Compare commits

...
364 Commits
Author SHA1 Message Date
mezz 2117be96cd Fix #1256 Use the same lowercase "forestry" for all MOD_ID and resources 2016-06-01 16:05:26 -07:00
mezz 96f941f6e6 Auto-generate changelogs and upload alphas to curse 2016-06-01 14:36:14 -07:00
mezz d3c7d7141d Fix #1262 NullPointerException from null name in the OreDictionary 2016-06-01 12:57:27 -07:00
mezz e23a406e6f Fix #1258 undo ore unification experiment 2016-06-01 12:43:00 -07:00
mezz 340b04fee0 Fix #1259 crash on butterfly cocoon creation 2016-05-31 00:56:21 -07:00
mezz 7437f4f364 Fix #1257 Internal server error when using Bee Smoker in Alternate hand 2016-05-29 12:52:47 -07:00
mezz bfac4500a4 Revert "Temporary fix for Forge ICrashCallable issue"
This reverts commit bd2aae4d60.
2016-05-29 12:50:26 -07:00
mezz bd2aae4d60 Temporary fix for Forge ICrashCallable issue 2016-05-29 01:45:29 -07:00
mezz 30286fd0ad Update to latest Forge 2016-05-29 01:42:24 -07:00
mezz db482a5820 Add icon for full tank error and improve error message 2016-05-28 12:54:51 -07:00
mezz ce2138393a Fix reference to private fields in FlutterlyzerPlugin 2016-05-28 12:32:19 -07:00
Nedelosk 4f8912dd66 Add Greenhouse butterfly hatch error message 2016-05-28 01:46:38 +02:00
Nedelosk 34f95c43c7 Clean Up multiblock error messages and Fix #1199. 2016-05-28 01:43:42 +02:00
Nedelosk 72cf00aa34 Fix #1237 All fireproof blocks work as fuel 2016-05-28 00:44:42 +02:00
mezz d5071b0da2 Improve wood textures. Make Zebrawood & Cocobolo planks normal rotation 2016-05-26 15:11:22 -07:00
mezz fc77a6ea71 Merge pull request #1252 from LexManos/patch-1
Fix broken gradle source path that is breaking S2S
2016-05-26 14:54:44 -07:00
LexManos c726a1973f Fix your broken source path that is breaking S2S
You're copying the package 'cofh.api' into the folder 'api' which is causing things to freak out because it sees code in the wrong package.
2016-05-26 14:49:00 -07:00
mezz ae5596491d Improve the design of villager houses slightly 2016-05-26 13:59:12 -07:00
mezz 40856a3748 Merge remote-tracking branch 'origin/mc-1.9' into mc-1.9.4 2016-05-26 12:13:32 -07:00
Nedelosk 8f836ef0d2 Fix #1241 Analysed charcoal uses 2016-05-26 11:20:51 +02:00
Nedelosk 555304d987 Fix humidity bug at the greenhouse 2016-05-26 10:45:11 +02:00
mezz b444994b81 Update for Minecraft 1.9.4 2016-05-26 01:42:46 -07:00
mezz da486ee941 Allow pipettes to fill a machine or tank in the world 2016-05-25 15:56:40 -07:00
mezz a2881fbe1c Fix pipette not able to drain from gui tanks 2016-05-25 15:56:15 -07:00
mezz 7db47391e8 Give fermenter a better display tank in JEI 2016-05-25 13:27:23 -07:00
mezz 8b078f16d9 Fix #1208 Incorrect Fermenter recipes in JEI 2016-05-25 03:00:45 -07:00
mezz febb74177a Fix bug in fermenter processing 2016-05-25 03:00:27 -07:00
mezz 61ca28d520 Fix #1216 Items partially dragged from Alyzer input are not analyzed 2016-05-25 02:02:03 -07:00
mezz fe8be57a80 Fix #1239 crash from a reference to IStateMapper on server-side 2016-05-25 01:39:06 -07:00
mezz 5cb03067ad Minor cleanup 2016-05-25 01:38:39 -07:00
mezz 23ffa00ca5 Close #1028 add Fireproof versions of Vanilla wood items 2016-05-25 01:31:49 -07:00
mezz cdb85cb042 Fix #1233 Decorative leaves drop leaves block when broken by hand 2016-05-24 14:40:11 -07:00
Nedelosk 33051d09b2 Fix #1202 Greenhouse doors, glass and sprinkler should use glass breaking sound 2016-05-24 21:44:26 +02:00
Nedelosk 69cf513e51 Fix #1237 All fireproof blocks work as fuel 2016-05-24 21:39:43 +02:00
Nedelosk 2c173766cb Fix #1236 Normal logs are not flammable(in world) and add flammability to the wood pile 2016-05-24 21:29:59 +02:00
Nedelosk 0405151a8e Fix #1235 Untextured particles when Loam block that is part of formed Charcoal Pile multiblock is broken, Fix #1234 Selecting Loam block broken, Fix #1232 Loam block drops 2 blocks when broken, Fix #1231 Charcoal Pile multiblock drops 2016-05-24 21:11:36 +02:00
Nedelosk fd6a1de27e Fix Pile Block Particles 2016-05-24 20:40:31 +02:00
Nedelosk 686f74e4f3 Add combustibility and the carbonization to the germling tooltip 2016-05-24 18:53:55 +02:00
Nedelosk 528bb6e051 Add carbonization and combustibility allele to the treealyzer 2016-05-24 18:31:21 +02:00
Nedelosk 078987808c Fix lang for the charcoal pile 2016-05-24 15:25:39 +02:00
Nedelosk c1e414b8f7 Add charcoal pile 2016-05-24 15:20:21 +02:00
mezz 939d35661b Fix #1228 incorrect upside down stair model 2016-05-24 03:12:01 -07:00
mezz 3c85f3a7be More messing with the OreDictionary and tidying things 2016-05-24 03:01:02 -07:00
mezz aa4b4a18d1 Update Forge 2016-05-24 02:15:03 -07:00
mezz 55c32a8280 Close #1212 Use OreDictionary to choose a type of Copper/Tin/Bronze 2016-05-24 02:14:55 -07:00
mezz 502160011b Fix #1214 Locked slots have no tooltip 2016-05-24 00:30:06 -07:00
mezz 790197d7bd Fix greenhouse door sounds 2016-05-23 23:52:59 -07:00
mezz 7d459bb30b Add liquid in icon for greenhouse liquid slot 2016-05-23 23:52:47 -07:00
mezz da005bc404 Remove unused world field from GreenhouseState 2016-05-23 23:38:59 -07:00
mezz 9d0975a0ff Make modelDecorativeLeaves.LeaveOverideList a static class 2016-05-23 23:38:34 -07:00
mezz a39f6e8e89 Fix greenhouse requiring height of 6 instead of 5 2016-05-23 23:37:57 -07:00
mezz 16c5284923 Fix #1215 Stack overflow when validating greenhouse structure 2016-05-23 23:37:32 -07:00
mezz a9bc982595 Fix broken greenhouse textures from earlier commit 2016-05-23 23:25:33 -07:00
mezz 45d29456af Fix #1168 Missing RF API from jar 2016-05-23 22:43:51 -07:00
mezz 3f2afa7bcb Fix #1213 decorative leaf hardness and shear drop issues 2016-05-23 21:55:08 -07:00
mezz 238d33d37a Show tooltips on tree products in the Alyzer 2016-05-23 20:05:13 -07:00
mezz a30ff61c9a Fix #1216 Portable Alyzer issues 2016-05-23 20:01:45 -07:00
mezz 2155f9eac9 Clean up sprite registration, remove all IDs 2016-05-23 17:37:20 -07:00
mezz 30aea48952 Fix #1189 mail carrier sprites limit texture map's mip level 2016-05-23 17:23:20 -07:00
mezz 0ae4d1a54d Fix fruit leaf rendering with Fast graphics 2016-05-23 16:23:09 -07:00
mezz f597834198 Fix #995 Pollinated leaves have render issues on Fast Graphics 2016-05-23 14:56:31 -07:00
mezz e3ccd06ddc Fix #1205 Leaf pollination does not sync properly 2016-05-23 03:10:57 -07:00
mezz bc2c80365c Harvest wood from top to bottom to help leaf decay 2016-05-23 02:02:34 -07:00
mezz 752a221fe8 Fix #1033 multifarms have issues with branches 2016-05-23 00:45:27 -07:00
