SpacEagle17
f07d96316a
Add shader setting search functionality and center selection ( #1897 )
2.1.48
2026-06-29 19:36:55 -07:00
Jason Mitchell
5b704d1bc2
Fix space elevator cable ( #1896 )
2.1.47
2026-06-28 16:33:58 -07:00
Jason Mitchell
26135124f4
Support more glDrawElement overloads in display lists ( #1895 )
2026-06-28 15:07:24 -07:00
Jason Mitchell
3abc89b7b2
Betweenlands fix ( #1894 )
2026-06-28 13:46:10 -07:00
Jason Mitchell
03d908d658
Update readme and version detectors ( #1893 )
2.1.46
2026-06-27 15:47:32 -07:00
Eclipse-Sol
76bf19c8f6
Majority shader fixes ( #1868 )
2.1.45
2026-06-27 14:48:51 -07:00
Eclipse-Sol
b27834cbd9
Narrow and make damage overlay a config option ( #1886 )
2.1.44
2026-06-27 10:12:39 -07:00
sisyphussy and Jason Mitchell
eb0ecb0483
Fix deps ( #1888 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-06-27 10:11:30 -07:00
Caedis
9acb0e67a7
feat: add smooth zoom option ( #1890 )
2026-06-27 09:57:21 -07:00
Jason Mitchell
f4f9b56b17
End portal fix ( #1891 )
2026-06-27 09:56:21 -07:00
Midnight145
2196439e6c
ClientEvent framework (primarily written for LiteloaderLoader) ( #1843 )
2026-06-25 20:13:18 -07:00
RedNicStone
dd68c64239
Fix map rendering issue in xaero's map mods ( #1880 )
2.1.43
2026-06-21 14:13:11 -07:00
Jason Mitchell
0decc515e4
Fix universium shader ( #1877 )
2.1.42
2026-06-18 23:42:21 -07:00
tiffit
b3e1e89c88
Add new CTM mode "compact_expanded" to generate textures on runtime ( #1840 )
...
* Rewrite compact CTM to generate the textures ahead of time
* fix animated textures not working
* only interpolate if notfine is enabled
* some bugfixes
* bring back old compact ctm and make a new compact_expanded
* bug fixes
2.1.41
2026-06-18 12:04:45 +03:00
Jason Mitchell
32bff85526
Handle glDrawArraysInstanced and variants, as well as dynamic TE bounds. ( #1874 )
2.1.40
2026-06-17 20:18:07 -07:00
Auynonymous
02fc95f239
Make Glass CTM Compact, Add Stained Glass Compact CTM ( #1873 )
2026-06-17 16:00:58 -07:00
MalTeeez
07fd6d78a0
Separate out entity overlay render mixins ( #1872 )
2026-06-17 19:55:12 +00:00
Jason Mitchell
87aa853f81
Attempt to fix deferred particle batching ( #1871 )
2.1.39
2026-06-16 22:16:26 -07:00
Jason Mitchell
ab69eea654
Announce releases ( #1867 )
2026-06-15 14:50:47 -07:00
Jason Mitchell
edccf63b66
Bump glsl-transformation-lib and buildscript ( #1865 )
2026-06-14 18:09:05 -07:00
MalTeeez
80413fb3de
Add policy for AI contributions & a PR template ( #1864 )
2026-06-15 01:40:03 +02:00
Jason Mitchell
f3ed9aa82b
Force invalidate dh depth tex when reconnecting DH Textures ( #1862 )
2.1.38
2026-06-14 14:59:01 -07:00
Jason Mitchell
307c563b6d
Rework DH matrix handling ( #1861 )
2026-06-14 14:20:19 -07:00
Eclipse-Sol
f92ce1d24e
