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https://github.com/GTNewHorizons/Angelica.git
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Betweenlands fix (#1894)
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@@ -1,5 +1,10 @@
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package com.gtnewhorizons.angelica.glsm;
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import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
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import org.antlr.v4.runtime.tree.ParseTree;
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import org.antlr.v4.runtime.tree.TerminalNode;
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import org.taumc.glsl.grammar.GLSLLexer;
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import org.taumc.glsl.grammar.GLSLParser;
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import org.taumc.glsl.ShaderParser;
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import org.taumc.glsl.Transformer;
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@@ -8,9 +13,11 @@ import java.nio.charset.StandardCharsets;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -182,8 +189,9 @@ public class CompatShaderTransformer {
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transformer.rename("gl_FrontColor", "angelica_FrontColor");
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transformer.prependMain("angelica_FrontColor = vec4(1.0);");
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// Vertex attributes — replaces removed FFP vertex inputs with explicit in declarations
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transformVertexAttributes(transformer, source);
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final FFPInputs ffp = FFPInputs.detect(source);
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assignVertexInputLocations(transformer, ffp);
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transformVertexAttributes(transformer, source, ffp);
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} else {
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if (source.contains("gl_Color")) {
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transformer.injectVariable("in vec4 angelica_FrontColor;");
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@@ -310,25 +318,25 @@ public class CompatShaderTransformer {
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/**
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* Replace removed FFP vertex attributes with explicit {@code in} declarations at core profile attribute locations.
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*/
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private static void transformVertexAttributes(Transformer transformer, String source) {
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if (source.contains("gl_Vertex") || source.contains("ftransform")) {
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private static void transformVertexAttributes(Transformer transformer, String source, FFPInputs ffp) {
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if (ffp.position()) {
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transformer.injectVariable("layout(location = 0) in vec4 angelica_Vertex;");
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transformer.rename("gl_Vertex", "angelica_Vertex");
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}
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// gl_Color in vertex shaders is the per-vertex color attribute, distinct from the fragment gl_Color (interpolated gl_FrontColor) handled above
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if (source.contains("gl_Color")) {
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if (ffp.color()) {
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transformer.injectVariable("layout(location = 1) in vec4 angelica_Color;");
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transformer.rename("gl_Color", "angelica_Color");
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}
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if (source.contains("gl_MultiTexCoord0")) {
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if (ffp.uv0()) {
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transformer.injectVariable("layout(location = 2) in vec4 angelica_MultiTexCoord0;");
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transformer.rename("gl_MultiTexCoord0", "angelica_MultiTexCoord0");
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}
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if (source.contains("gl_MultiTexCoord1")) {
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if (ffp.uv1()) {
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transformer.injectVariable("layout(location = 3) in vec4 angelica_MultiTexCoord1;");
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transformer.rename("gl_MultiTexCoord1", "angelica_MultiTexCoord1");
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}
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if (source.contains("gl_Normal")) {
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if (ffp.normal()) {
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transformer.injectVariable("layout(location = 4) in vec3 angelica_Normal;");
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transformer.rename("gl_Normal", "angelica_Normal");
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}
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@@ -337,6 +345,145 @@ public class CompatShaderTransformer {
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}
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}
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private static final int MAX_VERTEX_ATTRIBS = 16;
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private record FFPInputs(boolean position, boolean color, boolean uv0, boolean uv1, boolean normal) {
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static FFPInputs detect(String source) {
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return new FFPInputs(
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source.contains("gl_Vertex") || source.contains("ftransform"),
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source.contains("gl_Color"),
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source.contains("gl_MultiTexCoord0"),
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source.contains("gl_MultiTexCoord1"),
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source.contains("gl_Normal"));
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}
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}
