOnlyColor;
public int[] drawBuffers = {0};
public int readBufferIndex;
@@ -175,6 +175,33 @@ class GlsmSdlCopyBlitTest {
GLStateManager.glDeleteTextures(destination);
}
@Test
void attachingToTheReadFramebufferLeavesTheDrawFramebufferAlone() {
final int source = GlsmSdlHeadlessRig.createSolidTexture(GREEN);
final int drawColor = GlsmSdlHeadlessRig.createSolidTexture(BLUE);
final int readFbo = GLStateManager.glGenFramebuffers();
final int drawFbo = GlsmSdlHeadlessRig.fboWithColor(drawColor, 0);
try {
GLStateManager.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, readFbo);
GLStateManager.glFramebufferTexture2D(GL30.GL_READ_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, source, 0);
GLStateManager.glBlitFramebuffer(0, 0, 2, 2, 0, 0, 2, 2, GL11.GL_COLOR_BUFFER_BIT, GL11.GL_NEAREST);
GlsmSdlHeadlessRig.assertUniform(GlsmSdlHeadlessRig.readTextureLevel(drawColor, 0), GREEN, "the blit reads the read framebuffer's attachment");
GLStateManager.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, drawFbo);
GLStateManager.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
GLStateManager.glClear(GL11.GL_COLOR_BUFFER_BIT);
GlsmSdlHeadlessRig.assertUniform(GlsmSdlHeadlessRig.readTextureLevel(drawColor, 0), RED, "the draw framebuffer kept its own attachment");
GlsmSdlHeadlessRig.assertUniform(GlsmSdlHeadlessRig.readTextureLevel(source, 0), GREEN, "the read attachment never became a draw target");
} finally {
GLStateManager.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
GLStateManager.glDeleteFramebuffers(readFbo);
GLStateManager.glDeleteFramebuffers(drawFbo);
GLStateManager.glDeleteTextures(source);
GLStateManager.glDeleteTextures(drawColor);
}
}
static Stream<Arguments> levelBlits() {
return Stream.of(
Arguments.of("1:1 into level 0: reads the source attachment level", SIZE / 2, 0),
@@ -163,6 +163,10 @@ public class AngelicaConfig {
@Config.RequiresMcRestart
public static boolean enableCubeInstancing;
@Config.Comment("Stitch a texture atlas between entity and block entity models so different textures draw together (requires cube instancing)")
@Config.DefaultBoolean(true)
public static boolean enableEntityTextureAtlas;
@Config.Comment("Skip the end-of-frame shader buffer copy by ping-ponging buffers. Disable if a shader pack misrenders.")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
@@ -199,6 +199,7 @@ public enum Mixins implements IMixins {
"angelica.entity.MixinRendererLivingEntity_GlintClock",
"angelica.entity.MixinRendererLivingEntity_ModelPassDraws",
"angelica.entity.MixinRender_BatchEligibility",
"angelica.entity.MixinRender_EntityFireBatch",
"angelica.entity.MixinRender_NameTagDraws",
"angelica.entity.MixinRender_ShadowBatch",
"angelica.entity.MixinTextureManager",
@@ -15,6 +15,7 @@ import net.minecraft.client.gui.GuiMainMenu;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiVideoSettings;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.client.resources.IReloadableResourceManager;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.util.Direction;
import net.minecraft.util.MathHelper;
@@ -49,6 +50,7 @@ import com.gtnewhorizons.angelica.compat.mojang.CompatMathHelper;
import com.gtnewhorizons.angelica.config.AngelicaConfig;
import com.gtnewhorizons.angelica.rendering.TileEntityRenderBoundsRegistry;
import com.gtnewhorizons.angelica.rendering.tesr.AngelicaTesrMeshCache;
import com.gtnewhorizons.angelica.rendering.tesr.EntityTextureAtlas;
import com.gtnewhorizons.angelica.config.CompatConfig;
import com.gtnewhorizons.angelica.config.ConfigMigrator;
import com.gtnewhorizons.angelica.config.SystemProperties;
@@ -65,6 +67,7 @@ import com.gtnewhorizons.angelica.glsm.backend.BackendManager;
import com.gtnewhorizons.angelica.glsm.backend.BackendStartGuard;
import com.gtnewhorizons.angelica.glsm.backend.VSyncMode;
import com.gtnewhorizons.angelica.glsm.profiling.Tracy;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import com.gtnewhorizons.angelica.hudcaching.HUDCaching;
import com.gtnewhorizons.angelica.iris.IrisGLSMBridge;
import com.gtnewhorizons.angelica.iris.ShaderWarmup;
@@ -208,6 +211,8 @@ public final class ClientProxy extends CommonProxy {
ItemRenderListManager.registerReloadListener();
BlockRenderListManager.registerReloadListener();
}
((IReloadableResourceManager) mc.getResourceManager()).registerReloadListener(manager -> EntityTextureAtlas.INSTANCE.clear());
TextureInfoCache.INSTANCE.addDeleteListener(EntityTextureAtlas.INSTANCE::onTextureDeleted);
FontProviderBitmap.registerReloadListener();
// Debug tooling
@@ -5,6 +5,7 @@ import com.gtnewhorizons.angelica.glsm.GLStateManager;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.resources.IReloadableResourceManager;
import org.lwjgl.opengl.GL11;
@@ -41,6 +42,11 @@ public class BlockRenderListManager {
return itemFrameDisplayLists[variant];
}
public static boolean rendersPlainItem(RenderBlocks rb, Block block, float brightness) {
return !isISBRH(block.getRenderType()) && !rb.enableAO && rb.overrideBlockTexture == null && brightness == 1.0F && rb.useInventoryTint
&& rb.blockAccess == null && (rb.uvRotateEast | rb.uvRotateWest | rb.uvRotateSouth | rb.uvRotateNorth | rb.uvRotateTop | rb.uvRotateBottom) == 0;
}
public static int callOrStartCompiling(int cached) {
if (cached != 0) {
GLStateManager.glCallList(cached);
@@ -35,6 +35,7 @@ public final class DroppedItemInstancer {
private static final AngelicaTesrMeshCache.GtnhMeshBackend iconBackend = new AngelicaTesrMeshCache.GtnhMeshBackend();
private static BakedTransformCapture blockBackend;
private static boolean basePart;
private static int itemsDrawingBlocks;
private static final GlintCapture glintCapture = new GlintCapture();
private static boolean glintSeen;
private static final ItemPropCache.ItemProp glintProperties = new ItemPropCache.ItemProp();
@@ -199,6 +200,24 @@ public final class DroppedItemInstancer {
}
public static long block(ItemStack stack, RenderBlocks rb, Block block, int meta, float brightness, boolean unfilteredAtlas) {
final long part = itemBlock(stack, rb, block, meta, brightness, unfilteredAtlas);
if (part != SKIP) itemsDrawingBlocks++;
return part;
}
public static void endBlock(long part) {
if (part != SKIP) itemsDrawingBlocks--;
endPart(part);
}
public static long directBlock(RenderBlocks rb, Block block, int meta, float brightness) {
if (itemsDrawingBlocks != 0 || !ModelPartBatcher.INSTANCE.entitiesActive()) return RUN;
if (!BatchEligibility.batchingAllowed()) return GLStateManager.drawCalls;
final TesrMaterial material = EntityMaterials.itemFromCurrentState(false);
return material != null ? batchBlock(material, rb, block, meta, brightness) : GLStateManager.drawCalls;
}
private static long itemBlock(ItemStack stack, RenderBlocks rb, Block block, int meta, float brightness, boolean unfilteredAtlas) {
final TesrMaterial material = material(stack, unfilteredAtlas);
if (material == null) {
return RUN;
@@ -246,6 +265,10 @@ public final class DroppedItemInstancer {
}
}
public static void forgetItemDraws() {
itemsDrawingBlocks = 0;
}
public static void clear() {
icons.clear();
blocks.clear();
@@ -307,10 +330,7 @@ public final class DroppedItemInstancer {
private static BailReason blockStateBail(RenderBlocks renderBlocks, Block block, float brightness) {
if (BlockRenderListManager.isISBRH(block.getRenderType())) return BailReason.ISBRH;
if (renderBlocks.enableAO || renderBlocks.overrideBlockTexture != null || brightness != 1.0F || !renderBlocks.useInventoryTint
|| renderBlocks.blockAccess != null || (renderBlocks.uvRotateEast | renderBlocks.uvRotateWest | renderBlocks.uvRotateSouth
| renderBlocks.uvRotateNorth | renderBlocks.uvRotateTop | renderBlocks.uvRotateBottom) != 0) return BailReason.BLOCK_STATE;
return null;
return BlockRenderListManager.rendersPlainItem(renderBlocks, block, brightness) ? null : BailReason.BLOCK_STATE;
}
private static final class IconMesh {
@@ -0,0 +1,332 @@
package com.gtnewhorizons.angelica.rendering.tesr;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.BatchStateGuard;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfo;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import net.coderbot.iris.texture.pbr.PBRTextureManager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.AbstractTexture;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.util.ResourceLocation;
import org.joml.Matrix4f;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL30;
import java.nio.ByteBuffer;
/**
* Copies entity and block entity textures into a shared atlas, so model boxes with different textures land in one instanced draw.