Fix enchant glint fix so that it looks proper ( #1856 )
2.1.37
2026-06-13 17:28:12 -07:00
sisyphussy
a7fac16d97
VAO stuff ( #1858 )
2026-06-13 17:26:09 -07:00
Jason Mitchell
20c3caaed4
A few redirects for calls that DH was using that we weren't redirecting ( #1859 )
2026-06-13 16:50:44 -07:00
Jason Mitchell
bf08cd50d9
Support glPixelStore in display lists ( #1854 )
2.1.36
2026-06-11 20:29:14 -07:00
Eclipse-Sol
805a266059
Support extended metas for NEID and EID ( #1853 )
2026-06-11 17:58:22 -07:00
Eclipse-Sol
d3c9963280
Fix ctm crash due to null ( #1852 )
2026-06-11 18:02:08 -04:00
Eclipse-Sol
4630bc4fd8
Fix shaders not loading the correct dim ( #1844 )
2.1.35
2026-06-09 23:12:13 -07:00
Jason Mitchell
ce32a3d3df
Emulate glTexParameter(pname=GL_GENERATE_MIPMAP) on core ( #1845 )
2026-06-09 23:03:42 -07:00
Eclipse-Sol
1991dc58ec
Fix Steadfast not loading right ( #1838 )
2.1.34
2026-06-08 20:06:29 -07:00
Eclipse-Sol
ae19236e1a
Remove force hand animation ( #1839 )
2026-06-08 20:05:49 -07:00
Kotmatross
7ad368c937
Be less lazy ( #1834 )
2026-06-08 17:03:36 -07:00
Eclipse-Sol
5c86c87bcf
Allow devs to target the dragon death rays as its own entity id ( #1836 )
2026-06-08 17:03:05 -07:00
tiffit
99ba7fa775
Remove CTM adding .png to tile paths ( #1832 )
2.1.33
2026-06-07 16:05:10 -07:00
Eclipse-Sol
5ae4ab8c5c
More specific shader fixes pertaining to EP ( #1831 )
2026-06-07 11:19:30 -07:00
madoha
ddd68e023f
Add Japanese Localizations ( #1830 )
2026-06-07 11:14:20 -07:00
Eclipse-Sol
f78cfdd5fb
Update and fix Iris' shader menus ( #1828 )
2.1.32
2026-06-06 17:12:38 -07:00
Jason Mitchell
183bcfbf41
Narrow more transformer exclusions ( #1827 )
2026-06-06 15:38:05 -07:00
tiffit
502f30c0f9
Fix bottom-face being flipped for compact CTM ( #1820 )
2.1.31
2026-06-05 16:14:14 -07:00
Jason Mitchell
ceff04adba
Fixes a regression with TFC. ( #1822 )
2026-06-05 16:13:30 -07:00
Eclipse-Sol
b4dfdb8cc5
Fix beacon beams ( #1821 )
2026-06-05 16:03:46 -07:00
Eclipse-Sol
3064818477
Link up block outline shader to iris shaders ( #1814 )
2026-06-05 11:25:31 -07:00
Eclipse-Sol
27524e6a89
Add double_plant handling to match modern ( #1815 )
2.1.30
2026-06-05 08:36:14 -07:00
Eclipse-Sol
5d5e910fc0
Match modern hand swap animations ( #1816 )
2026-06-05 08:35:07 -07:00
Jason Mitchell and sisyphussy
f325fd7fc3
Be more lazy ( #1794 )
...
* Be more lazy
---------
Co-authored-by: sisyphussy <221229741+sisyphussy@users.noreply.github.com >
2026-06-05 08:29:27 -07:00
Jason Mitchell
ec278d3d7a
Upload fewer things ( #1811 )
2026-06-04 13:11:59 -07:00
Caedis
eef3d2f50a
feat(hand): add cancellable RenderHandEvent for canRender ( #1806 )
2026-06-01 20:38:27 +00:00
tiffit
3da597ab18
Improve perf of EmissiveTextureAutoloader.resourceExists ( #1805 )
2026-06-01 13:34:23 -07:00