Jason Mitchell
c22935660a
Reenable compute shaders ( #1918 )
2026-07-05 20:38:13 -07:00
Jason Mitchell
cc1353b73a
Fix infinite farplane causing incorrect culling in pdim with no clouds ( #1917 )
2026-07-05 18:18:17 -07:00
Jason Mitchell
05f01c17e6
No point continuously building clouds if we're not rendering them... ( #1900 )
2026-06-29 20:17:06 -07:00
Jason Mitchell
5b704d1bc2
Fix space elevator cable ( #1896 )
2026-06-28 16:33:58 -07:00
Jason Mitchell
26135124f4
Support more glDrawElement overloads in display lists ( #1895 )
2026-06-28 15:07:24 -07:00
Jason Mitchell
3abc89b7b2
Betweenlands fix ( #1894 )
2026-06-28 13:46:10 -07:00
Jason Mitchell
03d908d658
Update readme and version detectors ( #1893 )
2026-06-27 15:47:32 -07:00
Jason Mitchell
f4f9b56b17
End portal fix ( #1891 )
2026-06-27 09:56:21 -07:00
Jason Mitchell
0decc515e4
Fix universium shader ( #1877 )
2026-06-18 23:42:21 -07:00
Jason Mitchell
32bff85526
Handle glDrawArraysInstanced and variants, as well as dynamic TE bounds. ( #1874 )
2026-06-17 20:18:07 -07:00
Jason Mitchell
87aa853f81
Attempt to fix deferred particle batching ( #1871 )
2026-06-16 22:16:26 -07:00
Jason Mitchell
ab69eea654
Announce releases ( #1867 )
2026-06-15 14:50:47 -07:00
Jason Mitchell
edccf63b66
Bump glsl-transformation-lib and buildscript ( #1865 )
2026-06-14 18:09:05 -07:00
Jason Mitchell
f3ed9aa82b
Force invalidate dh depth tex when reconnecting DH Textures ( #1862 )
2026-06-14 14:59:01 -07:00
Jason Mitchell
307c563b6d
Rework DH matrix handling ( #1861 )
2026-06-14 14:20:19 -07:00
Jason Mitchell
20c3caaed4
A few redirects for calls that DH was using that we weren't redirecting ( #1859 )
2026-06-13 16:50:44 -07:00
Jason Mitchell
bf08cd50d9
Support glPixelStore in display lists ( #1854 )
2026-06-11 20:29:14 -07:00
Jason Mitchell
ce32a3d3df
Emulate glTexParameter(pname=GL_GENERATE_MIPMAP) on core ( #1845 )
2026-06-09 23:03:42 -07:00
Jason Mitchell
183bcfbf41
Narrow more transformer exclusions ( #1827 )
2026-06-06 15:38:05 -07:00
Jason Mitchell
ceff04adba
Fixes a regression with TFC. ( #1822 )
2026-06-05 16:13:30 -07:00
Jason Mitchell and sisyphussy
f325fd7fc3
Be more lazy ( #1794 )
...
* Be more lazy
---------
Co-authored-by: sisyphussy <221229741+sisyphussy@users.noreply.github.com >
2026-06-05 08:29:27 -07:00
Jason Mitchell
ec278d3d7a
Upload fewer things ( #1811 )
2026-06-04 13:11:59 -07:00
Jason Mitchell
0e79380618
More class loading order fun with java 8... ( #1804 )
2026-05-31 20:56:00 -07:00
Jason Mitchell
0d209d426d
Document why I did this so I remember next time someone asks about this cursed function ( #1802 )
2026-05-31 15:12:45 -07:00
dcc8d8deed
Make shader based clouds work with iris shaderpacks, and port optimizations from #1685 ( #1793 )
...
* Make shader based clouds work with iris shaderpacks, and port optimizations from #1685
Co-Authored-By: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com >
* Yeet GL_QUADS
* Optimize a little more
---------
Co-authored-by: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com >
Co-authored-by: Logan Phillips <phillips-l@outlook.com >
2026-05-28 10:31:17 -04:00
Jason Mitchell
5dc4f1fab8
Fix tests ( #1791 )
2026-05-27 18:41:41 -07:00
Jason Mitchell
9c45549e35
Resolve generic compressed image formats ( #1781 )
2026-05-25 11:50:18 -07:00
Jason Mitchell
2a20198292
Fixes crash with FFP shader linking ( #1780 )
2026-05-24 17:31:46 -07:00
Jason Mitchell
c9633fd745
Fix osx crash ( #1778 )
2026-05-23 22:03:59 -07:00
Jason Mitchell
3ca9e32191
Stop burying the error due to things catching RuntimeExceptions.... ( #1767 )
2026-05-19 08:53:05 -07:00
Jason Mitchell
9c1b6c75ff
Fix crash on windows ( #1766 )
2026-05-19 08:02:37 -07:00
Jason Mitchell
61de8385ca
Minecraft is a dirty dirty liar. ( #1764 )
2026-05-18 12:39:30 -07:00
Jason Mitchell
962e7527a4
Register later ( #1763 )
2026-05-18 12:39:20 -07:00
Jason Mitchell
2ab2713fe9
Stops draw/startDrawing in ISBRH ( #1759 )
2026-05-17 21:08:18 -07:00
Jason Mitchell
7cf652cd4e
Misc fixes - Journeymap and Xaeros ( #1756 )
2026-05-17 10:23:10 -07:00
Jason Mitchell
48eba2fd96
Properly end the dynamic lighting profiler section ( #1751 )
2026-05-16 12:20:09 -07:00
Jason Mitchell
dbabc4b3dc
Maybe fix DragonAPI on OSX - take two ( #1689 )
...