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/** Adaptation of Mesa's assign_attribute_or_color_locations */
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private static void assignVertexInputLocations(Transformer transformer, FFPInputs ffp) {
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int used = 0;
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if (ffp.position()) used |= 1 << Usage.POSITION.getAttributeLocation();
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if (ffp.color()) used |= 1 << Usage.COLOR.getAttributeLocation();
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if (ffp.uv0()) used |= 1 << Usage.PRIMARY_UV.getAttributeLocation();
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if (ffp.uv1()) used |= 1 << Usage.SECONDARY_UV.getAttributeLocation();
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if (ffp.normal()) used |= 1 << Usage.NORMAL.getAttributeLocation();
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record Input(String name, String baseType, String arraySuffix, int slots, int index) {}
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final List<Input> toAssign = new ArrayList<>();
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int index = 0;
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for (TerminalNode storage : transformer.collectStorage()) {
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final int tokenType = storage.getSymbol().getType();
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if (tokenType != GLSLLexer.ATTRIBUTE && tokenType != GLSLLexer.IN) continue;
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ParseTree node = storage.getParent();
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while (node != null && !(node instanceof GLSLParser.Single_declarationContext)) {
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node = node.getParent();
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}
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if (!(node instanceof GLSLParser.Single_declarationContext decl)) continue;
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if (decl.typeless_declaration() == null) continue;
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final GLSLParser.Type_specifierContext typeSpec = decl.fully_specified_type().type_specifier();
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final String baseType = GlslTransformUtils.getFormattedShader(typeSpec.type_specifier_nonarray(), "").trim();
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final int typeArraySlots = arraySlots(typeSpec.array_specifier());
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final String typeArray = arraySuffix(typeSpec.array_specifier());
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if (hasLayoutQualifier(decl)) {
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final int loc = explicitLocation(decl);
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final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(decl.typeless_declaration().array_specifier());
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if (loc >= 0) used |= slotMask(slots) << loc;
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continue;
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}
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final List<GLSLParser.Typeless_declarationContext> declarators = new ArrayList<>();
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declarators.add(decl.typeless_declaration());
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if (decl.getParent() instanceof GLSLParser.Init_declarator_listContext list) {
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declarators.addAll(list.typeless_declaration());
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}
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for (GLSLParser.Typeless_declarationContext d : declarators) {
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if (d.IDENTIFIER() == null) continue;
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final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(d.array_specifier());
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final String arraySuffix = typeArray + arraySuffix(d.array_specifier());
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toAssign.add(new Input(d.IDENTIFIER().getText(), baseType, arraySuffix, slots, index++));
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}
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}
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toAssign.sort((a, b) -> a.slots() != b.slots() ? b.slots() - a.slots() : a.index() - b.index());
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for (Input in : toAssign) {
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final int loc = findAvailableSlots(used, in.slots());
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if (loc < 0) continue;
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used |= slotMask(in.slots()) << loc;
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transformer.removeVariable(in.name());
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transformer.variable = null;
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transformer.injectVariable("layout(location = " + loc + ") in " + in.baseType() + " " + in.name() + in.arraySuffix() + ";");
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}
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}
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private static String arraySuffix(GLSLParser.Array_specifierContext arraySpec) {
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return arraySpec != null ? GlslTransformUtils.getFormattedShader(arraySpec, "").trim() : "";
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}
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private static int arraySlots(GLSLParser.Array_specifierContext arraySpec) {
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if (arraySpec == null) return 1;
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int product = 1;
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for (GLSLParser.DimensionContext dim : arraySpec.dimension()) {
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if (dim.constant_expression() == null) continue;
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try {
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product *= Integer.decode(GlslTransformUtils.getFormattedShader(dim.constant_expression(), "").trim());
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} catch (NumberFormatException ignored) {}
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}
