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update type to a primitive where possible
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@@ -204,7 +204,7 @@ public class GuiBloodInfuser extends GuiContainer {
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int k = 0;
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if (this.topOut == 38) {
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for (int index = 0; index < this.cachedEffects.tagCount(); ++index) {
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final Byte id = this.cachedEffects.getCompoundTagAt(index).getByte("Id");
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final byte id = this.cachedEffects.getCompoundTagAt(index).getByte("Id");
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if (id < 0 || id >= Potion.potionTypes.length) continue;
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final Potion potion = Potion.potionTypes[id];
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if (potion != null) {
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@@ -155,7 +155,7 @@ public class LensManager {
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final HashMap<Integer, Integer> pouches) {
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for (int value : pouches.values()) {
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final IInventory baubles = BaublesApi.getBaubles(player);
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final Integer pouchslot = (Integer) value;
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final int pouchslot = (Integer) value;
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ItemStack pouch;
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if (pouchslot >= 0) {
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pouch = player.inventory.mainInventory[pouchslot];
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