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End portal fix (#1891)
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@@ -78,7 +78,7 @@ public final class FragmentShaderGenerator {
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private static void emitTextureSampling(StringBuilder sb, FragmentKey key) {
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for (int i = 0; i < key.nrEnabledUnits(); i++) {
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if (!key.unitEnabled(i)) continue;
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sb.append(" vec4 tex").append(i).append("Color = texture(u_Sampler").append(i).append(", v_TexCoord").append(i).append(".st);\n");
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sb.append(" vec4 tex").append(i).append("Color = textureProj(u_Sampler").append(i).append(", v_TexCoord").append(i).append(");\n");
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}
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}
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@@ -385,7 +385,7 @@ public final class VertexShaderGenerator {
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emitTexGenComponent(sb, key.texGenModeS(), "s", "S", key);
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emitTexGenComponent(sb, key.texGenModeT(), "t", "T", key);
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emitTexGenComponent(sb, key.texGenModeR(), "r", "R", key);
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emitTexGenComponent(sb, key.texGenModeR(), "p", "R", key);
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emitTexGenComponent(sb, key.texGenModeQ(), "q", "Q", key);
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// Always apply texture matrix when texgen is active (forced on in VertexKey)
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