mezz 2801e346c5 #1087 Stop multifarm from putting harvest into upper slots 2016-05-23 00:44:59 -07:00
mezz a278a488f6 Fix #1040 farm circuit changes do not sync properly on SMP 2016-05-23 00:35:52 -07:00
mezz bf3e00c9e9 Add icons for liquid input and output slots 2016-05-23 00:30:15 -07:00
mezz fd6958b637 Fix #1087 Stop multifarm from putting harvest into upper slots 2016-05-23 00:06:14 -07:00
mezz 75d747df70 Replace BlockPos.add(0, 1, 0) with up() 2016-05-22 23:58:42 -07:00
mezz d1969e1868 Fix #1211 Farm and Rain Tank are not detecting rain when biome changes 2016-05-22 23:55:05 -07:00
mezz 55d35c4cbe Fix #1203 Saplings don't make a sound when placed. Fix more of the farm. 2016-05-22 23:45:45 -07:00
mezz 4ae72d7550 Improve farm harvest logic 2016-05-22 19:10:51 -07:00
mezz 520c053cbc Fix #1209 Crash when opening farm gui 2016-05-22 15:12:17 -07:00
mezz afbde2d735 Fix #1186 Begin farm cleanup and testing 2016-05-22 03:31:02 -07:00
mezz 1707573f7d Fix crash when right clicking with a can or capsule on a regular block 2016-05-21 20:35:52 -07:00
mezz c4c3f493be Fix crash when placing an engine vertically 2016-05-21 20:31:20 -07:00
mezz 2dc7ae137e Fix fence gate orientation on villager houses 2016-05-21 20:06:57 -07:00
mezz 70bf28c1c4 Fix nullability warnings 2016-05-21 19:21:54 -07:00
mezz dd36746240 Fix #1207 Wooden planks aren't in the creative tabs 2016-05-21 19:06:30 -07:00
mezz 2cfd0dae0a Fix #1224 wood items have wrong metadata 2016-05-21 19:00:04 -07:00
mezz fdef1ba84a Remove chunkExist functions from BlockUtil 2016-05-21 17:52:28 -07:00
mezz 292a0f029e Fix branch end detection, it was adding every branch section 2016-05-21 17:51:59 -07:00
mezz 7bd7357684 Start generating leaves from the top branch position, not random order 2016-05-21 17:50:47 -07:00
mezz a84ad5c828 Clean up LeafDecayHelper 2016-05-21 17:49:12 -07:00
mezz 586ecec9fe Fix tree leaves doing decay calculations immediately after generating 2016-05-21 17:48:47 -07:00
mezz 9cb3e4897b Fix leaf decay info being lost on world save/load 2016-05-21 17:48:17 -07:00
mezz 3a941ead9f Fix Ebony tree leaf generation 2016-05-21 17:47:47 -07:00
mezz edacde02e7 Fix #1222 Fix #980 Refactor and improve tree generation 2016-05-21 16:41:22 -07:00
mezz 4fdbaff7ad Improve papaya bark 2016-05-21 00:44:51 -07:00
mezz 36c8adbc05 Improve sequoia and giant sequoia bark textures 2016-05-20 23:58:23 -07:00
mezz 8ac1485390 upload all jars to maven 2016-05-20 12:04:51 -07:00
mezz 29573ff502 spaces to tabs in build.gradle 2016-05-20 11:44:51 -07:00
mezz 0bfa254d7f Try to fix maven upload task on jenkins 2016-05-20 11:42:44 -07:00
mezz 6ae98d4428 Try to fix maven upload task on jenkins 2016-05-20 11:40:01 -07:00
mezz bc66802384 Fix #1217 blocks drop items with invalid meta 2016-05-19 21:43:35 -07:00
mezz c9f17452cf Fix leaves decaying immediately on large trees 2016-05-19 21:40:21 -07:00
mezz 4907993759 Fix #1219 Fix #1220 Crash when growing trees with pods 2016-05-19 21:28:14 -07:00
mezz ee63729525 Fix log orientation for trees 2016-05-19 18:14:28 -07:00
mezz 62368d4e40 Fix #1204 Leaves do not decay 2016-05-19 17:17:04 -07:00
mezz 78a955e3ea Fix #1198 Missing item textures for engines 2016-05-19 15:57:24 -07:00
mezz fb523c2064 Fix #1171 Bee life cycle indicator desync 2016-05-19 14:48:42 -07:00
Nedelosk ae7ec5c782 Fix #1196 Portable Alyzer still missing model and texture 2016-05-19 16:57:59 +02:00
Nedelosk 80eb842558 Remove Unused things 2016-05-19 16:57:11 +02:00
mezz 939e776668 #1171 Bee life cycle indicator desync 2016-05-19 02:17:25 -07:00
mezz ced605d006 Fix #1182 Sheared leaves drop the wrong number of leaves 2016-05-19 01:51:05 -07:00
mezz 215761b1b1 Fix #1184 Fireproof slabs burn 2016-05-19 01:45:33 -07:00
mezz 3a829c9990 Fix #1190 crash on pollination. Also rearrange IPollinatable classes 2016-05-19 01:41:51 -07:00
mezz 8981384385 Fix #1194 crash on item render without JEI 2016-05-19 01:20:10 -07:00
mezz 8eddbaf6c5 Fix #1162 Backpack persists upon item switching 2016-05-19 00:00:46 -07:00
mezz 9d563bc953 Use IBlockState instead of old IBlockType 2016-05-18 23:55:54 -07:00
mezz ff1ff5ae2c Put Facing on blockstate not Tile. Use one block per type for BlockBase 2016-05-18 23:44:03 -07:00
mezz fb7cd3ee09 Fix #1156 Fix #286 Fix #1155 Add villagers and villager houses 2016-05-18 21:57:02 -07:00
mezz 6b4d7ebcc4 Fix #1195 Problem loading loot tables on startup 2016-05-18 21:55:54 -07:00
Nedelosk afb3ee56dd Fix #1183 Portable alyzer, Fix #1185 Infuser GUI crash and Fix #1187 Crash when trying to break farm block 2016-05-17 16:16:39 +02:00
Nedelosk 828f91f894 Fix lang 2016-05-16 17:18:31 +02:00
Nedelosk 7ae7e62c0c Add universal portable alyzer and remove flutter-,tree- and beealyzer 2016-05-16 17:04:34 +02:00
Nedelosk 23b5126d51 Fix leaves and saplings, Fix #1157 Exception loading model for Saplings and Leaves, Fix #1167 Broken natural leaves, Fix #1164 Leaves breaking instantly 2016-05-16 01:09:51 +02:00
Nedelosk ba5a2529df Fix #1178 Duplicate recipes for carrot > fruit juice,. Fix #1169 Rendering of bronze tools, Fix #1177 Toolips for squeezer and centrifuge recipes 2016-05-16 00:10:45 +02:00
Nedelosk 5188b5a3f6 Fix #1180 Punching Greenhouse Glass crash 2016-05-15 23:55:14 +02:00
Nedelosk 2ec6601383 Merge branch 'mc-1.9' of https://github.com/ForestryMC/ForestryMC into mc-1.9 2016-05-15 21:09:14 +02:00
Nedelosk bb3d736cb5 Fix #1179 Crash on world load 2016-05-15 21:08:48 +02:00
mezz 7bb91e9165 Update Forge and MCP 2016-05-15 02:28:02 -07:00
Nedelosk ea6fd2e3c0 Fix #1159 Stairs and Fireproof Stairs Break Instantly, #1170 Treealyzer Shift Click, Convert Vanilla Sapling to Germling in the Treealyzer 2016-05-15 10:22:07 +02:00
Nedelosk 8299fe3a75 CleanUP, Fix #1175 Germling Texture swap, Fix #1166 Raintank not doing it's job, Fix #1165 Circuit board recipes missing from JEI 2016-05-15 09:57:59 +02:00
Nedelosk 4c83209eae Fix #1173 and Fix #1172 2016-05-15 09:25:33 +02:00
Nedelosk 92d8b020db Update README.md 2016-05-15 01:07:28 +02:00
Nedelosk 6a4ea30484 Fix #1163, Reloading Textures breaks Crate Textures 2016-05-14 14:12:34 +02:00
Nedelosk a15f110ca3 Fix #1161, Greenhouse Block rendering 2016-05-14 14:01:06 +02:00
mezz 9d9ea95ed1 Close #1154 add dungeon loot 2016-05-13 01:50:49 -07:00
mezz 4cf74e4aa1 Add API jar, remove html JavaDoc jar 2016-05-12 15:32:30 -07:00
mezz 0df025c2d5 Fix crashes on server from SideOnly 2016-05-12 02:49:14 -07:00
mezz 99646e8656 Fix crash with BoP integration 2016-05-12 01:56:40 -07:00
