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Tweaks to EnderIO travel + teleportation (#158)
* Tweak teleport staff controls * Fix comment * Fix logic * spotlessApply (#159) Co-authored-by: GitHub GTNH Actions <> * Add configs for teleport staff actions * Various TP fixes * Allow TP to unloaded anchor * Improve TP through wall by checking every 0.5 instead of 2 distance * Fix blink placing player one block too high * Fix anchor being incorrectly selected sometimes by constraining to visual angle * Add server-side handling for two-in-one teleport action * Clear stored anchors on world load * Check for obstructed anchor on long-distance teleport * Check anchor accessibility and require `player != null` * Handle server-side `travelToLocation` * Limit backwards teleport check * 2-in-1 TP: find destination client-side * spotlessApply (#161) Co-authored-by: GitHub GTNH Actions <> * Don't conserve momentum * Address review comments * Refactor packet instantiation --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
6 files changed
+485
-261
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@@ -175,6 +175,34 @@ public final class Config {
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*/
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public static int teleportStaffFailedBlinkDistance = 64;
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/**
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* Sets the teleport staff right-click action.
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*
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* <p>
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* Values:
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* <ul>
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* <li><b>0:</b> Do nothing
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* <li><b>1:</b> Teleport to look
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* <li><b>2:</b> Teleport to anchor
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* <li><b>3:</b> Teleport to anchor, or to look if no anchor <em>(default)</em>
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* </ul>
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*/
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public static int teleportStaffAction = 3;
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/**
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* Sets the teleport staff sneak right-click action.
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*
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* <p>
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* Values:
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* <ul>
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* <li><b>0:</b> Do nothing
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* <li><b>1:</b> Teleport to look <em>(default)</em>
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* <li><b>2:</b> Teleport to anchor
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* <li><b>3:</b> Teleport to anchor, or to look if no anchor
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* </ul>
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*/
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public static int teleportStaffSneakAction = 1;
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public static int enderIoRange = 8;
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public static boolean enderIoMeAccessEnabled = true;
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@@ -1271,6 +1299,27 @@ public final class Config {
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"Number of blocks teleported when no block is being looked at.")
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.getInt(teleportStaffFailedBlinkDistance);
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teleportStaffAction = config.get(
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sectionStaff.name,
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"teleportStaffAction",
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teleportStaffAction,
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"Sets the action for right-click with the staff of teleportation. Values:\n" + " 0: Do nothing\n"
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+ " 1: Teleport to look\n"
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+ " 2: Teleport to anchor\n"
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+ " 3: Teleport to anchor, or look if no anchor (default)")
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.getInt(teleportStaffAction);
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teleportStaffSneakAction = config.get(
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sectionStaff.name,
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"teleportStaffSneakAction",
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teleportStaffSneakAction,
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"Sets the action for sneak right-click with the staff of teleportation. Values:\n"
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+ " 0: Do nothing\n"
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+ " 1: Teleport to look (default)\n"
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+ " 2: Teleport to anchor\n"
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+ " 3: Teleport to anchor, or look if no anchor")
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.getInt(teleportStaffSneakAction);
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enderIoRange = config.get(
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sectionEfficiency.name,
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"enderIoRange",
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@@ -15,6 +15,7 @@ import cpw.mods.fml.relauncher.SideOnly;
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import crazypants.enderio.EnderIO;
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import crazypants.enderio.ModObject;
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import crazypants.enderio.api.teleport.TravelSource;
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import crazypants.enderio.config.Config;
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import crazypants.enderio.machine.power.PowerDisplayUtil;
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public class ItemTeleportStaff extends ItemTravelStaff {
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@@ -56,14 +57,30 @@ public class ItemTeleportStaff extends ItemTravelStaff {
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@Override
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public ItemStack onItemRightClick(ItemStack equipped, World world, EntityPlayer player) {
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if (world.isRemote) {
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if (player.isSneaking()) {
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TravelController.instance
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.activateTravelAccessable(equipped, world, player, TravelSource.TELEPORT_STAFF);
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} else {
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TravelController.instance.doTeleport(player);
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int action = player.isSneaking() ? Config.teleportStaffSneakAction : Config.teleportStaffAction;
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switch (action) {
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case 0:
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// Do nothing.
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break;
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case 1:
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TravelController.instance.doTeleport(player);
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player.swingItem();
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break;
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case 2:
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TravelController.instance
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.activateTravelAccessable(equipped, world, player, TravelSource.TELEPORT_STAFF);
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player.swingItem();
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break;
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case 3:
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TravelController.instance
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.activateTravelAccessable(equipped, world, player, TravelSource.TELEPORT_STAFF, true);
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player.swingItem();
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break;
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}
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}
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player.swingItem();
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return equipped;
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}
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@@ -3,10 +3,8 @@ package crazypants.enderio.teleport;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Random;
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import java.util.TreeMap;
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import javax.annotation.Nullable;
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@@ -32,6 +30,7 @@ import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.event.world.WorldEvent;
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import com.enderio.core.common.util.BlockCoord;
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import com.enderio.core.common.util.Util;
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@@ -41,7 +40,10 @@ import com.enderio.core.common.vecmath.VecmathUtil;
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import com.enderio.core.common.vecmath.Vector2d;
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import com.enderio.core.common.vecmath.Vector3d;
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import com.google.common.collect.MultimapBuilder;
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import com.google.common.collect.RowSortedTable;
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import com.google.common.collect.SetMultimap;
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import com.google.common.collect.Table;
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import com.google.common.collect.TreeBasedTable;
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import com.gtnewhorizon.gtnhlib.GTNHLib;
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import cpw.mods.fml.common.Loader;
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@@ -148,8 +150,9 @@ public class TravelController {
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// target must be a valid selectedCoord
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// selectedCoord can either be a block right above/below when the player is on anchor...
