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CTM: Fix "flipped" value not set to false in setFace() (#1913)
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@@ -212,7 +212,7 @@ final class BlockOrientation extends RenderBlockState {
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rotateUV = 0;
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textureFace = blockFaceToTextureFace(blockFace);
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metadataBits = (1 << metadata) | (1 << altMetadata);
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if(!fixedBottomFaceUV && blockFace == ForgeDirection.DOWN.ordinal()) flipped = true;
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flipped = !fixedBottomFaceUV && blockFace == ForgeDirection.DOWN.ordinal();
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}
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void setBlockMetadata(Block block, int metadata, int face) {
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