*/
public final class EntityTextureAtlas {
public static final EntityTextureAtlas INSTANCE = new EntityTextureAtlas();
static final int PAGE_SIZE = 2048;
private static final int MAX_PAGES = 4;
private static final int MAX_EDGE = 512;
private static final int MAX_QUICK_REFRESHES = 8;
private static final long QUICK_REFRESH_MS = 1000L;
public static final class Slot {
static final Slot WHOLE_TEXTURE = new Slot();
final Page page;
final int width, height;
final int x, y;
final float u, v, w, h;
final Matrix4f uvMatrix;
Slot(Page page, int x, int y, int width, int height) {
this.page = page;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.u = (x + 1) / (float) PAGE_SIZE;
this.v = (y + 1) / (float) PAGE_SIZE;
this.w = width / (float) PAGE_SIZE;
this.h = height / (float) PAGE_SIZE;
this.uvMatrix = new Matrix4f().translation(u, v, 0.0f).scale(w, h, 1.0f);
}
private Slot() {
this.page = null;
this.x = this.y = this.width = this.height = 0;
this.u = this.v = 0.0f;
this.w = this.h = 1.0f;
this.uvMatrix = new Matrix4f();
}
}
private static final class Shelf {
final int y, height;
int x;
Shelf(int y, int height) {
this.y = y;
this.height = height;
}
}
static final class Page {
final ResourceLocation location;
final int texture;
final ObjectArrayList<Shelf> shelves = new ObjectArrayList<>();
int nextShelfY;
Page(ResourceLocation location, int texture) {
this.location = location;
this.texture = texture;
}
long place(int width, int height) {
Shelf best = null;
for (Shelf shelf : shelves) {
if (shelf.height >= height && PAGE_SIZE - shelf.x >= width && (best == null || shelf.height < best.height)) best = shelf;
}
if (best != null && best.height > 2 * height && PAGE_SIZE - nextShelfY >= height) best = null;
if (best == null) {
if (PAGE_SIZE - nextShelfY < height || width > PAGE_SIZE) return -1L;
best = new Shelf(nextShelfY, height);
shelves.add(best);
nextShelfY += height;
}
final long at = ((long) best.x << 32) | best.y;
best.x += width;
return at;
}
void empty() {
shelves.clear();
nextShelfY = 0;
}
}
private static final class PageTexture extends AbstractTexture {
PageTexture(int texture) {
this.glTextureId = texture;
}
@Override
public void loadTexture(IResourceManager resourceManager) {}
}
private static final class Entry {
final TextureInfo info;
int uploadGeneration;
int quickRefreshes;
long lastRefreshMs;
Slot slot;
int noRoomWidth = -1, noRoomHeight = -1;
Entry(TextureInfo info) {
this.info = info;
}
}
private final Int2ObjectOpenHashMap<Entry> entries = new Int2ObjectOpenHashMap<>();
private final ObjectArrayList<Page> pages = new ObjectArrayList<>();
private final ObjectArrayList<Slot> freeSlots = new ObjectArrayList<>();
private final ObjectArrayList<Slot> releasedThisPass = new ObjectArrayList<>();
private int readFbo, drawFbo;
private int drawFboPage;
private int lastTexture = -1;
private boolean lastPbrPipeline;
private TextureInfo lastInfo;
private int lastChangeStamp, lastDeleteCount, lastPbrHolderChanges;
private Slot lastSlot;
private EntityTextureAtlas() {}
Slot slotFor(int texture, boolean pbrPipeline) {
if (texture == lastTexture && pbrPipeline == lastPbrPipeline && lastInfo.getChangeStamp() == lastChangeStamp
&& TextureInfoCache.INSTANCE.deleteCount() == lastDeleteCount && PBRTextureManager.INSTANCE.holderChanges() == lastPbrHolderChanges) {
return lastSlot;
}
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texture);
if (info == null) return null;
lastSlot = lookUp(texture, info, pbrPipeline);
lastTexture = texture;
lastPbrPipeline = pbrPipeline;
lastInfo = info;
lastChangeStamp = info.getChangeStamp();
lastDeleteCount = TextureInfoCache.INSTANCE.deleteCount();
lastPbrHolderChanges = PBRTextureManager.INSTANCE.holderChanges();
return lastSlot;
}
private Slot lookUp(int texture, TextureInfo info, boolean pbrPipeline) {
Entry entry = entries.get(texture);
if (entry == null || entry.info != info) {
if (entry != null) release(entry);
entry = new Entry(info);
entries.put(texture, entry);
}
if (!eligible(texture, entry, pbrPipeline)) {
if (info.isWrittenOutsideUploads()) release(entry);
return null;
}
final int width = info.getWidth(), height = info.getHeight();
if (entry.slot != null && (entry.slot.width != width || entry.slot.height != height)) release(entry);
if (entry.slot == null) {
entry.slot = takeFreeSlot(width, height);
if (entry.slot == null && (width != entry.noRoomWidth || height != entry.noRoomHeight)) entry.slot = placeOnPage(width, height);
if (entry.slot == null) {
entry.noRoomWidth = width;
entry.noRoomHeight = height;
return null;
}
} else if (entry.uploadGeneration == info.getUploadGeneration()) {
return entry.slot;
} else if (recordRefresh(entry)) {
release(entry);
return null;
}
copy(texture, entry.slot);
entry.uploadGeneration = info.getUploadGeneration();
return entry.slot;
}
private static boolean recordRefresh(Entry entry) {
final long now = System.currentTimeMillis();
entry.quickRefreshes = now - entry.lastRefreshMs < QUICK_REFRESH_MS ? entry.quickRefreshes + 1 : 1;
entry.lastRefreshMs = now;
return entry.quickRefreshes > MAX_QUICK_REFRESHES;
}
private static boolean eligible(int texture, Entry entry, boolean pbrPipeline) {
final TextureInfo info = entry.info;
final int width = info.getWidth();
final int height = info.getHeight();
if (width <= 0 || height <= 0 || width > MAX_EDGE || height > MAX_EDGE) return false;
if (info.getTarget() != GL11.GL_TEXTURE_2D || info.isWrittenOutsideUploads() || entry.quickRefreshes > MAX_QUICK_REFRESHES) return false;
final int format = info.getInternalFormat();
if (format != GL11.GL_RGBA && format != GL11.GL_RGBA8) return false;
if (info.getMinFilter() != GL11.GL_NEAREST || info.getMagFilter() != GL11.GL_NEAREST) return false;
return !pbrPipeline || !PBRTextureManager.INSTANCE.hasLoadedPbrTextures(texture);
}
private void release(Entry entry) {
if (entry.slot != null) releasedThisPass.add(entry.slot);
entry.slot = null;
}
void recycleReleasedRegions() {
if (releasedThisPass.isEmpty()) return;
freeSlots.addAll(releasedThisPass);
releasedThisPass.clear();
}
public void onTextureDeleted(int texture) {
final Entry entry = entries.remove(texture);
if (entry != null) release(entry);
}
private Slot takeFreeSlot(int width, int height) {
for (int i = 0, n = freeSlots.size(); i < n; i++) {
final Slot free = freeSlots.get(i);
if (free.width == width && free.height == height) return freeSlots.remove(i);
}
return null;
}
private Slot placeOnPage(int width, int height) {
for (int i = 0, n = pages.size(); i <= n; i++) {
final Page page = i < n ? pages.get(i) : newPage();
if (page == null) return null;
final long at = page.place(width + 2, height + 2);
if (at >= 0) return new Slot(page, (int) (at >>> 32), (int) at, width, height);
}
return null;
}
private Page newPage() {
if (pages.size() == MAX_PAGES) return null;
final int previous = GLStateManager.getBoundTextureForServerState();
final int texture = GLStateManager.glGenTextures();
BatchStateGuard.suspend();
try {
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, 0);
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, PAGE_SIZE, PAGE_SIZE, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer) null);
} finally {
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, previous);
BatchStateGuard.resume();
