Jason Mitchell
0decc515e4
Fix universium shader ( #1877 )
2.1.42
2026-06-18 23:42:21 -07:00
tiffit
b3e1e89c88
Add new CTM mode "compact_expanded" to generate textures on runtime ( #1840 )
...
* Rewrite compact CTM to generate the textures ahead of time
* fix animated textures not working
* only interpolate if notfine is enabled
* some bugfixes
* bring back old compact ctm and make a new compact_expanded
* bug fixes
2.1.41
2026-06-18 12:04:45 +03:00
Jason Mitchell
32bff85526
Handle glDrawArraysInstanced and variants, as well as dynamic TE bounds. ( #1874 )
2.1.40
2026-06-17 20:18:07 -07:00
Auynonymous
02fc95f239
Make Glass CTM Compact, Add Stained Glass Compact CTM ( #1873 )
2026-06-17 16:00:58 -07:00
MalTeeez
07fd6d78a0
Separate out entity overlay render mixins ( #1872 )
2026-06-17 19:55:12 +00:00
Jason Mitchell
87aa853f81
Attempt to fix deferred particle batching ( #1871 )
2.1.39
2026-06-16 22:16:26 -07:00
Jason Mitchell
ab69eea654
Announce releases ( #1867 )
2026-06-15 14:50:47 -07:00
Jason Mitchell
edccf63b66
Bump glsl-transformation-lib and buildscript ( #1865 )
2026-06-14 18:09:05 -07:00
MalTeeez
80413fb3de
Add policy for AI contributions & a PR template ( #1864 )
2026-06-15 01:40:03 +02:00
Jason Mitchell
f3ed9aa82b
Force invalidate dh depth tex when reconnecting DH Textures ( #1862 )
2.1.38
2026-06-14 14:59:01 -07:00
Jason Mitchell
307c563b6d
Rework DH matrix handling ( #1861 )
2026-06-14 14:20:19 -07:00
Eclipse-Sol
f92ce1d24e
Fix enchant glint fix so that it looks proper ( #1856 )
2.1.37
2026-06-13 17:28:12 -07:00
sisyphussy
a7fac16d97
VAO stuff ( #1858 )
2026-06-13 17:26:09 -07:00
Jason Mitchell
20c3caaed4
A few redirects for calls that DH was using that we weren't redirecting ( #1859 )
2026-06-13 16:50:44 -07:00
Jason Mitchell
bf08cd50d9
Support glPixelStore in display lists ( #1854 )
2.1.36
2026-06-11 20:29:14 -07:00
Eclipse-Sol
805a266059
Support extended metas for NEID and EID ( #1853 )
2026-06-11 17:58:22 -07:00
Eclipse-Sol
d3c9963280
Fix ctm crash due to null ( #1852 )
2026-06-11 18:02:08 -04:00
Eclipse-Sol
4630bc4fd8
Fix shaders not loading the correct dim ( #1844 )
2.1.35
2026-06-09 23:12:13 -07:00
Jason Mitchell
ce32a3d3df
Emulate glTexParameter(pname=GL_GENERATE_MIPMAP) on core ( #1845 )
2026-06-09 23:03:42 -07:00
Eclipse-Sol
1991dc58ec
Fix Steadfast not loading right ( #1838 )
2.1.34
2026-06-08 20:06:29 -07:00
Eclipse-Sol
ae19236e1a
Remove force hand animation ( #1839 )
2026-06-08 20:05:49 -07:00
Kotmatross
7ad368c937
Be less lazy ( #1834 )
2026-06-08 17:03:36 -07:00
Eclipse-Sol
5c86c87bcf
Allow devs to target the dragon death rays as its own entity id ( #1836 )
2026-06-08 17:03:05 -07:00
tiffit
99ba7fa775
Remove CTM adding .png to tile paths ( #1832 )
2.1.33
2026-06-07 16:05:10 -07:00
Eclipse-Sol
5ae4ab8c5c
More specific shader fixes pertaining to EP ( #1831 )
2026-06-07 11:19:30 -07:00
madoha
ddd68e023f
Add Japanese Localizations ( #1830 )
2026-06-07 11:14:20 -07:00
Eclipse-Sol
f78cfdd5fb
Update and fix Iris' shader menus ( #1828 )
