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<sup>**[CurseForge](https://www.curseforge.com/minecraft/mc-mods/angelica) | [Modrinth](https://modrinth.com/mod/angelica)**</sup>
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🌐 **Languages:** [English](README.MD) | [Українська](README_uk.MD)
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* The little Angle [sic] that supports shaders while saving your fps from a certain death -boubou
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* Is it obtuse, or accute? -Caedis
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* It's a cute angle -mitchej123
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* It's the angel that pulls you out of OptiFine's hell -Roadhog360
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## **Beta Quality - Here there be Dragons**
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* Shaders - Beta
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## What's in it
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* Shaders - Iris backport & enhancements
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* Terrain - Celeritas 2.5.12 with threaded chunk building and translucency sorting
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* GL 3.3 core profile with Java based fixed function pipeline emulation
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* Renderer selection - OpenGL, or SDL GPU for Vulkan/Metal/Direct3D 12
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* Batching and instancing for entities, tile entities, items, particles and weather
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* Dynamic lights
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* HUD caching
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* Custom fonts and text effects
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* MCPatcher - connected textures, custom item textures, custom colors, random mobs, better skies
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* Bundled NotFine, zoom, FPS reducer
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## Status
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* OpenGL + Celeritas terrain - Default
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* Shaders - Generally Available
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* Complementary + Euphoria Patches is the primary compatibility target
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* Sildurs, Seus, and any other shaders might work
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* SDL GPU renderer - Experimental
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* MCPatcher features - Alpha
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* HUD caching - Semi-stable
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## SDL GPU renderer
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Optional, OpenGL is the default
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* Vulkan, Metal (macOS) and Direct3D 12 (Windows) through SDL3
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* Needs [LWJGL3ify](https://github.com/GTNewHorizons/lwjgl3ify/releases/) 3.0.25+
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* Falls back to OpenGL when no device can be created
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* Vulkan on macOS via MoltenVK from the optional `angelica-moltenvk` jar
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## Core Profile
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Targets GL 3.3+ core profile
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* FFP emulation via generated GLSL shaders
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* Display list emulation
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* Software matrix stacks and state management through GLSM
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* GL_QUADS → GL_TRIANGLES conversion
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* GL_QUADS -> GL_TRIANGLES conversion
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* Automatic transformation of mod shaders that use compat-only GLSL builtins (`gl_ModelViewMatrix`, `texture2D`, etc.)
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# Required Dependencies
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* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.23
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* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.11.19
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* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
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* NOTE: Some mods are not required, but a specific version is required if present - see: `Minimum versions` below.
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# Minimum versions (if present)
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* [LWJGL3ify](https://github.com/GTNewHorizons/lwjgl3ify/releases/) 1.5.3+ (3.0.25+ for the SDL GPU renderer)
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* [Hodgepodge](https://github.com/GTNewHorizons/Hodgepodge/releases) 2.4.4+
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* [ArchaicFix](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) 0.7.0+
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* [CodeChickenCore](https://github.com/GTNewHorizons/CodeChickenCore/releases) 1.2.0+ - Threading issues below that
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* [Amazing Trophies](https://github.com/GTNewHorizons/Amazing-Trophies/releases) 1.2.2+
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# Known (temporary) Incompatibilities
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* Forge Relocation - Currently non Thread Safe; safe if not in use
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@@ -45,15 +73,15 @@ Targets GL 3.3+ core profile
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* FastCraft [Disabled, won't fix]
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* BetterFPS [Disabled, won't fix]
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* OptimizationsAndTweaks [Disabled, won't fix]
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* [Amazing Trophies 1.2.1 and below](https://github.com/GTNewHorizons/Amazing-Trophies/releases) - Use 1.2.2+
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* [LWJGL3ify 1.5.4 and below](https://github.com/GTNewHorizons/lwjgl3ify/releases/) - Use the latest version available, 1.5.7+
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* [ArchaicFix 0.6.2 and below](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) - Use 0.7.0 or above
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* [Hodgepodge 2.4.3 and below](https://github.com/GTNewHorizons/Hodgepodge/releases) - Use 2.4.5 or above
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* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
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* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
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* SmoothFont - Equivalent functionality added
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* ClientFixer - Use a resource pack like [GTNH-FTI-Standard-Font](https://github.com/Eldrinn-Elantey/GTNH-FTI-Standard-Font)
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# Building
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* `./gradlew build`, `./gradlew test`
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* Subprojects: `glsm` (state manager, FFP emulation, backends), `lwjgl3-backend`, `sdl-gpu`, `tracy-client`, `moltenvk`
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* Read the [AI policy](AI_POLICY.md) before opening a PR
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# Credits
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* ShadersMod
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* Original ShadersMods: karyonix, sonic ether, id_miner, daxnitro
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@@ -96,7 +124,7 @@ Targets GL 3.3+ core profile
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* FalsePattern for [FalseTweaks](https://github.com/falsepattern/falsetweaks) - Item Rendering Optimizations taken from FalseTweaks under the LGPL 3.0 license
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* Beddium
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* Venn and Falsepattern for [Beddium](https://github.com/vfx-dev/Beddium) - MinimapRenderer, SafeChunkTracker, and some debug commands adapted under the LGPL 3.0 License
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* [Mesa](https://gitlab.freedesktop.org/mesa/mesa) — Code ported and/or inspired from Mesa - under the MIT licensed
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* [Mesa](https://gitlab.freedesktop.org/mesa/mesa) - Code ported and/or inspired from Mesa - under the MIT license
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* Display list ID allocator ported from [util_idalloc](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/util/u_idalloc.c) (Copyright 2017 Valve Corporation)
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* FFP vertex shader generation inspired by ffvertex_prog.c (Copyright 2007 VMware, Inc.)
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* FFP fragment shader generation inspired by ff_fragment_shader.c (Copyright 2007, 2009 VMware, Inc. / 2010-2011 Intel Corporation)
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@@ -120,7 +120,7 @@ public class AngelicaConfig {
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@Config.DefaultBoolean(true)
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public static boolean showSplashMemoryBar;
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@Config.Comment("Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental]")
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@Config.Comment("Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Semi-stable]")
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@Config.DefaultBoolean(true)
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@Config.RequiresMcRestart
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public static boolean enableHudCaching;
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@@ -129,7 +129,7 @@ public class AngelicaConfig {
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@Config.RequiresMcRestart
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public static boolean enableHudCachingEventTransformer;
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@Config.Comment("Enable HUD Caching at runtime. Requires enableHudCaching to be on at startup. [Experimental]")
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@Config.Comment("Enable HUD Caching at runtime. Requires enableHudCaching to be on at startup. [Semi-stable]")
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@Config.DefaultBoolean(false)
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public static boolean hudCachingActive;
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@@ -279,7 +279,7 @@ options.angelica.fontconfig.font_brightness.tooltip=Affects the thickness of ant
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options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
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options.angelica.fontconfig.shadow_offset_unicode.tooltip=A shadow offset multiplier applied only to the Unicode font. Set this to 1.0x if, for example, you use a texture pack that replaces portions of the Unicode font with MC lookalikes.
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options.angelica.hudCaching=HUD Caching
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options.angelica.hudCaching.tooltip=Caches the HUD to a framebuffer and reuses it across frames to reduce rendering overhead. Requires HUD Caching to be enabled at startup. [Experimental]
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options.angelica.hudCaching.tooltip=Caches the HUD to a framebuffer and reuses it across frames to reduce rendering overhead. Requires HUD Caching to be enabled at startup. [Semi-stable]
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options.angelica.droppedItemLimit=Dropped Item Render Limit
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options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
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options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
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