}
final ResourceLocation location = new ResourceLocation("angelica", "entity_atlas_" + pages.size());
Minecraft.getMinecraft().getTextureManager().loadTexture(location, new PageTexture(texture));
final Page page = new Page(location, texture);
pages.add(page);
return page;
}
private void copy(int texture, Slot slot) {
if (readFbo == 0) {
readFbo = GLStateManager.glGenFramebuffers();
drawFbo = GLStateManager.glGenFramebuffers();
}
final int previousRead = GLStateManager.getReadFramebuffer();
final int previousDraw = GLStateManager.getDrawFramebuffer();
final boolean scissor = GLStateManager.glIsEnabled(GL11.GL_SCISSOR_TEST);
BatchStateGuard.suspend();
try {
if (scissor) GLStateManager.glDisable(GL11.GL_SCISSOR_TEST);
GLStateManager.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, readFbo);
GLStateManager.attachTextureForReading(GL30.GL_COLOR_ATTACHMENT0, texture);
GLStateManager.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, drawFbo);
assert slot.page != null;
if (drawFboPage != slot.page.texture) {
GLStateManager.glFramebufferTexture2D(GL30.GL_DRAW_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, slot.page.texture, 0);
drawFboPage = slot.page.texture;
}
final int w = slot.width, h = slot.height, x = slot.x + 1, y = slot.y + 1;
final int[] fromX = {0, 0, w - 1}, widths = {w, 1, 1}, toX = {x, x - 1, x + w};
final int[] fromY = {0, 0, h - 1}, heights = {h, 1, 1}, toY = {y, y - 1, y + h};
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) blit(fromX[col], fromY[row], widths[col], heights[row], toX[col], toY[row]);
}
} finally {
GLStateManager.attachTextureForReading(GL30.GL_COLOR_ATTACHMENT0, 0);
GLStateManager.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, previousRead);
GLStateManager.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, previousDraw);
if (scissor) GLStateManager.glEnable(GL11.GL_SCISSOR_TEST);
BatchStateGuard.resume();
}
}
private static void blit(int srcX, int srcY, int width, int height, int dstX, int dstY) {
GLStateManager.glBlitFramebuffer(srcX, srcY, srcX + width, srcY + height, dstX, dstY, dstX + width, dstY + height, GL11.GL_COLOR_BUFFER_BIT, GL11.GL_NEAREST);
}
public void clear() {
for (Page page : pages) page.empty();
entries.clear();
freeSlots.clear();
releasedThisPass.clear();
lastTexture = -1;
lastInfo = null;
lastSlot = null;
}
void freePages() {
if (pages.isEmpty() && readFbo == 0) return;
clear();
for (Page page : pages) GLStateManager.glDeleteTextures(page.texture);
pages.clear();
if (readFbo != 0) {
GLStateManager.glDeleteFramebuffers(readFbo);
GLStateManager.glDeleteFramebuffers(drawFbo);
readFbo = 0;
drawFbo = 0;
}
drawFboPage = 0;
}
}
@@ -178,12 +178,13 @@ final class InstancedTemplateRenderer {
final int light = data.lights.getInt(i);
final int overlay = data.overlays.getInt(i);
final long info = data.infos.getLong(i);
for (int p = 0, n = partCubes.length; p < n; p++) {
final CubeParams cube = partCubes[p];
final EntityTextureAtlas.Slot slot = data.atlasSlot(run, i);
final EntityTextureAtlas.Slot region = slot != null ? slot : EntityTextureAtlas.Slot.WHOLE_TEXTURE;
for (final CubeParams cube : partCubes) {
cube.writeRows(ptr, data.matrices, off, scale);
InstancedAttribs.writeTail(ptr, color, overlay, info);
InstancedAttribs.writeLightmap(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE, light);
cube.writeTexture(ptr);
cube.writeTexture(ptr, region.u, region.v, region.w, region.h);
ptr += CubeInstancedAttribs.STRIDE;
}
}
@@ -2,6 +2,8 @@ package com.gtnewhorizons.angelica.rendering.tesr;
import com.gtnewhorizons.angelica.glsm.ffp.CubeParams;
import com.gtnewhorizons.angelica.glsm.ffp.UnitCubeMesh;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.model.PositionTextureVertex;
import net.minecraft.client.model.TexturedQuad;
@@ -11,6 +13,10 @@ public final class ModelBoxCapture {
private ModelBoxCapture() {}
public static CubeParams capture(ModelBox box, TexturedQuad[] quads, ModelRenderer part, int texU, int texV, int sizeX, int sizeY, int sizeZ, float inflate) {
return capture(quads, part.textureWidth, part.textureHeight, part.mirror, texU, texV, box.posX1, box.posY1, box.posZ1, sizeX, sizeY, sizeZ, inflate);
}
public static CubeParams capture(TexturedQuad[] quads, float texWidth, float texHeight, boolean mirror, int texU, int texV, float x, float y, float z, int sizeX, int sizeY, int sizeZ, float inflate) {
if (quads == null || quads.length != UnitCubeMesh.FACE_COUNT) return null;
final CubeParams params = CubeParams.of(texWidth, texHeight, mirror, texU, texV, x, y, z, sizeX, sizeY, sizeZ, inflate);
@@ -14,6 +14,7 @@ import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.hooks.BatchStateGuard;
import com.gtnewhorizons.angelica.glsm.ffp.CubeParams;
import com.gtnewhorizons.angelica.glsm.ffp.InstancedAttribs;
import com.gtnewhorizons.angelica.glsm.ffp.Instancing;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
import com.gtnewhorizons.angelica.glsm.profiling.Tracy;
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorEntityIds;
@@ -103,6 +104,7 @@ public final class ModelPartBatcher {
private boolean texCaptured;
private boolean texIdentity;
private boolean active;
private int entityFireDepth;
private Mode mode = Mode.BLOCK_ENTITIES;
private boolean instancedThisCycle;
private DeferredWorldRenderingPipeline shaderPipeline;
@@ -141,6 +143,7 @@ public final class ModelPartBatcher {
private static final class PartTemplate {
TemplateBuffer template;
CubeParams[] cubes;
boolean cubesInsideTexture;
float scale;
long lastUsedMs;
boolean emptyVanillaPart;
@@ -248,6 +251,8 @@ public final class ModelPartBatcher {
if (entityPass && entityTranslucentsHeld) {
discardHeldEntities();
}
// Held entity translucents draw after deferred and can still sample regions released before them
if (!entityTranslucentsHeld) recycleAtlas();
active = true;
final long nowMs = System.currentTimeMillis();
mvCaptured = false;
@@ -350,6 +355,7 @@ public final class ModelPartBatcher {
if (instancedThisCycle) {
TesrBatchRenderer.INSTANCE.instancedRenderer.endFrame();
}
recycleAtlas();
AngelicaBufferSource.rebindPass();
} finally {
if (wrap) GbufferPrograms.endEntities();
@@ -367,6 +373,15 @@ public final class ModelPartBatcher {
private void discardHeldEntities() {
entityTranslucentsHeld = false;
entitySource.discard();
recycleAtlas();
}
private static void recycleAtlas() {
if (AngelicaConfig.enableEntityTextureAtlas) {
EntityTextureAtlas.INSTANCE.recycleReleasedRegions();
} else {
EntityTextureAtlas.INSTANCE.freePages();
}
}
public boolean isActive() {
@@ -514,7 +529,11 @@ public final class ModelPartBatcher {
}
public boolean entityPassActive() {
return active && mode == Mode.ENTITIES && !shadow;
return entitiesActive() && !shadow;
}
public boolean entitiesActive() {
return active && mode == Mode.ENTITIES;
}
public boolean isShadowPass() {
@@ -555,18 +574,18 @@ public final class ModelPartBatcher {
if (shadow && isDepthEqualDecalState()) {
return true;
}
return queueTemplate(entry.template, entry.cubes, scale, null, false);
return queueTemplate(entry.template, entry.cubes, entry.cubesInsideTexture, scale, null, false);
}
public boolean queueTemplate(TemplateBuffer template, TesrMaterial material) {
return queueTemplate(template, null, 1.0f, material, false);
