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https://github.com/GTNewHorizons/Angelica.git
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Add some missing buffer redirects (#1953)
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@@ -89,6 +89,7 @@ import java.nio.ByteBuffer;
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import java.nio.DoubleBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.LongBuffer;
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import java.nio.ShortBuffer;
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import java.nio.charset.StandardCharsets;
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import java.util.ArrayList;
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@@ -5174,6 +5175,12 @@ public class GLStateManager {
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RENDER_BACKEND.deleteBuffers(buffers);
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}
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public static void glDeleteBuffers(int[] buffers) {
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for (int buffer : buffers) {
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glDeleteBuffers(buffer);
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}
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}
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private static void invalidateDeletedBuffer(int buffer) {
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if (buffer == 0) return;
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if (boundVBO == buffer) boundVBO = 0;
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@@ -5185,6 +5192,7 @@ public class GLStateManager {
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for (VAOManager.VAOData data : VAOManager.vaoMap.values()) {
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if (data.ebo == buffer) data.ebo = 0;
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}
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}
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public static void glBindBuffer(int target, int buffer) {
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@@ -5237,34 +5245,279 @@ public class GLStateManager {
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return RENDER_BACKEND.genBuffers();
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}
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public static void glGenBuffers(IntBuffer buffers) {
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for (int i = buffers.position(); i < buffers.limit(); i++) buffers.put(i, RENDER_BACKEND.genBuffers());
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}
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public static void glGenBuffers(int[] buffers) {
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for (int i = 0; i < buffers.length; i++) buffers[i] = RENDER_BACKEND.genBuffers();
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}
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public static int glCreateBuffers() {
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return RENDER_BACKEND.createBuffers();
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}
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public static void glCreateBuffers(IntBuffer buffers) {
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for (int i = buffers.position(); i < buffers.limit(); i++) buffers.put(i, RENDER_BACKEND.createBuffers());
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}
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public static void glCreateBuffers(int[] buffers) {
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for (int i = 0; i < buffers.length; i++) buffers[i] = RENDER_BACKEND.createBuffers();
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}
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public static void glBufferData(int target, long size, int usage) { RENDER_BACKEND.bufferData(target, size, usage); }
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public static void glBufferData(int target, ByteBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, ShortBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, IntBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, FloatBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, DoubleBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, LongBuffer data, int usage) { glBufferData(target, MemoryUtilities.memByteBuffer(data), usage); }
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public static void glBufferData(int target, int[] data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, float[] data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.ByteBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.ShortBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.IntBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.FloatBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.DoubleBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferSubData(int target, long offset, java.nio.ByteBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.ShortBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.IntBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.FloatBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.DoubleBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferData(int target, short[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glBufferData(target, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferData(int target, long[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glBufferData(target, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferData(int target, double[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glBufferData(target, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void nglBufferData(int target, long size, long data, int usage) {
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if (data == 0L) {
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glBufferData(target, size, usage);
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return;
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}