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if (on.x == x && on.z == z) return null;
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// or another anchor
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TileEntity maybeAnchor = target.getTileEntity(toTp.worldObj);
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// or another anchor. We need to look one block below because TP goes above the anchor.
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BlockCoord belowTarget = target.getLocation(ForgeDirection.DOWN);
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TileEntity maybeAnchor = belowTarget.getTileEntity(toTp.worldObj);
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if (!(maybeAnchor instanceof ITravelAccessable)) return "not anchor";
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ITravelAccessable anchor = (ITravelAccessable) maybeAnchor;
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if (!isValidTarget(toTp, target, TravelSource.BLOCK)) {
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@@ -190,12 +193,36 @@ public class TravelController {
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}
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public boolean activateTravelAccessable(ItemStack equipped, World world, EntityPlayer player, TravelSource source) {
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return activateTravelAccessable(equipped, world, player, source, false);
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}
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public boolean activateTravelAccessable(ItemStack equipped, World world, EntityPlayer player, TravelSource source,
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boolean alsoDoTeleport) {
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if (!hasTarget()) {
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if (alsoDoTeleport) {
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Optional<BlockCoord> destinationOptional = findTeleportDestination(player);
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if (destinationOptional.isPresent()) {
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BlockCoord destination = destinationOptional.get();
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PacketLongDistanceTravelEvent p = new PacketLongDistanceTravelEvent(
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player,
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false,
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source,
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true,
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destination.x,
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destination.y,
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destination.z);
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PacketHandler.INSTANCE.sendToServer(p);
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// We have no way of knowing if it will succeed, so just return false.
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return false;
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}
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}
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PacketLongDistanceTravelEvent p = new PacketLongDistanceTravelEvent(player, false, source);
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PacketHandler.INSTANCE.sendToServer(p);
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// We have no way of knowing if it will succeed, so just return false.
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return false;
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}
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BlockCoord target = selectedCoord;
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TileEntity te = world.getTileEntity(target.x, target.y, target.z);
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if (te instanceof ITravelAccessable) {
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@@ -243,7 +270,10 @@ public class TravelController {
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sample.add(eye);
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// we test against our feets location
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sample.y -= playerHeight;
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if (doBlinkAround(player, source, sample, true)) {
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Optional<BlockCoord> destinationOptional = findNearbyDestination(player, source, sample);
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if (destinationOptional.isPresent()
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&& travelToLocation(player, source, destinationOptional.get(), true)) {
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return true;
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}
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}
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@@ -280,7 +310,9 @@ public class TravelController {
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// we test against our feets location
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sample.y -= playerHeight;
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if (doBlinkAround(player, source, sample, false)) {
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Optional<BlockCoord> destinationOptional = findNearbyDestination(player, source, sample);
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if (destinationOptional.isPresent()
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&& travelToLocation(player, source, destinationOptional.get(), false)) {
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return true;
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}
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teleDistance++;
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@@ -296,7 +328,9 @@ public class TravelController {
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// we test against our feets location
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sample.y -= playerHeight;
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if (doBlinkAround(player, source, sample, false)) {
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Optional<BlockCoord> destinationOptional = findNearbyDestination(player, source, sample);
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if (destinationOptional.isPresent()
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&& travelToLocation(player, source, destinationOptional.get(), false)) {
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return true;
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}
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sampleDistance--;
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@@ -308,114 +342,13 @@ public class TravelController {
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/** This is the teleport staff super-teleport. */
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public boolean doTeleport(EntityPlayer player) {
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TravelSource source = TravelSource.TELEPORT_STAFF_BLINK;
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Vector3d eye = Util.getEyePositionEio(player);
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Vector3d look = Util.getLookVecEio(player);
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double playerHeight = player.yOffset;
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// +2 to compensate for the standard distance decrement of -2
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double teleDistance = Config.teleportStaffFailedBlinkDistance + 2;
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Vec3 eye3 = Vec3.createVectorHelper(eye.x, eye.y, eye.z);
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// rayTraceBlocks has a limit of 200 distance.
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double maxDistance = Config.teleportStaffMaxBlinkDistance;
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double currDistance = 0;
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Vec3 pos = eye3;
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boolean loop = true;
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while (loop) {
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double distance = 200;
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if (maxDistance - currDistance < 200) {
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distance = maxDistance - currDistance;
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loop = false;
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}
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Vector3d sample = new Vector3d(look);
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sample.scale(distance);
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sample.add(eye);
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Vec3 end = Vec3.createVectorHelper(sample.x, sample.y, sample.z);
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MovingObjectPosition p = player.worldObj
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.rayTraceBlocks(pos, end, !Config.travelStaffBlinkThroughClearBlocksEnabled);
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if (p != null) {
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teleDistance = VecmathUtil.distance(eye, new Vector3d(p.blockX + 0.5, p.blockY + 0.5, p.blockZ + 0.5));
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break;
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}
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pos = end;
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currDistance += distance;
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}
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Vector3d sample = new Vector3d(look);
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sample.scale(Config.teleportStaffMaxBlinkDistance);
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sample.add(eye);
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Vec3 end = Vec3.createVectorHelper(sample.x, sample.y, sample.z);
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MovingObjectPosition p = player.worldObj
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.rayTraceBlocks(eye3, end, !Config.travelStaffBlinkThroughClearBlocksEnabled);
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if (p != null) {
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teleDistance = VecmathUtil.distance(eye, new Vector3d(p.blockX + 0.5, p.blockY + 0.5, p.blockZ + 0.5));
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}
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double distanceIncrement = -2;
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// Special case: if the targeted block is too close, we'll try to teleport through it.