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return product;
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}
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private static int baseSlots(String type) {
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final String dims = type.startsWith("dmat") ? type.substring(4) : type.startsWith("mat") ? type.substring(3) : null;
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if (dims != null && !dims.isEmpty() && Character.isDigit(dims.charAt(0))) {
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return dims.charAt(0) - '0';
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}
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return 1;
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}
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private static int slotMask(int slots) {
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return (slots >= 32) ? -1 : (1 << slots) - 1;
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}
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private static int findAvailableSlots(int used, int needed) {
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if (needed <= 0) return -1;
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final int mask = slotMask(needed);
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for (int i = 0; i <= MAX_VERTEX_ATTRIBS - needed; i++) {
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if (((mask << i) & ~used) == (mask << i)) return i;
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}
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return -1;
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}
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private static int explicitLocation(GLSLParser.Single_declarationContext decl) {
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final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
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if (qualifier == null) return -1;
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for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
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final GLSLParser.Layout_qualifierContext layout = single.layout_qualifier();
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if (layout == null) continue;
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for (GLSLParser.Layout_qualifier_idContext id : layout.layout_qualifier_id_list().layout_qualifier_id()) {
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if (id.IDENTIFIER() != null && "location".equals(id.IDENTIFIER().getText()) && id.constant_expression() != null) {
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try {
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return Integer.decode(GlslTransformUtils.getFormattedShader(id.constant_expression(), "").trim());
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} catch (NumberFormatException ignored) {
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return -1;
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}
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}
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}
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}
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return -1;
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}
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private static boolean hasLayoutQualifier(GLSLParser.Single_declarationContext decl) {
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final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
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if (qualifier == null) return false;
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for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
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if (single.layout_qualifier() != null) return true;
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}
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return false;
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}
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private static void dumpShader(String original, String transformed, boolean isFragment, boolean wasTransformed) {
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if (DUMP_DIR == null) return;
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final int id = dumpCounter.getAndIncrement();
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@@ -5792,6 +5792,9 @@ public class GLStateManager {
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generateVertexShaderIfNeeded(program);
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}
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RENDER_BACKEND.linkProgram(program);
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if (ShaderManager.getInstance().isEnabled() && RENDER_BACKEND.getProgrami(program, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) {
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LOGGER.warn("Program {} failed to link: {}", program, RENDER_BACKEND.getProgramInfoLog(program));
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}
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CompatUniformManager.onLinkProgram(program);
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}
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@@ -135,7 +135,8 @@ public final class FragmentKey {
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int highestEnabled = -1;
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long unit0Bits = 0;
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for (int i = 0; i < MAX_UNITS; i++) {
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final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled();
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// Per Mesa - an enabled unit with no complete texture bound counts as disabled.
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final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled() && GLStateManager.getTextures().getTextureUnitBindings(i).getBinding() != 0;
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if (texEnabled) highestEnabled = i;
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final long unitBits = packUnit(i, texEnabled);
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@@ -1,6 +1,8 @@
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package com.gtnewhorizons.angelica.glsm;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.params.ParameterizedTest;
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import org.junit.jupiter.params.provider.ValueSource;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertFalse;