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glBufferData(target, MemoryUtilities.memByteBuffer(data, checkedSize(size)), usage);
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}
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public static void glBufferSubData(int target, long offset, ByteBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, ShortBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, IntBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, FloatBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, DoubleBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, LongBuffer data) { glBufferSubData(target, offset, MemoryUtilities.memByteBuffer(data)); }
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public static void glBufferSubData(int target, long offset, short[] data) {
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final ByteBuffer copy = copyOf(data);
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glBufferSubData(target, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferSubData(int target, long offset, int[] data) {
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final ByteBuffer copy = copyOf(data);
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glBufferSubData(target, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferSubData(int target, long offset, long[] data) {
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final ByteBuffer copy = copyOf(data);
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glBufferSubData(target, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferSubData(int target, long offset, float[] data) {
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final ByteBuffer copy = copyOf(data);
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glBufferSubData(target, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferSubData(int target, long offset, double[] data) {
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final ByteBuffer copy = copyOf(data);
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glBufferSubData(target, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void nglBufferSubData(int target, long offset, long size, long data) { glBufferSubData(target, offset, MemoryUtilities.memByteBuffer(data, checkedSize(size))); }
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public static ByteBuffer glMapBuffer(int target, int access) { return RENDER_BACKEND.mapBuffer(target, access); }
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public static ByteBuffer glMapBuffer(int target, int access, ByteBuffer old_buffer) { return glMapBuffer(target, access); }
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public static ByteBuffer glMapBuffer(int target, int access, long length, ByteBuffer old_buffer) { return RENDER_BACKEND.mapBuffer(target, access, length, old_buffer); }
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public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access) { return RENDER_BACKEND.mapBufferRange(target, offset, length, access); }
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public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer) { return glMapBufferRange(target, offset, length, access); }
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public static void glFlushMappedBufferRange(int target, long offset, long length) { RENDER_BACKEND.flushMappedBufferRange(target, offset, length); }
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public static boolean glUnmapBuffer(int target) { return RENDER_BACKEND.unmapBuffer(target); }
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public static void glGetBufferSubData(int target, long offset, java.nio.ByteBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.ShortBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.IntBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.FloatBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.DoubleBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, ByteBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, ShortBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, IntBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, FloatBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, DoubleBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, LongBuffer data) { glGetBufferSubData(target, offset, MemoryUtilities.memByteBuffer(data)); }
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public static void glGetBufferSubData(int target, long offset, short[] data) {
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final ByteBuffer copy = MemoryUtilities.memAlloc(data.length << 1);
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glGetBufferSubData(target, offset, copy);
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copy.asShortBuffer().get(data);
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MemoryUtilities.memFree(copy);
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}
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public static void glGetBufferSubData(int target, long offset, int[] data) {
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final ByteBuffer copy = MemoryUtilities.memAlloc(data.length << 2);
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glGetBufferSubData(target, offset, copy);
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copy.asIntBuffer().get(data);
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MemoryUtilities.memFree(copy);
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}
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public static void glGetBufferSubData(int target, long offset, long[] data) {
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final ByteBuffer copy = MemoryUtilities.memAlloc(data.length << 3);
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glGetBufferSubData(target, offset, copy);
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copy.asLongBuffer().get(data);
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MemoryUtilities.memFree(copy);
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}
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public static void glGetBufferSubData(int target, long offset, float[] data) {
