quick fix : Too weak variable type leads to unnecessary cast

This commit is contained in:
Alexdoru authored and Jason Mitchell committed 2023-01-28 18:02:41 -08:00
1 parent a7bc4185c7
commit 379d0cb168
2 files changed
+6 -6

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@@ -279,7 +279,7 @@ public class DaggerRender extends Render {
boolean renderEffect) {
Item k = par3ItemStack.getItem();
int l = par3ItemStack.getItemDamage();
Object object = par3ItemStack.getIconIndex();
IIcon iIcon = par3ItemStack.getIconIndex();
float f;
int i1;
float f1;
@@ -343,8 +343,8 @@ public class DaggerRender extends Render {
par2TextureManager.getResourceLocation(par3ItemStack.getItemSpriteNumber());
par2TextureManager.bindTexture(resourcelocation);
if (object == null) {
object = ((TextureMap)
if (iIcon == null) {
iIcon = ((TextureMap)
Minecraft.getMinecraft().getTextureManager().getTexture(resourcelocation))
.getAtlasSprite("missingno");
}
@@ -358,7 +358,7 @@ public class DaggerRender extends Render {
GL11.glColor4f(f, f1, f2, 1.0F);
}
this.renderIcon(par4, par5, (IIcon) object, 16, 16);
this.renderIcon(par4, par5, iIcon, 16, 16);
GL11.glEnable(GL11.GL_LIGHTING);
if (par3ItemStack.hasEffect(0)) {
@@ -301,7 +301,7 @@ public class FancyItemRender extends Render {
boolean renderEffect) {
Item k = par3ItemStack.getItem();
int l = par3ItemStack.getItemDamage();
Object object = par3ItemStack.getIconIndex();
IIcon object = par3ItemStack.getIconIndex();
float f;
int i1;
float f1;
@@ -380,7 +380,7 @@ public class FancyItemRender extends Render {
GL11.glColor4f(f, f1, f2, 1.0F);
}
this.renderIcon(par4, par5, (IIcon) object, 16, 16);
this.renderIcon(par4, par5, object, 16, 16);
GL11.glEnable(GL11.GL_LIGHTING);
if (par3ItemStack.hasEffect(0)) {