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if (teleDistance < 3) {
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distanceIncrement = 2;
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}
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for (int i = 0; i < 8; i++) {
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teleDistance += distanceIncrement;
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sample.set(look);
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sample.scale(teleDistance);
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sample.add(eye);
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// we test against our feets location
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sample.y -= playerHeight;
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if (doBlinkAround(player, source, sample, false)) {
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return true;
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}
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Optional<BlockCoord> destinationOptional = findTeleportDestination(player);
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if (destinationOptional.isPresent()) {
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return travelToLocation(player, TravelSource.TELEPORT_STAFF_BLINK, destinationOptional.get(), false);
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}
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return false;
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}
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/** Returns empty optional if no travel destination was found. */
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public Optional<BlockCoord> findTravelDestination(EntityPlayer player, TravelSource source) {
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Vector3d eye = Util.getEyePositionEio(player);
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Vector3d look = Util.getLookVecEio(player);
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// Map of distance to coordinate for eligible travel destinations (within angle).
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Map<Double, BlockCoord> distanceMap = new TreeMap<>();
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// Limit the max distance at which we'll display an out of range message.
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// Otherwise, you could trigger the message for any travel anchor on the entire server.
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double maxMessageDistance = 1.25 * source.getMaxDistanceTravelled();
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boolean displayOutOfRangeMessage = false;
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for (BlockCoord p : travelDestinations.get(player.worldObj.provider.dimensionId)) {
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Vector3d block = new Vector3d(p.x + 0.5, p.y + 0.5, p.z + 0.5);
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block.sub(eye);
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double distance = block.length();
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if (distance > maxMessageDistance) {
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continue;
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}
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block.normalize();
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double angle = Math.acos(look.dot(block));
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// Roughly 5 degrees
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if (angle < 0.087) {
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if (distance > source.getMaxDistanceTravelled()) {
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displayOutOfRangeMessage = true;
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} else {
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distanceMap.put(distance, p);
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}
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}
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}
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if (displayOutOfRangeMessage && distanceMap.isEmpty()) {
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showMessage(player, new ChatComponentTranslation("enderio.blockTravelPlatform.outOfRange"));
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}
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return distanceMap.values().stream().findFirst();
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}
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private boolean isBlackListedBlock(EntityPlayer player, MovingObjectPosition pos, Block hitBlock) {
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UniqueIdentifier ui = GameRegistry.findUniqueIdentifierFor(hitBlock);
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if (ui == null) {
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@@ -426,36 +359,6 @@ public class TravelController {
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|| !Config.travelStaffBlinkThroughUnbreakableBlocksEnabled);
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}
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private boolean doBlinkAround(EntityPlayer player, TravelSource source, Vector3d sample, boolean conserveMomentum) {
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if (travelToLocation(
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player,
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source,
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new BlockCoord((int) Math.floor(sample.x), (int) Math.floor(sample.y), (int) Math.floor(sample.z)),
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conserveMomentum)) {
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return true;
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}
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if (travelToLocation(
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player,
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source,
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new BlockCoord((int) Math.floor(sample.x), (int) Math.floor(sample.y) + 1, (int) Math.floor(sample.z)),
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conserveMomentum)) {
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return true;
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}
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if (!Config.travelStaffSearchOptimize) {
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if (travelToLocation(
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player,
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source,
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new BlockCoord(
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(int) Math.floor(sample.x),
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(int) Math.floor(sample.y) - 1,
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(int) Math.floor(sample.z)),
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conserveMomentum)) {
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return true;
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}
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}
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return false;
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}
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public boolean showTargets() {
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return showTargets && selectionEnabled;
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}
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@@ -492,6 +395,13 @@ public class TravelController {
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.getBlock(selectedCoord.x, selectedCoord.y, selectedCoord.z) == EnderIO.blockEnderIo;
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}
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@SubscribeEvent
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public void onWorldLoad(WorldEvent.Load e) {
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if (!e.world.isRemote) {
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travelDestinations.removeAll(e.world.provider.dimensionId);
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}
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}
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@SubscribeEvent
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@SideOnly(Side.CLIENT)
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public void onRender(RenderWorldLastEvent event) {
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@@ -527,7 +437,7 @@ public class TravelController {
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}
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onBlockCoord = getActiveTravelBlock(player);
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boolean onBlock = onBlockCoord != null;
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showTargets = onBlock || isTravelItemActive(player, false);
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showTargets = onBlock || (isTravelItemActive(player, false) && !shouldHideTargets(player));
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if (showTargets) {
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updateSelectedTarget(player);
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} else {
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@@ -619,6 +529,16 @@ public class TravelController {
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return getTravelItemTravelSource(ep, checkInventoryAndBaubles) != null;
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}
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/** Currently, we only hide travel targets for the teleport staff, in certain action modes. */
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public boolean shouldHideTargets(EntityPlayer ep) {
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if (getTravelItemTravelSource(ep, false) != TravelSource.TELEPORT_STAFF) {
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return false;
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}
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int action = ep.isSneaking() ? Config.teleportStaffSneakAction : Config.teleportStaffAction;
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return action < 2;
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}
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/** Returns null if no travel item is in inventory/baubles. */
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@Nullable
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public TravelSource getTravelItemTravelSource(EntityPlayer ep, boolean checkInventoryAndBaubles) {
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@@ -713,43 +633,201 @@ public class TravelController {
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return travelItemSlot;
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}
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|
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/** Finds the destination for the teleport staff super-teleport, or returns empty optional if unsuccessful. */
|
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public Optional<BlockCoord> findTeleportDestination(EntityPlayer player) {
|
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TravelSource source = TravelSource.TELEPORT_STAFF_BLINK;
|
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|
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Vector3d eye = Util.getEyePositionEio(player);
|
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Vector3d look = Util.getLookVecEio(player);
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|
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double playerHeight = player.yOffset;
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// +2 to compensate for the standard distance decrement of -2
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double teleDistance = Config.teleportStaffFailedBlinkDistance + 2;
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Vec3 eye3 = Vec3.createVectorHelper(eye.x, eye.y, eye.z);
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|
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// rayTraceBlocks has a limit of 200 distance.