* Maybe fix DragonAPI on OSX - take two
* Bind a default VAO on the SharedDrawable
* Mixin that tries to swap out glGetProgramInfoLog when appropriate
* no direct gl calls
2026-04-21 15:12:02 -07:00
Jason Mitchell
e01097264b
Fix infinite extent AABB crash w/ kotlin, and ensure proper sizing/padding on VAO/VBO snapshots. ( #1687 )
2026-04-20 10:11:46 -07:00
Jason Mitchell
0a922f3129
AE2 Crash Fix ( #1684 )
...
* Snapshot all relevant data into display lists (Avoids referencing stale/recycled data and a crash on Nvidia)
* Route deletes through GLStateManager
2026-04-19 08:19:02 -07:00
Jason Mitchell
27e9a4d4fd
Fix class circularity error with early redirector ( #1670 )
2026-04-13 15:02:26 -07:00
Jason Mitchell
fd2a14a000
Various fixes ( #1652 )
2026-04-06 17:35:15 -07:00
Jason Mitchell
bdc4431760
Fix some issues someone was having with nixos ( #1647 )
2026-04-05 16:21:58 -07:00
Jason Mitchell
59a4b84023
Standalone GLSM mod - Umbra ( #1642 )
2026-04-03 21:51:35 -07:00
Jason Mitchell
8d53e25e0a
Compact CTM Fix ( #1640 )
2026-04-03 16:48:08 -07:00
Jason Mitchell
ec82280b9b
Match OpenGL Buffer Behavior for glGet ( #1637 )
2026-04-02 14:20:06 -07:00
Jason Mitchell
54c99386d4
Do a similar fix as MixinDroppedItemGlintEdges to held items ( #1632 )
2026-03-31 18:31:21 -07:00
Jason Mitchell
8cf55bb216
Safely handle off client thread crash reports/glGetString ( #1630 )
2026-03-31 15:49:47 -07:00
Jason Mitchell
d91c356a99
Shader fixes ( #1619 )
2026-03-30 15:34:54 -07:00
Jason Mitchell
189ff4a80f
Defer client attributes. They're uploaded/handled elsewhere. Should fix a crash on j8/lwjgl2 ( #1618 )
2026-03-30 09:58:40 -07:00
Jason Mitchell
ffb4ca9472
Get rid of some allocations, and use immutable variants for the suppliers ( #1612 )
2026-03-30 09:58:27 -07:00
Jason Mitchell
7d8c8d306d
More Double overloads ( #1613 )
2026-03-29 15:09:13 -07:00
Jason Mitchell
83fdd57534
Narrow another overly broad transformer exclusion
2026-03-29 09:24:50 -07:00
Jason Mitchell
0ad69f3433
FINE, we'll work with java8/forge.
2026-03-28 20:09:42 -07:00
Jason Mitchell
9b3fad4c6d
Ensure sufficient coverage + optimize the check
2026-03-28 13:16:54 -07:00
Jason Mitchell
e65c01c2a3
Handle method handles in invokedynamic
2026-03-28 12:46:19 -07:00
Jason Mitchell
b9de4df18e
Update alpha test to hopefully work with RTM and AE2 ( #1597 )
2026-03-28 09:40:10 -07:00
Jason Mitchell
92e28a4cd5
Blur Compat ( #1593 )
2026-03-27 18:32:24 -07:00
Jason Mitchell
f46a86889c
Fix crash with fancy block particles. ( #1591 )
2026-03-27 17:52:14 -07:00
Jason Mitchell and Alexdoru
c827d446d5
External Redirector API ( #1580 )
...
Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com >
2026-03-27 11:20:29 -07:00
Jason Mitchell
3ea47c8385
Various fixes ( #1571 )
2026-03-24 22:17:40 -07:00
Jason Mitchell
a483669579
Maybe fix botania mana pool rendering
2026-03-23 21:09:33 -07:00
Jason Mitchell
3f44195756
Change compat config
2026-03-23 09:27:56 -07:00
Jason Mitchell
c98f056d74
ASM Hook Compat
...
* Adds a config to allow disabling
* Narrows Advanced LightSabers
* Narrows Alfheim (unreleased versions have compat, might make this version restricted)
2026-03-23 09:00:24 -07:00
Jason Mitchell
7e25f5d03e
tweak wording
2026-03-22 18:41:58 -07:00
Jason Mitchell
b5553654d0
More pass throughs
2026-03-22 18:41:58 -07:00
Jason Mitchell
a3fffb47be
Ban GL usage.
...