mezz 9af235cc3b Remove custom gradle stuff. Will need to add API jar back later 2016-05-12 01:56:28 -07:00
mezz 4268ceb11c Remove JavaChecker stuff 2016-05-12 01:23:58 -07:00
mezz 2c7d56f308 Make bees particles animate to pollinate nearby flowers 2016-05-12 01:09:12 -07:00
mezz 64ed04e09b Remove Forestry's custom particle renderer 2016-05-11 22:45:16 -07:00
mezz e432e17373 remove deprecated call to isFullyOpaque 2016-05-11 22:08:12 -07:00
mezz 1e1f65fc6c Update to latest Forge 2016-05-11 22:00:58 -07:00
mezz 5cc181d4c7 Fix #1153 crash from interface methods named getWorld 2016-05-11 22:00:49 -07:00
mezz 0ae2e36e90 Fix #1112 Improve IItemHandler Integration and Backpack 2016-05-08 00:16:34 -07:00
mezz a312afedd3 Fix up item json for 1.9 2016-05-07 16:29:48 -07:00
mezz 26b8f67885 Fix bee smoker to work in either hand 2016-05-07 16:19:10 -07:00
mezz 54c5ed7a1b Update Forge for hive gen fix. Reduce default hive gen rate to normal 2016-05-07 13:05:12 -07:00
Nedelosk ad42e7327a Fix collisions proplem with the machineproperties 2016-05-07 21:24:49 +02:00
Nedelosk db6d43e457 Fix leaves and particles 2016-05-07 10:35:26 +02:00
mezz fed1994838 Fix up Hive Generation 2016-05-06 22:03:26 -07:00
mezz 6d00d35ae5 Fix decorative leaf colors 2016-05-06 17:27:51 -07:00
mezz 7403a6cdcd Use new block and item registration 2016-05-06 17:27:16 -07:00
mezz 7601a60c5e Update Forge 2016-05-06 17:25:43 -07:00
Nedelosk 566efc7a96 Improve models 2016-05-06 19:13:36 +02:00
Nedelosk 898860975a CleanUp, improven Crate Model, and add IModelState parameter to the model baker 2016-05-06 19:00:58 +02:00
Nedelosk 03c1c26258 Fix crate renderin, fix sprinkler rendering and fix butterfly rendering. 2016-05-06 14:04:17 +02:00
mezz c30c3d7575 Use BlockPos and Vec3i, remove our Vect implementations 2016-05-06 02:18:03 -07:00
mezz 62ddd7bafc Fix some missing overlay colors and greenhouse color multiplier 2016-05-05 19:54:48 -07:00
mezz 686e2799ad rename ICamouflagedBlock to ICamouflagedTile 2016-05-05 19:54:25 -07:00
mezz b1d55811a9 Fix rendering of engine, core, and factory items 2016-05-05 19:40:07 -07:00
mezz c6bfdec1ea Fix chest item rendering 2016-05-05 19:17:02 -07:00
mezz 6b95bc0b50 Fix models and states changed by minecraft property requirement [a-z_]+ 2016-05-05 19:14:12 -07:00
mezz 31a186c0a5 Fix liquid container translation 2016-05-05 19:01:22 -07:00
mezz c8706ed1f8 Fix stair item rendering 2016-05-05 18:52:57 -07:00
mezz 07c3355489 Improve JEI integration : add click areas and recipe category items 2016-05-05 18:47:34 -07:00
mezz 17b1c792d0 Fix bee item rendering in hands 2016-05-05 17:37:33 -07:00
mezz db2d534d52 Fix fence rendering 2016-05-05 17:17:34 -07:00
Nedelosk 6b5750f252 Fix butterfly model 2016-05-06 00:32:52 +02:00
mezz 078290649c fix missing textures 2016-05-05 15:09:15 -07:00
mezz 65c63dcc63 Register models and colors more efficiently 2016-05-05 15:05:58 -07:00
mezz 6b912633b9 Fix item colors 2016-05-05 14:06:20 -07:00
Nedelosk 66d6a4d75e Work on ModelBaker 2016-05-05 12:48:10 +02:00
mezz 7bf554b024 Compiles for 1.9! Very buggy, some things are missing. 2016-05-05 01:11:21 -07:00
mezz 5d74c1254b More porting to 1.9 2016-05-04 21:15:23 -07:00
mezz a0cdaf1e1a More porting to 1.9 2016-05-04 01:02:43 -07:00
mezz 73c2608848 First steps porting to 1.9 2016-05-03 00:26:28 -07:00
mezz c47acd803c Register crates without specifying a UID 2016-05-01 17:31:37 -07:00
mezz 76bcc42c82 Crop JEI recipes more closely so more fit on a page and they're centered 2016-05-01 16:56:23 -07:00
mezz ab70788b66 Use ItemStackUtil.getItemNameFromRegistry 2016-05-01 16:55:23 -07:00
mezz 79b3d910ea Add butterfly type to the names (butterfly, serum, caterpillar, cocoon) 2016-05-01 16:01:31 -07:00
mezz a3363fb4bc Big code cleanup 2016-05-01 15:34:11 -07:00
mezz 1b58077904 Cleanup 2016-05-01 14:46:12 -07:00
mezz 92d62de486 Fix warning about missing cocoon texture, hide default cocoon in jei 2016-05-01 14:27:57 -07:00
mezz 3aef4aa2c1 Let cocoons work with pick block 2016-05-01 14:04:25 -07:00
mezz dc57e0826d Fix missing blockstate for bog earth 2016-05-01 14:03:31 -07:00
mezz 77b1d2a283 Fix lighting of the mail indicator 2016-05-01 13:15:57 -07:00
mezz 92460d1d4a Fix #1052 and #1097 bad error messages from Trade Station 2016-05-01 12:52:00 -07:00
mezz 1d1959b535 Close #832 add alternate recipe for silk wisp when bees are disabled 2016-05-01 09:54:27 -07:00
mezz 1222637e92 Fix #1077 Improve humus checks for logs and saplings 2016-05-01 09:41:19 -07:00
mezz b97151c56b Close #940 Improve backpack configs, allow regex oreDict names 2016-05-01 09:19:25 -07:00
Nedelosk 24979f18f6 Fix #1150 and add ISpriteRegistrer 2016-05-01 15:44:10 +02:00
Nedelosk efd4a33bbb Fix #1151 2016-05-01 13:23:11 +02:00
Nedelosk 5dc95864a6 Fix cocoon bounding boxs 2016-05-01 01:08:05 +02:00
Nedelosk 8f68f49759 Add new coccon models and improve IAlleleCoocon 2016-05-01 01:06:12 +02:00
mezz cc34078ab4 Clean up Greenhouse door properties 2016-04-30 02:33:06 -07:00
mezz 1d8f2dae66 Use Translator.java for all translation 2016-04-30 02:32:44 -07:00
mezz 798b17fa03 Fix bee minecart names in WAILA 2016-04-29 17:46:37 -07:00
mezz feda5834b0 Fix engine rendering causing OpenGL state issues 2016-04-29 17:32:34 -07:00
mezz 84877ab1cf Close #1101 allow setting the health of IIndividualLiving 2016-04-29 16:45:18 -07:00
Nedelosk 1d676bc3f1 Revert "Make the ledger open and close move more smoothly"
This reverts commit f4787efdad.
2016-04-29 21:47:41 +02:00
Nedelosk f4787efdad Make the ledger open and close move more smoothly 2016-04-29 21:45:16 +02:00
Nedelosk cf73635e92 Fix Buildcraft integration, Fix #1130 2016-04-29 21:22:39 +02:00
Nedelosk 5e75430526 Update Buildcraft API 2016-04-29 21:11:45 +02:00
Nedelosk eba8fb8c69 Clean Up 2016-04-29 21:02:43 +02:00
Nedelosk 3cfc158875 Move Icon sprites in to the gui folder and particles sprites in to the entity folder and Fix #1143 2016-04-29 21:02:13 +02:00
Nedelosk 43ac71b022 Fix #1147, Fix #1146 2016-04-29 20:02:24 +02:00
mezz 9e33648920 Fix crash from waila "harvesting" tree leaves before it syncs 2016-04-29 00:06:19 -07:00
mezz 641dea32ac Fix #1145 blocks missing localization 2016-04-28 23:46:27 -07:00
mezz 09aa0ecd1c Merge pull request #1149 from Vexatos/mc-1.8.9
Improved multiblock error messages.
2016-04-28 23:02:54 -07:00
Vexatos 01b1a9a33a Improved multiblock error messages.
For ForestryMC/Forestry-Localization#180.