return queueTemplate(template, null, false, 1.0f, material, false);
}
public boolean queueTemplate(TemplateBuffer template, TesrMaterial material, boolean afterGlint) {
return queueTemplate(template, null, 1.0f, material, afterGlint);
return queueTemplate(template, null, false, 1.0f, material, afterGlint);
}
private boolean queueTemplate(TemplateBuffer template, CubeParams[] cubes, float scale, TesrMaterial explicitMaterial, boolean afterGlint) {
private boolean queueTemplate(TemplateBuffer template, CubeParams[] cubes, boolean cubesInsideTexture, float scale, TesrMaterial explicitMaterial, boolean afterGlint) {
if (!active) {
bail(BailReason.INACTIVE);
return false;
@@ -613,7 +632,8 @@ public final class ModelPartBatcher {
final int glintSlot = material.special() == TesrMaterial.SpecialRender.GLINT ? lastBoundGlintSlot : ShaderGlint.NO_TINT;
final int cullCode = material.isNoCull() ? DrawState.DISABLED : DrawState.liveCull();
final boolean lit = DrawState.liveLit(material);
final RenderLayer layer = layerFor(texture, material, pass, offsetFactor, offsetUnits, glintSlot, cullCode, lit, DrawState.liveLightmap(), afterGlint);
final EntityTextureAtlas.Slot atlasSlot = texMatrix == null && cubesInsideTexture ? atlasSlotFor(material) : null;
final RenderLayer layer = layerFor(atlasSlot != null ? Objects.requireNonNull(atlasSlot.page).location : texture, material, pass, offsetFactor, offsetUnits, glintSlot, cullCode, lit, DrawState.liveLightmap(), afterGlint);
// Entities nested inside a TESR (mob spawner, OpenBlocks trophy) run in the block entity pass but carry an entity id
final int entityId = groupId(shaderPipeline != null, mode == Mode.ENTITIES || pass.isEntityPhase(), CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getCurrentRenderedBlockEntity());
final Color4 color = GLStateManager.getColor();
@@ -621,11 +641,20 @@ public final class ModelPartBatcher {
final int overlayABGR = currentOverlay();
final long entityInfo = currentEntityInfo(CapturedRenderingState.INSTANCE.getCurrentRenderedItem());
final int packedLight = GLSMConfig.packedLastBrightness();
activeGroups.queue(template, cubes, scale, layer, material, currentModelView(), packedLight, colorABGR, overlayABGR, entityInfo, entityId, texMatrix);
activeGroups.queue(template, cubes, scale, layer, material, currentModelView(), packedLight, colorABGR, overlayABGR, entityInfo, entityId, texMatrix, atlasSlot);
parts++;
return true;
}
private EntityTextureAtlas.Slot atlasSlotFor(TesrMaterial material) {
if (!AngelicaConfig.enableEntityTextureAtlas) return null;
// Glint, overlay and custom shaders sample their own textures
if (material.special() != TesrMaterial.SpecialRender.NONE || material.shader() != null || material.isUnfilteredAtlas() || material == EntityMaterials.OVERLAY) return null;
if (!activeGroups.instancesCubes(material)) return null;
if (shaderPipeline != null && !shaderPipeline.hasInstancedVariant(Instancing.CUBE)) return null;
return EntityTextureAtlas.INSTANCE.slotFor(lastBoundGlId, shaderPipeline != null);
}
private enum TessellatorRoute { DRAW_NOW, DRAW_NOW_EXPECTED, QUEUE }
public static int drawTessellator(Tessellator tess) {
@@ -650,8 +679,13 @@ public final class ModelPartBatcher {
}
}
public void beginEntityFire() { entityFireDepth++; }
public void endEntityFire() { entityFireDepth--; }
private TessellatorRoute routeTessellatorDraw(Tessellator tess) {
if (!active || mode != Mode.BLOCK_ENTITIES || !GLStateManager.isMainThread() || !BatchEligibility.insideRenderer()) return TessellatorRoute.DRAW_NOW;
if (!active || !GLStateManager.isMainThread()) return TessellatorRoute.DRAW_NOW;
final boolean entityFire = entityFireDepth != 0 && mode == Mode.ENTITIES;
if (!entityFire && (mode != Mode.BLOCK_ENTITIES || !BatchEligibility.insideRenderer())) return TessellatorRoute.DRAW_NOW;
if (!tess.isDrawing || tess.drawMode != GL11.GL_QUADS || tess.vertexCount == 0 || (tess.vertexCount & 3) != 0) return TessellatorRoute.DRAW_NOW;
if (shaderPipeline != null && TessellatorEntityIds.hasIdChanges(tess)) return TessellatorRoute.DRAW_NOW;
if (DisplayListManager.isRecording() || !GLStateManager.glIsEnabled(GL11.GL_DEPTH_TEST) || !unitTexIdentity()) return TessellatorRoute.DRAW_NOW;
@@ -659,7 +693,7 @@ public final class ModelPartBatcher {
final TesrMaterial material = EntityMaterials.fromCurrentState(true);
if (material == null || material == EntityMaterials.OVERLAY) return TessellatorRoute.DRAW_NOW;
if (lastBoundLocation == null || GLStateManager.getBoundTextureForServerState() != lastBoundGlId) return TessellatorRoute.DRAW_NOW;
if (!BatchEligibility.batchingAllowed()) return TessellatorRoute.DRAW_NOW_EXPECTED;
if (!entityFire && !BatchEligibility.batchingAllowed()) return TessellatorRoute.DRAW_NOW_EXPECTED;
final PassOverride pass = shaderPipeline != null ? PassOverride.capture() : PassOverride.NONE;
final boolean offset = GLStateManager.glIsEnabled(GL11.GL_POLYGON_OFFSET_FILL);
@@ -667,7 +701,8 @@ public final class ModelPartBatcher {
final int cullCode = material.isNoCull() ? DrawState.DISABLED : DrawState.liveCull();
final RenderLayer layer = layerFor(lastBoundLocation, material, pass, offset ? polygon.getOffsetFactor() : 0.0f, offset ? polygon.getOffsetUnits() : 0.0f,
ShaderGlint.NO_TINT, cullCode, DrawState.liveLit(material), DrawState.liveLightmap());
final int groupId = groupId(shaderPipeline != null, pass.isEntityPhase(), CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getCurrentRenderedBlockEntity());
// Flames carry entity_flame, which some packs may voxelize as a light source in the shadow pass
final int groupId = groupId(shaderPipeline != null, mode == Mode.ENTITIES || pass.isEntityPhase(), CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getCurrentRenderedBlockEntity());
TessellatorStreamingDrawer.fillMissingAttributes(tess);
activeGroups.streamVertices(layer, groupId, tess.rawBuffer, tess.vertexCount, currentModelView());
return TessellatorRoute.QUEUE;
@@ -724,6 +759,7 @@ public final class ModelPartBatcher {
entry.scale = scale;
entry.template = null;
entry.cubes = null;
entry.cubesInsideTexture = false;
entry.emptyVanillaPart = false;
final List<ModelBox> boxes = part.cubeList;
if (builder != null) {
@@ -758,6 +794,7 @@ public final class ModelPartBatcher {
cubes[i] = params;
}
entry.cubes = cubes;
entry.cubesInsideTexture = CubeParams.allInsideTexture(cubes);
}
private RenderLayer layerFor(ResourceLocation texture, TesrMaterial material, PassOverride pass, float offsetFactor, float offsetUnits, int glintSlot, int cullCode, boolean lit, boolean lightmap) {
@@ -794,6 +831,7 @@ public final class ModelPartBatcher {
}
public void clear() {
entityFireDepth = 0;
shadows.reset();
groups.clear();
entityGroups.clear();
@@ -94,6 +94,8 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
static final class InstanceColumns {
final ObjectArrayList<TemplateBuffer> templates = new ObjectArrayList<>();
final ObjectArrayList<CubeParams[]> cubes = new ObjectArrayList<>();
final ObjectArrayList<EntityTextureAtlas.Slot> atlasSlots = new ObjectArrayList<>();
boolean anyAtlasSlot;
final FloatArrayList scales = new FloatArrayList();
final IntArrayList lights = new IntArrayList();
final IntArrayList colors = new IntArrayList();
