partial fix for sided issues w/ armor synch packets

This commit is contained in:
Progwml6 committed 2014-02-25 20:23:00 -05:00
1 parent d6372a79ae
commit f2d4b48a98
1 file changed
+3 -3
@@ -24,7 +24,7 @@ public class PacketArmorSync extends AbstractPacket
@Override
public void decodeInto (ChannelHandlerContext ctx, ByteBuf buffer)
{
if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
{
try
{
@@ -32,7 +32,7 @@ public class PacketArmorSync extends AbstractPacket
}
catch (Exception e)
{
TConstruct.logger.warn("Failed at reading server packet for TConstruct.");
TConstruct.logger.warn("Failed at reading Client packet for TConstruct.");
e.printStackTrace();
}
try
@@ -49,6 +49,7 @@ public class PacketArmorSync extends AbstractPacket
@Override
public void handleClientSide (EntityPlayer player)
{
TProxyClient.armorExtended.recalculateHealth(player, TConstruct.playerTracker.getPlayerStats(player.getDisplayName()));
}
@@ -56,7 +57,6 @@ public class PacketArmorSync extends AbstractPacket
@Override
public void handleServerSide (EntityPlayer player)
{
TProxyClient.armorExtended.recalculateHealth(player, TConstruct.playerTracker.getPlayerStats(player.getDisplayName()));
}
}