fix protection mode of travel anchor (#149)

This commit is contained in:
Pascal authored and GitHub committed 2024-01-31 07:53:01 +01:00
1 parent 19f19d348b
commit 6affe75674
1 file changed
+2 -2
@@ -152,7 +152,7 @@ public class TravelController {
TileEntity maybeAnchor = target.getTileEntity(toTp.worldObj);
if (!(maybeAnchor instanceof ITravelAccessable)) return "not anchor";
ITravelAccessable anchor = (ITravelAccessable) maybeAnchor;
if (!anchor.canBlockBeAccessed(toTp) && isValidTarget(toTp, target, TravelSource.BLOCK)) {
if (!isValidTarget(toTp, target, TravelSource.BLOCK)) {
return "not valid target";
}
return null;
@@ -685,7 +685,7 @@ public class TravelController {
* Baubles return value is unique/hacky, if <-1 return, then do the following to calculate the baubles slot:
* "Math.abs(returnval)-2" <br>
* Example: -3 return is Bauble slot 1, -2 return is Bauble slot 0
*
*
* @return -1 if no travel item found. 0 or more if item found in inventory. -2 or less if item found in Baubles.
*/
public int findTravelItemSlotInInventoryOrBaubles(EntityPlayer ep) {