Simon Zünd
346bbf4e53
Remove left-over code and textures for ultra dense ME conduits ( #182 )
2024-12-29 16:25:03 +00:00
Martin Robertz
5769ebe3cb
update
2.9.0
2024-12-22 01:21:47 +01:00
Pascal
4558f194be
ensure TileLightNode instance at breakBlock ( #181 )
2024-12-21 10:31:30 -06:00
Martin Robertz
e12142890e
update
2.8.22
2024-11-16 15:28:59 +01:00
Kogepan229 and boubou19
e6ebb5dfec
Fix Zombie Generator NPE ( #180 )
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Co-authored-by: boubou19 <miisterunknown@gmail.com >
2024-11-14 19:22:20 +00:00
54M44R
1d4f6831dd
Prevent Silver Capacitor from being used as Upgrade ( #178 )
2024-11-14 13:32:38 +00:00
Dream Master
726ce46475
update
2.8.21
2024-11-12 12:15:49 +01:00
Noc
d01de95e8e
removed conduit subtype ( #179 )
2024-11-12 08:35:28 +01:00
Martin Robertz
b15d357f1a
update
2.8.20
2024-10-21 21:56:28 +02:00
Darren Eberly
0fbf6f05ba
No more TESR on conduits ( #176 )
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* Goodbye TESR, Hello ISBRH
* More fluid conduit rendering work
* more stuff
* spotless
* Add empty check to fluid conduit renderer
2.8.19
2024-10-21 20:08:58 +02:00
Martin Robertz
bf9c2cd2c7
update
2.8.18
2024-10-02 15:16:09 +02:00
chochem
51b4c4e74c
dont double apply oredicts ( #175 )
2024-10-01 20:16:52 +01:00
Dream Master
cf6b678dd9
update
2.8.17
2024-07-15 23:45:30 +07:00
Under
6c205150b1
Travel Staff Blink Keybind fixes. ( #163 )
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Fixes 2 separate bugs with the SoT keybind.
1. Staff of Teleportation in GTNH pack specifically didn't work due to reporting as having 0 power through the RF API. Fixed this by having it always report that it's full of power since it has infinite.
2. BlackSteelSword and EndSteelSword (The Ender and MKII) both were quite funky with keybind, causing no teleports to happen when they really should have.
Fixed this through tweaks to how this is handled in a number of places to allow for proper handling while not changing the default held/shift held behavior.
Tested in SP, Anchor behavior while holding staffs and Swords with travel thing on them work as expected. Keybind now works and is able to use swords with travel thing on them.
One quirk is that if you are holding a sword with travel upgrade, but NOT shifting, the sword itself stops counting as a valid travel item. So if ONLY using sword no separate SoT the keybind will not work unless you hold shift. If you have another SoT in your inventory it will identify and use that and still blink you upon hitting keybind.
This quirk doesn't really matter in most cases, just something worth noting I guess.
2024-07-15 23:43:39 +07:00
Zoltán Szepesi
e39a1e1eb6
Fix LiquidConduit not attempting to pull fluids from all directions if one of external tanks are empty ( #174 )
2024-07-15 19:09:16 +07:00
glowredman
4a94c1ba90
Remove isModLoaded check for GTNH Lib ( #172 )
2.8.14
2024-07-11 08:44:35 -05:00
Jason Mitchell
0fc382dd13
Update dependencies.gradle ( #170 )
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Fix server test
2.8.13
2024-07-11 03:31:46 -05:00
Jason Mitchell
04964e15e4
hard dep on gtnhlib
2024-07-10 14:09:43 -07:00
Jason Mitchell
085ccc9d21
Try a CasList, since the Collections.synchronizedList actually needed the reads to be synchronized...
2024-07-10 13:40:46 -07:00
Dream Master
1903589e29
update
2.8.11
2024-07-08 13:26:52 +07:00
Ethryan
46971bbe0e
Rename Dark Iron Bars to Dark Steel ( #167 )
2024-07-05 13:20:31 +07:00
Martin Robertz
4ccecf7bc0
update
2.8.9
2024-07-02 23:50:19 +02:00
Jason Mitchell
92fb58f0c6
Work around CME
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* Not entirely sure why it's being concurrently modified.. so let's just make it safe for now
2024-06-30 14:15:24 -07:00
Martin Robertz
54c6db0afc
update
2.8.6
2024-06-05 22:49:08 +02:00
OvermindDL1
84d9dcaf00
Fix another thread data race issue introduced in #164 .
