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# Any Github changes require admin approval
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/.github/** @GTNewHorizons/admin
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@@ -40,46 +40,8 @@ Unofficial AE2([PAE2](https://www.curseforge.com/minecraft/mc-mods/ae2-extended-
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Official AE2 isn't supported, you can use origin [AE2FC](https://github.com/phantamanta44/ae2-fluid-crafting) if you are playing with Official AE2.
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## Basic Devices
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### Fluid Discretizer
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The **Fluid Discretizer** is a device that, when attached to ME network, exposes the contents of its fluid storage grid as items, which take the form of "fluid drops".
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It does this by functioning as a sort of storage bus: when fluid drops are removed from its storage via the item grid, it extracts the corresponding fluid from the fluid grid.
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Conversely, when fluid drops inserted into its storage via the item grid, it injects the corresponding fluid into the fluid grid.
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Each fluid drop is equivalent to one mB of its respective fluid, which means a full stack of them is equivalent to 64 mB.
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Fluid drops have an important property: when an ME interface attempts to export fluid drops to a machine, it will attempt to convert them to fluid.
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This means an interface exporting drops of gelid cryotheum into a fluid transposer will successfully fill the transposer's internal tank rather than inserting the drops as items.
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This is the central mechanic that makes fluid autocrafting possible.
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Note that the only way to convert between fluids and fluid drops is a discretizer attached to an ME network.
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While you could theoretically use this as a very convoluted method of transporting fluids, it is not recomomended to do so.
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### Fluid Pattern Encoder
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Most crafting recipes involving fluids require far more than 64 mB of a particular fluid, and so the standard pattern terminal will not do for encoding such recipes into patterns.
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This problem is solved by the **Fluid Pattern Encoder**, a utility that functions similarly to a pattern terminal.
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When a fluid-handling item (e.g. a bucket or tank) is inserted into the crafting ingredient slots, they will be converted into an equivalent stack of the corresponding fluid drops.
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Using this, patterns for recipes that require more than a stack of fluid drops can easily be encoded.
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AE2 Fluid Crafting also comes with a handy JEI integration module that allows the fluid pattern encoder to encode any JEI recipe involving fluids.
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This is the recommended way to play with the mod, since encoding patterns by hand is a little cumbersome.
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### Fluid Pattern Terminal
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Encoding recipes in a big and bulky workbench separate from the rest of your AE2 equipment can be a little inconvenient.
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Luckily, we have the **Fluid Pattern Terminal**, which combines the functionality of the standard pattern terminal and the fluid pattern encoder.
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Now, you can encode your fluid recipes using the same familiar interface you know and love!
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### Fluid Pattern Interface
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The standard ME interface lets you emit items and fluid packets with AE2FC, but it will only accept items, as in vanilla AE2.
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This is a little inconvenient when you want to build compact setups for autocrafting with fluid outputs, where you would need to use both an item interface for inputs, and a separate fluid interface for outputs.
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To make things easier, we have the **Fluid Pattern Interface**, which functions as a combination of an item interface and a fluid interface!
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Its GUI is the same as normal ME interface, but it can emit fluids directly instead of fluid packets! It also accepts fluid and item inputs.
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Automating fluid crafting machines has never been this quick and painless!
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### Fluid Packets
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When putting fluid pattern in a normal ME interface, it will emit fluid packets as fluid.
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So if you prefer to deal with item instead of fluids, you can transport these packets and turn them back to fluid with **ME Fluid Packet Decoder**.
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Simply connect the decoder to your ME network and insert the fluid packet; the decoder will, if possible, inject the fluid into your fluid storage grid.
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## How to Use It
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https://github.com/GlodBlock/AE2FluidCraft-Rework/wiki
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## Credited Works
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