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@@ -613,4 +615,239 @@ class CompatShaderTransformerTest {
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assertFalse(result.matches("(?s).*\\bnew\\b(?!\\s*\\().*"), "'new' as identifier must be renamed in core profile output\n\n" + result);
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assertTrue(result.contains("angelica_renamed_new"), "'new' should be renamed to angelica_renamed_new\n\n" + result);
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}
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private static String compact(String s) {
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return s.replaceAll("\\s+", "");
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}
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private static String core(String src) {
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return compact(CompatShaderTransformer.transform(src, false));
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}
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private static void assertLoc(String c, int loc, String decl) {
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assertTrue(c.contains(compact("layout(location=" + loc + ")in" + decl)), decl + " expected at location " + loc + "\n\n" + c);
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}
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private static void assertNoLoc(String c, int loc, String decl) {
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assertFalse(c.contains(compact("layout(location=" + loc + ")in" + decl)), decl + " must not be at location " + loc + "\n\n" + c);
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}
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@Test
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void testCustomPositionAttributePinnedToLocationZero() {
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// Betweenlands blshader fix
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String src = """
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#version 120
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attribute vec4 a_position;
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uniform mat4 u_projMat;
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uniform vec2 u_outSize;
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varying vec2 v_texCoord;
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void main(){
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gl_Position = u_projMat * vec4(a_position.xy, 0.0, 1.0);
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v_texCoord = a_position.xy / u_outSize;
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}
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""";
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String result = CompatShaderTransformer.transform(src, false);
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assertLoc(compact(result), 0, "vec4 a_position");
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assertTrue(result.contains("#version 330 core"), result);
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}
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@Test
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void testMultipleLocationlessInputsGetSequentialLocations() {
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String c = core("""
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#version 120
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attribute vec4 a_pos;
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attribute vec2 a_uv;
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varying vec2 v_uv;
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void main() {
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v_uv = a_uv;
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gl_Position = vec4(a_pos.xy, 0.0, 1.0);
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}
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""");
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assertLoc(c, 0, "vec4 a_pos");
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assertLoc(c, 1, "vec2 a_uv");
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}
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@Test
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void testCustomInputReservesAroundGlVertex() {
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String c = core("""
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#version 120
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attribute vec4 a_foo;
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void main() {
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gl_Position = ftransform() + a_foo;
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}
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""");
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assertLoc(c, 0, "vec4 angelica_Vertex");
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assertLoc(c, 1, "vec4 a_foo");
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}
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@Test
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void testCustomInputSkipsFfpSlots() {
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String c = core("""
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#version 120
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attribute vec4 a_foo;
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void main() {
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gl_Position = vec4(a_foo.xy, 0.0, 1.0) + gl_Color;
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}
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""");
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assertLoc(c, 0, "vec4 a_foo");
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assertLoc(c, 1, "vec4 angelica_Color");
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}
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@Test
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void testExplicitLowLocationReserved() {
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String c = core("""
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#version 120
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layout(location = 0) in vec4 a_x;
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attribute vec4 a_y;
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void main() {
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gl_Position = a_x + a_y;
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}
