Update README.md

This commit is contained in:
vfyjxf authored and GitHub committed 2021-08-07 19:21:49 +08:00
1 parent 1fe69a227a
commit a69878864f
1 file changed
+15 -5
+15 -5
View File
@@ -9,21 +9,31 @@ By default, AE2 forces the player to either have the necessary items for a recip
This mod removes that functionality and allows the player to use NEI's transfer system (shift + click [?] button) to create patterns whether the player possesses the items required by the recipe.
And it will automatically switch the mode of PatternTerminal.
## Features
- Automatically switch the mode of PatternTerminal
- If an item is a probability output, then nee will not transfer it.
- Combine like stacks in processing patterns
## Compatible Modslist as followed:
- [ ] AppliedEnergistics2(Won't support it because AE2 doesn't register OverlayHandler)
- [x] Vanilla
- [x] GregTech
- [x] IndustrialCraft2
- [x] Avaritia
- [x] EnderIO
- [x] Forestry(Doesn't support Fermenter and Still,because they don't have an item output)
If you want other Mod support,see [RecipeProcessor](./src/main/java/com/github/vfyjxf/nee/processor/RecipeProcessor.java) and [Mod support](https://github.com/vfyjxf/NotEnoughEnergistics/issues/1)
## TODO
- Add item blackList ,if item in the blacklist, it will not be transferred.
- Add item priority list, if item in tne priority list, it will be transferred first.
- Combine like stacks in processing patterns.
- Add item priority list, if item in tne priority list, it will be transferred first
~~Combine like stacks in processing patterns.~~
## Credits
Thanks TheRealp455w0rd and his [Just Enough Energistics](https://www.curseforge.com/minecraft/mc-mods/just-enough-energistics-jee)
Thanks TheRealp455w0rd and his [Just Enough Energistics](https://www.curseforge.com/minecraft/mc-mods/just-enough-energistics-jee)