|
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double maxDistance = Config.teleportStaffMaxBlinkDistance;
|
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double currDistance = 0;
|
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Vec3 pos = eye3;
|
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boolean loop = true;
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while (loop) {
|
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double distance = 200;
|
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if (maxDistance - currDistance < 200) {
|
||||
distance = maxDistance - currDistance;
|
||||
loop = false;
|
||||
}
|
||||
|
||||
Vector3d sample = new Vector3d(look);
|
||||
sample.scale(distance);
|
||||
sample.add(eye);
|
||||
Vec3 end = Vec3.createVectorHelper(sample.x, sample.y, sample.z);
|
||||
|
||||
MovingObjectPosition p = player.worldObj
|
||||
.rayTraceBlocks(pos, end, !Config.travelStaffBlinkThroughClearBlocksEnabled);
|
||||
if (p != null) {
|
||||
teleDistance = VecmathUtil.distance(eye, new Vector3d(p.blockX + 0.5, p.blockY + 0.5, p.blockZ + 0.5));
|
||||
break;
|
||||
}
|
||||
|
||||
pos = end;
|
||||
currDistance += distance;
|
||||
}
|
||||
|
||||
Vector3d sample = new Vector3d(look);
|
||||
sample.scale(Config.teleportStaffMaxBlinkDistance);
|
||||
sample.add(eye);
|
||||
Vec3 end = Vec3.createVectorHelper(sample.x, sample.y, sample.z);
|
||||
MovingObjectPosition p = player.worldObj
|
||||
.rayTraceBlocks(eye3, end, !Config.travelStaffBlinkThroughClearBlocksEnabled);
|
||||
if (p != null) {
|
||||
teleDistance = VecmathUtil.distance(eye, new Vector3d(p.blockX + 0.5, p.blockY + 0.5, p.blockZ + 0.5));
|
||||
}
|
||||
|
||||
double distanceIncrement = -2;
|
||||
int maxIter = Math.min(8, (int) teleDistance / 2);
|
||||
// Special case: if the targeted block is too close, we'll try to teleport through it.
|
||||
if (teleDistance < 4) {
|
||||
distanceIncrement = 0.5;
|
||||
maxIter = 32;
|
||||
}
|
||||
|
||||
for (int i = 0; i < maxIter; i++) {
|
||||
teleDistance += distanceIncrement;
|
||||
|
||||
sample.set(look);
|
||||
sample.scale(teleDistance);
|
||||
sample.add(eye);
|
||||
// we test against our feets location
|
||||
sample.y -= playerHeight;
|
||||
|
||||
Optional<BlockCoord> destinationOptional = findNearbyDestination(player, source, sample);
|
||||
if (destinationOptional.isPresent()) {
|
||||
return destinationOptional;
|
||||
}
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
/** Finds a long-distance travel anchor, or returns empty optional if unsuccessful. */
|
||||
public Optional<BlockCoord> findTravelDestination(EntityPlayer player, TravelSource source) {
|
||||
double maxDistance = source.getMaxDistanceTravelled();
|
||||
double maxMessageDistance = 1.25 * maxDistance;
|
||||
// Find possible destinations within about 5 degrees.
|
||||
RowSortedTable<Double, Double, BlockCoord> possibleDestinations = findBlocksWithinAngle(
|
||||
player,
|
||||
travelDestinations.get(player.worldObj.provider.dimensionId),
|
||||
0.087,
|
||||
maxMessageDistance);
|
||||
|
||||
for (Table.Cell<Double, Double, BlockCoord> cell : possibleDestinations.cellSet()) {
|
||||
if (cell.getColumnKey() <= maxDistance) {
|
||||
return Optional.of(cell.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
if (!possibleDestinations.isEmpty()) {
|
||||
// We found at least one block within maxMessageDistance, but no blocks within maxDistance.
|
||||
showMessage(player, new ChatComponentTranslation("enderio.blockTravelPlatform.outOfRange"));
|
||||
}
|
||||
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
/** Finds a valid destination near the provided vector, or returns empty optional if unsuccessful. */
|
||||
private Optional<BlockCoord> findNearbyDestination(EntityPlayer player, TravelSource source, Vector3d sample) {
|
||||
Optional<BlockCoord> destinationOptional = findValidDestination(
|
||||
player,
|
||||
source,
|
||||
new BlockCoord((int) Math.floor(sample.x), (int) Math.floor(sample.y), (int) Math.floor(sample.z)));
|
||||
if (destinationOptional.isPresent()) {
|
||||
return destinationOptional;
|
||||
}
|
||||
|
||||
destinationOptional = findValidDestination(
|
||||
player,
|
||||
source,
|
||||
new BlockCoord((int) Math.floor(sample.x), (int) Math.floor(sample.y) + 1, (int) Math.floor(sample.z)));
|
||||
if (destinationOptional.isPresent()) {
|
||||
return destinationOptional;
|
||||
}
|
||||
|
||||
if (!Config.travelStaffSearchOptimize) {
|
||||
destinationOptional = findValidDestination(
|
||||
player,
|
||||
source,
|
||||
new BlockCoord(
|
||||
(int) Math.floor(sample.x),
|
||||
(int) Math.floor(sample.y) - 1,
|
||||
(int) Math.floor(sample.z)));
|
||||
if (destinationOptional.isPresent()) {
|
||||
return destinationOptional;
|
||||
}
|
||||
}
|
||||
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the provided position if it's valid, or returns empty optional if unsuccessful.
