diff --git a/CODEOWNERS b/CODEOWNERS deleted file mode 100644 index a6b5f68c..00000000 --- a/CODEOWNERS +++ /dev/null @@ -1,3 +0,0 @@ -# Any Github changes require admin approval -/.github/** @GTNewHorizons/admin - diff --git a/README.MD b/README.MD index 64dd336a..45022f1a 100644 --- a/README.MD +++ b/README.MD @@ -40,46 +40,8 @@ Unofficial AE2([PAE2](https://www.curseforge.com/minecraft/mc-mods/ae2-extended- Official AE2 isn't supported, you can use origin [AE2FC](https://github.com/phantamanta44/ae2-fluid-crafting) if you are playing with Official AE2. -## Basic Devices - -### Fluid Discretizer -The **Fluid Discretizer** is a device that, when attached to ME network, exposes the contents of its fluid storage grid as items, which take the form of "fluid drops". -It does this by functioning as a sort of storage bus: when fluid drops are removed from its storage via the item grid, it extracts the corresponding fluid from the fluid grid. -Conversely, when fluid drops inserted into its storage via the item grid, it injects the corresponding fluid into the fluid grid. -Each fluid drop is equivalent to one mB of its respective fluid, which means a full stack of them is equivalent to 64 mB. -Fluid drops have an important property: when an ME interface attempts to export fluid drops to a machine, it will attempt to convert them to fluid. -This means an interface exporting drops of gelid cryotheum into a fluid transposer will successfully fill the transposer's internal tank rather than inserting the drops as items. -This is the central mechanic that makes fluid autocrafting possible. -Note that the only way to convert between fluids and fluid drops is a discretizer attached to an ME network. -While you could theoretically use this as a very convoluted method of transporting fluids, it is not recomomended to do so. - -### Fluid Pattern Encoder -Most crafting recipes involving fluids require far more than 64 mB of a particular fluid, and so the standard pattern terminal will not do for encoding such recipes into patterns. -This problem is solved by the **Fluid Pattern Encoder**, a utility that functions similarly to a pattern terminal. -When a fluid-handling item (e.g. a bucket or tank) is inserted into the crafting ingredient slots, they will be converted into an equivalent stack of the corresponding fluid drops. -Using this, patterns for recipes that require more than a stack of fluid drops can easily be encoded. -AE2 Fluid Crafting also comes with a handy JEI integration module that allows the fluid pattern encoder to encode any JEI recipe involving fluids. -This is the recommended way to play with the mod, since encoding patterns by hand is a little cumbersome. - -### Fluid Pattern Terminal - -Encoding recipes in a big and bulky workbench separate from the rest of your AE2 equipment can be a little inconvenient. -Luckily, we have the **Fluid Pattern Terminal**, which combines the functionality of the standard pattern terminal and the fluid pattern encoder. -Now, you can encode your fluid recipes using the same familiar interface you know and love! - -### Fluid Pattern Interface - -The standard ME interface lets you emit items and fluid packets with AE2FC, but it will only accept items, as in vanilla AE2. -This is a little inconvenient when you want to build compact setups for autocrafting with fluid outputs, where you would need to use both an item interface for inputs, and a separate fluid interface for outputs. -To make things easier, we have the **Fluid Pattern Interface**, which functions as a combination of an item interface and a fluid interface! -Its GUI is the same as normal ME interface, but it can emit fluids directly instead of fluid packets! It also accepts fluid and item inputs. -Automating fluid crafting machines has never been this quick and painless! - -### Fluid Packets - -When putting fluid pattern in a normal ME interface, it will emit fluid packets as fluid. -So if you prefer to deal with item instead of fluids, you can transport these packets and turn them back to fluid with **ME Fluid Packet Decoder**. -Simply connect the decoder to your ME network and insert the fluid packet; the decoder will, if possible, inject the fluid into your fluid storage grid. +## How to Use It +https://github.com/GlodBlock/AE2FluidCraft-Rework/wiki ## Credited Works