Fixed rotatable blocks not always triggering chunk update when rotated

This commit is contained in:
bdew committed 2015-08-05 02:08:26 +03:00
1 parent 7fd040e65a
commit 014c1c5e6e
1 file changed
+1 -1
+1 -1
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@@ -13,5 +13,5 @@ import net.bdew.lib.data.DataSlotDirection
import net.bdew.lib.data.base.{TileDataSlots, UpdateKind}
trait RotatableTile extends TileDataSlots {
var rotation = DataSlotDirection("rotation", this).setUpdate(UpdateKind.SAVE, UpdateKind.WORLD)
var rotation = DataSlotDirection("rotation", this).setUpdate(UpdateKind.SAVE, UpdateKind.WORLD, UpdateKind.RENDER)
}