Jason Mitchell
2a8c8756d3
Add renderer selection to video settings - ( #2215 )
2026-10-04 15:16:51 -07:00
Jason Mitchell
23e36f2b76
Narrow overly broad transformer exclusions for PowerConverters ( #2214 )
2026-10-04 14:27:43 -07:00
Jason Mitchell
fcf8ad064a
Fix terrain disappearing at screen edges with compute culling ( #2212 )
2026-10-04 13:05:14 -07:00
Jason Mitchell
6dfb0312b1
Answer legacy stack and client state queries from GLSM ( #2211 )
2026-10-04 11:43:56 -07:00
Jason Mitchell
61bb779dea
Fix crash when mods measure text off-thread with a custom font ( #2204 )
2026-10-03 15:28:15 -07:00
Jason Mitchell
7cd97d1216
Fix HUD caching flicker and match non-cached GL state ( #2201 )
2026-10-03 13:19:29 -07:00
Jason Mitchell
c97fb7004f
Fix ( #2196 )
2026-10-02 22:49:14 -07:00
Jason Mitchell
bdcb4d1882
Fix Complementary + Euphoria Patches ULTRA on SDL-GPU ( #2195 )
2026-10-02 22:40:06 -07:00
Jason Mitchell
37afddab5d
Cache transformed and compiled shaders on disk ( #2194 )
2026-10-02 22:35:08 -07:00
Jason Mitchell
d876a203da
Cut more per-frame allocations in terrain and rendering ( #2193 )
2026-10-02 22:06:57 -07:00
Jason Mitchell
85892c0f7f
Fix DSA binding restore and liquid colors ( #2192 )
2026-10-02 21:48:24 -07:00
Jason Mitchell
1587a12cd7
Work around SDL Metal fence bugs and pump during present ( #2191 )
2026-10-02 21:28:29 -07:00
Jason Mitchell
38b1d9a0c3
Speed up boot ( #2190 )
2026-10-02 20:33:42 -07:00
Jason Mitchell
12fa08ab46
Cut redundant GLSM state tracking ( #2189 )
2026-10-02 20:11:37 -07:00
Jason Mitchell
80e5b544c0
Fix voxeliation performance under SDL GPU ( #2188 )
2026-10-02 19:46:17 -07:00
Jason Mitchell
6c888a634a
Cut per-frame allocations in rendering mixins ( #2182 )
2026-10-02 15:15:18 -07:00
Jason Mitchell
cd0a9608d3
Fix async atlas with KaizPatchX ( #2175 )
2026-09-30 08:53:41 -07:00
Jason Mitchell
c10d30b2da
Parallelize atlas loading and fix SDL-GPU mip-level targets ( #2167 )
2026-09-29 16:57:53 -07:00
Jason Mitchell
7bb5bfd45c
Emulate color logic ops and fix pixel readback on SDL-GPU ( #2157 )
2026-09-27 15:33:04 -07:00
Jason Mitchell
74ea5c4709
Add in-game Tracy capture ( #2156 )
2026-09-27 14:16:01 -07:00
Jason Mitchell
e17b45c842
Fix NEI items vanishing with ModularUI2 screens open on SDL-GPU ( #2153 )
2026-09-27 12:26:53 -07:00
Jason Mitchell
c9d46e70e0
Update to Celeritas 2.5.12 with translucency sorting v3 ( #2151 )
2026-09-27 09:37:40 -07:00
Jason Mitchell
a8c29fa3f9
Give each GL drawable its own GLSM context ( #2142 )
2026-09-26 22:31:07 -07:00
Jason Mitchell
44c930f4ab
Fix scissor clears wiping the whole screen on SDL-GPU ( #2138 )
2026-09-26 13:54:10 -07:00
Jason Mitchell
b76284048a
Fix shader packs in modded dimensions ( #2137 )
...