|
||||
*
|
||||
* <p>
|
||||
* To be precise: if the destination is a travel anchor or other block, then the returned coordinates will be one
|
||||
* block higher, to place the player on top of the block.
|
||||
*/
|
||||
public Optional<BlockCoord> findValidDestination(EntityPlayer player, TravelSource source, BlockCoord coord) {
|
||||
// Are we trying to travel to a block (anchor or telepad)?
|
||||
boolean travelToBlock = source != TravelSource.STAFF_BLINK && source != TravelSource.TELEPORT_STAFF_BLINK;
|
||||
|
||||
BlockCoord destination = coord;
|
||||
if (travelToBlock) {
|
||||
TileEntity te = player.worldObj.getTileEntity(coord.x, coord.y, coord.z);
|
||||
if (te instanceof ITravelAccessable) {
|
||||
ITravelAccessable ta = (ITravelAccessable) te;
|
||||
if (!ta.canBlockBeAccessed(player)) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.gui.travelAccessable.unauthorised"));
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
// We actually want to go on top of the block.
|
||||
destination = coord.getLocation(ForgeDirection.UP);
|
||||
}
|
||||
|
||||
if (!isInRangeTarget(player, destination, source.getMaxDistanceTravelledSq())) {
|
||||
if (travelToBlock) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.blockTravelPlatform.outOfRange"));
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
if (!isValidTarget(player, destination, source)) {
|
||||
if (travelToBlock) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.blockTravelPlatform.invalidTarget"));
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
return Optional.of(destination);
|
||||
}
|
||||
|
||||
public boolean travelToSelectedTarget(EntityPlayer player, TravelSource source, boolean conserveMomentum) {
|
||||
return travelToLocation(player, source, selectedCoord, conserveMomentum);
|
||||
}
|
||||
|
||||
public boolean travelToLocation(EntityPlayer player, TravelSource source, BlockCoord coord,
|
||||
boolean conserveMomentum) {
|
||||
|
||||
if (source != TravelSource.STAFF_BLINK && source != TravelSource.TELEPORT_STAFF_BLINK) {
|
||||
TileEntity te = player.worldObj.getTileEntity(coord.x, coord.y, coord.z);
|
||||
if (te instanceof ITravelAccessable) {
|
||||
ITravelAccessable ta = (ITravelAccessable) te;
|
||||
if (!ta.canBlockBeAccessed(player)) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.gui.travelAccessable.unauthorised"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Optional<BlockCoord> destinationOptional = findValidDestination(player, source, coord);
|
||||
if (!destinationOptional.isPresent()) {
|
||||
return false;
|
||||
}
|
||||
BlockCoord destination = destinationOptional.get();
|
||||
|
||||
int requiredPower = 0;
|
||||
requiredPower = getRequiredPower(player, source, coord);
|
||||
requiredPower = getRequiredPower(player, source, destination);
|
||||
if (requiredPower < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!isInRangeTarget(player, coord, source.getMaxDistanceTravelledSq())) {
|
||||
if (source != TravelSource.STAFF_BLINK && source != TravelSource.TELEPORT_STAFF_BLINK) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.blockTravelPlatform.outOfRange"));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!isValidTarget(player, coord, source)) {
|
||||
if (source != TravelSource.STAFF_BLINK && source != TravelSource.TELEPORT_STAFF_BLINK) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.blockTravelPlatform.invalidTarget"));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (doClientTeleport(player, coord, source, requiredPower, conserveMomentum)) {
|
||||
if (doClientTeleport(player, destinationOptional.get(), source, requiredPower, conserveMomentum)) {
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
player.worldObj.spawnParticle(
|
||||
"portal",
|
||||
@@ -764,6 +842,17 @@ public class TravelController {
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean isValidTarget(EntityPlayer player, BlockCoord bc, TravelSource source) {
|
||||
if (bc == null) {
|
||||
return false;
|
||||
}
|
||||
World w = player.worldObj;
|
||||
BlockCoord baseLoc = bc;
|
||||
|
||||
return canTeleportTo(player, source, baseLoc, w)
|
||||
&& canTeleportTo(player, source, baseLoc.getLocation(ForgeDirection.UP), w);
|
||||
}
|
||||
|
||||
public int getRequiredPower(EntityPlayer player, TravelSource source, BlockCoord coord) {
|
||||
if (!isTravelItemActive(player, true)) {
|
||||
return 0;
|
||||
@@ -808,21 +897,6 @@ public class TravelController {
|
||||
return Math.sqrt(getDistanceSquared(player, coord));
|
||||
}
|
||||
|
||||
private boolean isValidTarget(EntityPlayer player, BlockCoord bc, TravelSource source) {
|
||||
if (bc == null) {
|
||||
return false;
|
||||
}
|
||||
World w = player.worldObj;
|
||||
BlockCoord baseLoc = bc;
|
||||
if (source != TravelSource.STAFF_BLINK && source != TravelSource.TELEPORT_STAFF_BLINK) {
|
||||
// targeting a block so go one up
|
||||
baseLoc = bc.getLocation(ForgeDirection.UP);
|
||||
}
|
||||
|
||||
return canTeleportTo(player, source, baseLoc, w)
|
||||
&& canTeleportTo(player, source, baseLoc.getLocation(ForgeDirection.UP), w);
|
||||
}
|
||||
|
||||
private boolean canTeleportTo(EntityPlayer player, TravelSource source, BlockCoord bc, World w) {
|
||||
if (bc.y < 1) {
|
||||
return false;
|
||||
@@ -904,6 +978,7 @@ public class TravelController {
|
||||
if (selectedBlock instanceof ITravelAccessable) {
|
||||
ITravelAccessable travelBlock = (ITravelAccessable) selectedBlock;
|
||||
BlockCoord targetBlock = new BlockCoord(currentBlock.x, y, currentBlock.z);
|
||||
BlockCoord destination = targetBlock.getLocation(ForgeDirection.UP);
|
||||
|
||||
if (Config.travelAnchorSkipWarning) {
|
||||
if (travelBlock.getRequiresPassword(player)) {
|
||||
@@ -914,55 +989,67 @@ public class TravelController {
|
||||
&& !travelBlock.canUiBeAccessed(player)) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.gui.travelAccessable.skipPrivate"));
|
||||
}
|
||||
if (!isValidTarget(player, targetBlock, TravelSource.BLOCK)) {
|
||||
if (!isValidTarget(player, destination, TravelSource.BLOCK)) {
|
||||
showMessage(player, new ChatComponentTranslation("enderio.gui.travelAccessable.skipObstructed"));
|
||||
}
|
||||
}
|
||||
if (travelBlock.canBlockBeAccessed(player) && isValidTarget(player, targetBlock, TravelSource.BLOCK)) {
|
||||
if (travelBlock.canBlockBeAccessed(player) && isValidTarget(player, destination, TravelSource.BLOCK)) {
|
||||
return targetBlock;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a row-sorted table with angle in radians as the row, distance as the column, and block coordinate as the
|
||||
* value, holding all blocks which lie within the specified viewing angle and distance.
