mirror of
https://github.com/GTNewHorizons/ThaumicHorizons.git
synced 2026-10-25 20:32:28 +00:00
Fix stabilizer restoring hungry node type when second stabilizer is still active (#121)
This commit is contained in:
1 parent
a084621884
commit
1ef8e16e9c
1 file changed
+24
-1
+24
-1
@@ -166,7 +166,9 @@ public class TileVortexStabilizer extends TileThaumcraft implements IWandable {
|
||||
|
||||
public void reHungrifyTarget() {
|
||||
if (this.target instanceof INode) {
|
||||
((INode) this.target).setNodeType(NodeType.values()[this.prevType]);
|
||||
if (!isNodeTargetedByOtherStabilizer()) {
|
||||
((INode) this.target).setNodeType(NodeType.values()[this.prevType]);
|
||||
}
|
||||
} else if (this.target instanceof TileVortex) {
|
||||
--((TileVortex) this.target).beams;
|
||||
}
|
||||
@@ -175,6 +177,27 @@ public class TileVortexStabilizer extends TileThaumcraft implements IWandable {
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isNodeTargetedByOtherStabilizer() {
|
||||
// A stabilizer can only reach a node from up to 10 blocks away in one of 6 directions,
|
||||
// so check those 60 positions instead of scanning all loaded tile entities.
|
||||
int tx = this.target.xCoord;
|
||||
int ty = this.target.yCoord;
|
||||
int tz = this.target.zCoord;
|
||||
for (ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) {
|
||||
for (int dist = 1; dist <= 10; dist++) {
|
||||
TileEntity te = this.worldObj
|
||||
.getTileEntity(tx - d.offsetX * dist, ty - d.offsetY * dist, tz - d.offsetZ * dist);
|
||||
if (te instanceof TileVortexStabilizer && te != this) {
|
||||
TileVortexStabilizer other = (TileVortexStabilizer) te;
|
||||
if (other.hasTarget && other.target == this.target) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void deHungrifyTarget() {
|
||||
if (this.target instanceof INode) {
|
||||
((INode) this.target).setNodeType(NodeType.NORMAL);
|
||||
|
||||
Reference in new issue
Block a user