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final ByteBuffer copy = MemoryUtilities.memAlloc(data.length << 2);
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glGetBufferSubData(target, offset, copy);
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copy.asFloatBuffer().get(data);
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MemoryUtilities.memFree(copy);
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}
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public static void glGetBufferSubData(int target, long offset, double[] data) {
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final ByteBuffer copy = MemoryUtilities.memAlloc(data.length << 3);
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glGetBufferSubData(target, offset, copy);
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copy.asDoubleBuffer().get(data);
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MemoryUtilities.memFree(copy);
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}
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public static void nglGetBufferSubData(int target, long offset, long size, long data) { glGetBufferSubData(target, offset, MemoryUtilities.memByteBuffer(data, checkedSize(size))); }
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public static int glGetBufferParameteri(int target, int pname) { return RENDER_BACKEND.getBufferParameteri(target, pname); }
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public static void glBufferStorage(int target, java.nio.ByteBuffer data, int flags) { RENDER_BACKEND.bufferStorage(target, data, flags); }
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public static int glGetBufferParameter(int target, int pname) { return glGetBufferParameteri(target, pname); }
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public static void glGetBufferParameter(int target, int pname, IntBuffer params) { params.put(params.position(), glGetBufferParameteri(target, pname)); }
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public static void glGetBufferParameteriv(int target, int pname, IntBuffer params) { params.put(params.position(), glGetBufferParameteri(target, pname)); }
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public static void glGetBufferParameteriv(int target, int pname, int[] params) { params[0] = glGetBufferParameteri(target, pname); }
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public static void glBufferStorage(int target, long size, int flags) { RENDER_BACKEND.bufferStorage(target, size, flags); }
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public static void glClearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, java.nio.ByteBuffer data) { RENDER_BACKEND.clearBufferSubData(target, internalFormat, offset, size, format, type, data); }
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public static void glBufferStorage(int target, ByteBuffer data, int flags) { RENDER_BACKEND.bufferStorage(target, data, flags); }
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public static void glBufferStorage(int target, ShortBuffer data, int flags) { glBufferStorage(target, MemoryUtilities.memByteBuffer(data), flags); }
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public static void glBufferStorage(int target, IntBuffer data, int flags) { glBufferStorage(target, MemoryUtilities.memByteBuffer(data), flags); }
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public static void glBufferStorage(int target, FloatBuffer data, int flags) { glBufferStorage(target, MemoryUtilities.memByteBuffer(data), flags); }
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public static void glBufferStorage(int target, DoubleBuffer data, int flags) { glBufferStorage(target, MemoryUtilities.memByteBuffer(data), flags); }
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public static void glBufferStorage(int target, short[] data, int flags) {
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final ByteBuffer copy = copyOf(data);
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glBufferStorage(target, copy, flags);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferStorage(int target, int[] data, int flags) {
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final ByteBuffer copy = copyOf(data);
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glBufferStorage(target, copy, flags);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferStorage(int target, float[] data, int flags) {
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final ByteBuffer copy = copyOf(data);
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glBufferStorage(target, copy, flags);
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MemoryUtilities.memFree(copy);
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}
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public static void glBufferStorage(int target, double[] data, int flags) {
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final ByteBuffer copy = copyOf(data);
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glBufferStorage(target, copy, flags);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferData(int buffer, long size, int usage) { RENDER_BACKEND.namedBufferData(buffer, size, usage); }
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public static void glNamedBufferData(int buffer, ByteBuffer data, int usage) { RENDER_BACKEND.namedBufferData(buffer, data, usage); }
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public static void glNamedBufferData(int buffer, FloatBuffer data, int usage) { RENDER_BACKEND.namedBufferData(buffer, data, usage); }
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public static void glNamedBufferData(int buffer, ShortBuffer data, int usage) { glNamedBufferData(buffer, MemoryUtilities.memByteBuffer(data), usage); }
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public static void glNamedBufferData(int buffer, IntBuffer data, int usage) { glNamedBufferData(buffer, MemoryUtilities.memByteBuffer(data), usage); }
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public static void glNamedBufferData(int buffer, LongBuffer data, int usage) { glNamedBufferData(buffer, MemoryUtilities.memByteBuffer(data), usage); }