|
||||
*
|
||||
* <p>
|
||||
* The table is sorted by angle ascending, so the smallest angle will be first.
|
||||
*
|
||||
* @param player The player to search from.
|
||||
* @param blocks The blocks to search through.
|
||||
* @param maxAngle The maximum allowed angle, in radians.
|
||||
* @param maxDistance The maximum allowed distance.
|
||||
*/
|
||||
private RowSortedTable<Double, Double, BlockCoord> findBlocksWithinAngle(EntityPlayer player,
|
||||
Iterable<BlockCoord> blocks, double maxAngle, double maxDistance) {
|
||||
Vector3d eye = Util.getEyePositionEio(player);
|
||||
Vector3d look = Util.getLookVecEio(player);
|
||||
|
||||
// Table of angle, distance, and block coordinate holding found blocks.
|
||||
// Angle is the row, so this table will automatically be sorted by angle ascending.
|
||||
RowSortedTable<Double, Double, BlockCoord> foundBlocks = TreeBasedTable.create();
|
||||
|
||||
for (BlockCoord p : blocks) {
|
||||
Vector3d block = new Vector3d(p.x + 0.5, p.y + 0.5, p.z + 0.5);
|
||||
block.sub(eye);
|
||||
double distance = block.length();
|
||||
if (distance > maxDistance) {
|
||||
continue;
|
||||
}
|
||||
block.normalize();
|
||||
|
||||
double angle = Math.acos(look.dot(block));
|
||||
if (angle <= maxAngle) {
|
||||
foundBlocks.put(angle, distance, p);
|
||||
}
|
||||
}
|
||||
|
||||
return foundBlocks;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
private void updateSelectedTarget(EntityPlayer player) {
|
||||
selectedCoord = null;
|
||||
if (candidates.isEmpty()) {
|
||||
selectedCoord = null;
|
||||
return;
|
||||
}
|
||||
|
||||
double closestDistance = Double.MAX_VALUE;
|
||||
for (BlockCoord bc : candidates.keySet()) {
|
||||
if (!bc.equals(onBlockCoord)) {
|
||||
|
||||
double d = addRatio(bc);
|
||||
if (d < closestDistance) {
|
||||
selectedCoord = bc;
|
||||
closestDistance = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedCoord != null) {
|
||||
|
||||
Vector3d blockCenter = new Vector3d(selectedCoord.x + 0.5, selectedCoord.y + 0.5, selectedCoord.z + 0.5);
|
||||
Vector2d blockCenterPixel = currentView.getScreenPoint(blockCenter);
|
||||
|
||||
Vector2d screenMidPixel = new Vector2d(
|
||||
Minecraft.getMinecraft().displayWidth,
|
||||
Minecraft.getMinecraft().displayHeight);
|
||||
screenMidPixel.scale(0.5);
|
||||
|
||||
double pixDist = blockCenterPixel.distance(screenMidPixel);
|
||||
double rat = pixDist / Minecraft.getMinecraft().displayHeight;
|
||||
if (rat != rat) {
|
||||
rat = 0;
|
||||
}
|
||||
if (rat > 0.07) {
|
||||
selectedCoord = null;
|
||||
}
|
||||
}
|
||||
// Find the nearest travel anchor within roughly 10 degrees.
|
||||
Optional<BlockCoord> selectedBlock = findBlocksWithinAngle(player, candidates.keySet(), 0.175, Double.MAX_VALUE)
|
||||
.values().stream().findFirst();
|
||||
selectedCoord = selectedBlock.orElse(null);
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
|
||||
@@ -337,6 +337,9 @@ public class TileTravelAnchor extends TileEntityEio implements ITravelAccessable
|
||||
public void validate() {
|
||||
super.validate();
|
||||
if (isTravelSource()) {
|
||||
// Note: travelDestinations is a SetMultimap, which does not allow duplicate entries.
|
||||
// So it's okay if this gets called multiple times with the same BlockCoord.
|
||||
// Though, I think that it's not currently getting called multiple times, anyway.
