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Update README.md
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@@ -9,21 +9,31 @@ By default, AE2 forces the player to either have the necessary items for a recip
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This mod removes that functionality and allows the player to use NEI's transfer system (shift + click [?] button) to create patterns whether the player possesses the items required by the recipe.
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And it will automatically switch the mode of PatternTerminal.
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## Features
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- Automatically switch the mode of PatternTerminal
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- If an item is a probability output, then nee will not transfer it.
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- Combine like stacks in processing patterns
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## Compatible Modslist as followed:
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- [ ] AppliedEnergistics2(Won't support it because AE2 doesn't register OverlayHandler)
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- [x] Vanilla
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- [x] GregTech
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- [x] IndustrialCraft2
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- [x] Avaritia
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- [x] EnderIO
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- [x] Forestry(Doesn't support Fermenter and Still,because they don't have an item output)
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If you want other Mod support,see [RecipeProcessor](./src/main/java/com/github/vfyjxf/nee/processor/RecipeProcessor.java) and [Mod support](https://github.com/vfyjxf/NotEnoughEnergistics/issues/1)
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## TODO
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- Add item blackList ,if item in the blacklist, it will not be transferred.
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- Add item priority list, if item in tne priority list, it will be transferred first.
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- Combine like stacks in processing patterns.
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- Add item priority list, if item in tne priority list, it will be transferred first
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~~Combine like stacks in processing patterns.~~
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## Credits
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Thanks TheRealp455w0rd and his [Just Enough Energistics](https://www.curseforge.com/minecraft/mc-mods/just-enough-energistics-jee)
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Thanks TheRealp455w0rd and his [Just Enough Energistics](https://www.curseforge.com/minecraft/mc-mods/just-enough-energistics-jee)
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