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merge/ comment out some armor ticking code for now to prevent NPE's
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@@ -621,8 +621,8 @@ public class TEventHandler
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}
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}
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}
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@SubscribeEvent
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//TODO 1.7 Fix this -- for ticking stuffs in extra armor slots
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/*@SubscribeEvent
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public void livingUpdate (LivingUpdateEvent event)
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{
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if (event.entityLiving instanceof EntityPlayer)
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@@ -643,7 +643,7 @@ public class TEventHandler
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}
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}
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}
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}
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}*/
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//Player interact event - prevent breaking of tank air blocks in creative
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@SubscribeEvent
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