|
||||
TravelController.instance.travelDestinations.put(worldObj.provider.dimensionId, getLocation());
|
||||
}
|
||||
}
|
||||
@@ -346,10 +349,4 @@ public class TileTravelAnchor extends TileEntityEio implements ITravelAccessable
|
||||
super.invalidate();
|
||||
TravelController.instance.travelDestinations.remove(worldObj.provider.dimensionId, getLocation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onChunkUnload() {
|
||||
super.onChunkUnload();
|
||||
TravelController.instance.travelDestinations.remove(worldObj.provider.dimensionId, getLocation());
|
||||
}
|
||||
}
|
||||
+107
-33
@@ -7,7 +7,10 @@ import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.play.server.S12PacketEntityVelocity;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ChatComponentTranslation;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import com.enderio.core.common.util.BlockCoord;
|
||||
import com.enderio.core.common.util.Util;
|
||||
@@ -18,6 +21,7 @@ import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import cpw.mods.fml.common.network.simpleimpl.MessageContext;
|
||||
import crazypants.enderio.Log;
|
||||
import crazypants.enderio.api.teleport.IItemOfTravel;
|
||||
import crazypants.enderio.api.teleport.ITravelAccessable;
|
||||
import crazypants.enderio.api.teleport.TeleportEntityEvent;
|
||||
import crazypants.enderio.api.teleport.TravelSource;
|
||||
import crazypants.enderio.teleport.ItemTeleportStaff;
|
||||
@@ -30,13 +34,27 @@ public class PacketLongDistanceTravelEvent
|
||||
boolean conserveMotion;
|
||||
int entityId;
|
||||
int source;
|
||||
// Below values are for also attempting a regular blink if the long-distance anchor check fails.
|
||||
boolean alsoDoTeleport;
|
||||
int tpX;
|
||||
int tpY;
|
||||
int tpZ;
|
||||
|
||||
public PacketLongDistanceTravelEvent() {}
|
||||
|
||||
public PacketLongDistanceTravelEvent(Entity entity, boolean conserveMotion, TravelSource source) {
|
||||
this(entity, conserveMotion, source, false, 0, 0, 0);
|
||||
}
|
||||
|
||||
public PacketLongDistanceTravelEvent(Entity entity, boolean conserveMotion, TravelSource source,
|
||||
boolean alsoDoTeleport, int tpX, int tpY, int tpZ) {
|
||||
this.conserveMotion = conserveMotion;
|
||||
this.entityId = entity instanceof EntityPlayer ? -1 : entity.getEntityId();
|
||||
this.source = source.ordinal();
|
||||
this.alsoDoTeleport = alsoDoTeleport;
|
||||
this.tpX = tpX;
|
||||
this.tpY = tpY;
|
||||
this.tpZ = tpZ;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -44,6 +62,10 @@ public class PacketLongDistanceTravelEvent
|
||||
buf.writeBoolean(conserveMotion);
|
||||
buf.writeInt(entityId);
|
||||
buf.writeInt(source);
|
||||
buf.writeBoolean(alsoDoTeleport);
|
||||
buf.writeInt(tpX);
|
||||
buf.writeInt(tpY);
|
||||
buf.writeInt(tpZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -51,6 +73,10 @@ public class PacketLongDistanceTravelEvent
|
||||
conserveMotion = buf.readBoolean();
|
||||
entityId = buf.readInt();
|
||||
source = buf.readInt();
|
||||
alsoDoTeleport = buf.readBoolean();
|
||||
tpX = buf.readInt();
|
||||
tpY = buf.readInt();
|
||||
tpZ = buf.readInt();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -69,7 +95,14 @@ public class PacketLongDistanceTravelEvent
|
||||
|
||||
TravelSource source = TravelSource.values()[message.source];
|
||||
|
||||
if (!validate(toTp, source)) {
|
||||
if (!validate(
|
||||
toTp,
|
||||
source,
|
||||
message.conserveMotion,
|
||||
message.alsoDoTeleport,
|
||||
message.tpX,
|
||||
message.tpY,
|
||||
message.tpZ)) {
|
||||
Log.LOGGER.warn(
|
||||
Log.securityMarker,
|
||||
"Player {} tried to tp without valid prereq.",
|
||||
@@ -77,35 +110,82 @@ public class PacketLongDistanceTravelEvent
|
||||
return null;
|
||||
}
|
||||
|
||||
doServerTeleport(toTp, message.conserveMotion, source);
|
||||
doServerTeleport(
|
||||
toTp,
|
||||
message.conserveMotion,
|
||||
source,
|
||||
message.alsoDoTeleport,
|
||||
message.tpX,
|
||||
message.tpY,
|
||||
message.tpZ);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static boolean validate(EntityPlayerMP toTp, TravelSource source) {
|
||||
private static boolean validate(EntityPlayerMP toTp, TravelSource source, boolean conserveMotion,
|
||||
boolean alsoDoTeleport, int tpX, int tpY, int tpZ) {
|
||||
ItemStack equippedItem = toTp.getCurrentEquippedItem();
|
||||
switch (source) {
|
||||
case STAFF:
|
||||
// Not allowed to do teleport staff teleport with regular staff.