* Use world0 for unmapped dimensions
* Fix iris warnings for shaderpacks
Fixes https://github.com/GTNewHorizons/Angelica/issues/2128
2026-09-26 13:18:17 -04:00
Jason Mitchell
762c5661eb
Stop blocking chunk workers on deferred ISBRH blocks ( #2136 )
2026-09-26 08:44:22 -07:00
Jason Mitchell
1babfd968c
Properly reset/flush state for crash interceptors ( #2133 )
2026-09-25 20:43:05 -07:00
Jason Mitchell
53776684c8
Properly handle display lists with the push/pop optimizations ( #2126 )
2026-09-22 09:23:49 -07:00
Jason Mitchell
9dd60f6a75
Render pass and state stack optimizations ( #2124 )
2026-09-21 20:52:51 -07:00
Jason Mitchell
3876f7e693
Instance more things ( #2104 )
...
* Flyby: pin the start origin and fly just above the route's terrain
* Instancing: particles, dropped items, entity cubes + shadow batching and some SDL-GPU fixes
2026-09-16 14:56:24 -07:00
Jason Mitchell
75639d3b73
Flyby improvements ( #2100 )
2026-09-14 19:32:31 -07:00
Jason Mitchell
a07cecb879
Fix some GLSM bypasses ( #2099 )
2026-09-14 14:22:19 -07:00
Jason Mitchell
3b4ebcf611
Update Celeritas ( #2087 )
2026-09-09 08:31:31 -07:00
Jason Mitchell
2845c9e078
FPS pacer work ( #2086 )
2026-09-08 23:01:21 -07:00
Jason Mitchell
961b23fd2d
Fix tests ( #2065 )
2026-09-04 15:45:27 -07:00
Jason Mitchell
0dfffca88e
Flyby and OSX improvements ( #2061 )
2026-09-03 22:27:35 -07:00
Jason Mitchell
269b7245d3
Make dynamic lights config less heavy ( #2051 )
2026-08-30 13:02:07 -07:00
Jason Mitchell
e6bbd155da
Stop hardcoding some translations ( #2049 )
2026-08-30 09:40:27 -07:00
Jason Mitchell
b2f597a73a
SDL presenter fixes and frame pacer adjustments ( #2025 )
2026-08-16 17:59:33 -07:00
Jason Mitchell
553dec5b6d
Mark tiles at transform time instead of using reflection ( #2024 )
2026-08-16 16:05:04 -07:00
Jason Mitchell
bc8116006c
Tracy 0.14 ( #2019 )
2026-08-15 19:09:36 -07:00
Jason Mitchell
bf9492dffb
Defer ticking on TEs we eagerly create until they get a description packet ( #2018 )
2026-08-15 17:04:50 -07:00
Jason Mitchell
69aed42b89
Sign Fix ( #2016 )
2026-08-15 14:32:50 -07:00
Jason Mitchell
c86e1de9f6
TE and world access thread safety for rendering, and remesh on first TE update packet. ( #2014 )
2026-08-14 20:21:13 -07:00
Jason Mitchell
b17bb42c49
vsync adjustments: on/mailbox/off + windows input lag fix + glsl parsing optimizations ( #2009 )
2026-08-12 21:20:10 -07:00
Jason Mitchell
3659b59db9
Adjust vsync and fps limiters, and fix WSR with player models ( #2002 )
2026-08-09 20:06:53 -07:00
Jason Mitchell
8c31eec525
SDL followup fixes ( #2001 )
...
