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Fixed rotatable blocks not always triggering chunk update when rotated
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@@ -13,5 +13,5 @@ import net.bdew.lib.data.DataSlotDirection
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import net.bdew.lib.data.base.{TileDataSlots, UpdateKind}
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import net.bdew.lib.data.base.{TileDataSlots, UpdateKind}
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trait RotatableTile extends TileDataSlots {
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trait RotatableTile extends TileDataSlots {
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var rotation = DataSlotDirection("rotation", this).setUpdate(UpdateKind.SAVE, UpdateKind.WORLD)
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var rotation = DataSlotDirection("rotation", this).setUpdate(UpdateKind.SAVE, UpdateKind.WORLD, UpdateKind.RENDER)
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}
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}
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