2016-04-29 07:57:54 +02:00
mezz 6460eb5624 Delete TileBeehouse.java 2016-04-28 22:52:00 -07:00
mezz 8d20833b78 Delete IMachinePropertiesTESR.java 2016-04-28 22:51:36 -07:00
mezz c4e52f8670 Add tooltip information for engines 2016-04-28 22:46:19 -07:00
mezz c95f70a677 fix Forestry modid in mcmod.info 2016-04-28 19:52:24 -07:00
mezz 08d543b2ef Close #1144 add IC2 compatibility back 2016-04-28 19:52:12 -07:00
Nedelosk 04173d6bcf Merge branch 'mc-1.8.9' of https://github.com/ForestryMC/ForestryMC into mc-1.8.9 2016-04-28 10:23:24 +02:00
Nedelosk db20469cb7 Fix #1140, #1139, #1141 2016-04-28 10:23:06 +02:00
mezz 6820d31b31 Fix #1142 JEI [+] button integration with worktable 2016-04-27 23:20:33 -07:00
Nedelosk 04bcdfd8b0 Add Item Mesh Definition for cocoon item 2016-04-27 12:21:58 +02:00
Nedelosk 2d4a98b138 Merge branch 'mc-1.8.9' of https://github.com/ForestryMC/ForestryMC into mc-1.8.9 2016-04-27 12:07:09 +02:00
Nedelosk 4f239590fb Clean Up and Add Cocoon Item 2016-04-27 12:06:50 +02:00
mezz 1b24ba1e5c Use GlStateManager, fix up OpenGL issues 2016-04-26 18:32:31 -07:00
mezz f49cea199e Fix Forestry allele keys 2016-04-26 17:10:41 -07:00
mezz fe61f40179 Fix blend function of particles to match Minecraft's implementation 2016-04-26 17:01:36 -07:00
mezz 2fe2d9f895 Remove escritoire note count localization requirement 2016-04-26 16:44:14 -07:00
mezz 64cf622ccf Use names for Electron Tube UIDs instead of meta values 2016-04-26 16:31:26 -07:00
mezz 47a4bb70e0 Update lang 2016-04-26 16:16:05 -07:00
mezz 9bc61a891d Fix comment in TileHive 2016-04-26 16:15:27 -07:00
Nedelosk 39dc7dbe5e Merge branch 'mc-1.8.9' of https://github.com/ForestryMC/ForestryMC into mc-1.8.9 2016-04-26 16:03:50 +02:00
mezz 2f65545c6b Fix HiveBeeHousingInventory not voiding bee products 2016-04-25 21:17:04 -07:00
Nedelosk 7ca28d4d10 Improve the greenhouse controller 2016-04-25 20:40:55 +02:00
Nedelosk 080dd93dc2 Add cocoon material 2016-04-25 17:32:52 +02:00
mezz f9eeb8a1d8 Fix scoop orientation in first-person 2016-04-24 23:44:40 -07:00
mezz c7b94cc8af Make hive bees aggressive, add Bee Smoker item to calm them 2016-04-24 23:22:16 -07:00
mezz 801d8f2752 Make bee particles venture out and return home 2016-04-24 23:22:15 -07:00
Nedelosk 5be265374b Fix greenhouse 2016-04-24 20:59:27 +02:00
mezz 74c9fb57e9 Add JEI recipe integration for the Rainmaker 2016-04-23 23:15:24 -07:00
mezz 1ea86eb343 Add item descriptions for the Apiarist Suit, Habitat Locator, and Scoop 2016-04-23 22:25:56 -07:00
mezz f7ad61a2f3 Add better documentation for Frames 2016-04-23 22:10:59 -07:00
mezz 9f66b811c9 Fix tooltip rendering 2016-04-23 19:03:30 -07:00
mezz e775b5ec5a Pack fences into fewer block IDs 2016-04-23 18:17:15 -07:00
mezz af30ecd03b Add better debugging for WoodItemAccess 2016-04-23 18:17:03 -07:00
mezz f4f022c250 Close #1114 add palm doors 2016-04-18 14:56:28 -07:00
mezz b0cc323b87 #1114 slightly improve some of the door item icons 2016-04-15 22:23:28 -07:00
mezz 23826adafd #1114 Add wood doors 2016-04-15 19:20:53 -07:00
mezz b4d2b4ec7e Update to latest Forge 2016-04-12 17:35:29 -07:00
mezz 187a37643b Fix mis-capitalized file names 2016-04-12 17:34:48 -07:00
Nedelosk 4dfa1cec85 Add buildcraft api and move the apis in the api folder 2016-04-03 01:35:04 +02:00
Nedelosk 17d2105aff Add buildcraft api and move the apis in the api folder 2016-04-03 01:34:27 +02:00
Nedelosk f6daefe255 Fix a server bug 2016-04-01 01:05:01 +02:00
Nedelosk a401995e7e Fix a alvery bug 2016-04-01 00:28:31 +02:00
Nedelosk d794207dae Fix a butterfly mate bug 2016-03-31 21:40:45 +02:00
Nedelosk c5fc804bfa CleanUp 2016-03-31 02:04:29 +02:00
Nedelosk cf23644f45 Add cocoon world genartion with config entry(default false) and add cocoon loot and a greenhouse butterfly hatch 2016-03-30 00:48:19 +02:00
Nedelosk bc0d105730 Add a butterfly spawn rarity config entry 2016-03-28 03:15:48 +02:00
Nedelosk 0349890ddd Make the cocoonprovider to a allele 2016-03-26 17:38:50 +01:00
Nedelosk 31bd519eaf Fix hive gen 2016-03-26 13:31:36 +01:00
Nedelosk 6fbbb508cb Clean Up 2016-03-26 13:29:00 +01:00
Nedelosk 8a40dd6d27 Integrate the terrain in the tree gen helper 2016-03-26 13:28:13 +01:00
Nedelosk 1c1dd4918a Clean Up 2016-03-26 11:34:32 +01:00
Nedelosk b0b501a0ff Fix cocoons and add silk butterfly 2016-03-26 11:27:52 +01:00
Nedelosk 39c6e52d73 Update the butterfly mutations 2016-03-26 09:10:52 +01:00
Nedelosk 5b42b5fbae Add cocoons and fix bugs 2016-03-26 00:50:51 +01:00
mezz c4f447aa67 Fix #1117 Radioactive bee effect can bypass apiarist suit
(cherry picked from commit 4a2af4743f)

Conflicts:
	gradle.properties
2016-03-22 12:36:28 -07:00
Nedelosk 65d9c1dee6 Fix a greenhouse bug 2016-03-20 15:29:14 +01:00
Nedelosk cbcadfbba7 Add greenhouse recipes 2016-03-20 15:15:58 +01:00
Nedelosk b3a2d6cf84 Add recipes to fance gates and add fance gates to the wooditemaccess 2016-03-20 12:58:19 +01:00
Nedelosk 2442a2534a Fix add fence gates 2016-03-20 11:02:30 +01:00
Nedelosk 9f62f1f853 Add fence gates 2016-03-20 09:17:09 +01:00
Nedelosk 806b5121a8 Change the biome temperature and rainfall to ForestryAPI.climateManager.getTemperature and ForestryAPI.climateManager.getHumidity 2016-03-19 21:45:11 +01:00
Nedelosk 336d388b4b Improve greenhouse api and add events 2016-03-19 19:49:45 +01:00
Nedelosk 7924e9fa83 Fix hive item names 2016-03-19 17:20:30 +01:00
Nedelosk 8fea137a8b Fix #1106 Add IItemHandler Capability to TileForestry 2016-03-19 16:56:09 +01:00
Nedelosk fa30244c5e Fix #1103 The papaya and the date palm sapling item place not sapling block 2016-03-19 16:53:20 +01:00
Nedelosk cd4061b1fe Add clima manager and add greenhouse controller to multiblock logic factory 2016-03-19 16:11:22 +01:00
Nedelosk a828c6a006 Fix 2016-03-19 15:24:27 +01:00
Nedelosk 19421f7f22 Fix #1104 2016-03-19 15:20:21 +01:00
mezz 007c036f54 Fix some sided issues for running on server 2016-03-18 19:26:00 -07:00
mezz ddbc5e96f1 Use ISpeciesType instead of a raw int 2016-03-18 19:25:53 -07:00
mezz 9c81817baa Fix spelling of Sequoia assets 2016-03-18 19:25:52 -07:00
mezz f1f87d638d Try to fix capitalization issue in git 2016-03-18 19:03:33 -07:00
Nedelosk 27d6cf1219 Fix greenhouse door logic 2016-03-19 01:47:38 +01:00
Nedelosk 0f3e63ed20 Clean up and greenhouse door logic 2016-03-19 01:40:52 +01:00
Nedelosk 252a08f416 Add missing files 2016-03-18 23:56:20 +01:00
Nedelosk a0fb568144 Add Greenhous Helper and State 2016-03-18 23:54:36 +01:00
Nedelosk eebd9c6ecf Add greenhouse logics 2016-03-18 19:29:08 +01:00
Nedelosk ad69242a40 Fix farm tiles 2016-03-17 22:08:39 +01:00
Nedelosk 4d2135aae8 Add default camouflage block and clean up 2016-03-17 20:59:24 +01:00
Nedelosk 7518722ac8 Merge pull request #1108 from ForestryMC/Greenhouse
Add greenhouse multiblock and add IItemHandler integration from CovertJaguar
2016-03-17 19:57:34 +01:00
Nedelosk 248466bd91 Fix lang module 2016-03-17 19:54:20 +01:00
Nedelosk 927295ad40 Add language for greenhouse 2016-03-17 19:46:42 +01:00
Nedelosk 45e18af1d3 Merge branch 'Greenhouse' of https://github.com/ForestryMC/ForestryMC into Greenhouse 2016-03-17 19:37:07 +01:00
Nedelosk 3eaf9d4d30 Fix camouflage and add agriculture tab 2016-03-17 19:36:21 +01:00
CovertJaguar 8d549e14e6 decreaseStackInSlot() should not simulate 2016-03-17 10:31:58 -07:00
CovertJaguar 927a13883c Make StackFilter static methods public 2016-03-17 10:30:53 -07:00
Nedelosk 86a93b29c0 Add greenhouse hatch and add IItemHandler integreation, thanks to CovertJaguar 2016-03-16 23:20:33 +01:00
Nedelosk 3d25bd8626 Add sprinkler model 2016-03-14 23:30:43 +01:00
Nedelosk bde92c4afc Add camouflage system, add greenhouse door and clean up 2016-03-13 21:00:45 +01:00
Nedelosk 7238886d00 Improve greenhouse multiblock 2016-03-13 01:30:47 +01:00
Nedelosk 9a0e5dc3e3 Add Basic Greenhouse 2016-03-12 21:43:13 +01:00
Nedelosk c28c1c4298 Fix Alveary 2016-03-12 17:49:56 +01:00
mezz dd65d083cc #1091 begin clean up for Alveary
Still needs to visually update when slabs are added or removed to the top
2016-03-12 01:07:01 -08:00
mezz e703536d57 Fix #1082 Leaf items have the wrong colors 2016-03-11 22:43:44 -08:00
mezz 886591f710 Fix concurrency issues in ModelBaker 2016-03-11 22:12:05 -08:00
mezz e8d0e92b5c Fix case-sensitive file names 2016-03-11 21:20:08 -08:00
mezz a192c1ce49 Fix fruit pods 2016-03-11 20:21:52 -08:00
mezz d5a45a39eb Revert "Register render models and states directly instead of scanning GameData"
This reverts commit 72c0093856.