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public static void glNamedBufferData(int buffer, DoubleBuffer data, int usage) { glNamedBufferData(buffer, MemoryUtilities.memByteBuffer(data), usage); }
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public static void glNamedBufferData(int buffer, short[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferData(buffer, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferData(int buffer, int[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferData(buffer, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferData(int buffer, long[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferData(buffer, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferData(int buffer, float[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferData(buffer, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferData(int buffer, double[] data, int usage) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferData(buffer, copy, usage);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferSubData(int buffer, long offset, ByteBuffer data) { RENDER_BACKEND.namedBufferSubData(buffer, offset, data); }
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public static void glNamedBufferSubData(int buffer, long offset, ShortBuffer data) { glNamedBufferSubData(buffer, offset, MemoryUtilities.memByteBuffer(data)); }
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public static void glNamedBufferSubData(int buffer, long offset, IntBuffer data) { glNamedBufferSubData(buffer, offset, MemoryUtilities.memByteBuffer(data)); }
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public static void glNamedBufferSubData(int buffer, long offset, LongBuffer data) { glNamedBufferSubData(buffer, offset, MemoryUtilities.memByteBuffer(data)); }
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public static void glNamedBufferSubData(int buffer, long offset, FloatBuffer data) { glNamedBufferSubData(buffer, offset, MemoryUtilities.memByteBuffer(data)); }
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public static void glNamedBufferSubData(int buffer, long offset, DoubleBuffer data) { glNamedBufferSubData(buffer, offset, MemoryUtilities.memByteBuffer(data)); }
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public static void glNamedBufferSubData(int buffer, long offset, short[] data) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferSubData(buffer, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferSubData(int buffer, long offset, int[] data) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferSubData(buffer, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferSubData(int buffer, long offset, long[] data) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferSubData(buffer, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferSubData(int buffer, long offset, float[] data) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferSubData(buffer, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glNamedBufferSubData(int buffer, long offset, double[] data) {
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final ByteBuffer copy = copyOf(data);
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glNamedBufferSubData(buffer, offset, copy);
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MemoryUtilities.memFree(copy);
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}
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public static void glClearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, ByteBuffer data) { RENDER_BACKEND.clearBufferSubData(target, internalFormat, offset, size, format, type, data); }
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public static boolean glIsBuffer(int buffer) { return RENDER_BACKEND.isBuffer(buffer); }
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public static void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) { RENDER_BACKEND.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); }
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private static int checkedSize(long size) {
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if (size < 0 || size > Integer.MAX_VALUE) {
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throw new IllegalArgumentException("Buffer range does not fit a ByteBuffer wrapper: " + size);
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}
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return (int) size;
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}
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private static ByteBuffer copyOf(short[] data) {
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final ByteBuffer bb = MemoryUtilities.memAlloc(data.length << 1);
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bb.asShortBuffer().put(data);
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return bb;
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}
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private static ByteBuffer copyOf(int[] data) {
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final ByteBuffer bb = MemoryUtilities.memAlloc(data.length << 2);
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bb.asIntBuffer().put(data);
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return bb;
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}
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private static ByteBuffer copyOf(long[] data) {
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final ByteBuffer bb = MemoryUtilities.memAlloc(data.length << 3);
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bb.asLongBuffer().put(data);
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return bb;
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}
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private static ByteBuffer copyOf(float[] data) {
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final ByteBuffer bb = MemoryUtilities.memAlloc(data.length << 2);
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bb.asFloatBuffer().put(data);
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return bb;
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}
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private static ByteBuffer copyOf(double[] data) {
