Jason Mitchell
32f8eef15b
Fixes a startup CME when BLS ( #2274 )
2.2.35
2026-10-18 20:40:14 -07:00
Eclipse-Sol
2d9d1a45b7
initial commit for entity-atlases ( #2272 )
2026-10-18 19:31:16 -07:00
Jason Mitchell
fa8842a64b
Fix birch and spruce leaves showing the oak biome color with fancy biome blending ( #2273 )
2026-10-18 17:06:35 -07:00
gorbit99
69019b9a62
Implement metadata checking into the NBT path of block.properties parsing ( #2267 )
2026-10-17 18:39:12 -07:00
Jason Mitchell
482dece0f7
Expand SDL-GPU's GLSM redirector to GLSM and remove unredirected GL workarounds and move action back to master ( #2268 )
2026-10-17 17:58:50 -07:00
Eclipse-Sol
ab3bf17696
Set entity, block entity and item IDs per vertex ( #2265 )
2.2.34
2026-10-16 21:47:40 -07:00
Eclipse-Sol
cfc6e12e00
Minor Compute Cull Optimizations ( #2263 )
2026-10-16 21:34:59 -07:00
Eclipse-Sol
8537835d0c
Fix Player Capture for EP in SDL-GPU ( #2262 )
2026-10-16 21:34:16 -07:00
Jason Mitchell
8e1809622c
Stop resetting SDL GPU to OpenGL on unrelated crashes ( #2266 )
2026-10-16 21:33:06 -07:00
HariboApfel
f81ee4b03a
fixed some osx metal compability with Distant horizon 1.7.10 backport ( #2261 )
2026-10-15 09:59:28 -07:00
Eclipse-Sol
49db8e111d
Allow Iris to use "more" Samplers on SDL-GPU ( #2256 )
...
* Initial commit for sdl-over-16-samplers
* Fix WSR not working on SDL
2.2.33
2026-10-14 16:10:54 -07:00
Eclipse-Sol
bd9a3c3c5c
initial commit for witchery-cauldron-not-drawing-base ( #2260 )
2026-10-14 16:09:57 -07:00
Ruling-0
01ff612d1d
Make animation interpolation respect alpha ( #2258 )
2026-10-14 15:44:18 -07:00
Jason Mitchell
0cae2be1f6
Fix Chisel energised voidstone missing its border corners ( #2254 )
...
Fixes #2246
2.2.32
2026-10-12 18:48:33 -07:00
Jason Mitchell
85d0641a73
Speed up tests and run SDL-GPU device tests on CI ( #2253 )
...
* Speed up tests and run SDL-GPU device tests on CI
* Arch rules share one ASM scan instead of ArchUnit
* Tests needing an SDL GPU device fail without one instead of skipping
* Replace checkstyle's wildcard-import check with a test
* Use the runner's preinstalled Temurin JDKs
* Cache build/rfg so the Minecraft decompile chain can be skipped
* Unpack LWJGL natives before tests
* Pin the shared workflow commit
2026-10-12 13:26:28 -07:00
Jason Mitchell
46f8157087
New workflow ( #2252 )
2026-10-11 16:11:14 -07:00
Jason Mitchell
d3dee841e8
Skip zero-size buffer uploads and readbacks on SDL-GPU ( #2249 )
2026-10-11 09:41:28 -07:00
Jason Mitchell
3d3d0f9e18
Angelica side fix to RC Lantern rendering. Works with or without a patched RC ( #2251 )
2026-10-11 09:27:53 -07:00
Jason Mitchell
23aa04361d
Fix crash replaying display lists compiled during the splash screen ( #2250 )
2026-10-10 20:38:35 -07:00
DarkShadow44
69428c12f6
Fix MixinRendererLivingEntity_GlintClock expected count ( #2248 )
2.2.31
2026-10-10 18:06:45 -07:00
Jason Mitchell
3978be161d
Answer legacy GL queries from tracked state ( #2247 )
2026-10-10 17:31:02 -07:00
Jason Mitchell
2ed838acf1
Fix shaders that redefine a GLSL built-in failing on SDL-GPU and GLES ( #2245 )
...
* Retry a rejected compile with the shader's own functions renamed
2026-10-10 14:05:33 -07:00
Eclipse-Sol
d29a8278cd
Make API functions for enderstorage to use ( #2244 )
...