2016-03-10 21:02:36 -08:00
mezz 72c0093856 Register render models and states directly instead of scanning GameData 2016-03-10 19:13:25 -08:00
Nedelosk 4068fc9e99 Fix Nullable Import 2016-03-10 16:56:26 +01:00
mezz 43cf636096 Fix #1094 Leaves crash. Split decorative leaves into their own block 2016-03-10 03:34:57 -08:00
mezz ea64436f28 Fix network threading and world access 2016-03-10 01:09:08 -08:00
mezz 9b82c46517 Fix issues with double slab pickBlock 2016-03-10 00:41:45 -08:00
mezz eae8f719a7 Fix broken block registration 2016-03-09 23:56:15 -08:00
mezz 0049d1e20d Convert woods to normal blocks, no tile entities 2016-03-09 23:47:58 -08:00
Nedelosk ff038cc468 Fix WidgetFluidTank 2016-03-07 08:06:30 +01:00
mezz 70c5e851c2 Clean up liquids and liquid containers. Use Forge's universal bucket 2016-03-06 14:53:19 -08:00
Nedelosk 83e01c71a2 Clean Up 2016-03-06 23:20:03 +01:00
mezz 0b31054a58 Clean up uses of Blocks.air 2016-03-06 10:32:29 -08:00
mezz 4677ae7d54 Fix logs, load order and GameMode loading 2016-03-04 03:54:32 -08:00
mezz 92b1f85d84 Clean up bee nocturnal and rain tolerance 2016-03-04 03:53:44 -08:00
mezz 6e3c28e07e Clean up hive drops API 2016-03-04 03:09:57 -08:00
mezz 2d4c180389 Clean up backpack API 2016-03-04 02:38:23 -08:00
mezz 039af049aa Tidy villager bee registration 2016-03-04 01:50:01 -08:00
mezz ec53b6d882 Clean up exception catching 2016-03-04 01:42:17 -08:00
mezz 5a78f97fcb Remove optifine/gregtech/bukkit warning from crash log reports 2016-03-04 01:02:53 -08:00
mezz ff076090e3 Move plugins to their respective folders 2016-03-04 00:44:50 -08:00
mezz 626d0d8fb5 Use the generic types now available in 1.8+. remove warning suppressions 2016-03-04 00:36:47 -08:00
mezz 2ddad6ec37 Hide some items from JEI 2016-03-04 00:08:40 -08:00
mezz 8b9c48bf5c Remove unused genetic types 2016-03-03 23:23:43 -08:00
mezz 6d2313b251 Rename species helpers to species roots 2016-03-03 22:11:39 -08:00
mezz 545b051dd4 Use ITree for pollen 2016-03-03 22:07:27 -08:00
mezz 86e3ae87fd Save the owner NBT without gameprofile properties 2016-03-03 22:01:33 -08:00
mezz 5a901ffa36 Make SpeciesCustom classes into SpeciesBuilder 2016-03-03 21:46:21 -08:00
mezz efcab41e04 Revert "Use generics for Chromosome type, begin unifying code"
This reverts commit 43e41034f6.

Conflicts:
	src/main/java/forestry/api/arboriculture/IAlleleTreeSpecies.java
	src/main/java/forestry/api/genetics/IAlleleSpeciesCustom.java
	src/main/java/forestry/core/proxy/ProxyRenderClient.java
2016-03-03 20:50:38 -08:00
Nedelosk 87f2dc0a0a Fix #1084 and Remove New Bee House Model 2016-03-02 21:59:45 +01:00
Nedelosk 4b2d7594cb Improve BlockBase and Add new Bee House and Apiary Model 2016-02-28 20:27:10 +01:00
Nedelosk e0ea0c1073 Fix ModelBlockOverlay 2016-02-27 14:24:07 +01:00
Nedelosk e6669b0c60 Rename IAlleleComparable to IAlleleProperty 2016-02-27 13:29:16 +01:00
Nedelosk 339bbbe0f7 Cleanup, Fix Allele Propertys 2016-02-27 13:27:23 +01:00
mezz 2f711b0493 Cleanup, move ILeafSpriteProvider around 2016-02-27 01:31:24 -08:00
mezz 315e5ba1cf Fix honeycomb colors 2016-02-27 01:02:34 -08:00
mezz 7d251d32dd Fix crashing from bee particle effects 2016-02-27 00:34:15 -08:00
mezz 43e41034f6 Use generics for Chromosome type, begin unifying code 2016-02-27 00:14:22 -08:00
mezz a8270ef365 Remove lots of legacy handling code 2016-02-26 21:49:04 -08:00
Nedelosk 75bbf7e6a7 Improve Model Baker and Clean Up 2016-02-26 18:08:25 +01:00
mezz 7b0259a343 Cleanup Log, loading from nbt, remove Version check 2016-02-25 19:18:50 -08:00
mezz 14c42afd29 Automatic code reformatting. Makes everything formatted the same way 2016-02-25 19:18:50 -08:00
mezz 406392e7f7 Begin code cleanup for generics, types, warnings, nulls, and spelling 2016-02-25 19:11:29 -08:00
Nedelosk c9b2f7bd3e Model System Clean Up 2016-02-25 21:44:36 +01:00
mezz 78d836bc1f Remove most deprecated things 2016-02-25 04:45:19 -08:00
mezz 65436a4e70 Use ForestryPlugin annotation to discover plugins 2016-02-25 04:17:33 -08:00
mezz c6ab58de22 Merge pull request #1080 from Nedelosk/mc-1.8.9
Fix Crate Models and other Models
2016-02-24 18:09:37 -08:00
Nedelosk 28502d23e0 Fix Crate Models and other Models 2016-02-24 21:57:20 +01:00
mezz f85b534389 Move JEI items out of the way of ledgers 2016-02-22 23:57:06 -08:00
mezz ab0d1cf7fc Split block type from properties, combine definition and properties 2016-02-22 23:39:10 -08:00
mezz 0672035596 Merge branch 'dev' into mc-1.8.9
# Conflicts:
#	gradle.properties
#	src/main/java/forestry/plugins/compat/PluginRotaryCraft.java
2016-02-22 16:52:30 -08:00
mezz fbae1b7622 Merge pull request #1074 from Nedelosk/mc-1.8.9
Fix Crate Models
2016-02-21 22:21:13 -08:00
mezz 372e17b488 Merge pull request #1072 from Nedelosk/patch-1
Remove unused Sub Modules
2016-02-21 22:18:37 -08:00
Nedelosk 96170b5f21 Fix Crate Models 2016-02-21 18:56:06 +01:00
Nedelosk f9a8a294b8 Remove unused Sub Modules 2016-02-21 11:22:09 +01:00
mezz 48c8c016b4 Tidy up JEI integration 2016-02-20 23:14:56 -08:00
mezz 8da0c0dc95 Get things compiling.