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final ByteBuffer bb = MemoryUtilities.memAlloc(data.length << 3);
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bb.asDoubleBuffer().put(data);
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return bb;
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}
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public static void glBindVertexArray(int array) {
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if (DisplayListManager.isRecording()) {
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DisplayListManager.recordBindVAO(array);
|
||||
@@ -6165,7 +6418,7 @@ public class GLStateManager {
|
||||
RENDER_BACKEND.getUniformiv(program, location, params);
|
||||
}
|
||||
public static void glGetTexImage(int target, int level, int format, int type, long pixels) {
|
||||
GL11.glGetTexImage(target, level, format, type, pixels);
|
||||
RENDER_BACKEND.getTexImage(target, level, format, type, pixels);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -304,7 +304,7 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void bufferData(int target, FloatBuffer data, int usage) {
|
||||
RENDER_BACKEND.bufferData(target, data, usage);
|
||||
GLStateManager.glBufferData(target, data, usage);
|
||||
}
|
||||
|
||||
public static int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
@@ -450,7 +450,7 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static int createBuffers() {
|
||||
return RENDER_BACKEND.genBuffers();
|
||||
return GLStateManager.glGenBuffers();
|
||||
}
|
||||
|
||||
public static void bindBufferBase(int target, int index, int buffer) {
|
||||
@@ -458,13 +458,13 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void bufferStorage(int target, long size, int flags) {
|
||||
RENDER_BACKEND.bufferStorage(target, size, flags);
|
||||
GLStateManager.glBufferStorage(target, size, flags);
|
||||
}
|
||||
|
||||
public static void clearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, int[] data) {
|
||||
final ByteBuffer buf = BufferUtils.createByteBuffer(data.length * 4);
|
||||
buf.asIntBuffer().put(data);
|
||||
RENDER_BACKEND.clearBufferSubData(target, internalFormat, offset, size, format, type, buf);
|
||||
GLStateManager.glClearBufferSubData(target, internalFormat, offset, size, format, type, buf);
|
||||
}
|
||||
|
||||
public static void deleteBuffers(int buffer) {
|
||||
|
||||
+16
-1
@@ -327,7 +327,7 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
|
||||
@Override
|
||||
public void copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) {
|
||||
throw new UnsupportedOperationException("GLRenderBackend.copyBufferSubData should not be called — LWJGL service handles this");
|
||||
GL31.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -622,6 +622,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL11.glGetTexImage(target, level, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexImage(int target, int level, int format, int type, long pixelBufferOffset) {
|
||||
GL11.glGetTexImage(target, level, format, type, pixelBufferOffset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFramebufferAttachmentParameteri(int target, int attachment, int pname) {
|
||||
return GL30.glGetFramebufferAttachmentParameteri(target, attachment, pname);
|
||||
@@ -1058,6 +1063,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
return GL30.glMapBufferRange(target, offset, length, access, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void flushMappedBufferRange(int target, long offset, long length) {
|
||||
GL30.glFlushMappedBufferRange(target, offset, length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int genVertexArrays() {
|
||||
return GL30.glGenVertexArrays();
|
||||
@@ -1249,6 +1259,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
return GL45.glCreateBuffers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void namedBufferData(int buffer, long size, int usage) {
|
||||
GL45.glNamedBufferData(buffer, size, usage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void namedBufferData(int buffer, ByteBuffer data, int usage) {
|
||||
GL45.glNamedBufferData(buffer, data, usage);
|
||||
|
||||
@@ -151,6 +151,7 @@ public abstract class RenderBackend {
|
||||
public abstract void readPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, ByteBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, IntBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, long pixelBufferOffset);
|
||||
public abstract int getFramebufferAttachmentParameteri(int target, int attachment, int pname);
|
||||
|
||||
public abstract int createShader(int type);
|
||||
@@ -249,6 +250,7 @@ public abstract class RenderBackend {
|
||||
public abstract int getBufferParameteri(int target, int pname);
|
||||
public abstract boolean isBuffer(int buffer);
|
||||
public abstract ByteBuffer mapBufferRange(int target, long offset, long length, int access);
|
||||
public abstract void flushMappedBufferRange(int target, long offset, long length);
|
||||
|
||||
public abstract int genVertexArrays();
|
||||
public abstract void deleteVertexArrays(int array);
|
||||
@@ -292,6 +294,7 @@ public abstract class RenderBackend {
|
||||
public abstract void namedFramebufferDrawBuffers(int framebuffer, IntBuffer bufs);
|
||||
public abstract void blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
|
||||
public abstract int createBuffers();
|
||||
public abstract void namedBufferData(int buffer, long size, int usage);
|
||||
public abstract void namedBufferData(int buffer, ByteBuffer data, int usage);
|
||||
public abstract void namedBufferData(int buffer, FloatBuffer data, int usage);
|
||||
public abstract void namedBufferSubData(int buffer, long offset, ByteBuffer data);
|
||||
|
||||
@@ -104,8 +104,8 @@ public class DSAARB extends DSAUnsupported {
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = RENDER_BACKEND.createBuffers();
|
||||
RENDER_BACKEND.namedBufferData(buffer, data, usage);
|
||||
final int buffer = GLStateManager.glCreateBuffers();
|
||||
GLStateManager.glNamedBufferData(buffer, data, usage);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
@@ -121,9 +121,9 @@ public class DSAUnsupported implements DSAAccess {
