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Be more lazy (#1794)
* Be more lazy --------- Co-authored-by: sisyphussy <221229741+sisyphussy@users.noreply.github.com>
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@@ -1,6 +1,5 @@
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package com.gtnewhorizons.angelica.glsm;
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import com.gtnewhorizons.angelica.glsm.backend.RenderBackend;
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import org.taumc.glsl.ShaderParser;
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import org.taumc.glsl.Transformer;
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@@ -114,13 +113,17 @@ public class CompatShaderTransformer {
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return result;
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}
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private static boolean needsTransformation(String source) {
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// Shaders already at 330+ core don't need compat transformation
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public static boolean isCoreShader(String source) {
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final Matcher vm = VERSION_PATTERN.matcher(source);
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if (vm.find()) {
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final int version = Integer.parseInt(vm.group(1));
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if (version >= 330 && "core".equals(vm.group(2))) return false;
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return version >= 330 && "core".equals(vm.group(2));
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}
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return false;
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}
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private static boolean needsTransformation(String source) {
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if (isCoreShader(source)) return false;
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return NEEDS_TRANSFORM_PATTERN.matcher(source).find();
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}
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@@ -7,8 +7,6 @@ import com.gtnewhorizons.angelica.glsm.states.LightModelState;
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import com.gtnewhorizons.angelica.glsm.states.LightState;
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import com.gtnewhorizons.angelica.glsm.states.MaterialState;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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@@ -17,6 +15,8 @@ import org.lwjgl.opengl.GL11;
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import java.nio.FloatBuffer;
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import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
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/**
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* Per-program compat uniform location cache and upload manager.
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*
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@@ -157,11 +157,14 @@ public class CompatUniformManager {
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}
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}
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public static void refreshCompatUniforms(int program) {
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if (program == 0) return;
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/**
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* Uploads the emulated uniforms.
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*
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* @return Whether the program needs emulation (FFP or Iris Program)
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*/
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public static boolean refreshCompatUniforms(int program) {
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final ProgramUniforms pu = programUniforms.get(program);
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if (pu == null) return;
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if (pu == null) return false;
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final int[] locs = pu.locs;
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// Matrix uniforms — skip if this program's storage already holds the current generation
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@@ -205,6 +208,8 @@ public class CompatUniformManager {
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uploadClipPlanes(locs);
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}
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}
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return true;
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}
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private static void uploadMatrices(int[] locs, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
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@@ -187,22 +187,23 @@ public class GLStateManager {
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private static boolean dirtyTexCoordAttrib;
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private static boolean dirtyLightmapAttrib = true;
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/** Flush deferred vertex attribute uploads. Called before draw to ensure default attrib values are current. */
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public static void flushDeferredVertexAttribs() {
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if (dirtyColorAttrib) {
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// vertexFlags bits mark attribs the VBO already supplies; FFP supplies the rest via u_Current* uniforms.
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// Skip the backend vertexAttrib call in either case.
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public static void flushDeferredVertexAttribs(int vertexFlags) {
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if (dirtyColorAttrib && (vertexFlags & VertexFlags.COLOR_BIT) == 0) {
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RENDER_BACKEND.vertexAttrib4f(Usage.COLOR.getAttributeLocation(), color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha());
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dirtyColorAttrib = false;
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}
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if (dirtyLightmapAttrib) {
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if (dirtyLightmapAttrib && (vertexFlags & VertexFlags.BRIGHTNESS_BIT) == 0) {
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RENDER_BACKEND.vertexAttrib4f(Usage.SECONDARY_UV.getAttributeLocation(), GLSMConfig.lastBrightnessX, GLSMConfig.lastBrightnessY, 0.0f, 1.0f);
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dirtyLightmapAttrib = false;
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}
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if (dirtyNormalAttrib) {
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if (dirtyNormalAttrib && (vertexFlags & VertexFlags.NORMAL_BIT) == 0) {
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final var n = ShaderManager.getCurrentNormal();
