# BloodMagic Changelog of BloodMagic. ### GitHub # **Fix race condition on NEIConfig#bloodOrbs initialization (#10)** [67062474fa9739a](https://github.com/GTNewHorizons/BloodMagic/commit/67062474fa9739a) by Glease *2021-03-19 21:07:13* ### [#10 Fix race condition on NEIConfig#bloodOrbs initialization](https://github.com/GTNewHorizons/BloodMagic/pull/10) **Fix race condition on NEIConfig#bloodOrbs initialization (#10)** [67062474fa9739a](https://github.com/GTNewHorizons/BloodMagic/commit/67062474fa9739a) by Glease *2021-03-19 21:07:13* ### [#11 Fix teleposer costing no LP with interdim travel](https://github.com/GTNewHorizons/BloodMagic/pull/11) **Merge pull request #11 from GTNewHorizons/GTNH-Colen-bloodmagic-teleposer-fix** * Fix teleposer costing no LP with interdim travel [1fddcd5b40e24e7](https://github.com/GTNewHorizons/BloodMagic/commit/1fddcd5b40e24e7) by Martin Robertz *2021-04-21 16:12:36* ### No issue **bump version** [0b8c17fb3c6ca79](https://github.com/GTNewHorizons/BloodMagic/commit/0b8c17fb3c6ca79) by DreamMasterXXL *2021-05-16 11:17:43* **Update TETeleposer.java** [ae654620bb182a6](https://github.com/GTNewHorizons/BloodMagic/commit/ae654620bb182a6) by GTNH-Colen *2021-04-21 10:08:09* **Update TETeleposer.java** [00f9ac485bf1b08](https://github.com/GTNewHorizons/BloodMagic/commit/00f9ac485bf1b08) by GTNH-Colen *2021-04-21 09:44:17* **Fix teleposer costing no LP with interdim travel** * The teleposer currently costs no LP if the x, y and z coordinates of your teleposers are the same between the dimensions you're teleporting between. This adds a base cost of 2000 making sure it will always drain some LP. This is a very simple PR but I don't program in java usually so appreciate scrutiny :p [63289fe116c15b4](https://github.com/GTNewHorizons/BloodMagic/commit/63289fe116c15b4) by GTNH-Colen *2021-04-21 08:10:33*