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = RENDER_BACKEND.genBuffers();
|
||||
final int buffer = GLStateManager.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(target, buffer);
|
||||
RENDER_BACKEND.bufferData(target, data, usage);
|
||||
GLStateManager.glBufferData(target, data, usage);
|
||||
GLStateManager.glBindBuffer(target, 0);
|
||||
|
||||
return buffer;
|
||||
|
||||
@@ -48,6 +48,11 @@ public class GLSMRedirector {
|
||||
private static final String ARBInstancedArrays = "org/lwjgl/opengl/ARBInstancedArrays";
|
||||
private static final String ARBDrawInstanced = "org/lwjgl/opengl/ARBDrawInstanced";
|
||||
private static final String EXTDrawInstanced = "org/lwjgl/opengl/EXTDrawInstanced";
|
||||
private static final String ARBBufferObject = "org/lwjgl/opengl/ARBBufferObject";
|
||||
private static final String ARBVertexBufferObject = "org/lwjgl/opengl/ARBVertexBufferObject";
|
||||
private static final String ARBBufferStorage = "org/lwjgl/opengl/ARBBufferStorage";
|
||||
private static final String ARBCopyBuffer = "org/lwjgl/opengl/ARBCopyBuffer";
|
||||
private static final String ARBMapBufferRange = "org/lwjgl/opengl/ARBMapBufferRange";
|
||||
|
||||
// Redirect VAO related calls from NHLib
|
||||
private static final String UniversalVAO = "com/gtnewhorizon/gtnhlib/client/opengl/UniversalVAO";
|
||||
@@ -285,11 +290,16 @@ public class GLSMRedirector {
|
||||
.add("glBindBuffer")
|
||||
.add("glDeleteBuffers")
|
||||
.add("glBufferData")
|
||||
.add("nglBufferData")
|
||||
.add("glBufferSubData")
|
||||
.add("nglBufferSubData")
|
||||
.add("glMapBuffer")
|
||||
.add("glUnmapBuffer")
|
||||
.add("glGetBufferSubData")
|
||||
.add("nglGetBufferSubData")
|
||||
.add("glGetBufferParameteri")
|
||||
.add("glGetBufferParameter")
|
||||
.add("glGetBufferParameteriv")
|
||||
.add("glIsBuffer");
|
||||
final var gl20 = RedirectMap.newMap()
|
||||
.add("glBlendEquationSeparate")
|
||||
@@ -356,10 +366,13 @@ public class GLSMRedirector {
|
||||
.add("glVertexAttribIPointer")
|
||||
.add("glGenerateMipmap")
|
||||
.add("glGetFramebufferAttachmentParameteri")
|
||||
.add("glBlitFramebuffer");
|
||||
.add("glBlitFramebuffer")
|
||||
.add("glMapBufferRange")
|
||||
.add("glFlushMappedBufferRange");
|
||||
final var gl31 = RedirectMap.newMap()
|
||||
.add("glDrawElementsInstanced")
|
||||
.add("glDrawArraysInstanced");
|
||||
.add("glDrawArraysInstanced")
|
||||
.add("glCopyBufferSubData");
|
||||
final var gl32 = RedirectMap.newMap()
|
||||
.add("glFramebufferTexture");
|
||||
final var gl33 = RedirectMap.newMap()
|
||||
@@ -383,6 +396,10 @@ public class GLSMRedirector {
|
||||
final var gl44 = RedirectMap.newMap()
|
||||
.add("glBufferStorage")
|
||||
.add("glClearTexImage");
|
||||
final var gl45 = RedirectMap.newMap()
|
||||
.add("glCreateBuffers")
|
||||
.add("glNamedBufferData")
|
||||
.add("glNamedBufferSubData");
|
||||
|
||||
// Merge all GL version maps into the flat lookup
|
||||
glMethodRedirects.putAll(gl11);
|
||||
@@ -398,6 +415,7 @@ public class GLSMRedirector {
|
||||
glMethodRedirects.putAll(gl42);
|
||||
glMethodRedirects.putAll(gl43);
|
||||
glMethodRedirects.putAll(gl44);
|
||||
glMethodRedirects.putAll(gl45);
|
||||
|
||||
// MINECRAFT
|
||||
methodRedirects.put(OpenGlHelper, RedirectMap.newMap()
|
||||
@@ -470,6 +488,31 @@ public class GLSMRedirector {
|
||||
.add("glDrawArraysInstancedEXT", "glDrawArraysInstanced")
|
||||
.add("glDrawElementsInstancedEXT", "glDrawElementsInstanced")
|
||||
);
|
||||
final var arbBufferObject = RedirectMap.newMap()
|
||||
.add("glBindBufferARB", "glBindBuffer")
|
||||
.add("glGenBuffersARB", "glGenBuffers")
|
||||
.add("glDeleteBuffersARB", "glDeleteBuffers")
|
||||
.add("glIsBufferARB", "glIsBuffer")
|
||||
.add("glBufferDataARB", "glBufferData")
|
||||
.add("glBufferSubDataARB", "glBufferSubData")
|
||||
.add("glGetBufferSubDataARB", "glGetBufferSubData")
|
||||
.add("glMapBufferARB", "glMapBuffer")
|
||||
.add("glUnmapBufferARB", "glUnmapBuffer")
|
||||
.add("glGetBufferParameterARB", "glGetBufferParameter")
|
||||
.add("glGetBufferParameteriARB", "glGetBufferParameteri")
|
||||
.add("glGetBufferParameterivARB", "glGetBufferParameteriv");
|
||||
methodRedirects.put(ARBBufferObject, arbBufferObject);
|
||||
methodRedirects.put(ARBVertexBufferObject, arbBufferObject);
|
||||
methodRedirects.put(ARBBufferStorage, RedirectMap.newMap()
|
||||
.add("glBufferStorage")
|
||||
);
|
||||
methodRedirects.put(ARBCopyBuffer, RedirectMap.newMap()
|
||||
.add("glCopyBufferSubData")
|
||||
);
|
||||
methodRedirects.put(ARBMapBufferRange, RedirectMap.newMap()
|
||||
.add("glMapBufferRange")
|
||||
.add("glFlushMappedBufferRange")
|
||||
);
|
||||
|
||||
// APPLE
|
||||
methodRedirects.put(APPLEVertexArrayObject, RedirectMap.newMap()
|
||||
|
||||
+15
@@ -659,6 +659,11 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
GL11C.glGetTexImage(target, level, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexImage(int target, int level, int format, int type, long pixelBufferOffset) {
|
||||
GL11C.glGetTexImage(target, level, format, type, pixelBufferOffset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFramebufferAttachmentParameteri(int target, int attachment, int pname) {
|
||||
return GL30C.glGetFramebufferAttachmentParameteri(target, attachment, pname);
|
||||
@@ -1096,6 +1101,11 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
return GL30C.glMapBufferRange(target, offset, length, access);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void flushMappedBufferRange(int target, long offset, long length) {
|
||||
GL30C.glFlushMappedBufferRange(target, offset, length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int genVertexArrays() {
|
||||
return GL30C.glGenVertexArrays();
|
||||
@@ -1281,6 +1291,11 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
return GL45C.glCreateBuffers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void namedBufferData(int buffer, long size, int usage) {
|
||||
GL45C.glNamedBufferData(buffer, size, usage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void namedBufferData(int buffer, ByteBuffer data, int usage) {
|
||||
GL45C.glNamedBufferData(buffer, data, usage);
|
||||
|
||||
Reference in new issue
Block a user