Eclipse-Sol
fe82cd320a
Plenty of fixes for GTNH ( #2202 )
2026-10-03 13:19:15 -07:00
Li Xiangrong
c7a0f3a208
Default raw custom textures to bilinear filtering and clamping ( #2198 )
2026-10-03 11:57:30 -07:00
Matt Van Horn
338d94197c
Settle frame pacing after an inconsistent vsync gate ( #2197 )
2026-10-03 11:51:30 -07:00
Death Fuel
75a0278138
Fix splash issues ( #2200 )
2026-10-03 11:42:57 -07:00
Jason Mitchell
c97fb7004f
Fix ( #2196 )
2.2.27
2026-10-02 22:49:14 -07:00
Jason Mitchell
bdcb4d1882
Fix Complementary + Euphoria Patches ULTRA on SDL-GPU ( #2195 )
2026-10-02 22:40:06 -07:00
Jason Mitchell
37afddab5d
Cache transformed and compiled shaders on disk ( #2194 )
2026-10-02 22:35:08 -07:00
Jason Mitchell
d876a203da
Cut more per-frame allocations in terrain and rendering ( #2193 )
2026-10-02 22:06:57 -07:00
Jason Mitchell
85892c0f7f
Fix DSA binding restore and liquid colors ( #2192 )
2026-10-02 21:48:24 -07:00
Jason Mitchell
1587a12cd7
Work around SDL Metal fence bugs and pump during present ( #2191 )
2026-10-02 21:28:29 -07:00
Jason Mitchell
38b1d9a0c3
Speed up boot ( #2190 )
2026-10-02 20:33:42 -07:00
Jason Mitchell
12fa08ab46
Cut redundant GLSM state tracking ( #2189 )
2026-10-02 20:11:37 -07:00
Jason Mitchell
80e5b544c0
Fix voxeliation performance under SDL GPU ( #2188 )
2026-10-02 19:46:17 -07:00
Eclipse-Sol
db7d328481
Stop shaders from forever breaking entity instancing ( #2187 )
2026-10-02 17:02:45 -07:00
Eclipse-Sol
9f19d94c5f
Fix the look of EFR Boats under batching ( #2186 )
2026-10-02 16:33:30 -07:00
Eclipse-Sol
bc08e4baed
Fix signs being ungodly bright ( #2185 )
2026-10-02 22:49:38 +00:00
Ranzu
8387b4e9cd
Add Darkmode Transformer target ( #2184 )
2026-10-02 15:20:26 -07:00
Jason Mitchell
6c888a634a
Cut per-frame allocations in rendering mixins ( #2182 )
2026-10-02 15:15:18 -07:00
Eclipse-Sol
fe67a22d5a
Improve shader support for custom block rendering ( #2176 )
2.2.26
2026-10-01 20:37:51 -07:00
Ranzu
66d2a548fc
Add more targets for darkmode transformer ( #2178 )
2026-10-01 20:36:51 -07:00
Death Fuel
d16c1e7cf6
Internal format fix ( #2179 )
2026-10-01 20:36:21 -07:00
Eclipse-Sol
a8e95f70c1
Improve biome blending and improve compat ( #2180 )
2026-10-01 20:35:02 -07:00
9cb35c67cd
Dark mode text recoloring with resource packs configs ( #2118 )
...
Co-authored-by: Ranzu <66495944+Ranzuu@users.noreply.github.com >
Co-authored-by: Alexdoru <57050655+alexdoru@users.noreply.github.com >
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2.2.25
2026-09-30 16:12:54 -07:00
Li Xiangrong and Eclipse-Sol
cbd16b1a76
Fix shadow pass receiving a full-bright lightmap constant and misreporting terrain renderStage ( #2170 )
...
* Fix shadow pass lightmap availability
* Report per-layer terrain renderStage
---------
Co-authored-by: Eclipse-Sol <phillips-l@outlook.com >
2026-09-30 12:51:38 -04:00
Jason Mitchell
cd0a9608d3
Fix async atlas with KaizPatchX ( #2175 )
2026-09-30 08:53:41 -07:00
KAMKEEL
fa71eda3db
Font Texture Crash Fix on Splash Screen ( #2169 )
2.2.24
2026-09-29 19:18:16 -07:00
KAMKEEL
9705722469
Fix Depth Mask Issue for Nametags, etc for Text ( #2168 )
2026-09-29 18:49:05 -07:00
Lumarin
977db3d604
Add option to change mouse movement from Cinematic to Standard while in Angelica Zoom ( #2166 )
2026-09-29 17:02:55 -07:00
Jason Mitchell
c10d30b2da
Parallelize atlas loading and fix SDL-GPU mip-level targets ( #2167 )
2026-09-29 16:57:53 -07:00
micvog and Eclipse-Sol
2f4ac2a9b7
Apply the baked transform to vertices written directly into BakedTransformCapture ( #2164 )
...