* Deploy fixes
* Narrow transformer exclusions for Legends mods, and mixin priority for CustomNPC
* Journeymap 6 stencil/depth fix
* OpenLTW swizzle workaround
2026-08-09 13:43:46 -07:00
Jason Mitchell
166116d692
More fixes ( #1995 )
2026-08-08 23:53:06 -07:00
Jason Mitchell
4b21bc77b6
A few fixes ( #1994 )
2026-08-08 18:29:26 -07:00
Jason Mitchell
8da561d3b6
SDL GPU backend, TESR Batching/caching API, Tracy Integration ( #1993 )
2026-08-08 15:53:58 -07:00
Jason Mitchell
5c441e4418
Stupid splash thread ( #1973 )
2026-07-28 18:39:27 -07:00
Jason Mitchell
78562f12d9
Do less work ( #1971 )
2026-07-28 15:24:36 -07:00
Jason Mitchell
ff35c684ca
Cache a few more things on glsm ( #1970 )
2026-07-28 13:28:25 -07:00
Jason Mitchell
4eb837a2c0
Chunk -> world coords ( #1966 )
2026-07-27 10:54:26 -07:00
Jason Mitchell
6570b6a0a5
Properly handle flags removed in core ( #1965 )
2026-07-26 21:46:30 -07:00
Jason Mitchell
493b641d56
Switch to an offset based cloud adjustment for World Providers that adjust it ( #1962 )
2026-07-25 15:35:40 -07:00
Jason Mitchell
4910cfd6d3
Fix some CMEs and black screens seen during boot/splash. Should be minimal overhead after splash. ( #1959 )
2026-07-23 19:33:01 -07:00
Jason Mitchell
d1c6677caf
Fix plascrete/cleanroom trophy rendering ( #1957 )
2026-07-23 13:42:46 -07:00
Jason Mitchell
8cf0296284
Properly gate end flash ( #1954 )
2026-07-23 09:34:41 -07:00
Jason Mitchell
4fd98e5026
Add some missing buffer redirects ( #1953 )
2026-07-23 08:34:11 -07:00
Jason Mitchell
2db20ad866
Handle some Intel driver shenanigans ( #1951 )
2026-07-21 08:05:46 -07:00
Jason Mitchell
c22935660a
Reenable compute shaders ( #1918 )
2026-07-05 20:38:13 -07:00
Jason Mitchell
cc1353b73a
Fix infinite farplane causing incorrect culling in pdim with no clouds ( #1917 )
2026-07-05 18:18:17 -07:00
Jason Mitchell
05f01c17e6
No point continuously building clouds if we're not rendering them... ( #1900 )
2026-06-29 20:17:06 -07:00
Jason Mitchell
5b704d1bc2
Fix space elevator cable ( #1896 )
2026-06-28 16:33:58 -07:00
Jason Mitchell
26135124f4
Support more glDrawElement overloads in display lists ( #1895 )
2026-06-28 15:07:24 -07:00
Jason Mitchell
3abc89b7b2
Betweenlands fix ( #1894 )
2026-06-28 13:46:10 -07:00
Jason Mitchell
03d908d658
Update readme and version detectors ( #1893 )
2026-06-27 15:47:32 -07:00
Jason Mitchell
f4f9b56b17
End portal fix ( #1891 )
2026-06-27 09:56:21 -07:00
Jason Mitchell
0decc515e4
Fix universium shader ( #1877 )
2026-06-18 23:42:21 -07:00
Jason Mitchell
32bff85526
Handle glDrawArraysInstanced and variants, as well as dynamic TE bounds. ( #1874 )
2026-06-17 20:18:07 -07:00
Jason Mitchell
87aa853f81
Attempt to fix deferred particle batching ( #1871 )
2026-06-16 22:16:26 -07:00
Jason Mitchell
ab69eea654
Announce releases ( #1867 )
2026-06-15 14:50:47 -07:00
Jason Mitchell
edccf63b66
Bump glsl-transformation-lib and buildscript ( #1865 )
2026-06-14 18:09:05 -07:00
Jason Mitchell
f3ed9aa82b
Force invalidate dh depth tex when reconnecting DH Textures ( #1862 )
2026-06-14 14:59:01 -07:00
Jason Mitchell
307c563b6d
Rework DH matrix handling ( #1861 )
2026-06-14 14:20:19 -07:00
Jason Mitchell
20c3caaed4
A few redirects for calls that DH was using that we weren't redirecting ( #1859 )
2026-06-13 16:50:44 -07:00
Jason Mitchell
bf08cd50d9
Support glPixelStore in display lists ( #1854 )
2026-06-11 20:29:14 -07:00
Jason Mitchell
ce32a3d3df
Emulate glTexParameter(pname=GL_GENERATE_MIPMAP) on core ( #1845 )
2026-06-09 23:03:42 -07:00
Jason Mitchell
183bcfbf41
Narrow more transformer exclusions ( #1827 )
2026-06-06 15:38:05 -07:00
Jason Mitchell
ceff04adba
Fixes a regression with TFC. ( #1822 )
2026-06-05 16:13:30 -07:00
Jason Mitchell and sisyphussy
f325fd7fc3
Be more lazy ( #1794 )
...
