fix liquefaction focus not making lava (#147)

This commit is contained in:
Edgar Su authored and GitHub committed 2026-10-03 20:23:20 -05:00
1 parent 51763e0f80
commit 5a6b05f13c
1 file changed
+21 -18
@@ -401,7 +401,27 @@ public class ItemFocusLiquefaction extends ItemFocusBasic {
final int meltable = this.isMeltableBlock(bi, md);
final boolean flammable = bi.isFlammable(p.worldObj, x, y, z, ForgeDirection.UNKNOWN);
ItemStack result = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(bi, 1, md));
if (result != null && wand.consumeAllVis(stack, p, this.getVisCost(stack), true, true)) {
// Meltable blocks (e.g. stone) take priority over any furnace smelting recipe they may have,
// otherwise mods that add a smelting recipe for stone (such as Et Futurum Requiem's smooth
// stone) would prevent the stone -> lava transmutation.
if (meltable > 0 && wand.consumeAllVis(stack, p, this.getVisCost(stack), true, true)) {
if (meltable == 1) {
p.worldObj.setBlockToAir(x, y, z);
} else if (meltable == 2) {
if (p.worldObj.provider.dimensionId != -1) {
p.worldObj.setBlock(x, y, z, Blocks.water, 0, 3);
} else {
p.worldObj.setBlockToAir(x, y, z);
}
} else if (meltable == 3) {
p.worldObj.setBlock(x, y, z, Blocks.dirt, 0, 3);
} else if (meltable == 4) {
Blocks.tnt.onBlockDestroyedByPlayer(p.worldObj, x, y, z, 1);
p.worldObj.setBlockToAir(x, y, z);
} else if (meltable == 6) {
p.worldObj.setBlock(x, y, z, Blocks.lava, 0, 3);
}
} else if (result != null && wand.consumeAllVis(stack, p, this.getVisCost(stack), true, true)) {
if (this.getUpgradeLevel(wand.getFocusItem(stack), ItemFocusLiquefaction.purity) > 0
&& Utils.findSpecialMiningResult(new ItemStack(bi, 1, md), 9999.0f, p.worldObj.rand) != null) {
final ItemStack pure = Utils
@@ -433,23 +453,6 @@ public class ItemFocusLiquefaction extends ItemFocusBasic {
theItem.setEntityItemStack(result.copy());
p.worldObj.spawnEntityInWorld(theItem);
}
} else if (meltable > 0 && wand.consumeAllVis(stack, p, this.getVisCost(stack), true, true)) {
if (meltable == 1) {
p.worldObj.setBlockToAir(x, y, z);
} else if (meltable == 2) {
if (p.worldObj.provider.dimensionId != -1) {
p.worldObj.setBlock(x, y, z, Blocks.water, 0, 3);
} else {
p.worldObj.setBlockToAir(x, y, z);
}
} else if (meltable == 3) {
p.worldObj.setBlock(x, y, z, Blocks.dirt, 0, 3);
} else if (meltable == 4) {
Blocks.tnt.onBlockDestroyedByPlayer(p.worldObj, x, y, z, 1);
p.worldObj.setBlockToAir(x, y, z);
} else if (meltable == 6) {
p.worldObj.setBlock(x, y, z, Blocks.lava, 0, 3);
}
} else if (flammable && wand.consumeAllVis(stack, p, this.getVisCost(stack), true, true)) {
p.worldObj.setBlock(x, y, z, Blocks.fire);
}