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Add missing overrides
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@@ -4901,13 +4901,23 @@ public class GLStateManager {
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public static void glBufferData(int target, int[] data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, float[] data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.ByteBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.FloatBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.ShortBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.IntBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.FloatBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferData(int target, java.nio.DoubleBuffer data, int usage) { RENDER_BACKEND.bufferData(target, data, usage); }
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public static void glBufferSubData(int target, long offset, java.nio.ByteBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.ShortBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.IntBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.FloatBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static void glBufferSubData(int target, long offset, java.nio.DoubleBuffer data) { RENDER_BACKEND.bufferSubData(target, offset, data); }
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public static ByteBuffer glMapBuffer(int target, int access) { return RENDER_BACKEND.mapBuffer(target, access); }
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public static ByteBuffer glMapBuffer(int target, int access, long length, ByteBuffer old_buffer) { return RENDER_BACKEND.mapBuffer(target, access, length, old_buffer); }
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public static boolean glUnmapBuffer(int target) { return RENDER_BACKEND.unmapBuffer(target); }
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public static void glGetBufferSubData(int target, long offset, java.nio.ByteBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.ShortBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.IntBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.FloatBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static void glGetBufferSubData(int target, long offset, java.nio.DoubleBuffer data) { RENDER_BACKEND.getBufferSubData(target, offset, data); }
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public static int glGetBufferParameteri(int target, int pname) { return RENDER_BACKEND.getBufferParameteri(target, pname); }
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public static void glBufferStorage(int target, java.nio.ByteBuffer data, int flags) { RENDER_BACKEND.bufferStorage(target, data, flags); }
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public static void glBufferStorage(int target, long size, int flags) { RENDER_BACKEND.bufferStorage(target, size, flags); }
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@@ -902,6 +902,16 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
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GL15.glBufferData(target, data, usage);
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}
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@Override
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public void bufferData(int target, IntBuffer data, int usage) {
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GL15.glBufferData(target, data, usage);
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}
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@Override
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public void bufferData(int target, DoubleBuffer data, int usage) {
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GL15.glBufferData(target, data, usage);
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}
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@Override
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public void bufferData(int target, int[] data, int usage) {
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final IntBuffer buffer = getIntArrayBuffer(data.length);
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@@ -923,6 +933,26 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
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GL15.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, ShortBuffer data) {
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GL15.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, IntBuffer data) {
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GL15.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, FloatBuffer data) {
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GL15.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, DoubleBuffer data) {
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GL15.glBufferSubData(target, offset, data);
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}
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@Override
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public ByteBuffer mapBuffer(int target, int access) {
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return GL15.glMapBuffer(target, access, null);
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@@ -953,6 +983,26 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
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GL15.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, ShortBuffer data) {
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GL15.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, IntBuffer data) {
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GL15.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, FloatBuffer data) {
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GL15.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, DoubleBuffer data) {
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GL15.glGetBufferSubData(target, offset, data);
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}
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@Override
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public int getBufferParameteri(int target, int pname) {
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return GL15.glGetBufferParameteri(target, pname);
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@@ -208,15 +208,25 @@ public abstract class RenderBackend {
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public abstract void bufferData(int target, ByteBuffer data, int usage);
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public abstract void bufferData(int target, FloatBuffer data, int usage);
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public abstract void bufferData(int target, ShortBuffer data, int usage);
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public abstract void bufferData(int target, IntBuffer data, int usage);
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public abstract void bufferData(int target, DoubleBuffer data, int usage);
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public abstract void bufferData(int target, int[] data, int usage);
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public abstract void bufferData(int target, float[] data, int usage);
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public abstract void bufferSubData(int target, long offset, ByteBuffer data);
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public abstract void bufferSubData(int target, long offset, ShortBuffer data);
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public abstract void bufferSubData(int target, long offset, IntBuffer data);
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public abstract void bufferSubData(int target, long offset, FloatBuffer data);
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public abstract void bufferSubData(int target, long offset, DoubleBuffer data);
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public abstract ByteBuffer mapBuffer(int target, int access);
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public abstract ByteBuffer mapBuffer(int target, int access, long length, ByteBuffer old_buffer);
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public abstract boolean unmapBuffer(int target);
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public abstract void bufferStorage(int target, ByteBuffer data, int flags);
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public abstract void bufferStorage(int target, long size, int flags);
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public abstract void getBufferSubData(int target, long offset, ByteBuffer data);
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public abstract void getBufferSubData(int target, long offset, ShortBuffer data);
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public abstract void getBufferSubData(int target, long offset, IntBuffer data);
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public abstract void getBufferSubData(int target, long offset, FloatBuffer data);
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public abstract void getBufferSubData(int target, long offset, DoubleBuffer data);
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public abstract int getBufferParameteri(int target, int pname);
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public abstract boolean isBuffer(int buffer);
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public abstract ByteBuffer mapBufferRange(int target, long offset, long length, int access);
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+50
@@ -893,6 +893,16 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
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GL15C.glBufferData(target, data, usage);
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}
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@Override
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public void bufferData(int target, IntBuffer data, int usage) {
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GL15C.glBufferData(target, data, usage);
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}
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@Override
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public void bufferData(int target, DoubleBuffer data, int usage) {
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GL15C.glBufferData(target, data, usage);
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}
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@Override
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public void bufferData(int target, int[] data, int usage) {
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GL15C.glBufferData(target, data, usage);
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@@ -908,6 +918,26 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
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GL15C.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, ShortBuffer data) {
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GL15C.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, IntBuffer data) {
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GL15C.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, FloatBuffer data) {
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GL15C.glBufferSubData(target, offset, data);
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}
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@Override
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public void bufferSubData(int target, long offset, DoubleBuffer data) {
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GL15C.glBufferSubData(target, offset, data);
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}
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@Override
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public ByteBuffer mapBuffer(int target, int access) {
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return GL15C.glMapBuffer(target, access);
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@@ -938,6 +968,26 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
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GL15C.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, ShortBuffer data) {
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GL15C.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, IntBuffer data) {
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GL15C.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, FloatBuffer data) {
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GL15C.glGetBufferSubData(target, offset, data);
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}
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@Override
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public void getBufferSubData(int target, long offset, DoubleBuffer data) {
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GL15C.glGetBufferSubData(target, offset, data);
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}
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@Override
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public int getBufferParameteri(int target, int pname) {
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return GL15C.glGetBufferParameteri(target, pname);
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