mirror of
https://github.com/GTNewHorizons/ForgeRelocation.git
synced 2026-10-27 14:53:55 +00:00
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6
Commits
| Author | SHA1 | Date | |
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291ae651bf | ||
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d28cf7cad4 | ||
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ad25d59d47 | ||
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45377a81c0 | ||
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5dd1fe1488 | ||
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9bca60beeb |
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@@ -17,7 +17,6 @@ import net.minecraft.client.Minecraft
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import net.minecraft.init.Blocks
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import net.minecraft.world.{ChunkCoordIntPair, World}
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import net.minecraftforge.common.DimensionManager
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import scala.collection.concurrent.TrieMap
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import scala.collection.mutable.{
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HashMap => MHashMap,
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MultiMap => MMultiMap,
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@@ -27,15 +26,14 @@ import scala.collection.mutable.{
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import scala.ref.WeakReference
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object MovementManager2 {
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val serverRelocations = MHashMap[Int, WorldStructs]()
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val clientRelocations = TrieMap[Int, WorldStructs]()
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val serverRelocations = new WorldStructsMap
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val clientRelocations = new WorldStructsMap
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def relocationMap(isClient: Boolean) =
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if (isClient) clientRelocations else serverRelocations
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def getWorldStructs(w: World) =
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relocationMap(w.isRemote)
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.getOrElseUpdate(w.provider.dimensionId, new WorldStructs)
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relocationMap(w.isRemote).getOrCreate(w.provider.dimensionId)
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def getWorld(dim: Int, isClient: Boolean) =
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if (!isClient) DimensionManager.getWorld(dim)
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@@ -135,7 +133,7 @@ object MovementManager2 {
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map.addBinding(MathLib.normal(b, moveDir), MathLib.basis(b, moveDir))
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val shift = if ((moveDir & 1) == 1) 1 else -1
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val rowB = Set.newBuilder[BlockRow]
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val rowB = Array.newBuilder[BlockRow]
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for (normal <- map.keys) {
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val line = map(normal).toArray
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val sline =
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@@ -167,24 +165,26 @@ object MovementManager2 {
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def onTick(isClient: Boolean) {
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val map = relocationMap(isClient)
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for ((dim, ws) <- map) if (ws.nonEmpty) {
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ws.pushAll()
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val world = getWorld(dim, isClient)
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if (world != null)
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for (bs <- ws.structs)
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for (br <- bs.rows)
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br.pushEntities(world, bs.progress)
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map.foreach { (dim, ws) =>
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if (ws.nonEmpty) {
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ws.pushAll()
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val world = getWorld(dim, isClient)
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if (world != null)
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for (bs <- ws.structs)
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for (br <- bs.rows)
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br.pushEntities(world, bs.progress)
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}
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}
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if (!isClient) {
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val fin = map
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.map(pair => (pair._1, pair._2.removeFinished()))
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.filter(_._2.nonEmpty)
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for ((dim, b) <- fin) {
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val w = getWorld(dim, false)
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if (w != null) for (s <- b) {
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cycleMove(w, s)
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sendCycle(w, s)
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map.foreach { (dim, ws) =>
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val finished = ws.removeFinished()
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if (finished.nonEmpty) {
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val w = getWorld(dim, false)
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if (w != null) for (s <- finished) {
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cycleMove(w, s)
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sendCycle(w, s)
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}
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}
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}
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}
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@@ -221,33 +221,171 @@ object MovementManager2 {
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}
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}
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class WorldStructsMap {
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private var dims = new Array[Int](4)
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private var structs = new Array[WorldStructs](4)
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private var size = 0
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def getOrCreate(dim: Int): WorldStructs = synchronized {
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var i = 0
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while (i < size) {
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if (dims(i) == dim) return structs(i)
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i += 1
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}
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val ws = new WorldStructs
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if (size == dims.length) {
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val nd = new Array[Int](dims.length * 2)
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val ns = new Array[WorldStructs](dims.length * 2)
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System.arraycopy(dims, 0, nd, 0, size)
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System.arraycopy(structs, 0, ns, 0, size)
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dims = nd
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structs = ns
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}
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dims(size) = dim
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structs(size) = ws
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size += 1
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ws
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}