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""");
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assertLoc(c, 0, "vec4 a_x");
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assertLoc(c, 1, "vec4 a_y");
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}
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@Test
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void testMatrixInputSortedFirst() {
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String c = core("""
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#version 120
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attribute vec4 a_a;
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attribute mat4 a_m;
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void main() {
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gl_Position = a_m * a_a;
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}
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""");
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assertLoc(c, 0, "mat4 a_m"); // 4-slot matrix sorted first
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assertLoc(c, 4, "vec4 a_a");
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}
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@Test
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void testInputNamedLocationStillPinned() {
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assertLoc(core("""
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#version 120
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attribute vec4 a_location;
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void main() {
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gl_Position = vec4(a_location.xy, 0.0, 1.0);
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}
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"""), 0, "vec4 a_location");
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}
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@Test
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void testInputWithExplicitLayoutLeftAlone() {
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String c = core("""
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#version 120
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layout(location = 3) in vec4 a_data;
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attribute vec4 a_position;
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varying vec2 v_uv;
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void main() {
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v_uv = a_data.xy;
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gl_Position = vec4(a_position.xy, 0.0, 1.0);
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}
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""");
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assertLoc(c, 0, "vec4 a_position"); // sole location-less input
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assertLoc(c, 3, "vec4 a_data"); // explicit location preserved
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assertNoLoc(c, 0, "vec4 a_data");
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}
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@Test
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void testPinnedShaderRemainsWellFormed() {
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String src = """
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#version 120
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attribute vec4 a_position;
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void main() {
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gl_FrontColor = gl_Color;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = gl_ModelViewMatrix * vec4(a_position.xyz, 1.0);
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}
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""";
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String result = CompatShaderTransformer.transform(src, false);
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String c = compact(result);
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assertLoc(c, 0, "vec4 a_position");
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assertLoc(c, 1, "vec4 angelica_Color");
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assertTrue(c.contains("uniformmat4angelica_ModelViewMatrix"), "matrix uniform injected\n\n" + result);
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assertFalse(c.contains("gl_ModelViewMatrix"), "builtin rewritten (not fallback)\n\n" + result);
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final int mainIdx = result.indexOf("void main");
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assertTrue(mainIdx > 0, result);
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assertTrue(result.indexOf("angelica_ModelViewMatrix") < mainIdx, "uniform before main\n\n" + result);
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assertTrue(result.indexOf("a_position") < mainIdx, "pinned input before main\n\n" + result);
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}
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@Test
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void testGlVertexShaderDoesNotPinCustomAttribute() {
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String c = core("""
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#version 120
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attribute float activelights;
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void main() {
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gl_Position = ftransform();
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float x = activelights;
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}
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""");
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assertLoc(c, 0, "vec4 angelica_Vertex");
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assertNoLoc(c, 0, "float activelights");
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}
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@ParameterizedTest // array on the declarator (vec4 a[2]) and on the type (vec4[2] a) must both round-trip
|
||||
@ValueSource(strings = {"attribute vec4 positions[2];", "attribute vec4[2] positions;"})
|
||||
void testArrayAttributePreservedEitherSyntax(String decl) {
|
||||
String c = core("""
|
||||
#version 120
|
||||
%s
|
||||
attribute vec4 a_tail;
|
||||
void main() {
|
||||
gl_Position = positions[0] + positions[1] + a_tail;
|
||||
}
|
||||
""".formatted(decl));
|
||||
assertLoc(c, 0, "vec4 positions[2]"); // 2-slot array pinned to 0..1