@@ -122,8 +124,18 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
size++;
}
void addCubes(TemplateBuffer templateOrNull, CubeParams[] cubeParams, float scale, Matrix4fc mv, int light, int color, int overlay, long info) {
EntityTextureAtlas.Slot atlasSlot(int i) {
return anyAtlasSlot ? atlasSlots.get(i) : null;
}
EntityTextureAtlas.Slot atlasSlot(TexRun run, int i) {
return run.source != null ? null : atlasSlot(i);
}
void addCubes(TemplateBuffer templateOrNull, CubeParams[] cubeParams, float scale, Matrix4fc mv, int light, int color, int overlay, long info, EntityTextureAtlas.Slot atlasSlot) {
cubes.add(cubeParams);
atlasSlots.add(atlasSlot);
anyAtlasSlot |= atlasSlot != null;
scales.add(scale);
add(templateOrNull, mv, light, color, overlay, info);
}
@@ -140,6 +152,7 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
}
if (src.cubes.size() == src.size) {
for (int i = start; i < end; i++) cubes.add(src.cubes.get(i));
atlasSlots.size(atlasSlots.size() + n);
scales.addElements(scales.size(), src.scales.elements(), start, n);
}
fill(lights, n, light);
@@ -158,6 +171,8 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
void clear() {
templates.clear();
cubes.clear();
atlasSlots.clear();
anyAtlasSlot = false;
scales.clear();
lights.clear();
colors.clear();
@@ -477,10 +492,14 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
}
void queue(TemplateBuffer template, RenderLayer layer, TesrMaterial material, Matrix4f currentMV, int packedLight, int colorABGR, int overlayABGR, long entityInfo, int id, Matrix4f texMatrix) {
queue(template, null, 1.0f, layer, material, currentMV, packedLight, colorABGR, overlayABGR, entityInfo, id, texMatrix);
queue(template, null, 1.0f, layer, material, currentMV, packedLight, colorABGR, overlayABGR, entityInfo, id, texMatrix, null);
}
void queue(TemplateBuffer template, CubeParams[] cubes, float scale, RenderLayer layer, TesrMaterial material, Matrix4f currentMV, int packedLight, int colorABGR, int overlayABGR, long entityInfo, int id, Matrix4f texMatrix) {
boolean instancesCubes(TesrMaterial material) {
return instanceableMaterial(material) && glintCapture == null;
}
void queue(TemplateBuffer template, CubeParams[] cubes, float scale, RenderLayer layer, TesrMaterial material, Matrix4f currentMV, int packedLight, int colorABGR, int overlayABGR, long entityInfo, int id, Matrix4f texMatrix, EntityTextureAtlas.Slot atlasSlot) {
final Group group = groupFor(layer, material, id);
touch(group, layer);
if (group.stream) {
@@ -488,7 +507,7 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
final boolean capturingBase = glintCapture != null && glintCapture.capturesBase();
if (instanceable && cubes != null) {
final TexRun run = group.openOrExtendRun(group.cubeColumns, texMatrix, false, capturingBase && group.opaque);
group.cubeColumns.addCubes(deferred != null ? template : null, cubes, scale, currentMV, packedLight, colorABGR, overlayABGR, entityInfo);
group.cubeColumns.addCubes(deferred != null ? template : null, cubes, scale, currentMV, packedLight, colorABGR, overlayABGR, entityInfo, atlasSlot);
run.last.end = group.cubeColumns.size;
run.parts++;
run.instances += cubes.length;
@@ -706,7 +725,7 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
if (group.cubeColumns.hasInstances()) {
if (cubeAvailable) {
need |= NEED_CUBE;
} else if (matrixAvailable) {
} else if (matrixAvailable && !group.cubeColumns.anyAtlasSlot) {
need |= NEED_MATRIX;
} else {
drawInstancesCpu(group, group.cubeColumns);
@@ -724,7 +743,7 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
final boolean fixedFunction = deferred == null && GLStateManager.getActiveProgram() == 0;
drawTemplateRuns(group.templateColumns, group.material.special() == TesrMaterial.SpecialRender.GLINT && fixedFunction, group.material == EntityMaterials.ITEM_GLINT);
}
if (!cubeAvailable && group.cubeColumns.hasInstances()) {
if (!cubeAvailable && group.cubeColumns.hasInstances() && !group.cubeColumns.anyAtlasSlot) {
drawTemplateRuns(group.cubeColumns, group.material == EntityMaterials.GLINT && deferred == null, false);
}
}
@@ -904,7 +923,8 @@ final class RetainedTesrGroups implements AngelicaBufferSource.LayerDrawHook {
System.arraycopy(data.matrices, i * 16, matScratch, 0, 16);
scratchMat.set(matScratch);
final int color = head.source != null ? head.color : data.colors.getInt(i);
ptr = VertexTransform.writeInstance(ptr, format, templates.get(i), scratchMat, scratchVec, color, data.lights.getInt(i), texMatrix);
final EntityTextureAtlas.Slot slot = data.atlasSlot(head, i);
ptr = VertexTransform.writeInstance(ptr, format, templates.get(i), scratchMat, scratchVec, color, data.lights.getInt(i), slot != null ? slot.uvMatrix : texMatrix);
}
fallbackScratch.position((int) (ptr - base));
fallbackScratch.flip();
@@ -1,6 +1,7 @@
package com.gtnewhorizons.angelica.rendering.tesr;
import com.gtnewhorizons.angelica.compat.mojang.RenderLayer;
import com.gtnewhorizons.angelica.rendering.items.DroppedItemInstancer;
import com.gtnewhorizons.angelica.rendering.particles.ParticleInstancer;
public final class TesrLifecycle {
@@ -10,6 +11,8 @@ public final class TesrLifecycle {
public static void reset() {
TesrBatchRenderer.INSTANCE.clearRetained();
ModelPartBatcher.INSTANCE.clear();
EntityTextureAtlas.INSTANCE.clear();
DroppedItemInstancer.forgetItemDraws();
ParticleInstancer.clear();
RenderLayer.clearInterningAndHooks();
@@ -2610,7 +2610,7 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
private static final ProgramId[] INSTANCED_PROGRAM_IDS = {
ProgramId.Block, ProgramId.BlockTrans, ProgramId.Entities, ProgramId.EntitiesTrans,
ProgramId.Shadow, ProgramId.ShadowWater, ProgramId.ArmorGlint
ProgramId.Shadow, ProgramId.ShadowWater, ProgramId.ArmorGlint, ProgramId.SpiderEyes
};
private static final ProgramId[] PARTICLE_PROGRAM_IDS = {
@@ -28,6 +28,7 @@ public class PBRTextureManager {
}
private final Int2ObjectMap<PBRTextureHolder> holders = new Int2ObjectOpenHashMap<>();
private int holderChanges;
private final PBRTextureConsumerImpl consumer = new PBRTextureConsumerImpl();
private NativeImageBackedSingleColorTexture defaultNormalTexture;
@@ -61,15 +62,24 @@ public class PBRTextureManager {
return holder;
}
public boolean hasLoadedPbrTextures(int id) {
return getHolder(id) != defaultHolder;
}
public PBRTextureHolder getOrLoadHolder(int id) {
PBRTextureHolder holder = holders.get(id);
if (holder == null) {
holder = loadHolder(id);
holders.put(id, holder);
holderChanges++;
}
return holder;
}
public int holderChanges() {
return holderChanges;
}
@SuppressWarnings({ "rawtypes", "unchecked" })
private PBRTextureHolder loadHolder(int id) {
AbstractTexture texture = TextureTracker.INSTANCE.getTexture(id);
@@ -96,6 +106,7 @@ public class PBRTextureManager {
PBRTextureHolder holder = holders.remove(id);
if (holder != null) {
closeHolder(holder);
holderChanges++;
}
}
@@ -106,6 +117,7 @@ public class PBRTextureManager {
}
}
holders.clear();
holderChanges++;
}
public void close() {
@@ -160,7 +160,7 @@ public abstract class MixinItemRenderer_Instanced {
@Surround.Finally("block")
private void angelica$endHeldBlock(@Surround.Carry long part) {
DroppedItemInstancer.endPart(part);
DroppedItemInstancer.endBlock(part);
}
@Redirect(