While a direct capture is active, Tessellator.instance is the capture itself, so
RenderBlocks.renderBlockAsItem writes its vertices directly instead of going
through interceptDraw. Its own rotate/translate was therefore never baked into
the cached block mesh, which left held and dropped blocks off-center (e.g. the
snow golem's pumpkin).
Co-authored-by: Eclipse-Sol <phillips-l@outlook.com >
2026-09-29 18:26:31 -04:00
Death Fuel
9081f4c3e8
Various font improvements and fixes ( #2165 )
2026-09-29 14:58:53 -07:00
Eclipse-Sol
1f274a64ea
TESR state and batching leak fixes ( #2162 )
2.2.23
2026-09-28 19:28:45 -07:00
micvog
9814a96b10
Fix attrib stack overflow from world-less TESR item renderers ( #2159 )
2026-09-28 07:05:46 -07:00
Eclipse-Sol
af599f292e
Fix Iris issues with instancing and batching ( #2158 )
2.2.22
2026-09-27 17:21:39 -07:00
Jason Mitchell
7bb5bfd45c
Emulate color logic ops and fix pixel readback on SDL-GPU ( #2157 )
2026-09-27 15:33:04 -07:00
Jason Mitchell
74ea5c4709
Add in-game Tracy capture ( #2156 )
2026-09-27 14:16:01 -07:00
Eclipse-Sol
233c74e0d7
Better Biome Blending ( #2152 )
2026-09-27 13:19:48 -07:00
Jason Mitchell
e17b45c842
Fix NEI items vanishing with ModularUI2 screens open on SDL-GPU ( #2153 )
2026-09-27 12:26:53 -07:00
Jason Mitchell
c9d46e70e0
Update to Celeritas 2.5.12 with translucency sorting v3 ( #2151 )
2026-09-27 09:37:40 -07:00
Jason Mitchell
a8c29fa3f9
Give each GL drawable its own GLSM context ( #2142 )
2.2.21
2026-09-26 22:31:07 -07:00
Eclipse-Sol
7c28a69bfe
Optimize Enchant Glint Rendering ( #2140 )
...
* initial commit for enchant-glint-optimizations
* Fix spacing issues and remove GlintCompatibility.java
2026-09-26 19:21:21 -04:00
Eclipse-Sol
7f3fb35ebb
Use actual camera when doing cloud related culling and fuctions ( #2139 )
2026-09-26 14:58:03 -07:00
Jason Mitchell
44c930f4ab
Fix scissor clears wiping the whole screen on SDL-GPU ( #2138 )
2026-09-26 13:54:10 -07:00
Jason Mitchell
b76284048a
Fix shader packs in modded dimensions ( #2137 )
...
* Use world0 for unmapped dimensions
* Fix iris warnings for shaderpacks
Fixes https://github.com/GTNewHorizons/Angelica/issues/2128
2026-09-26 13:18:17 -04:00
Jason Mitchell
762c5661eb
Stop blocking chunk workers on deferred ISBRH blocks ( #2136 )
2026-09-26 08:44:22 -07:00
Jason Mitchell
1babfd968c
Properly reset/flush state for crash interceptors ( #2133 )
2.2.20
2026-09-25 20:43:05 -07:00
Eclipse-Sol
888a4de0c9
Add Galaxy Space compat and fix culling issues ( #2131 )
2026-09-25 19:18:45 -07:00
DarkShadow44
a23cefba92
Only enable shader DH compat if DH is enabled ( #2130 )
2026-09-23 17:42:45 -07:00
Eclipse-Sol
f2c07dea28
Weather instancing ( #2127 )
...
* Initial commit for weather-instancing
* attempt to make the builder less ugly
2026-09-22 19:27:05 -04:00
Jason Mitchell
53776684c8
Properly handle display lists with the push/pop optimizations ( #2126 )
2.2.19
2026-09-22 09:23:49 -07:00