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RENDER_BACKEND.vertexAttrib3f(Usage.NORMAL.getAttributeLocation(), n.x, n.y, n.z);
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dirtyNormalAttrib = false;
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}
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if (dirtyTexCoordAttrib) {
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if (dirtyTexCoordAttrib && (vertexFlags & VertexFlags.TEXTURE_BIT) == 0) {
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final var tc = ShaderManager.getCurrentTexCoord();
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RENDER_BACKEND.vertexAttrib4f(Usage.PRIMARY_UV.getAttributeLocation(), tc.x, tc.y, tc.z, tc.w);
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dirtyTexCoordAttrib = false;
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@@ -3345,9 +3346,18 @@ public class GLStateManager {
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if (texMatrixGeneration != savedTexMatGen[depth]) texMatrixGeneration++;
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}
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if ((mask & GL11.GL_CURRENT_BIT) != 0) {
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if (colorGeneration != savedColorGen[depth]) colorGeneration++;
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if (ShaderManager.getNormalGeneration() != savedNormalGen[depth]) ShaderManager.bumpNormalGeneration();
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if (ShaderManager.getTexCoordGeneration() != savedTexCoordGen[depth]) ShaderManager.bumpTexCoordGeneration();
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if (colorGeneration != savedColorGen[depth]) {
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colorGeneration++;
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dirtyColorAttrib = true;
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}
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if (ShaderManager.getNormalGeneration() != savedNormalGen[depth]) {
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ShaderManager.bumpNormalGeneration();
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dirtyNormalAttrib = true;
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}
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if (ShaderManager.getTexCoordGeneration() != savedTexCoordGen[depth]) {
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ShaderManager.bumpTexCoordGeneration();
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dirtyTexCoordAttrib = true;
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}
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}
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}
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@@ -22,7 +22,7 @@ import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACK
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/**
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* FFP shader manager
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*/
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public class ShaderManager {
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public final class ShaderManager {
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private static final class Holder {
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@@ -88,8 +88,7 @@ public class ShaderManager {
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public void activate() {
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active = true;
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updateVariant(true, true, true, true);
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uploadUniforms();
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lastBoundProgramId = GLStateManager.getActiveProgram();
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}
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public void deactivate() {
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@@ -101,20 +100,22 @@ public class ShaderManager {
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}
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public void preDraw(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
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GLStateManager.flushDeferredVertexAttribs();
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final DeferredBlendHandler bh = GLSMHooks.blendHandler;
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if (bh != null) bh.flushDeferredBlend();
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if (!active) {
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final int currentProgramId = GLStateManager.getActiveProgram();
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if (currentProgramId != 0) {
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CompatUniformManager.refreshCompatUniforms(currentProgramId);
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return;
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// Handle FFP & Iris uniforms
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final int currentProgramId = GLStateManager.getActiveProgram();
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if (currentProgramId != 0) {
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if (!CompatUniformManager.refreshCompatUniforms(currentProgramId)) {
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return; // Don't emulate FFP on non-iris core shaders
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}
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if (!enabled) return;
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active = true;
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}
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GLStateManager.flushDeferredVertexAttribs(currentVertexFlags);
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if (!active) return;
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final int fkLen = FragmentKey.packFromState(currentFKScratch);
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final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
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final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
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@@ -140,13 +141,6 @@ public class ShaderManager {
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preDraw(currentVertexFlags);
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}
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private void updateVariant(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
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final int fkLen = FragmentKey.packFromState(currentFKScratch);
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final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
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final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
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commitVariant(vkPacked, fkLen);
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}
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private void commitVariant(long vkPacked, int fkLen) {
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currentVertexKeyPacked = vkPacked;
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System.arraycopy(currentFKScratch, 0, currentFKPacked, 0, fkLen);