2.1.32
2026-06-06 17:12:38 -07:00
Jason Mitchell
183bcfbf41
Narrow more transformer exclusions ( #1827 )
2026-06-06 15:38:05 -07:00
tiffit
502f30c0f9
Fix bottom-face being flipped for compact CTM ( #1820 )
2.1.31
2026-06-05 16:14:14 -07:00
Jason Mitchell
ceff04adba
Fixes a regression with TFC. ( #1822 )
2026-06-05 16:13:30 -07:00
Eclipse-Sol
b4dfdb8cc5
Fix beacon beams ( #1821 )
2026-06-05 16:03:46 -07:00
Eclipse-Sol
3064818477
Link up block outline shader to iris shaders ( #1814 )
2026-06-05 11:25:31 -07:00
Eclipse-Sol
27524e6a89
Add double_plant handling to match modern ( #1815 )
2.1.30
2026-06-05 08:36:14 -07:00
Eclipse-Sol
5d5e910fc0
Match modern hand swap animations ( #1816 )
2026-06-05 08:35:07 -07:00
Jason Mitchell and sisyphussy
f325fd7fc3
Be more lazy ( #1794 )
...
* Be more lazy
---------
Co-authored-by: sisyphussy <221229741+sisyphussy@users.noreply.github.com >
2026-06-05 08:29:27 -07:00
Jason Mitchell
ec278d3d7a
Upload fewer things ( #1811 )
2026-06-04 13:11:59 -07:00
Caedis
eef3d2f50a
feat(hand): add cancellable RenderHandEvent for canRender ( #1806 )
2026-06-01 20:38:27 +00:00
tiffit
3da597ab18
Improve perf of EmissiveTextureAutoloader.resourceExists ( #1805 )
2026-06-01 13:34:23 -07:00
Jason Mitchell
0e79380618
More class loading order fun with java 8... ( #1804 )
2.1.29
2026-05-31 20:56:00 -07:00
tiffit
b639d5c646
Add compat for hodgepodge's async icon loading ( #1799 )
2026-05-31 15:28:27 -07:00
Jason Mitchell
0d209d426d
Document why I did this so I remember next time someone asks about this cursed function ( #1802 )
2026-05-31 15:12:45 -07:00
danyadev
bf24084033
switch to new RFB transform signature ( #1421 )
2026-05-29 09:35:31 -07:00
tiffit
9267ecc735
Remove registerIcons call in MCPF MixinTextureMap ( #1795 )
2026-05-28 13:12:10 -07:00
dcc8d8deed
Make shader based clouds work with iris shaderpacks, and port optimizations from #1685 ( #1793 )
...
* Make shader based clouds work with iris shaderpacks, and port optimizations from #1685
Co-Authored-By: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com >
* Yeet GL_QUADS
* Optimize a little more
---------
Co-authored-by: Eclipse-Sol <Eclipse-Sol@users.noreply.github.com >
Co-authored-by: Logan Phillips <phillips-l@outlook.com >
2.1.28
2026-05-28 10:31:17 -04:00
Jason Mitchell
5dc4f1fab8
Fix tests ( #1791 )
2026-05-27 18:41:41 -07:00
Caedis and Jason Mitchell
d3cea1bfe4
fix: refresh ClonedChunkSection biome data on cache hit ( #1769 )
...
Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-05-27 16:45:29 -07:00
Dan and Ranzu
5db2b248d7
add per-segment drop shadow (&u) ( #1754 )
...
Co-authored-by: Ranzu <66495944+Ranzuu@users.noreply.github.com >
2026-05-27 16:44:54 -07:00
Eclipse-Sol
21ab526284
Fix shadow map from being clobbered on Windows ( #1789 )
2026-05-27 16:43:51 -07:00
MassAnarchy
4c8ea679ef
Fix GL_FEEDBACK readback using correct attribute 0 VBO ( #1783 )
2026-05-27 16:43:03 -07:00
Eclipse-Sol
2317379df2
Add gbuffer_lightning ( #1787 )
2026-05-27 16:41:51 -07:00