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Fix (#2196)
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@@ -236,7 +236,7 @@ class MslCrossCompileTest {
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final ByteBuffer spirv = compile(pre.rewrittenSource(), Shaderc.shaderc_fragment_shader);
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try {
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ShaderManager.remapSpirvForSDLGPU(spirv, GL20.GL_FRAGMENT_SHADER);
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final MslCrossCompile.Output out = MslCrossCompile.compile(spirv, GL20.GL_FRAGMENT_SHADER);
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final CrossCompileCache.Output out = MslCrossCompile.compile(spirv, GL20.GL_FRAGMENT_SHADER);
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try {
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final String msl = decode(out.code());
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assertTrue(msl.contains("angelica_renamed_try"), "the local must keep a renamed identifier:\n" + msl);
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