Move ForestryAPI into the Forestry project instead of as a submodule
Include the new RF API
Remove code for mods that have not yet ported to 1.8.9 (add it back later)
Bump version to 5.0.0
2016-02-20 19:51:49 -08:00
mezz 73812d8765 Merge branch 'dev' into mc-1.8.9
# Conflicts:
#	gradle.properties
#	src/main/java/forestry/arboriculture/render/IconProviderWood.java
#	src/main/java/forestry/core/access/AccessHandler.java
#	src/main/java/forestry/core/multiblock/MultiblockTileEntityForestry.java
#	src/main/java/forestry/farming/logic/FarmLogicOrchard.java
#	src/main/java/forestry/plugins/compat/PluginGrowthCraft.java
#	src/main/java/forestry/plugins/compat/PluginHarvestCraft.java
#	src/main/java/forestry/plugins/compat/PluginPlantMegaPack.java
#	src/main/java/forestry/plugins/compat/PluginWitchery.java
2016-02-19 19:14:59 -08:00
Nedelosk 801c6dff92 Clean Up and Add Comments
A clean up and I add crates with the new blocks from 1.8.
2016-01-24 12:41:47 +01:00
Nedelosk 02ec97b031 Clean Up and Bug Fixes 2016-01-23 17:17:20 +01:00
Nedelosk 6390a0cd11 Fix JEI and remove Forge test mods 2016-01-23 00:19:21 +01:00
Nedelosk 5a3850c264 First 1.8.9 Version 2016-01-22 19:33:35 +01:00
Nedelosk d35cc1df09 Update Gradle 2016-01-13 21:55:25 +01:00
3193 changed files with 67010 additions and 34712 deletions

No files matched your search

-6
View File
@@ -1,9 +1,3 @@
[submodule "lang"]
path = lang
url = https://github.com/ForestryMC/Forestry-Localization.git
[submodule "api/redstoneflux"]
path = api/redstoneflux
url = https://github.com/CoFH/RedstoneFlux-API.git
[submodule "api/forestry"]
path = api/forestry
url = https://github.com/ForestryMC/ForestryAPI.git
+1 -1
View File
@@ -9,7 +9,7 @@ Forestry is a modification for the game Minecraft and known primarily for its fa
[Wiki](http://forestry.sengir.net/)
[Latest Builds for 1.7.10](http://jenkins.ic2.player.to/job/Forestry_Dev/)
[Latest Builds for 1.9](http://jenkins.ic2.player.to/job/Forestry_5/)
[IRC #forestry on esper.net](http://webchat.esper.net/?nick=ForestryGithub...&channels=forestry&prompt=1)
Submodule api/forestry deleted from 5e44fe9c6a.
+78 -148
View File
@@ -1,25 +1,27 @@
buildscript {
repositories {
mavenCentral()
jcenter()
maven {
name = "forge"
url = "http://files.minecraftforge.net/maven"
}
maven {
maven {
name = "sonatype"
url = "https://oss.sonatype.org/content/repositories/snapshots/"
}
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
// https://github.com/ajoberstar/gradle-git
classpath 'org.ajoberstar:gradle-git:0.8.0'
classpath 'net.minecraftforge.gradle:ForgeGradle:2.2-SNAPSHOT'
}
}
apply plugin: 'forge'
plugins {
id "net.minecraftforge.gradle.forge" version "2.0.2"
id "com.matthewprenger.cursegradle" version "1.0.7"
id "se.bjurr.gitchangelog.git-changelog-gradle-plugin" version "1.32"
}
apply plugin: 'maven'
apply plugin: 'java'
version = version_major + '.' + version_minor + '.' + version_patch + '.' + getBuildNumber()
if (project.hasProperty('buildQualifier')) {
@@ -31,29 +33,22 @@ archivesBaseName = "forestry_" + mcversion
ext.dirDest = './build/dist'
ext.dirLang = "./lang"
ext.apiForestry = "./api/forestry"
ext.apiRedstoneFlux = "./api/redstoneflux"
// java version
sourceCompatibility = 1.7
targetCompatibility = 1.7
sourceCompatibility = 1.8
targetCompatibility = 1.8
minecraft {
version = mcversion + "-" + forgeversion
runDir = "run"
useDepAts = true
mappings = mcp_mappings
replace '@VERSION@', project.version
replace '@BUILD_NUMBER@', getBuildNumber()
srgExtra "PK: chylex/javacheck forestry/shade/javacheck"
}
sourceSets {
main {
java {
srcDir project.apiForestry
srcDir project.apiRedstoneFlux + "/src/main/java"
}
resources {
srcDir project.dirLang
}
@@ -61,47 +56,24 @@ sourceSets {
}
repositories {
maven {
url "http://dvs1.progwml6.com/files/maven"
}
maven {
name = "ic2"
url = "http://maven.ic2.player.to/"
}
ivy {
name "BuildCraft"
artifactPattern "http://www.mod-buildcraft.com/releases/BuildCraft/[revision]/[module]-[revision]-[classifier].[ext]"
}
maven {
name = "chickenbones"
url = "http://chickenbones.net/maven/"
}
maven{
name "tterrag Repo"
url "http://maven.tterrag.com/"
}
}
dependencies {
deobfCompile "mezz.jei:jei_${mcversion}:${jei_version}"
// deobfCompile "net.industrial-craft:industrialcraft-2:${ic2_version}:api"
// runtime "net.industrial-craft:industrialcraft-2:${ic2_version}:dev"
}
configurations {
api
compile.extendsFrom api
shade
compile.extendsFrom shade
}
dependencies {
api 'net.industrial-craft:industrialcraft-2:2.2.790-experimental:api'
api name: "buildcraft", version: "7.1.12", classifier: "api"
// http://files.minecraftforge.net/CodeChickenLib/
compile "codechicken:CodeChickenLib:1.7.10-1.1.3.140:dev"
// http://chickenbones.net/maven
compile "codechicken:CodeChickenCore:1.7.10-1.0.7.47:dev"
compile "codechicken:NotEnoughItems:1.7.10-1.0.5.111:dev"
compile "codechicken:NotEnoughItems:1.7.10-1.0.5.111:src"
// http://maven.tterrag.com/
shade "chylex.javacheck:JavaChecker:v1.2-b1"
testCompile 'junit:junit:4.12'
}
processResources {
@@ -125,108 +97,41 @@ processResources {
}
}
runClient {
if (project.hasProperty('mcUsername')) {
args "--username=" + project.mcUsername
}
if (project.hasProperty('mcPassword')) {
args "--password=" + project.mcPassword
}
}
debugClient {
if (project.hasProperty('mcUsername')) {
args "--username=" + project.mcUsername
}
if (project.hasProperty('mcPassword')) {
args "--password=" + project.mcPassword
// prevent java 8's strict doclint for javadocs from failing builds
allprojects {
tasks.withType(Javadoc) {
options.addStringOption('Xdoclint:none', '-quiet')
}
}
jar {
destinationDir = file("build/tmp")
archiveName = "main.jar"
// Copy various READMEs and Licensing files into the jar
into ('forestry/api') {
from project.apiForestry + "/LICENSE.txt"
// Copy redstone api into the jar, should shade this as a maven dep...
from (sourceSets.api.allSource) {
include 'cofh/**/*.txt'
}
into ('cofh/api') {
from project.apiRedstoneFlux + "/LICENSE - LGPLv3.txt"
}
into ('invtweaks/api') {
from "./src/main/java/invtweaks/LICENSE.txt"
}
configurations.shade.each{ dep ->
from(project.zipTree(dep)){
exclude 'META-INF', 'META-INF/**', 'mcmod.info'
}
from (sourceSets.api.output.classesDir) {
include 'cofh/**/*.*'
}
}
task mainJar(type: Jar, dependsOn: 'reobf') {
from (zipTree(jar.getArchivePath())) {
include '**'
exclude '**/codechicken/**'
exclude '**/uristqwerty/**'
}
destinationDir = file(dirDest)
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
includeEmptyDirs = false
manifest{
attributes 'TweakClass': 'forestry.shade.javacheck.Java7Checker'
}
}
task devJar(type: Jar, dependsOn: 'classes') {
from (sourceSets.main.output) {
exclude '**/codechicken/**'
exclude '**/uristqwerty/**'
}
destinationDir = file(dirDest)
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
includeEmptyDirs = false
classifier = 'dev'
}
task apiJar(type: Jar, dependsOn: 'classes') {
from project.apiForestry
from(sourceSets.main.output) {
include 'forestry/api/**'
}
destinationDir = file(dirDest)
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
includeEmptyDirs = false
classifier = 'api'
}
task sourceJar(type: Jar, dependsOn: 'classes') {
from (sourceSets.main.allSource) {
exclude '**/codechicken/**'
exclude '**/uristqwerty/**'
}
destinationDir = file(dirDest)
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
includeEmptyDirs = false
task sourcesJar(type: Jar) {
from zipTree('build/retromapping/retromappedReplacedMain.jar') // Not sure if this is how Abrar designed it, but grab the remapped src
classifier = 'sources'
}
task release (dependsOn: [mainJar, apiJar, devJar, sourceJar]) {
task apiJar(type: Jar) {
// TODO: when FG bug is fixed, remove allSource from the api jar.