|
||||
if (alsoDoTeleport) {
|
||||
return false;
|
||||
}
|
||||
return equippedItem != null && equippedItem.getItem() instanceof IItemOfTravel
|
||||
&& ((IItemOfTravel) equippedItem.getItem()).isActive(toTp, equippedItem);
|
||||
case TELEPORT_STAFF:
|
||||
// tp staff is creative version of traveling staff
|
||||
// no energy check or anything else needed
|
||||
// but the player must actually be equipped with one of these
|
||||
if (alsoDoTeleport) {
|
||||
String error = TravelController.instance
|
||||
.validatePacketTravelEvent(toTp, tpX, tpY, tpZ, 0, conserveMotion, source);
|
||||
if (error != null) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return equippedItem != null && equippedItem.getItem() instanceof ItemTeleportStaff;
|
||||
|
||||
default:
|
||||
// all other types are not allowed
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean doServerTeleport(Entity toTp, boolean conserveMotion, TravelSource source) {
|
||||
EntityPlayer player = toTp instanceof EntityPlayer ? (EntityPlayer) toTp : null;
|
||||
Optional<BlockCoord> travelDestination = TravelController.instance.findTravelDestination(player, source);
|
||||
if (!travelDestination.isPresent()) {
|
||||
public static boolean doServerTeleport(Entity toTp, boolean conserveMotion, TravelSource source,
|
||||
boolean alsoDoTeleport, int tpX, int tpY, int tpZ) {
|
||||
if (!(toTp instanceof EntityPlayer)) {
|
||||
return false;
|
||||
}
|
||||
BlockCoord destination = travelDestination.get();
|
||||
EntityPlayer player = (EntityPlayer) toTp;
|
||||
|
||||
Optional<BlockCoord> travelDestination = TravelController.instance.findTravelDestination(player, source);
|
||||
if (!travelDestination.isPresent()) {
|
||||
if (alsoDoTeleport) {
|
||||
return PacketTravelEvent.doServerTeleport(toTp, tpX, tpY, tpZ, 0, conserveMotion, source);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
BlockCoord targetBlock = travelDestination.get();
|
||||
TileEntity te = player.worldObj.getTileEntity(targetBlock.x, targetBlock.y, targetBlock.z);
|
||||
if (te instanceof ITravelAccessable) {
|
||||
ITravelAccessable ta = (ITravelAccessable) te;
|
||||
if (!ta.canBlockBeAccessed(player)) {
|
||||
TravelController
|
||||
.showMessage(player, new ChatComponentTranslation("enderio.gui.travelAccessable.unauthorised"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// We're teleporting to a block, so go one above.
|
||||
BlockCoord destination = targetBlock.getLocation(ForgeDirection.UP);
|
||||
if (!TravelController.instance.isValidTarget(player, destination, source)) {
|
||||
TravelController
|
||||
.showMessage(player, new ChatComponentTranslation("enderio.blockTravelPlatform.invalidTarget"));
|
||||
return false;
|
||||
}
|
||||
|
||||
int x = destination.x;
|
||||
int y = destination.y;
|
||||
int z = destination.z;
|
||||
@@ -113,7 +193,7 @@ public class PacketLongDistanceTravelEvent
|
||||
if (powerUse < 0) {
|
||||
return false;
|
||||
}
|
||||
if (player != null && player.getCurrentEquippedItem() != null
|
||||
if (player.getCurrentEquippedItem() != null
|
||||
&& player.getCurrentEquippedItem().getItem() instanceof IItemOfTravel) {
|
||||
int used = ((IItemOfTravel) player.getCurrentEquippedItem().getItem())
|
||||
.canExtractInternal(player.getCurrentEquippedItem(), powerUse);
|
||||
@@ -134,32 +214,26 @@ public class PacketLongDistanceTravelEvent
|
||||
|
||||
toTp.playSound(source.sound, 1.0F, 1.0F);
|
||||
|
||||
if (player != null) {
|
||||
player.setPositionAndUpdate(x + 0.5, y + 1.1, z + 0.5);
|
||||
} else {
|
||||
toTp.setPosition(x, y, z);
|
||||
player.setPositionAndUpdate(x + 0.5, y + 0.1, z + 0.5);
|
||||
|
||||
player.worldObj.playSoundEffect(x, y, z, source.sound, 1.0F, 1.0F);
|
||||
player.fallDistance = 0;
|
||||
|
||||
if (conserveMotion) {
|
||||
Vector3d velocityVex = Util.getLookVecEio(player);
|
||||
S12PacketEntityVelocity p = new S12PacketEntityVelocity(
|
||||
toTp.getEntityId(),
|
||||
velocityVex.x,
|
||||
velocityVex.y,
|
||||
velocityVex.z);
|
||||
((EntityPlayerMP) player).playerNetServerHandler.sendPacket(p);
|
||||
}
|
||||
|
||||
toTp.worldObj.playSoundEffect(x, y, z, source.sound, 1.0F, 1.0F);
|
||||
toTp.fallDistance = 0;
|
||||
|
||||
if (player != null) {
|
||||
if (conserveMotion) {
|
||||
Vector3d velocityVex = Util.getLookVecEio(player);
|
||||
S12PacketEntityVelocity p = new S12PacketEntityVelocity(
|
||||
toTp.getEntityId(),
|
||||
velocityVex.x,
|
||||
velocityVex.y,
|
||||
velocityVex.z);
|
||||
((EntityPlayerMP) player).playerNetServerHandler.sendPacket(p);
|
||||
}
|
||||
|
||||
if (powerUse > 0 && player.getCurrentEquippedItem() != null
|
||||
&& player.getCurrentEquippedItem().getItem() instanceof IItemOfTravel) {
|
||||
ItemStack item = player.getCurrentEquippedItem().copy();
|
||||
((IItemOfTravel) item.getItem()).extractInternal(item, powerUse);
|
||||
toTp.setCurrentItemOrArmor(0, item);
|
||||
}
|
||||
if (powerUse > 0 && player.getCurrentEquippedItem() != null
|
||||
&& player.getCurrentEquippedItem().getItem() instanceof IItemOfTravel) {
|
||||
ItemStack item = player.getCurrentEquippedItem().copy();
|
||||
((IItemOfTravel) item.getItem()).extractInternal(item, powerUse);
|
||||
toTp.setCurrentItemOrArmor(0, item);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -118,7 +118,7 @@ public class PacketTravelEvent implements IMessage, IMessageHandler<PacketTravel
|
||||
toTp.playSound(source.sound, 1.0F, 1.0F);
|
||||
|
||||
if (player != null) {
|
||||
player.setPositionAndUpdate(x + 0.5, y + 1.1, z + 0.5);
|
||||
player.setPositionAndUpdate(x + 0.5, y + 0.1, z + 0.5);
|
||||
} else {
|
||||
toTp.setPosition(x, y, z);
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user