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def foreach(f: (Int, WorldStructs) => Unit) {
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val n = synchronized { size }
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val ds = new Array[Int](n)
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val ss = new Array[WorldStructs](n)
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synchronized {
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System.arraycopy(dims, 0, ds, 0, n)
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System.arraycopy(structs, 0, ss, 0, n)
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}
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var i = 0
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while (i < n) {
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f(ds(i), ss(i))
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i += 1
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}
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}
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}
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class WorldStructs {
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var structs: Set[BlockStruct] = Set.empty
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private val noStructs = new Array[BlockStruct](0)
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private var structsArr = new Array[BlockStruct](4)
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private var numStructs = 0
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def isEmpty = structs.isEmpty
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def isEmpty = synchronized { numStructs == 0 }
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def nonEmpty = !isEmpty
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def nonEmpty = synchronized { numStructs > 0 }
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def contains(x: Int, y: Int, z: Int) = structs.exists(_.contains(x, y, z))
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def contains(x: Int, y: Int, z: Int): Boolean = synchronized {
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var i = 0
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while (i < numStructs) {
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if (structsArr(i).contains(x, y, z)) return true
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i += 1
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}
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false
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}
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def addStruct(b: BlockStruct) { structs += b }
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def addStruct(b: BlockStruct): Unit = synchronized {
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var i = 0
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while (i < numStructs) {
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if (structsArr(i).id == b.id) return
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i += 1
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}
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if (numStructs == structsArr.length) {
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val ns = new Array[BlockStruct](structsArr.length * 2)
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System.arraycopy(structsArr, 0, ns, 0, numStructs)
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structsArr = ns
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}
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structsArr(numStructs) = b
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numStructs += 1
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}
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def pushAll() { structs.foreach(_.push()) }
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def pushAll() = synchronized {
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var i = 0
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while (i < numStructs) {
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structsArr(i).push()
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i += 1
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}
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}
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def removeFinished() = {
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val finished = structs.filter(_.isFinished)
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structs = structs.filterNot(_.isFinished)
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def removeFinished(): Array[BlockStruct] = synchronized {
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var nf = 0
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var i = 0
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while (i < numStructs) {
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if (structsArr(i).isFinished) nf += 1
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i += 1
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}
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if (nf == 0) return noStructs
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val finished = new Array[BlockStruct](nf)
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var finish = 0
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var keep = 0
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i = 0
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while (i < numStructs) {
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val s = structsArr(i)
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if (s.isFinished) {
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finished(finish) = s
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finish += 1
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} else {
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structsArr(keep) = s
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keep += 1
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}
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i += 1
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}
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var j = keep
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while (j < numStructs) {
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structsArr(j) = null
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j += 1
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}
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numStructs = keep
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finished
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}
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def removeStruct(s: BlockStruct) {
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structs = structs.filterNot(_ == s)
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def removeStruct(s: BlockStruct) = synchronized {
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var keep = 0
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var i = 0
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while (i < numStructs) {
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val cur = structsArr(i)
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if (cur != s) {
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structsArr(keep) = cur
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keep += 1
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}
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i += 1
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}
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var j = keep
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while (j < numStructs) {
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structsArr(j) = null
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j += 1
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}
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numStructs = keep
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}
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def clear() { structs = Set.empty }
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def clear() = synchronized {
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var i = 0
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while (i < numStructs) {
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structsArr(i) = null
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i += 1
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}
