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add(Blood Magic)Changelog
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# BloodMagic
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Changelog of BloodMagic.
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### GitHub #
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**Fix race condition on NEIConfig#bloodOrbs initialization (#10)**
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[67062474fa9739a](https://github.com/GTNewHorizons/BloodMagic/commit/67062474fa9739a)
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by Glease *2021-03-19 21:07:13*
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### [#10 Fix race condition on NEIConfig#bloodOrbs initialization](https://github.com/GTNewHorizons/BloodMagic/pull/10)
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**Fix race condition on NEIConfig#bloodOrbs initialization (#10)**
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[67062474fa9739a](https://github.com/GTNewHorizons/BloodMagic/commit/67062474fa9739a)
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by Glease *2021-03-19 21:07:13*
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### [#11 Fix teleposer costing no LP with interdim travel](https://github.com/GTNewHorizons/BloodMagic/pull/11)
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**Merge pull request #11 from GTNewHorizons/GTNH-Colen-bloodmagic-teleposer-fix**
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* Fix teleposer costing no LP with interdim travel
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[1fddcd5b40e24e7](https://github.com/GTNewHorizons/BloodMagic/commit/1fddcd5b40e24e7)
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by Martin Robertz *2021-04-21 16:12:36*
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### No issue
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**bump version**
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[0b8c17fb3c6ca79](https://github.com/GTNewHorizons/BloodMagic/commit/0b8c17fb3c6ca79)
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by DreamMasterXXL *2021-05-16 11:17:43*
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**Update TETeleposer.java**
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[ae654620bb182a6](https://github.com/GTNewHorizons/BloodMagic/commit/ae654620bb182a6)
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by GTNH-Colen *2021-04-21 10:08:09*
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**Update TETeleposer.java**
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[00f9ac485bf1b08](https://github.com/GTNewHorizons/BloodMagic/commit/00f9ac485bf1b08)
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by GTNH-Colen *2021-04-21 09:44:17*
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**Fix teleposer costing no LP with interdim travel**
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* The teleposer currently costs no LP if the x, y and z coordinates of your teleposers are the same between the dimensions you're teleporting between. This adds a base cost of 2000 making sure it will always drain some LP. This is a very simple PR but I don't program in java usually so appreciate scrutiny :p
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[63289fe116c15b4](https://github.com/GTNewHorizons/BloodMagic/commit/63289fe116c15b4)
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by GTNH-Colen *2021-04-21 08:10:33*
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