@@ -24,8 +24,9 @@ public abstract class MixinModelBox_CubeParams implements ModelBoxData {
@Inject(method = "<init>", at = @At("RETURN"))
private void angelica$captureCubeParams(ModelRenderer part, int texU, int texV, float x, float y, float z, int sizeX, int sizeY, int sizeZ, float inflate, CallbackInfo ci) {
//noinspection ConstantValue
if (((Object) this).getClass() != ModelBox.class) return;
this.angelica$cubeParams = ModelBoxCapture.capture(this.quadList, part.textureWidth, part.textureHeight, part.mirror, texU, texV, x, y, z, sizeX, sizeY, sizeZ, inflate);
this.angelica$cubeParams = ModelBoxCapture.capture((ModelBox) (Object) this, this.quadList, part, texU, texV, sizeX, sizeY, sizeZ, inflate);
}
@Override
@@ -116,6 +116,6 @@ public abstract class MixinRenderItem_Instanced {
@Surround.Finally("block")
private void angelica$endDroppedBlock(@Surround.Carry long part) {
DroppedItemInstancer.endPart(part);
DroppedItemInstancer.endBlock(part);
}
}
@@ -0,0 +1,21 @@
package com.gtnewhorizons.angelica.mixins.early.angelica.entity;
import com.gtnewhorizons.angelica.experimental.surround.Surround;
import com.gtnewhorizons.angelica.rendering.tesr.ModelPartBatcher;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
@Mixin(Render.class)
public class MixinRender_EntityFireBatch {
@Surround(method = "renderEntityOnFire")
private void angelica$batchEntityFire(Entity entity, double x, double y, double z, float partialTicks) {
ModelPartBatcher.INSTANCE.beginEntityFire();
}
@Surround.Finally
private void angelica$endEntityFire() {
ModelPartBatcher.INSTANCE.endEntityFire();
}
}
@@ -4,51 +4,28 @@ import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
import com.gtnewhorizons.angelica.experimental.surround.Surround;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.rendering.items.BlockRenderListManager;
import com.gtnewhorizons.angelica.rendering.items.DroppedItemInstancer;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
// Innermost: shaders.MixinRenderBlocks_ItemId must also cover a cache hit
@Mixin(value = RenderBlocks.class, priority = 900)
public abstract class MixinRenderBlocks {
@Shadow
public boolean useInventoryTint;
@Shadow
public boolean enableAO;
@Shadow
public IIcon overrideBlockTexture;
@Shadow public IBlockAccess blockAccess;
@Shadow public int uvRotateEast;
@Shadow public int uvRotateWest;
@Shadow public int uvRotateSouth;
@Shadow public int uvRotateNorth;
@Shadow public int uvRotateTop;
@Shadow public int uvRotateBottom;
@Surround(method = "renderBlockAsItem")
private void angelica$cacheBlockItemRenderer(Block block, int meta, float brightness) {
final boolean uncacheable = BlockRenderListManager.isISBRH(block.getRenderType())
|| enableAO
|| this.overrideBlockTexture != null
|| brightness != 1.0F
|| !this.useInventoryTint
|| this.blockAccess != null
|| (uvRotateEast | uvRotateWest | uvRotateSouth | uvRotateNorth | uvRotateTop | uvRotateBottom) != 0
//noinspection DataFlowIssue
final RenderBlocks self = (RenderBlocks) (Object) this;
final boolean uncacheable = !BlockRenderListManager.rendersPlainItem(self, block, brightness)
|| GLStateManager.isRecordingDisplayList()
|| TessellatorManager.isCurrentlyCapturing()
|| TessellatorManager.shouldInterceptDraw(Tessellator.instance);
@Surround.Carry
final int list = uncacheable ? 0 : BlockRenderListManager.callOrStartCompiling(BlockRenderListManager.getDisplayList(block, meta));
final long part = uncacheable ? DroppedItemInstancer.RUN : DroppedItemInstancer.directBlock(self, block, meta, brightness);
@Surround.Carry
final int list = uncacheable ? 0 : part == DroppedItemInstancer.SKIP ? -1 : BlockRenderListManager.callOrStartCompiling(BlockRenderListManager.getDisplayList(block, meta));
@Surround.Skip
final boolean cached = list < 0;
}
@@ -62,4 +39,9 @@ public abstract class MixinRenderBlocks {
private void angelica$abortBlockItemRenderer(Throwable error, @Surround.Carry int list) {
BlockRenderListManager.abortCompiling(list);
}
@Surround.Finally
private void angelica$countDirectBlock(@Surround.Carry long part) {
DroppedItemInstancer.endPart(part);
}
}
@@ -0,0 +1,235 @@
package com.gtnewhorizons.angelica.rendering.tesr;
import com.gtnewhorizons.angelica.glsm.GLCoreTest;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.testutil.Reflect;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.ITextureObject;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.util.ResourceLocation;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL30;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.List;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertNotNull;
import static org.junit.jupiter.api.Assertions.assertNull;
import static org.junit.jupiter.api.Assertions.assertSame;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.when;
@GLCoreTest
class EntityTextureAtlasGLTest {
private static final int WIDTH = 4;
private static final int HEIGHT = 2;
private static final int PAGE = EntityTextureAtlas.PAGE_SIZE;
private final List<ITextureObject> pages = new ArrayList<>();
private Minecraft previous;
private int source, passColor, passFbo;
@BeforeAll
static void listenForDeletes() {
TextureInfoCache.INSTANCE.addDeleteListener(EntityTextureAtlas.INSTANCE::onTextureDeleted);
}
@BeforeEach
void setUp() {
previous = Minecraft.getMinecraft();
final Minecraft minecraft = mock(Minecraft.class);
final TextureManager textures = mock(TextureManager.class);
when(textures.loadTexture(any(ResourceLocation.class), any(ITextureObject.class))).thenAnswer(call -> pages.add(call.getArgument(1)));
when(minecraft.getTextureManager()).thenReturn(textures);
Reflect.setStatic(Minecraft.class, "theMinecraft", minecraft);
passColor = texture(GL11.GL_NEAREST, 0);
passFbo = GLStateManager.glGenFramebuffers();
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, passFbo);
GLStateManager.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, passColor, 0);
source = texture(GL11.GL_NEAREST, 0);
}
@AfterEach
void tearDown() {
EntityTextureAtlas.INSTANCE.freePages();
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
GLStateManager.glDeleteFramebuffers(passFbo);
GLStateManager.glDeleteTextures(source);
GLStateManager.glDeleteTextures(passColor);
Reflect.setStatic(Minecraft.class, "theMinecraft", previous);
}
private static int argb(int x, int y, int seed) {
return 0xFF000000 | (x * 50 + seed) << 16 | (y * 90 + seed) << 8 | 0x20;
}
private static int texture(int filter, int seed) {
final int id = GLStateManager.glGenTextures();
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, id);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, filter);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, filter);
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, WIDTH, HEIGHT, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, texels(seed));
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
return id;
}
private static ByteBuffer texels(int seed) {
final ByteBuffer texels = BufferUtils.createByteBuffer(WIDTH * HEIGHT * 4);
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
final int c = argb(x, y, seed);
texels.put((byte) (c >> 16)).put((byte) (c >> 8)).put((byte) c).put((byte) (c >>> 24));
}
}
texels.flip();
return texels;
}
private void assertSlotHolds(EntityTextureAtlas.Slot slot, int seed) {