2024-06-04 21:53:01 -07:00
Jason Mitchell
af923d1977
Probably less thread unsafe. ( #164 )
2024-06-04 18:53:14 -07:00
Martin Robertz
efb918fc6d
update
2.8.4
2024-06-02 23:05:27 +02:00
6447ffb4d5
Tweaks to EnderIO travel + teleportation ( #158 )
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* Tweak teleport staff controls
* Fix comment
* Fix logic
* spotlessApply (#159 )
Co-authored-by: GitHub GTNH Actions <>
* Add configs for teleport staff actions
* Various TP fixes
* Allow TP to unloaded anchor
* Improve TP through wall by checking every 0.5 instead of 2 distance
* Fix blink placing player one block too high
* Fix anchor being incorrectly selected sometimes by constraining to visual angle
* Add server-side handling for two-in-one teleport action
* Clear stored anchors on world load
* Check for obstructed anchor on long-distance teleport
* Check anchor accessibility and require `player != null`
* Handle server-side `travelToLocation`
* Limit backwards teleport check
* 2-in-1 TP: find destination client-side
* spotlessApply (#161 )
Co-authored-by: GitHub GTNH Actions <>
* Don't conserve momentum
* Address review comments
* Refactor packet instantiation
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-06-02 17:20:23 +02:00
Martin Robertz
fb4c9bde59
update
2.8.0
2024-05-09 10:02:46 +02:00
Oleg Ivanov
bd47a39c83
Add config entries for Farming Station particles ( #162 )
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* Decrease number of Farming Station particles
* Set default values for range & number of particles to original
2024-05-08 20:48:35 +02:00
Martin Robertz
43d74c9a7a
update
2.7.4
2024-04-24 21:47:04 +02:00
PT400C Jomcraft
6d3a631bb0
Improve FarmingStation portal texture rendering ( #157 )
2024-04-24 21:26:51 +02:00
Martin Robertz
ccdef03296
update
2.7.3
2024-04-18 20:42:39 +02:00
Drathonix
56e163c234
Conduit Replacement Retains Connection Data ( #160 )
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* Replacing Conduits Now maintains all Connection Settings
* Only write/read connection nbt.
* Use Correct Connectionset
2024-04-18 10:24:59 +02:00
Martin Robertz
8ecec5b096
update
2.7.2
2024-02-28 20:07:25 +01:00
4e3fbc7667
Reduce allocation spam in capacitor banks ( #155 )
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* reduce memory allocation
* update dep
* use public
* wrong dep
* spotlessApply (#156 )
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-02-25 23:26:17 +01:00
Jason Mitchell
845f277497
Actually optional ( #154 )
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* Actually optional
* Tags
2.7.1
2024-02-22 21:21:37 +01:00
Jason Mitchell
94fb952cb0
Angelica compat ( #153 )
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* Angelica Compat - Thread Saftey
* Depends on EnderCore updates for instanced CubeRenderer
* Switches relevant renderers to ThreadLocals, and adds a getRenderer() to Conduits
* Makes ConduitBundleRenderer threadsafe
* Misc reduction in allocations
2.7.0
2024-02-22 07:54:55 -08:00
Martin Robertz
29554c6a40
update
2.6.7
2024-02-22 13:27:10 +01:00
connor135246
fc5cba342c
Fix Dark Steel Anvils in WAILA ( #152 )
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Dark Steel Anvils wouldn't show the correct block in WAILA if the "Sneaky Facades" option was on.
2024-02-22 11:33:13 +01:00
Jason Mitchell
05d31b2e70
Some null checks to avoid outright crashing with Angelica, future thread saftey to come ( #150 )
2024-02-22 11:32:53 +01:00
Martin Robertz
5265340e3c
update
2.6.6
2024-02-17 11:13:20 +01:00
Raven Szewczyk
37e239ae81
[ci skip] upgraded build system
2024-02-04 19:58:13 +00:00
Martin Robertz
a725ebf120
update bs+deps
2024-01-31 22:47:55 +01:00
Pascal
6affe75674
fix protection mode of travel anchor ( #149 )
2024-01-31 07:53:01 +01:00
Martin Robertz
19f19d348b
update bs+deps
2.6.4
2024-01-24 18:19:30 +01:00
Under
3154d03b4f
Fix Anchor always rendering bug ( #148 )
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* Fix Anchor always rendering bug
Also stop inventory scanning from happening every client tick, whoops.
Tested by placing a debug point on line 768 of TravelController (in getRequiredPower) and a debug point at line 656 of TravelController (in findTravelItemInInventoryOrBaubles). Debug points were used to verify that the code was ONLY hit when actual teleport happens, and not happening every tick like what was accidentally happening before.
* Run spotlessApply
Forgot that was a thing I do for GTNH stuff.
2024-01-24 10:58:27 -06:00
Martin Robertz
9e84167012
update bs+deps
2.6.3
2024-01-10 00:42:52 +01:00
bombcar
d1a1bf1ed5
add required hard dependency on cofhlib ( #146 )
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* add required hard dependency on cofhlib
* update bs, dependencies, and settings.gradle
2024-01-10 00:41:51 +01:00
Raven Szewczyk
c1309fa37d
[ci skip] upgraded build system
2024-01-08 21:25:19 +00:00