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* Add IMCHandler w/ `registerHandlerInfo` & `removeHandlerInfo` (NBT) message handling
32 lines
1.9 KiB
Markdown
32 lines
1.9 KiB
Markdown
# NotEnoughItems Unofficial - By the GTNH Team
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A continuation of NotEnoughItems for 1.7.10 by the developers of Gregtech: New Horizons modpack, with features either inspired and/or backported from JustEnoughItems
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We've tested this against all of the mods included in GTNH, as well as a limited set of other mods (like Reika's mods). Every effort has been made to maintain backwards compatibility, however the focus is on the mods contained in the GTNH modpack.
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## New Features:
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* Speed
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- Uses a parallel stream to search the item list over multiple cores, resulting in 2-6x faster searches on average
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- Loads the recipe handlers in parallel
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* A textbox for search with most of the features you'd expect - moving forward, backwards, selection, etc
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* Bookmarks! What are you in the process of crafting? Bookmark it using either 'A' or configure your own key.
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* Toggle bookmark pane. Default shortcut key `B`. Item Subsets menu is only available if bookmarks are not visible.
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* Utility/Cheat buttons line up and wrap based on GUI size
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* ItemList is no longer regenerated from the ItemRegistry on every inventory load
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* JEI (Or Creative) Style tabs [Optional] Note: Requires explicit support to be added for an ItemStack to render, otherwise falls back to the first two letters of the handler name.
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* Tabs/Handlers are loaded from a CSV config in the JAR (or optionally from the config folder). NBT IMCEvents `registerHandlerInfo` and `removeHandlerInfo` are available for mod authors to add handler information, using the same fields as the CSV file
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* `@[Mod]->[item]` searching. ex: `@Gregtech->iron ingot`
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* Cycle between Recipe, Utility, and Cheat mode by ctrl clicking on the Wrench Icon
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* GT5u Tools/Items should now properly work with the Overlay Recipe Transfer
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## Other items of note:
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* Licensed under LGPL - Use this however you want, but please give back any modifications
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* Remove TMI style
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* Removed inventory Load/Save state
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