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numStructs = 0
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}
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def getChunks: Set[ChunkCoordIntPair] = {
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structs.flatMap(_.getChunks)
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def foreachStruct(f: BlockStruct => Unit) = synchronized {
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var i = 0
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while (i < numStructs) {
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f(structsArr(i))
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i += 1
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}
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}
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def structs: Array[BlockStruct] = synchronized {
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java.util.Arrays.copyOf(structsArr, numStructs)
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}
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def getChunks: Set[ChunkCoordIntPair] = synchronized {
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val c = Set.newBuilder[ChunkCoordIntPair]
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var i = 0
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while (i < numStructs) {
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c ++= structsArr(i).getChunks
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i += 1
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}
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c.result()
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}
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}
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@@ -283,18 +421,26 @@ class MoveDesc(b: WeakReference[BlockStruct]) extends IMovementDescriptor {
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class BlockStruct {
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var id = -1
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var speed = 1 / 16d
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var rows: Set[BlockRow] = Set.empty
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var rows: Array[BlockRow] = Array.empty
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var callback = WeakReference[IMovementCallback](null)
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var progress = 0.0d
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lazy val allBlocks = rows.flatMap(_.allBlocks)
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lazy val preMoveBlocks = rows.flatMap(_.preMoveBlocks)
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lazy val postMoveBlocks = rows.flatMap(_.postMoveBlocks)
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lazy val allBlocks: Set[BlockCoord] = rows.flatMap(_.allBlocks).toSet
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lazy val preMoveBlocks: Set[BlockCoord] = rows.flatMap(_.preMoveBlocks).toSet
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lazy val postMoveBlocks: Set[BlockCoord] =
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rows.flatMap(_.postMoveBlocks).toSet
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def moveDir = rows.head.moveDir
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def moveDir = rows(0).moveDir
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def contains(x: Int, y: Int, z: Int) = rows.exists(_.contains(x, y, z))
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def contains(x: Int, y: Int, z: Int): Boolean = {
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var i = 0
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while (i < rows.length) {
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if (rows(i).contains(x, y, z)) return true
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i += 1
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}
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false
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}
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def push() { progress = math.min(1.0, progress + speed) }
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@@ -337,10 +483,12 @@ class BlockStruct {
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case _ => false
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}
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override def hashCode() = id
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def writeDesc(out: MCDataOutput) {
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out.writeFloat(progress.toFloat)
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out.writeFloat(speed.toFloat)
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out.writeByte(rows.size)
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out.writeByte(rows.length)
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for (r <- rows) {
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out.writeLong(WorldLib.packCoords(r.pos))
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out.writeByte(r.moveDir)
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@@ -351,7 +499,7 @@ class BlockStruct {
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def readDesc(in: MCDataInput) {
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progress = in.readFloat()
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speed = in.readFloat()
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val rb = Set.newBuilder[BlockRow]
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val rb = Array.newBuilder[BlockRow]
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for (i <- 0 until in.readUByte())
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rb += new BlockRow(
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WorldLib.unpackCoords(in.readLong()),
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@@ -370,12 +518,11 @@ class BlockRow(val pos: BlockCoord, val moveDir: Int, val size: Int) {
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def contains(x: Int, y: Int, z: Int) = {
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import MathLib.{basis, normal, shift}
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import math.{max, min}
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if (normal(x, y, z, moveDir) == normal(pos, moveDir)) {
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val b1 = basis(pos, moveDir)
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val b2 = b1 + size * shift(moveDir ^ 1)
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min(b1, b2) to max(b1, b2) contains basis(x, y, z, moveDir)
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val b = basis(x, y, z, moveDir)
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b >= math.min(b1, b2) && b <= math.max(b1, b2)
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} else false
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}
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@@ -30,6 +30,11 @@ object MovingRenderer {
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private var frame = 0.0f
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private var renderBlocks: RenderBlocks = null
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private val renderStruct: BlockStruct => Unit = { s =>
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for (b <- s.preMoveBlocks)
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render(b.x, b.y, b.z, renderPos(s, frame))
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}
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private def mc = Minecraft.getMinecraft
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private def world = mc.theWorld
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@@ -101,9 +106,7 @@ object MovingRenderer {
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renderBlocks.renderAllFaces = true
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}
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for (s <- MovementManager2.getWorldStructs(world).structs)
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for (b <- s.preMoveBlocks)
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render(b.x, b.y, b.z, renderPos(s, frame))
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MovementManager2.getWorldStructs(world).foreachStruct(renderStruct)
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}
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def onTick() = {
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