IMC to allow adding a material + liquid to all the standard metal tool part casting stuff.

This commit is contained in:
Bernhard Bonigl committed 2014-09-22 17:06:24 +02:00
1 parent ff79f7d2da
commit e7a2fb54e2
2 files changed
+68 -1

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@@ -16,7 +16,7 @@ public class PatternBuilder
public static PatternBuilder instance = new PatternBuilder();
// Map items to their parts with a hashmap
public List<ItemKey> materials = new ArrayList<ItemKey>();
public HashMap materialSets = new HashMap<String, MaterialSet>();
public HashMap<String, MaterialSet> materialSets = new HashMap<String, MaterialSet>();
// We could use IRecipe if it wasn't tied to InventoryCrafting
public List<IPattern> toolPatterns = new ArrayList<IPattern>();
@@ -1,11 +1,20 @@
package tconstruct.util;
import cpw.mods.fml.common.event.FMLInterModComms;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fluids.FluidStack;
import tconstruct.TConstruct;
import tconstruct.library.TConstructRegistry;
import tconstruct.library.crafting.CastingRecipe;
import tconstruct.library.crafting.PatternBuilder;
import tconstruct.library.tools.DynamicToolPart;
import tconstruct.library.tools.ToolMaterial;
import tconstruct.library.util.IPattern;
import tconstruct.library.util.IToolPart;
import tconstruct.smeltery.TinkerSmeltery;
import java.util.LinkedList;
import java.util.List;
public final class IMCHandler {
@@ -35,6 +44,64 @@ public final class IMCHandler {
TConstruct.logger.info("IMC: Added material " + mat.materialName);
}
}
else if(type.equals("addPartBuilderMaterial"))
{
if(!message.isNBTMessage())
{
logInvalidMessage(message);
continue;
}
// PatternBuilder.instance.registerMaterial();
}
else if(type.equals("addPartCastingMaterial"))
{
if(!message.isNBTMessage())
{
logInvalidMessage(message);
continue;
}
NBTTagCompound tag = message.getNBTValue();
if(!tag.hasKey("MaterialId"))
{
TConstruct.logger.error("Casting IMC: Not material ID for the result present");
continue;
}
int matID = tag.getInteger("MaterialId");
FluidStack liquid = FluidStack.loadFluidStackFromNBT(tag);
if(liquid == null) {
TConstruct.logger.error("Casting IMC: No fluid found");
continue;
}
// we add the toolpart to all smeltery recipies that use iron and create a toolpart
List<CastingRecipe> newRecipies = new LinkedList<CastingRecipe>();
for(CastingRecipe recipe : TConstructRegistry.getTableCasting().getCastingRecipes())
{
if(recipe.castingMetal.getFluid() != TinkerSmeltery.moltenIronFluid)
continue;
if(recipe.cast == null || !(recipe.cast.getItem() instanceof IPattern))
continue;
if(!(recipe.getResult().getItem() instanceof DynamicToolPart)) // has to be dynamic toolpart to support automatic addition
continue;
newRecipies.add(recipe);
}
// has to be done separately so we have all checks and no concurrent modification exception
for(CastingRecipe recipe : newRecipies)
{
ItemStack output = recipe.getResult().copy();
output.setItemDamage(matID);
FluidStack liquid2 = new FluidStack(liquid, recipe.castingMetal.amount);
// ok, this recipe creates a toolpart and uses iron for it. add a new one for the IMC stuff!
TConstructRegistry.getTableCasting().addCastingRecipe(output, liquid2, recipe.cast, recipe.consumeCast, recipe.coolTime);
}
}
}
}