final ByteBuffer page = BufferUtils.createByteBuffer(PAGE * PAGE * 4);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, pages.get(0).getGlTextureId());
GLStateManager.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, page);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
for (int y = -1; y <= HEIGHT; y++) {
for (int x = -1; x <= WIDTH; x++) {
final int at = ((slot.y + 1 + y) * PAGE + slot.x + 1 + x) * 4;
final int actual = (page.get(at + 3) & 0xFF) << 24 | (page.get(at) & 0xFF) << 16 | (page.get(at + 1) & 0xFF) << 8 | page.get(at + 2) & 0xFF;
final int expected = argb(Math.clamp(x, 0, WIDTH - 1), Math.clamp(y, 0, HEIGHT - 1), seed);
assertEquals(Integer.toHexString(expected), Integer.toHexString(actual), "page texel for source (" + x + ", " + y + ")");
}
}
}
@Test
void copiesTheTextureWithEdgeGuttersAndRestoresTheFramebuffers() {
final EntityTextureAtlas.Slot slot = EntityTextureAtlas.INSTANCE.slotFor(source, false);
assertNotNull(slot);
assertEquals(passFbo, GLStateManager.getDrawFramebuffer(), "draw framebuffer restored");
assertEquals(passFbo, GLStateManager.getReadFramebuffer(), "read framebuffer restored");
assertEquals((slot.x + 1) / (float) PAGE, slot.u);
assertEquals(WIDTH / (float) PAGE, slot.w);
assertSlotHolds(slot, 0);
}
@Test
void reuploadingTheTextureRefreshesItsSlot() {
final EntityTextureAtlas.Slot slot = EntityTextureAtlas.INSTANCE.slotFor(source, false);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, source);
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, texels(7));
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
assertSame(slot, EntityTextureAtlas.INSTANCE.slotFor(source, false));
assertSlotHolds(slot, 7);
}
@Test
void filteredTexturesKeepTheirOwnDraw() {
final int filtered = texture(GL11.GL_LINEAR, 0);
try {
assertNull(EntityTextureAtlas.INSTANCE.slotFor(filtered, false));
} finally {
GLStateManager.glDeleteTextures(filtered);
}
}
@Test
void switchingToLinearFilteringDropsTheSlot() {
final EntityTextureAtlas.Slot slot = EntityTextureAtlas.INSTANCE.slotFor(source, false);
assertNotNull(slot);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, source);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
assertNull(EntityTextureAtlas.INSTANCE.slotFor(source, false), "integer filter change");
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
assertSame(slot, EntityTextureAtlas.INSTANCE.slotFor(source, false), "the kept slot comes back");
GLStateManager.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
assertNull(EntityTextureAtlas.INSTANCE.slotFor(source, false), "float filter change");
}
@Test
void drawingIntoTheTextureDropsItsSlot() {
assertNotNull(EntityTextureAtlas.INSTANCE.slotFor(source, false));
final int target = GLStateManager.glGenFramebuffers();
try {
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, target);
GLStateManager.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, source, 0);
GLStateManager.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
GLStateManager.glClear(GL11.GL_COLOR_BUFFER_BIT);
} finally {
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, passFbo);
GLStateManager.glDeleteFramebuffers(target);
}
assertNull(EntityTextureAtlas.INSTANCE.slotFor(source, false));
}
@Test
void clearingKeepsThePagesAndRefillsThem() {
final EntityTextureAtlas.Slot before = EntityTextureAtlas.INSTANCE.slotFor(source, false);
EntityTextureAtlas.INSTANCE.clear();
final EntityTextureAtlas.Slot after = EntityTextureAtlas.INSTANCE.slotFor(source, false);
assertNotNull(after);
assertNotNull(before);
assertSame(before.page, after.page, "a cleared atlas reuses its page instead of deleting and reallocating it");
assertEquals(1, pages.size(), "the page is registered with the texture manager once");
assertSlotHolds(after, 0);
}
@Test
void aDeletedTexturesRegionIsReusedOnlyFromTheNextPass() {
final EntityTextureAtlas.Slot first = EntityTextureAtlas.INSTANCE.slotFor(source, false);
assertNotNull(first);
GLStateManager.glDeleteTextures(source);
final int samePass = texture(GL11.GL_NEAREST, 3);
try {
final EntityTextureAtlas.Slot taken = EntityTextureAtlas.INSTANCE.slotFor(samePass, false);
assertNotNull(taken);
assertFalse(taken.x == first.x && taken.y == first.y, "instances queued earlier in the pass still sample the old region");
EntityTextureAtlas.INSTANCE.recycleReleasedRegions();
source = texture(GL11.GL_NEAREST, 5);
final EntityTextureAtlas.Slot reused = EntityTextureAtlas.INSTANCE.slotFor(source, false);
assertNotNull(reused);
assertEquals(first.x, reused.x);
assertEquals(first.y, reused.y);
assertSlotHolds(reused, 5);
} finally {
GLStateManager.glDeleteTextures(samePass);
}
}
@Test
void smallTexturesStillFitAfterALargeOneIsTurnedAway() {
final int large = 512;
final int[] filling = new int[4 * 9 + 1];
final int small = texture(GL11.GL_NEAREST, 0);
try {
for (int i = 0; i < filling.length; i++) filling[i] = blankTexture(large);
for (int i = 0; i < filling.length - 1; i++) assertNotNull(EntityTextureAtlas.INSTANCE.slotFor(filling[i], false), "large texture " + i);
assertNull(EntityTextureAtlas.INSTANCE.slotFor(filling[filling.length - 1], false), "no page has room for another 512");
assertNotNull(EntityTextureAtlas.INSTANCE.slotFor(small, false), "shelves still have room for a small texture");
} finally {
for (int id : filling) if (id != 0) GLStateManager.glDeleteTextures(id);
GLStateManager.glDeleteTextures(small);
}
}
private static int blankTexture(int size) {
final int id = GLStateManager.glGenTextures();
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, id);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, size, size, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer) null);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
return id;
}
}
@@ -129,6 +129,21 @@ class ModelBoxCaptureTest {
return false;
}
@ParameterizedTest
@CsvSource({
"false, 0.0",
"true, 0.0",
"false, 0.5",
"true, 0.5",
})
void constructedBoxCapturesFromItsStoredCorner(boolean mirror, float inflate) {
final ModelRenderer part = part(64, 32, mirror);
final ModelBox box = new ModelBox(part, 40, 16, -3, -2, -2, 4, 12, 4, inflate);
final CubeParams fromBox = ModelBoxCapture.capture(box, quadsOf(box), part, 40, 16, 4, 12, 4, inflate);
assertEquals(ModelBoxCapture.capture(quadsOf(box), 64, 32, mirror, 40, 16, -3, -2, -2, 4, 12, 4, inflate), fromBox);
assertNotNull(fromBox, "mirrored and inflated boxes must verify");
}
@Test
void mutatedQuadListIsRejected() {
final ModelRenderer part = part(64, 32, false);
@@ -191,7 +191,7 @@ class RetainedTesrGroupsGLTest {
for (int id = 1; id <= 3; id++) {
final Matrix4f mv = new Matrix4f().translation(id, 0f, 0f);
groups.queue(template, layer, RetainedTesrTestSupport.STREAM, mv, 0, -1, 0, 0L, id, null);
groups.queue(template, RetainedTesrTestSupport.cubes(1), 0.0625f, layer, RetainedTesrTestSupport.STREAM, mv, 0, -1, 0, 0L, id, null);
groups.queue(template, RetainedTesrTestSupport.cubes(1), 0.0625f, layer, RetainedTesrTestSupport.STREAM, mv, 0, -1, 0, 0L, id, null, null);
}
}
@@ -283,7 +283,7 @@ class RetainedTesrGroupsGLTest {
for (int id = 1; id <= 3; id++) {
final Matrix4f mv = new Matrix4f().translation(id, 0f, 0f);
groups.queue(template, layer, RetainedTesrTestSupport.STREAM, mv, 0, -1, 0, 0L, id, texMatrices[id - 1]);
