Under 3154d03b4f Fix Anchor always rendering bug (#148)
* Fix Anchor always rendering bug

Also stop inventory scanning from happening every client tick, whoops.
Tested by placing a debug point on line 768 of TravelController (in getRequiredPower) and a debug point at line 656 of TravelController (in findTravelItemInInventoryOrBaubles). Debug points were used to verify that the code was ONLY hit when actual teleport happens, and not happening every tick like what was accidentally happening before.

* Run spotlessApply

Forgot that was a thing I do for GTNH stuff.
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EnderIO-Unofficial

Build Status This is a unofficial version of EndeIO for 1.7.10, in case of any bugs or problems please do not contact the original developers of EnderIO!

Issues can be reported to the GTNH tracker.

All code (excluding the bundled APIs from other mods, which are covered by their respective licenses) were released without restriction into the public domain under the CC0 1.0 license (http://creativecommons.org/publicdomain/zero/1.0/legalcode) FAQ (https://wiki.creativecommons.org/CC0_FAQ). Do what you want with it, as long as you smile while doing so.

GTNH Modifications:

LGPL v3.0 or later. Feel free to use our changes, just give back any changes you make to the community as well!

Sound Credits

Most sound attributed under Creative Commons Attribution 3.0 Unported (CC BY 3.0)

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