Eclipse-Sol and Jason Mitchell
53996500d7
Fix modded enchant glints not being animated ( #1566 )
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Co-authored-by: Jason Mitchell <mitchej@gmail.com >
2026-03-23 22:41:29 -04:00
Jason Mitchell
04dd8ce6c7
narrow scope of mixin per Eclipse
2026-03-23 19:24:16 -07:00
Jason Mitchell
8c9edfa4c3
Fix alpha test
2026-03-23 19:24:16 -07:00
Jason Mitchell
3f44195756
Change compat config
2026-03-23 09:27:56 -07:00
Jason Mitchell
c98f056d74
ASM Hook Compat
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* Adds a config to allow disabling
* Narrows Advanced LightSabers
* Narrows Alfheim (unreleased versions have compat, might make this version restricted)
2026-03-23 09:00:24 -07:00
Jason Mitchell
7e25f5d03e
tweak wording
2026-03-22 18:41:58 -07:00
Jason Mitchell
b5553654d0
More pass throughs
2026-03-22 18:41:58 -07:00
Jason Mitchell
a3fffb47be
Ban GL usage.
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* Everything must go through GLSM/Render Backend
2026-03-22 11:56:08 -07:00
Jason Mitchell
09cc557be0
Clear cache on reload shaders
2026-03-22 11:07:37 -07:00
SpacEagle17
aff5ff7e7b
Add a second profiles button to Angelica
2.1.7
2026-03-22 10:09:23 -07:00
Jason Mitchell
e7d08a53b6
Add debug context
2026-03-22 10:08:49 -07:00
Jason Mitchell
3b2a0af5c4
Add missing overrides
2026-03-22 10:08:49 -07:00
Jason Mitchell
8c44e79990
Add always translucent config for brandyn
2026-03-22 10:08:49 -07:00
Jason Mitchell
d2e491ed47
Misc fixes
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* Add missing glMapBuffer overload
* Keep track of bound pixel buffer and suspend when needed
2.1.6
2026-03-21 22:07:15 -07:00
Jason Mitchell
bccc5b00ca
Supernova Support
2026-03-21 22:06:38 -07:00
Jason Mitchell and brandyn
5ed26f3af7
Fix font alpha test transparency and BlockGrass subclass rendering with Celeritas AO
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Co-Authored-By: brandyn <sonicbrandyn@gmail.com >
2.1.5
2026-03-21 11:21:39 -07:00
DarkShadow44
9e7d19b883
Add missing DH lwjgl3 functions ( #1546 )
2026-03-21 10:56:19 -07:00
Jason Mitchell
5f61e387fb
Use GLSM instead of relying on the redirector
2026-03-21 10:56:19 -07:00
Jason Mitchell
70cfa2ae90
Swappable RenderBackend
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* Adds Lwjgl2GLRenderBackend & Lwjgl3GLRenderBackend
* Lwjgl3GLRenderBackend uses lwjgl3 natively w/o lwjgl3ify
* GLSMRedirector now redirects LWJGL3 methods as well for mods with a hard dep on lwjgl3 (distant horizons standalone)
* GLSM uses RENDER_BACKEND instead of GL directly
2026-03-21 10:56:19 -07:00
Jason Mitchell
37717bd4db
GLSM Extraction ( #1527 )
2026-03-19 22:53:47 -07:00
Eclipse-Sol
b179340a0f
Fix mob's eyes from z-fighting ( #1519 )
2026-03-19 09:33:52 -07:00
Alexdoru
465e36148c
use mixin to change the f3 text background instead of canceling the event ( #1537 )
2026-03-19 09:32:56 -07:00
Caedis
a3f0efd629
Make fog controls work with BoP fog ( #1539 )
2026-03-19 09:24:40 -07:00
Death Fuel
2386d630c5
Update FragmentShaderGenerator.java ( #1526 )
2026-03-16 17:35:01 -07:00
Alexdoru
6a784d8d3b
use classnode name in CeleritasBlockTransform ( #1521 )
2026-03-15 15:49:41 +01:00
Jason Mitchell
fe9028d300
Log once instead of every time. ( #1520 )
2026-03-14 19:15:06 -07:00
Death Fuel
4c5e5df290
Replace compatibility mode texture formats ( #1518 )
2.1.4
2026-03-14 18:42:26 -07:00
Jason Mitchell
39ee364418
Improvements ( #1516 )
2026-03-14 15:06:30 -07:00
sisyphussy
4c9cae5e0b
Optimize Streaming ( #1515 )
2026-03-14 13:13:40 -07:00
DarkShadow44
11b53c9f8f
Add glTexImage3D with IntBuffer ( #1506 )
2026-03-11 11:55:47 -07:00
Jason Mitchell
c769a08a4e
Fix matching across newlines ( #1505 )
2026-03-11 09:52:21 -07:00
Jason Mitchell
90dac9f39d
Add some missing glGetTexEnv* ( #1503 )
2026-03-10 19:18:58 -07:00
Jason Mitchell
c5c4b290b1
Add missing overload ( #1495 )
2.1.3
2026-03-10 11:50:58 -07:00
Jason Mitchell
4b46de4566
Botania fix take two ( #1501 )
2026-03-10 10:22:06 -07:00
Jason Mitchell
9f2a71be4e
Add missing overloads ( #1500 )
2026-03-10 10:06:12 -07:00
Jason Mitchell
79fe08417c
Fix overwrite visibility crash ( #1499 )
2026-03-10 09:45:50 -07:00
Jason Mitchell
5de64abdef
Maybe make Xaero work on j8 ( #1494 )
2026-03-09 19:47:41 -07:00
Death Fuel
2e07465166
UI Fix ( #1492 )
2026-03-09 16:22:44 -07:00
Death Fuel
2b610b9aea
Better font rendering MC parity + book mode ( #1489 )
2026-03-09 11:49:33 -07:00
MalTeeez
ab192ddd2a
Split MixinRenderManager into two for DAPI compat ( #1480 )
2026-03-08 06:07:01 +01:00
Jason Mitchell
cb5e2ed7d4
Lazy init entity lighting maps ( #1476 )
2.1.2
2026-03-07 14:01:55 -08:00
ah-OOG-ah
e914ef7563
Actually sleep in FPS limiter ( #1471 )
2026-03-07 12:20:28 -08:00
Jason Mitchell
748dbd55a1
So secret you can't see them. ( #1475 )
2026-03-07 11:48:24 -08:00
Jason Mitchell
140c0c2285
Snapshot VAO/VBO data during display list compilation, like mesa does. ( #1473 )
2026-03-07 11:17:08 -08:00
sisyphussy
af26442b98
Fix intel tests ( #1442 )
2026-03-07 10:12:56 -08:00
danyadev and Alexdoru
ef07ee9f77
Refactor CeleritasBlockTransform ( #1455 )
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Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com >
2026-03-07 17:26:39 +01:00
Jason Mitchell
1b8087e8a3
Emulate glLineWidth on core using geom shaders ( #1468 )
2026-03-06 19:05:06 -08:00
Jason Mitchell
9107ea9ae5
Fix load -> enter -> leave: panorama rendering, cleanup state & fix test ( #1467 )
2026-03-06 19:01:43 -08:00
Jason Mitchell
938a6bda90
Replace panorama with modern opengl equivalent ( #1466 )
2026-03-06 16:01:27 -08:00
Jason Mitchell
e9f6f72741
More core profile followons ( #1464 )
2026-03-06 15:50:30 -08:00