|
||||
assertLoc(c, 2, "vec4 a_tail");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testMultiDeclaratorSplitIntoSeparateLocations() {
|
||||
String result = CompatShaderTransformer.transform("""
|
||||
#version 120
|
||||
attribute vec4 a, b;
|
||||
void main() {
|
||||
gl_Position = a + b;
|
||||
}
|
||||
""", false);
|
||||
String c = compact(result);
|
||||
assertLoc(c, 0, "vec4 a");
|
||||
assertLoc(c, 1, "vec4 b");
|
||||
assertFalse(result.matches("(?s).*\\battribute\\b.*"), "no deprecated 'attribute' keyword may survive\n\n" + result);
|
||||
assertTrue(result.contains("#version 330 core"), result);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testMultiDeclaratorWithMixedArray() {
|
||||
String result = CompatShaderTransformer.transform("""
|
||||
#version 120
|
||||
attribute vec4 a, b[2];
|
||||
void main() {
|
||||
gl_Position = a + b[0] + b[1];
|
||||
}
|
||||
""", false);
|
||||
String c = compact(result);
|
||||
// b takes 2 slots; sorted before the 1-slot a, so b -> 0..1, a -> 2.
|
||||
assertLoc(c, 0, "vec4 b[2]");
|
||||
assertLoc(c, 2, "vec4 a");
|
||||
assertFalse(result.matches("(?s).*\\battribute\\b.*"), "no deprecated 'attribute' keyword may survive\n\n" + result);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testHexExplicitLocationReserved() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
layout(location = 0x1) in vec4 a_x;
|
||||
attribute vec4 a_y;
|
||||
void main() {
|
||||
gl_Position = a_x + a_y;
|
||||
}
|
||||
""");
|
||||
assertTrue(c.contains("layout(location=0x1)invec4a_x"), "hex explicit location preserved\n\n" + c);
|
||||
assertNoLoc(c, 1, "vec4 a_y"); // must not collide with the hex-reserved slot
|
||||
assertLoc(c, 0, "vec4 a_y");
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,7 @@ class FFPCombineShaderTest {
|
||||
|
||||
private final List<Integer> shadersToDelete = new ArrayList<>();
|
||||
private final List<Integer> programsToDelete = new ArrayList<>();
|
||||
private final List<Integer> texturesToDelete = new ArrayList<>();
|
||||
|
||||
@AfterEach
|
||||
void cleanup() {
|
||||
@@ -37,15 +38,25 @@ class FFPCombineShaderTest {
|
||||
programsToDelete.clear();
|
||||
shadersToDelete.clear();
|
||||
|
||||
// Reset texture units to defaults
|
||||
// Reset texture units to defaults (unbind so a later test does not see a stale binding)
|
||||
for (int i = 3; i >= 0; i--) {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + i);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
GLStateManager.getTextures().getTexEnvState(i).reset();
|
||||
if (i > 0) {
|
||||
GLStateManager.getTextures().getTextureUnitStates(i).disable();
|
||||
}
|
||||
}
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
for (int t : texturesToDelete) GL11.glDeleteTextures(t);
|
||||
texturesToDelete.clear();
|
||||
}
|
||||
|
||||
private int bindUnitTexture() {
|
||||
final int tex = GL11.glGenTextures();
|
||||
texturesToDelete.add(tex);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex);
|
||||
return tex;
|
||||
}
|
||||
|
||||
@Test
|
||||
@@ -113,6 +124,7 @@ class FFPCombineShaderTest {
|
||||
void testSingleUnitCombineCompiles() {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_MODULATE);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_MODULATE);
|
||||
@@ -169,6 +181,7 @@ class FFPCombineShaderTest {
|
||||
void testAllCombineFunctionsCompile(String name, int glFunc, int numArgs) {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, glFunc);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_REPLACE);
|
||||
@@ -202,6 +215,7 @@ class FFPCombineShaderTest {
|
||||
void testCombineScopeDeclaresColorOutsideBlock() {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_MODULATE);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_MODULATE);
|
||||
@@ -258,6 +272,7 @@ class FFPCombineShaderTest {
|
||||
// Unit 0: COMBINE / SUBTRACT
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL13.GL_SUBTRACT);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_REPLACE);
|
||||
@@ -273,6 +288,7 @@ class FFPCombineShaderTest {
|
||||
// Unit 2: COMBINE / ADD
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE2);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_ADD);
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_REPLACE);
|
||||
@@ -286,6 +302,7 @@ class FFPCombineShaderTest {
|
||||
// Unit 3: simple MODULATE
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE3);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
|
||||
|
||||
// Restore active unit
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLSMCoreExtension;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@ExtendWith(GLSMCoreExtension.class)
|
||||
class FFPUnboundTextureUnitTest {
|
||||
|
||||
private final List<Integer> texturesToDelete = new ArrayList<>();
|
||||
|
||||
@AfterEach
|
||||
void cleanup() {
|
||||
for (int i = 3; i >= 0; i--) {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + i);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
if (i > 0) GLStateManager.getTextures().getTextureUnitStates(i).disable();
|
||||
}
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
for (int t : texturesToDelete) GL11.glDeleteTextures(t);
|
||||
texturesToDelete.clear();
|
||||
}
|
||||
|
||||
private void bindUnitTexture() {
|
||||
final int tex = GL11.glGenTextures();
|
||||
texturesToDelete.add(tex);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void enabledUnitWithoutTextureIsExcluded() {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE2);
|
||||
GLStateManager.enableTexture(); // enabled, nothing bound
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE3);
|
||||
GLStateManager.enableTexture(); // enabled, nothing bound
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
|
||||
final FragmentKey fk = FragmentKey.fromState();
|
||||
assertEquals(1, fk.nrEnabledUnits(), "units 2/3 have no texture bound -> excluded -> only unit 0");
|
||||
assertEquals(0b0001, fk.enabledUnitMask(), "only unit 0 in the key; enabled-but-unbound units 2/3 excluded");
|
||||
assertTrue(fk.unitEnabled(0), "unit 0 (texture bound) stays enabled");
|
||||
}
|
||||
|
||||
@Test
|
||||
void enabledUnitsWithTextureAreCounted() {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE2);
|
||||
GLStateManager.enableTexture();
|
||||
bindUnitTexture();
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
|
||||
final FragmentKey fk = FragmentKey.fromState();
|
||||
assertTrue(fk.unitEnabled(0));
|
||||
assertTrue(fk.unitEnabled(2), "unit 2 with a bound texture must be counted");
|
||||
assertEquals(3, fk.nrEnabledUnits(), "highest enabled is unit 2 -> nrEnabledUnits=3");
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user