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BloodMagic/CHANGELOG-2.1.1.0.md

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# BloodMagic
Changelog of BloodMagic.
### GitHub #
**Fix race condition on NEIConfig#bloodOrbs initialization (#10)**
[67062474fa9739a](https://github.com/GTNewHorizons/BloodMagic/commit/67062474fa9739a)
by Glease *2021-03-19 21:07:13*
### [#10 Fix race condition on NEIConfig#bloodOrbs initialization](https://github.com/GTNewHorizons/BloodMagic/pull/10)
**Fix race condition on NEIConfig#bloodOrbs initialization (#10)**
[67062474fa9739a](https://github.com/GTNewHorizons/BloodMagic/commit/67062474fa9739a)
by Glease *2021-03-19 21:07:13*
### [#11 Fix teleposer costing no LP with interdim travel](https://github.com/GTNewHorizons/BloodMagic/pull/11)
**Merge pull request #11 from GTNewHorizons/GTNH-Colen-bloodmagic-teleposer-fix**
* Fix teleposer costing no LP with interdim travel
[1fddcd5b40e24e7](https://github.com/GTNewHorizons/BloodMagic/commit/1fddcd5b40e24e7)
by Martin Robertz *2021-04-21 16:12:36*
### No issue
**bump version**
[0b8c17fb3c6ca79](https://github.com/GTNewHorizons/BloodMagic/commit/0b8c17fb3c6ca79)
by DreamMasterXXL *2021-05-16 11:17:43*
**Update TETeleposer.java**
[ae654620bb182a6](https://github.com/GTNewHorizons/BloodMagic/commit/ae654620bb182a6)
by GTNH-Colen *2021-04-21 10:08:09*
**Update TETeleposer.java**
[00f9ac485bf1b08](https://github.com/GTNewHorizons/BloodMagic/commit/00f9ac485bf1b08)
by GTNH-Colen *2021-04-21 09:44:17*
**Fix teleposer costing no LP with interdim travel**
* The teleposer currently costs no LP if the x, y and z coordinates of your teleposers are the same between the dimensions you're teleporting between. This adds a base cost of 2000 making sure it will always drain some LP. This is a very simple PR but I don't program in java usually so appreciate scrutiny :p
[63289fe116c15b4](https://github.com/GTNewHorizons/BloodMagic/commit/63289fe116c15b4)
by GTNH-Colen *2021-04-21 08:10:33*