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@@ -6,6 +6,8 @@ import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
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import org.junit.jupiter.api.extension.AfterEachCallback;
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import org.junit.jupiter.api.extension.BeforeAllCallback;
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import org.junit.jupiter.api.extension.BeforeEachCallback;
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import org.junit.jupiter.api.extension.ConditionEvaluationResult;
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import org.junit.jupiter.api.extension.ExecutionCondition;
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import org.junit.jupiter.api.extension.ExtensionContext;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.opengl.Display;
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@@ -19,7 +21,19 @@ import java.lang.reflect.Field;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.extension.ExtensionContext.Namespace.GLOBAL;
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public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, AfterEachCallback, ExtensionContext.Store.CloseableResource {
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public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, AfterEachCallback, ExecutionCondition, ExtensionContext.Store.CloseableResource {
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// Compat profile is not available on OSX
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private static final boolean IS_MAC = System.getProperty("os.name", "").toLowerCase().contains("mac");
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private static final boolean FORCE_RUN = Boolean.getBoolean("angelica.glsm.test.forceRun");
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@Override
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public ConditionEvaluationResult evaluateExecutionCondition(ExtensionContext context) {
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if (IS_MAC && !FORCE_RUN) {
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return ConditionEvaluationResult.disabled("Skipped on macOS: needs GL3+ compat profile");
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}
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return ConditionEvaluationResult.enabled("OS supports GL3+ compat profile");
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}
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private static final Unsafe theUnsafe;
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static {
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+6
-6
@@ -28,7 +28,7 @@ class VertexAttribDefaultBridgeTest {
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@Test
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void testGlColor4fSetsVertexAttrib() {
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GLStateManager.glColor4f(0.5f, 0.25f, 0.75f, 0.8f);
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GLStateManager.flushDeferredVertexAttribs();
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GLStateManager.flushDeferredVertexAttribs(0);
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float[] color = getVertexAttrib4f(COLOR_ATTRIB);
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assertEquals(0.5f, color[0], EPSILON, "color.r");
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@@ -40,7 +40,7 @@ class VertexAttribDefaultBridgeTest {
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@Test
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void testGlNormal3fSetsVertexAttrib() {
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GLStateManager.glNormal3f(0.0f, 1.0f, 0.0f);
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GLStateManager.flushDeferredVertexAttribs();
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GLStateManager.flushDeferredVertexAttribs(0);
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float[] normal = getVertexAttrib4f(NORMAL_ATTRIB);
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assertEquals(0.0f, normal[0], EPSILON, "normal.x");
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@@ -51,7 +51,7 @@ class VertexAttribDefaultBridgeTest {
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@Test
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void testSetLightmapTextureCoordsOnUnit1SetsVertexAttrib() {
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GLStateManager.setLightmapTextureCoords(GL13.GL_TEXTURE1, 240.0f, 128.0f);
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GLStateManager.flushDeferredVertexAttribs();
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GLStateManager.flushDeferredVertexAttribs(0);
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float[] lm = getVertexAttrib4f(SECONDARY_UV_ATTRIB);
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assertEquals(240.0f, lm[0], EPSILON, "lightmap.s");
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@@ -64,7 +64,7 @@ class VertexAttribDefaultBridgeTest {
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void testGlTexCoord2fSetsVertexAttrib() {
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// glTexCoord2f outside recording → sets default vertex attrib 2 (PRIMARY_UV)
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GLStateManager.glTexCoord2f(0.5f, 0.75f);
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GLStateManager.flushDeferredVertexAttribs();
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GLStateManager.flushDeferredVertexAttribs(0);
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float[] uv = getVertexAttrib4f(PRIMARY_UV_ATTRIB);
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assertEquals(0.5f, uv[0], EPSILON, "texcoord.s");
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@@ -77,7 +77,7 @@ class VertexAttribDefaultBridgeTest {
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// Second call is a cache hit — changeColor not called.
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// Vertex attrib should still hold the correct value from the first call.
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GLStateManager.glColor4f(0.3f, 0.6f, 0.9f, 1.0f);
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GLStateManager.flushDeferredVertexAttribs();
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GLStateManager.flushDeferredVertexAttribs(0);
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float[] color = getVertexAttrib4f(COLOR_ATTRIB);
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assertEquals(0.3f, color[0], EPSILON, "color.r after dedup");
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@@ -89,7 +89,7 @@ class VertexAttribDefaultBridgeTest {
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@Test
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void testCompileMode_DoesNotSetVertexAttrib() {
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GLStateManager.glColor4f(0.1f, 0.2f, 0.3f, 1.0f);
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GLStateManager.flushDeferredVertexAttribs();
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GLStateManager.flushDeferredVertexAttribs(0);
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int listId = GLStateManager.glGenLists(1);
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GLStateManager.glNewList(listId, org.lwjgl.opengl.GL11.GL_COMPILE);
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