// https://github.com/MinecraftForge/ForgeGradle/issues/369
// Gradle should be able to pull them from the -sources jar.
from sourceSets.main.allSource
from sourceSets.main.output
include 'forestry/api/**'
classifier = 'api'
}
artifacts {
archives sourcesJar
archives apiJar
archives devJar
archives sourceJar
}
uploadArchives {
@@ -234,19 +139,9 @@ uploadArchives {
if (project.hasProperty('mavenDir')) {
mavenDeployer {
repository(url: "file://"+mavenDir)
addFilter('api') { artifact, file ->
file == apiJar.archivePath
}
addFilter('dev') { artifact, file ->
file == devJar.archivePath
}
addFilter('source') { artifact, file ->
file == sourceJar.archivePath
}
}
} else {
println 'Archives upload disabled, gradle.properties is missing.'
println 'Archives upload disabled, mavenDir in gradle.properties is missing.'
}
}
}
@@ -255,3 +150,38 @@ def getBuildNumber() {
return "$System.env.BUILD_NUMBER" != "null" ? "$System.env.BUILD_NUMBER" : "0"
}
task makeChangelog(type: se.bjurr.gitchangelog.plugin.gradle.GitChangelogTask) {
filePath = "changelog.html"
untaggedName = "Current release ${project.version}"
fromCommit = "5a3850c2642e535656d090d1473054d5fa8d3331"
toRef = "HEAD"
templateContent = """
Alpha version, still buggy. Do not create a world you care about with this version, it can and will break things severely.<br/>
Please help the project by trying it out and <a href="https://github.com/ForestryMC/ForestryMC/issues">reporting issues here.</a>
{{#tags}}
<h3>{{name}}</h3>
<ul>
{{#commits}}
<li>{{{message}}} <small>- {{authorName}}</small></li>
{{/commits}}
</ul>
<br/>
<hr/>
{{/tags}}
"""
}
curseforge {
apiKey = project.hasProperty('curseforge_apikey') ? project.curseforge_apikey : '0'
project {
id = '59751'
changelog = file('changelog.html')
changelogType = 'html'
releaseType = 'alpha'
addGameVersion '1.9' // works on 1.9 in addition to 1.9.4
}
}
afterEvaluate {
tasks.curseforge59751.dependsOn.add(makeChangelog)
}
+9 -5
View File
@@ -1,5 +1,9 @@
mcversion=1.7.10
forgeversion=10.13.4.1566-1.7.10
version_major=4
version_minor=2
version_patch=9
mcversion=1.9.4
forgeversion=12.17.0.1932-1.9.4
mcp_mappings=snapshot_20160525
jei_version=3.4.0.+
version_major=5
version_minor=0
version_patch=1
Binary file not shown.
+2 -2
View File
@@ -1,6 +1,6 @@
#Wed Jul 02 15:54:47 CDT 2014
#Mon Sep 14 12:28:28 PDT 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.0-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-2.7-bin.zip
+1 -1
Submodule lang updated: cb5900228e...53d7c93f90.
+165
View File
@@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
+11
View File
@@ -0,0 +1,11 @@
Redstone Flux API
====================================
This is the standalone CoFH Energy API - also known as the "Redstone Flux" API.
Make great use of it.
You are of course free to modify any/all of this code and even repackage it, but then it wouldn't be an awesome crossmod API anymore, now would it?
Don't be a jerk.
~Team CoFH
+11
View File
@@ -0,0 +1,11 @@
package cofh.api;
public class CoFHAPIProps {
private CoFHAPIProps() {
}
public static final String VERSION = "1.8.9R1.2.0B1";
}
@@ -0,0 +1,162 @@
package cofh.api.energy;
import net.minecraft.nbt.NBTTagCompound;
/**
* Reference implementation of {@link IEnergyStorage}. Use/extend this or implement your own.
*
* @author King Lemming
*
*/
public class EnergyStorage implements IEnergyStorage {
protected int energy;
protected int capacity;
protected int maxReceive;
protected int maxExtract;
public EnergyStorage(int capacity) {
this(capacity, capacity, capacity);
}
public EnergyStorage(int capacity, int maxTransfer) {
this(capacity, maxTransfer, maxTransfer);
}
public EnergyStorage(int capacity, int maxReceive, int maxExtract) {
this.capacity = capacity;
this.maxReceive = maxReceive;
this.maxExtract = maxExtract;
}
public EnergyStorage readFromNBT(NBTTagCompound nbt) {
this.energy = nbt.getInteger("Energy");
if (energy > capacity) {
energy = capacity;
}
return this;
}
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
if (energy < 0) {
energy = 0;
}
nbt.setInteger("Energy", energy);
return nbt;
}
public EnergyStorage setCapacity(int capacity) {
this.capacity = capacity;
if (energy > capacity) {
energy = capacity;
}
return this;
}
public EnergyStorage setMaxTransfer(int maxTransfer) {
setMaxReceive(maxTransfer);
setMaxExtract(maxTransfer);
return this;
}
public EnergyStorage setMaxReceive(int maxReceive) {
this.maxReceive = maxReceive;
return this;
}
public EnergyStorage setMaxExtract(int maxExtract) {
this.maxExtract = maxExtract;
return this;
}
public int getMaxReceive() {
return maxReceive;
}
public int getMaxExtract() {
return maxExtract;
}
/**
* This function is included to allow for server to client sync. Do not call this externally to the containing Tile Entity, as not all IEnergyHandlers
* are guaranteed to have it.
*
* @param energy
*/
public void setEnergyStored(int energy) {
this.energy = energy;
if (this.energy > capacity) {
this.energy = capacity;
} else if (this.energy < 0) {
this.energy = 0;
}
}
/**
* This function is included to allow the containing tile to directly and efficiently modify the energy contained in the EnergyStorage. Do not rely on this
* externally, as not all IEnergyHandlers are guaranteed to have it.
*
* @param energy
*/
public void modifyEnergyStored(int energy) {
this.energy += energy;
if (this.energy > capacity) {
this.energy = capacity;
} else if (this.energy < 0) {
this.energy = 0;
}
}
/* IEnergyStorage */
@Override
public int receiveEnergy(int maxReceive, boolean simulate) {
int energyReceived = Math.min(capacity - energy, Math.min(this.maxReceive, maxReceive));
if (!simulate) {
energy += energyReceived;
}
return energyReceived;
}
@Override
public int extractEnergy(int maxExtract, boolean simulate) {
int energyExtracted = Math.min(energy, Math.min(this.maxExtract, maxExtract));
if (!simulate) {
energy -= energyExtracted;
}
return energyExtracted;
}
@Override
public int getEnergyStored() {
return energy;
}
@Override
public int getMaxEnergyStored() {
return capacity;
}
}
@@ -0,0 +1,22 @@
package cofh.api.energy;
import net.minecraft.util.EnumFacing;
/**
* Implement this interface on TileEntities which should connect to energy transportation blocks. This is intended for blocks which generate energy but do not
* accept it; otherwise just use IEnergyHandler.
* <p>
* Note that {@link IEnergyHandler} is an extension of this.
*
* @author King Lemming
*
*/
public interface IEnergyConnection {
/**
* Returns TRUE if the TileEntity can connect on a given side.
*/
boolean canConnectEnergy(EnumFacing from);
}
@@ -0,0 +1,52 @@
package cofh.api.energy;
import net.minecraft.item.ItemStack;
/**
* Implement this interface on Item classes that support external manipulation of their internal energy storages.
* <p>
* A reference implementation is provided {@link ItemEnergyContainer}.
*
* @author King Lemming
*
*/
public interface IEnergyContainerItem {
/**
* Adds energy to a container item. Returns the quantity of energy that was accepted. This should always return 0 if the item cannot be externally charged.
*
* @param container
* ItemStack to be charged.
* @param maxReceive
* Maximum amount of energy to be sent into the item.
* @param simulate
* If TRUE, the charge will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) received by the item.
*/
int receiveEnergy(ItemStack container, int maxReceive, boolean simulate);
/**
* Removes energy from a container item. Returns the quantity of energy that was removed. This should always return 0 if the item cannot be externally
* discharged.
*
* @param container
* ItemStack to be discharged.
* @param maxExtract
* Maximum amount of energy to be extracted from the item.
* @param simulate
* If TRUE, the discharge will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) extracted from the item.
*/
int extractEnergy(ItemStack container, int maxExtract, boolean simulate);
/**
* Get the amount of energy currently stored in the container item.
*/
int getEnergyStored(ItemStack container);
/**
* Get the max amount of energy that can be stored in the container item.