* Everything must go through GLSM/Render Backend
2026-03-22 11:56:08 -07:00
Jason Mitchell
09cc557be0
Clear cache on reload shaders
2026-03-22 11:07:37 -07:00
Jason Mitchell
e7d08a53b6
Add debug context
2026-03-22 10:08:49 -07:00
Jason Mitchell
3b2a0af5c4
Add missing overrides
2026-03-22 10:08:49 -07:00
Jason Mitchell
8c44e79990
Add always translucent config for brandyn
2026-03-22 10:08:49 -07:00
Jason Mitchell
d2e491ed47
Misc fixes
...
* Add missing glMapBuffer overload
* Keep track of bound pixel buffer and suspend when needed
2026-03-21 22:07:15 -07:00
Jason Mitchell
bccc5b00ca
Supernova Support
2026-03-21 22:06:38 -07:00
Jason Mitchell and brandyn
5ed26f3af7
Fix font alpha test transparency and BlockGrass subclass rendering with Celeritas AO
...
Co-Authored-By: brandyn <sonicbrandyn@gmail.com >
2026-03-21 11:21:39 -07:00
Jason Mitchell
5f61e387fb
Use GLSM instead of relying on the redirector
2026-03-21 10:56:19 -07:00
Jason Mitchell
70cfa2ae90
Swappable RenderBackend
...
* Adds Lwjgl2GLRenderBackend & Lwjgl3GLRenderBackend
* Lwjgl3GLRenderBackend uses lwjgl3 natively w/o lwjgl3ify
* GLSMRedirector now redirects LWJGL3 methods as well for mods with a hard dep on lwjgl3 (distant horizons standalone)
* GLSM uses RENDER_BACKEND instead of GL directly
2026-03-21 10:56:19 -07:00
Jason Mitchell
37717bd4db
GLSM Extraction ( #1527 )
2026-03-19 22:53:47 -07:00
Jason Mitchell
fe9028d300
Log once instead of every time. ( #1520 )
2026-03-14 19:15:06 -07:00
Jason Mitchell
39ee364418
Improvements ( #1516 )
2026-03-14 15:06:30 -07:00
Jason Mitchell
c769a08a4e
Fix matching across newlines ( #1505 )
2026-03-11 09:52:21 -07:00
Jason Mitchell
90dac9f39d
Add some missing glGetTexEnv* ( #1503 )
2026-03-10 19:18:58 -07:00
Jason Mitchell
c5c4b290b1
Add missing overload ( #1495 )
2026-03-10 11:50:58 -07:00
Jason Mitchell
4b46de4566
Botania fix take two ( #1501 )
2026-03-10 10:22:06 -07:00
Jason Mitchell
9f2a71be4e
Add missing overloads ( #1500 )
2026-03-10 10:06:12 -07:00
Jason Mitchell
79fe08417c
Fix overwrite visibility crash ( #1499 )
2026-03-10 09:45:50 -07:00
Jason Mitchell
5de64abdef
Maybe make Xaero work on j8 ( #1494 )
2026-03-09 19:47:41 -07:00
Jason Mitchell
cb5e2ed7d4
Lazy init entity lighting maps ( #1476 )
2026-03-07 14:01:55 -08:00
Jason Mitchell
748dbd55a1
So secret you can't see them. ( #1475 )
2026-03-07 11:48:24 -08:00
Jason Mitchell
140c0c2285
Snapshot VAO/VBO data during display list compilation, like mesa does. ( #1473 )
2026-03-07 11:17:08 -08:00
Jason Mitchell
1b8087e8a3
Emulate glLineWidth on core using geom shaders ( #1468 )
2026-03-06 19:05:06 -08:00
Jason Mitchell
9107ea9ae5
Fix load -> enter -> leave: panorama rendering, cleanup state & fix test ( #1467 )
2026-03-06 19:01:43 -08:00
Jason Mitchell
938a6bda90
Replace panorama with modern opengl equivalent ( #1466 )
2026-03-06 16:01:27 -08:00
Jason Mitchell
e9f6f72741
More core profile followons ( #1464 )
2026-03-06 15:50:30 -08:00
Jason Mitchell
379330f997
Core followups ( #1445 )
2026-03-05 11:35:05 -08:00
Jason Mitchell
d7d2228a6c
Target OpenGL 3.3 core profile ( #1412 )
2026-03-02 22:18:11 -08:00
Jason Mitchell
066381a7c0
Stop demoting, per face, once we see a non demoted material
2026-02-27 21:29:20 -08:00
Jason Mitchell
9a0ea1ad65
Workaround apparent JVM 25 bug... 🤣
2026-02-27 21:29:20 -08:00
Jason Mitchell
7dc2625f8c
Maybe less leaky ( #1414 )
2026-02-23 08:57:21 -08:00
Jason Mitchell
3d97977050
Maybe fix holo inventory again - v2 - final.xlsx ( #1413 )
2026-02-22 20:37:08 -08:00
Jason Mitchell
0325a96bc2
Add unknown blend state and BufferBlendOverride handling from modern Iris ( #1408 )
2026-02-21 15:27:22 -08:00
Jason Mitchell
68d523d3df
Sign Culling ( #1386 )
2026-02-14 04:09:00 -08:00