groups.queue(template, RetainedTesrTestSupport.cubes(1), 0.0625f, layer, RetainedTesrTestSupport.STREAM, mv, 0, -1, 0, 0L, id, null);
groups.queue(template, RetainedTesrTestSupport.cubes(1), 0.0625f, layer, RetainedTesrTestSupport.STREAM, mv, 0, -1, 0, 0L, id, null, null);
}
groups.drawLayer(layer);
@@ -323,7 +323,7 @@ class RetainedTesrGroupsGLTest {
for (int id = 1; id <= 3; id++) {
final Matrix4f mv = new Matrix4f().translation(id, 0f, 0f);
groups.queue(template, layer, EntityMaterials.GLINT, mv, 0, -1, 0, 0L, id, texMatrices[id - 1]);
groups.queue(template, RetainedTesrTestSupport.cubes(1), 0.0625f, layer, EntityMaterials.GLINT, mv, 0, -1, 0, 0L, id, texMatrices[id - 1]);
groups.queue(template, RetainedTesrTestSupport.cubes(1), 0.0625f, layer, EntityMaterials.GLINT, mv, 0, -1, 0, 0L, id, texMatrices[id - 1], null);
}
final RetainedTesrGroups.Group group = RetainedTesrTestSupport.onlyGroup(groups);
@@ -602,8 +602,8 @@ class RetainedTesrGroupsGLTest {
FfpFixture.clear();
bindBase();
final InstanceColumns cols = new InstanceColumns();
cols.addCubes(null, glintCubes, CUBE_SCALE, cubeE1, 0, 0xFFFFFFFF, 0, 0L);
cols.addCubes(null, glintCubes, CUBE_SCALE, cubeE2, 0, 0xFFFFFFFF, 0, 0L);
cols.addCubes(null, glintCubes, CUBE_SCALE, cubeE1, 0, 0xFFFFFFFF, 0, 0L, null);
cols.addCubes(null, glintCubes, CUBE_SCALE, cubeE2, 0, 0xFFFFFFFF, 0, 0L, null);
instanced.drawCubes(cols, run(2, 2 * glintCubes.length));
instanced.endFrame();
return FfpFixture.readRegion(SIZE);
@@ -611,7 +611,7 @@ class RetainedTesrGroupsGLTest {
private void drawCubeInstance(Matrix4f mv) {
final InstanceColumns cols = new InstanceColumns();
cols.addCubes(null, glintCubes, CUBE_SCALE, mv, 0, 0xFFFFFFFF, 0, 0L);
cols.addCubes(null, glintCubes, CUBE_SCALE, mv, 0, 0xFFFFFFFF, 0, 0L, null);
instanced.drawCubes(cols, run(1, glintCubes.length));
instanced.endFrame();
}
@@ -668,10 +668,10 @@ class RetainedTesrGroupsGLTest {
setGlintBlendState();
bindGlint();
groups.beginPass(new Matrix4f(), 0, 0, 0, instanced);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE1, 0, -1, 0, 0L, 1, glintMatrixA);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE1, 0, -1, 0, 0L, 1, glintMatrixB);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE2, 0, -1, 0, 0L, 2, glintMatrixA);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE2, 0, -1, 0, 0L, 2, glintMatrixB);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE1, 0, -1, 0, 0L, 1, glintMatrixA, null);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE1, 0, -1, 0, 0L, 1, glintMatrixB, null);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE2, 0, -1, 0, 0L, 2, glintMatrixA, null);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, cubeE2, 0, -1, 0, 0L, 2, glintMatrixB, null);
groups.drawLayer(layer);
instanced.endFrame();
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError(), "the merged candidate draw must not raise a GL error");
@@ -747,7 +747,7 @@ class RetainedTesrGroupsGLTest {
for (Matrix4f pose : new Matrix4f[] {cubeE1, cubeE2}) {
applyGlintTexMatrix(glintMatrixA);
assertTrue(capture.begin(groups));
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, pose, 0, -1, 0, 0L, 0, glintMatrixA);
groups.queue(null, glintCubes, CUBE_SCALE, layer, EntityMaterials.GLINT, pose, 0, -1, 0, 0L, 0, glintMatrixA, null);
capture.end();
applyGlintTexMatrix(glintMatrixB);
assertTrue(capture.replay(groups));
@@ -11,6 +11,7 @@ import net.coderbot.batchedentityrendering.impl.AngelicaBufferSource;
import net.coderbot.batchedentityrendering.impl.BufferSegment;
import net.coderbot.batchedentityrendering.impl.BufferSourceProbe;
import net.coderbot.iris.uniforms.CapturedRenderingState;
import net.minecraft.util.ResourceLocation;
import org.joml.Matrix4f;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
@@ -403,8 +404,8 @@ class RetainedTesrGroupsTest {
final Matrix4f mv = new Matrix4f().translation(1f, 2f, 3f);
groups.beginPass(new Matrix4f(), 0, 0, 0, new InstancedTemplateRenderer(ring));
groups.queue(template, cubes(3), 0.0625f, layer, STREAM, mv, 7, -1, 0, 0L, 5, null);
groups.queue(template, cubes(2), 0.0625f, layer, STREAM, new Matrix4f(), 7, -1, 0, 0L, 5, null);
groups.queue(template, cubes(3), 0.0625f, layer, STREAM, mv, 7, -1, 0, 0L, 5, null, null);
groups.queue(template, cubes(2), 0.0625f, layer, STREAM, new Matrix4f(), 7, -1, 0, 0L, 5, null, null);
assertTrue(groups.hasDraws(layer));
assertEquals(0, groups.streamedInstances);
@@ -416,8 +417,8 @@ class RetainedTesrGroupsTest {
final RetainedTesrGroups piped = new RetainedTesrGroups(source);
piped.beginPass(new Matrix4f(), 0, 0, 0, new InstancedTemplateRenderer(ring), new RetainedTesrTestSupport.CountingPipeline(false, false));
piped.queue(template, cubes(3), 0.0625f, layer, STREAM, mv, 7, -1, 0, 0L, 5, null);
piped.queue(template, cubes(2), 0.0625f, layer, STREAM, new Matrix4f(), 7, -1, 0, 0L, 5, null);
piped.queue(template, cubes(3), 0.0625f, layer, STREAM, mv, 7, -1, 0, 0L, 5, null, null);
piped.queue(template, cubes(2), 0.0625f, layer, STREAM, new Matrix4f(), 7, -1, 0, 0L, 5, null, null);
final RetainedTesrGroups.Group pipedGroup = onlyGroup(piped);
assertEquals(2, pipedGroup.cubeColumns.templates.size(), "a pipeline can fall back to the per-part template");
@@ -428,7 +429,7 @@ class RetainedTesrGroupsTest {
void cubePartsFallBackToTemplatesWithoutAnInstancedRenderer() {
groups.beginPass(new Matrix4f(), 0, 0, 0);
groups.queue(template(), cubes(2), 0.0625f, layer, STREAM, new Matrix4f(), 0, -1, 0, 0L, 5, null);
groups.queue(template(), cubes(2), 0.0625f, layer, STREAM, new Matrix4f(), 0, -1, 0, 0L, 5, null, null);
assertEquals(0, cubeInstances(groups));
assertEquals(1, groups.streamedInstances);
@@ -439,9 +440,9 @@ class RetainedTesrGroupsTest {
final CubeParams[] params = cubes(2);
groups.beginPass(new Matrix4f(), 0, 0, 0, new InstancedTemplateRenderer(ring));
groups.queue(template(), params, 0.0625f, layer, STREAM, new Matrix4f(), 0, -1, 0, 0L, 5, null);
groups.queue(template(), params, 0.0625f, layer, STREAM, new Matrix4f(), 0, -1, 0, 0L, 5, null, null);
groups.beginPass(new Matrix4f(), 0, 0, 0, new InstancedTemplateRenderer(ring));
groups.queue(template(), params, 0.0625f, layer, STREAM, new Matrix4f(), 0, -1, 0, 0L, 5, null);
groups.queue(template(), params, 0.0625f, layer, STREAM, new Matrix4f(), 0, -1, 0, 0L, 5, null, null);
assertEquals(2, cubeInstances(groups), "the previous frame's instances must not accumulate");
}
@@ -526,4 +527,17 @@ class RetainedTesrGroupsTest {
assertEquals(2, groups.groupCount(), "the last-group memo must compare material, not just layer and id, on every queue call");
}
@Test
void glintCopiesSampleTheirOwnTextureRatherThanTheBaseAtlasRegion() {
final EntityTextureAtlas.Page page = new EntityTextureAtlas.Page(new ResourceLocation("angelica", "test_page"), 0);
final EntityTextureAtlas.Slot slot = new EntityTextureAtlas.Slot(page, 0, 0, 4, 2);
final RetainedTesrGroups.InstanceColumns base = new RetainedTesrGroups.InstanceColumns();
base.addCubes(null, cubes(1), 0.0625f, new Matrix4f(), 0, -1, 0, 0L, slot);
final RetainedTesrGroups.InstanceColumns glint = new RetainedTesrGroups.InstanceColumns();
glint.appendRange(base, 0, 1, 0, -1, 0);
assertSame(slot, base.atlasSlot(0));
assertNull(glint.atlasSlot(0));
}
}