* Be more lazy
---------
Co-authored-by: sisyphussy <221229741+sisyphussy@users.noreply.github.com >
2026-06-05 08:29:27 -07:00
Jason Mitchell
ec278d3d7a
Upload fewer things ( #1811 )
2026-06-04 13:11:59 -07:00
Jason Mitchell
0e79380618
More class loading order fun with java 8... ( #1804 )
2026-05-31 20:56:00 -07:00
Jason Mitchell
0d209d426d
Document why I did this so I remember next time someone asks about this cursed function ( #1802 )
2026-05-31 15:12:45 -07:00
dcc8d8deed
Make shader based clouds work with iris shaderpacks, and port optimizations from #1685 ( #1793 )
...
* Make shader based clouds work with iris shaderpacks, and port optimizations from #1685
Co-Authored-By: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com >
* Yeet GL_QUADS
* Optimize a little more
---------
Co-authored-by: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com >
Co-authored-by: Logan Phillips <phillips-l@outlook.com >
2026-05-28 10:31:17 -04:00
Jason Mitchell
5dc4f1fab8
Fix tests ( #1791 )
2026-05-27 18:41:41 -07:00
Jason Mitchell
9c45549e35
Resolve generic compressed image formats ( #1781 )
2026-05-25 11:50:18 -07:00
Jason Mitchell
2a20198292
Fixes crash with FFP shader linking ( #1780 )
2026-05-24 17:31:46 -07:00
Jason Mitchell
c9633fd745
Fix osx crash ( #1778 )
2026-05-23 22:03:59 -07:00
Jason Mitchell
3ca9e32191
Stop burying the error due to things catching RuntimeExceptions.... ( #1767 )
2026-05-19 08:53:05 -07:00
Jason Mitchell
9c1b6c75ff
Fix crash on windows ( #1766 )
2026-05-19 08:02:37 -07:00
Jason Mitchell
61de8385ca
Minecraft is a dirty dirty liar. ( #1764 )
2026-05-18 12:39:30 -07:00
Jason Mitchell
962e7527a4
Register later ( #1763 )
2026-05-18 12:39:20 -07:00
Jason Mitchell
2ab2713fe9
Stops draw/startDrawing in ISBRH ( #1759 )
2026-05-17 21:08:18 -07:00
Jason Mitchell
7cf652cd4e
Misc fixes - Journeymap and Xaeros ( #1756 )
2026-05-17 10:23:10 -07:00
Jason Mitchell
48eba2fd96
Properly end the dynamic lighting profiler section ( #1751 )
2026-05-16 12:20:09 -07:00
Jason Mitchell
dbabc4b3dc
Maybe fix DragonAPI on OSX - take two ( #1689 )
...
* Maybe fix DragonAPI on OSX - take two
* Bind a default VAO on the SharedDrawable
* Mixin that tries to swap out glGetProgramInfoLog when appropriate
* no direct gl calls
2026-04-21 15:12:02 -07:00
Jason Mitchell
e01097264b
Fix infinite extent AABB crash w/ kotlin, and ensure proper sizing/padding on VAO/VBO snapshots. ( #1687 )
2026-04-20 10:11:46 -07:00
Jason Mitchell
0a922f3129
AE2 Crash Fix ( #1684 )
...
* Snapshot all relevant data into display lists (Avoids referencing stale/recycled data and a crash on Nvidia)
* Route deletes through GLStateManager
2026-04-19 08:19:02 -07:00