* Make API functions for enderstorage to use
* move it into its own package
2026-10-10 16:54:21 -04:00
Eclipse-Sol
2f1f380e8e
Bug Cleanup after 2.9RC2 ( #2239 )
2026-10-10 13:22:49 -07:00
Jason Mitchell
990dadc03f
Reject non 3.3 core with a more clear message ( #2243 )
2026-10-10 12:58:51 -07:00
Ancalagon
1946c2ad65
Fix dark AE2 cables when shaders enabled ( #2223 )
2026-10-08 23:27:24 -07:00
Jason Mitchell
bfb66d84ee
Fix interop with Serene Seasons and other similar mods ( #2240 )
2026-10-08 23:09:34 -07:00
DarkShadow44
cae4fea2bb
Fix Little Tiles rendering issues ( #2238 )
2026-10-08 17:13:36 -07:00
Jason Mitchell
78abc05711
Update Readme
2026-10-07 20:34:33 -07:00
Eclipse-Sol
159f7ff8cc
Fix NaNs on EP ( #2231 )
...
* Fix NaNs on EP
* Also add hidden writes handling
* optimize this mess
* Another optimization pass
2.2.30
2026-10-07 17:59:21 -04:00
Ranzu
0d959c2b90
Add Darkmode Transformer target ( #2221 )
2026-10-07 13:55:18 -07:00
Alexdoru
ce2462cad3
Fix server thread leak in ThreadedBlockData ( #2230 )
2026-10-07 12:30:09 -07:00
Death Fuel
5457df5369
Marginal improvements ( #2222 )
2026-10-07 12:23:32 -07:00
Eclipse-Sol
acedba4eac
Modern Font Sheets ( #2225 )
...
* Initial commit for modern-font-sheets
* Fix dev env error log
* Fix private use characters still using their own unifont character
2026-10-07 11:19:19 -04:00
Alexdoru
21a054a4db
fix world client leak in CloudRenderer ( #2227 )
2026-10-06 06:22:08 -07:00
Jason Mitchell
d056bf6fa7
Run image atomics natively on Metal where the runtime allows ( #2226 )
2026-10-05 22:57:30 -07:00
Eclipse-Sol
5ed1c92590
SDL Vertex Replay + Dragon API ( #2224 )
2026-10-05 20:23:36 -07:00
Eclipse-Sol
3389b952d0
Fix SDL compile failure when an image atomic's result is used ( #2218 )
2.2.29
2026-10-04 18:56:12 -07:00
Jason Mitchell
b49d37d827
Ignore additional tags when deriving the mod version ( #2219 )
2026-10-04 18:33:06 -07:00
Jason Mitchell
12857006c6
Harden SDL-GPU buffer mapping lifetime ( #2217 )
2026-10-04 16:31:48 -07:00
Eclipse-Sol
38af64f10c
Initial commit for shader-loading-optimizations ( #2213 )
2026-10-04 15:36:50 -07:00
Jason Mitchell
10922edca3
Include missed scripts ( #2216 )
tracy-v0.14.1
moltenvk-v3.4.2
2026-10-04 15:22:09 -07:00
Jason Mitchell
2a8c8756d3
Add renderer selection to video settings - ( #2215 )
2026-10-04 15:16:51 -07:00
Jason Mitchell
23e36f2b76
Narrow overly broad transformer exclusions for PowerConverters ( #2214 )
2026-10-04 14:27:43 -07:00
Jason Mitchell
fcf8ad064a
Fix terrain disappearing at screen edges with compute culling ( #2212 )
2026-10-04 13:05:14 -07:00
Jason Mitchell
6dfb0312b1
Answer legacy stack and client state queries from GLSM ( #2211 )
2026-10-04 11:43:56 -07:00
Eclipse-Sol
0a4d48964e
Cache Iris Shaders ( #2206 )
2.2.28
2026-10-03 20:06:39 -07:00
Ranzu
231a2ab216
Add Darkmode Transformer target ( #2205 )
2026-10-03 15:28:37 -07:00
Jason Mitchell
61bb779dea
Fix crash when mods measure text off-thread with a custom font ( #2204 )
2026-10-03 15:28:15 -07:00
Jason Mitchell
7cd97d1216
Fix HUD caching flicker and match non-cached GL state ( #2201 )
2026-10-03 13:19:29 -07:00