*/
int getMaxEnergyStored(ItemStack container);
}
@@ -0,0 +1,27 @@
package cofh.api.energy;
import net.minecraft.util.EnumFacing;
/**
* Implement this interface on Tile Entities which should handle energy, generally storing it in one or more internal {@link IEnergyStorage} objects.
* <p>
* A reference implementation is provided {@link TileEnergyHandler}.
* <p>
* Note that {@link IEnergyReceiver} and {@link IEnergyProvider} are extensions of this.
*
* @author King Lemming
*
*/
public interface IEnergyHandler extends IEnergyConnection {
/**
* Returns the amount of energy currently stored.
*/
int getEnergyStored(EnumFacing from);
/**
* Returns the maximum amount of energy that can be stored.
*/
int getMaxEnergyStored(EnumFacing from);
}
@@ -0,0 +1,29 @@
package cofh.api.energy;
import net.minecraft.util.EnumFacing;
/**
* Implement this interface on Tile Entities which should provide energy, generally storing it in one or more internal {@link IEnergyStorage} objects.
* <p>
* A reference implementation is provided {@link TileEnergyHandler}.
*
* @author King Lemming
*
*/
public interface IEnergyProvider extends IEnergyHandler {
/**
* Remove energy from an IEnergyProvider, internal distribution is left entirely to the IEnergyProvider.
*
* @param from
* Orientation the energy is extracted from.
* @param maxExtract
* Maximum amount of energy to extract.
* @param simulate
* If TRUE, the extraction will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) extracted.
*/
int extractEnergy(EnumFacing from, int maxExtract, boolean simulate);
}
@@ -0,0 +1,29 @@
package cofh.api.energy;
import net.minecraft.util.EnumFacing;
/**
* Implement this interface on Tile Entities which should receive energy, generally storing it in one or more internal {@link IEnergyStorage} objects.
* <p>
* A reference implementation is provided {@link TileEnergyHandler}.
*
* @author King Lemming
*
*/
public interface IEnergyReceiver extends IEnergyHandler {
/**
* Add energy to an IEnergyReceiver, internal distribution is left entirely to the IEnergyReceiver.
*
* @param from
* Orientation the energy is received from.
* @param maxReceive
* Maximum amount of energy to receive.
* @param simulate
* If TRUE, the charge will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) received.
*/
int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate);
}
@@ -0,0 +1,46 @@
package cofh.api.energy;
/**
* An energy storage is the unit of interaction with Energy inventories.<br>
* This is not to be implemented on TileEntities. This is for internal use only.
* <p>
* A reference implementation can be found at {@link EnergyStorage}.
*
* @author King Lemming
*
*/
public interface IEnergyStorage {
/**
* Adds energy to the storage. Returns quantity of energy that was accepted.
*
* @param maxReceive
* Maximum amount of energy to be inserted.
* @param simulate
* If TRUE, the insertion will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) accepted by the storage.
*/
int receiveEnergy(int maxReceive, boolean simulate);
/**
* Removes energy from the storage. Returns quantity of energy that was removed.
*
* @param maxExtract
* Maximum amount of energy to be extracted.
* @param simulate
* If TRUE, the extraction will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) extracted from the storage.
*/
int extractEnergy(int maxExtract, boolean simulate);
/**
* Returns the amount of energy currently stored.
*/
int getEnergyStored();
/**
* Returns the maximum amount of energy that can be stored.
*/
int getMaxEnergyStored();
}
@@ -0,0 +1,113 @@
package cofh.api.energy;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
* Reference implementation of {@link IEnergyContainerItem}. Use/extend this or implement your own.
*
* @author King Lemming
*
*/
public class ItemEnergyContainer extends Item implements IEnergyContainerItem {
protected int capacity;
protected int maxReceive;
protected int maxExtract;
public ItemEnergyContainer() {
}
public ItemEnergyContainer(int capacity) {
this(capacity, capacity, capacity);
}
public ItemEnergyContainer(int capacity, int maxTransfer) {
this(capacity, maxTransfer, maxTransfer);
}
public ItemEnergyContainer(int capacity, int maxReceive, int maxExtract) {
this.capacity = capacity;
this.maxReceive = maxReceive;
this.maxExtract = maxExtract;
}
public ItemEnergyContainer setCapacity(int capacity) {
this.capacity = capacity;
return this;
}
public ItemEnergyContainer setMaxTransfer(int maxTransfer) {
setMaxReceive(maxTransfer);
setMaxExtract(maxTransfer);
return this;
}
public ItemEnergyContainer setMaxReceive(int maxReceive) {
this.maxReceive = maxReceive;
return this;
}
public ItemEnergyContainer setMaxExtract(int maxExtract) {
this.maxExtract = maxExtract;
return this;
}
/* IEnergyContainerItem */
@Override
public int receiveEnergy(ItemStack container, int maxReceive, boolean simulate) {
if (!container.hasTagCompound()) {
container.setTagCompound(new NBTTagCompound());
}
int energy = container.getTagCompound().getInteger("Energy");
int energyReceived = Math.min(capacity - energy, Math.min(this.maxReceive, maxReceive));
if (!simulate) {
energy += energyReceived;
container.getTagCompound().setInteger("Energy", energy);
}
return energyReceived;
}
@Override
public int extractEnergy(ItemStack container, int maxExtract, boolean simulate) {
if (container.getTagCompound() == null || !container.getTagCompound().hasKey("Energy")) {
return 0;
}
int energy = container.getTagCompound().getInteger("Energy");
int energyExtracted = Math.min(energy, Math.min(this.maxExtract, maxExtract));
if (!simulate) {
energy -= energyExtracted;
container.getTagCompound().setInteger("Energy", energy);
}
return energyExtracted;
}
@Override
public int getEnergyStored(ItemStack container) {
if (container.getTagCompound() == null || !container.getTagCompound().hasKey("Energy")) {
return 0;
}
return container.getTagCompound().getInteger("Energy");
}
@Override
public int getMaxEnergyStored(ItemStack container) {
return capacity;
}
}
@@ -0,0 +1,70 @@
package cofh.api.energy;
import javax.annotation.Nonnull;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
/**
* Reference implementation of {@link IEnergyReceiver} and {@link IEnergyProvider}. Use/extend this or implement your own.
*
* This class is really meant to summarize how each interface is properly used.
*
* @author King Lemming
*
*/
public class TileEnergyHandler extends TileEntity implements IEnergyReceiver, IEnergyProvider {
protected EnergyStorage storage = new EnergyStorage(32000);
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
storage.readFromNBT(nbt);
}
@Nonnull
@Override
public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
nbt = super.writeToNBT(nbt);
storage.writeToNBT(nbt);
return nbt;
}
/* IEnergyConnection */
@Override
public boolean canConnectEnergy(EnumFacing from) {
return true;
}
/* IEnergyReceiver */
@Override
public int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate) {
return storage.receiveEnergy(maxReceive, simulate);
}
/* IEnergyProvider */
@Override
public int extractEnergy(EnumFacing from, int maxExtract, boolean simulate) {
return storage.extractEnergy(maxExtract, simulate);
}
/* IEnergyHandler */
@Override
public int getEnergyStored(EnumFacing from) {
return storage.getEnergyStored();
}
@Override
public int getMaxEnergyStored(EnumFacing from) {
return storage.getMaxEnergyStored();
}
}
@@ -0,0 +1,10 @@
/**
* (C) 2014-2016 Team CoFH / CoFH / Cult of the Full Hub
* http://www.teamcofh.com
*/
@API(apiVersion = CoFHAPIProps.VERSION, owner = "CoFHAPI", provides = "CoFHAPI|energy")
package cofh.api.energy;
import net.minecraftforge.fml.common.API;
import cofh.api.CoFHAPIProps;
+9
View File
@@ -0,0 +1,9 @@
/**
* (C) 2014-2016 Team CoFH / CoFH / Cult of the Full Hub
* http://www.teamcofh.com
*/
@API(apiVersion = CoFHAPIProps.VERSION, owner = "CoFHLib", provides = "CoFHAPI")
package cofh.api;
import net.minecraftforge.fml.common.API;
File renamed without changes.
+28 -51
View File
@@ -12,40 +12,30 @@ package forestry;
import java.io.File;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLInterModComms;
import cpw.mods.fml.common.event.FMLInterModComms.IMCEvent;
import cpw.mods.fml.common.event.FMLMissingMappingsEvent;
import cpw.mods.fml.common.event.FMLMissingMappingsEvent.MissingMapping;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.GameRegistry.Type;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInterModComms;
import net.minecraftforge.fml.common.event.FMLInterModComms.IMCEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import forestry.api.core.ForestryAPI;
import forestry.core.EventHandlerCore;
import forestry.core.config.Config;
import forestry.core.config.Constants;
import forestry.core.config.GameMode;
import forestry.core.config.Version;
import forestry.core.errors.EnumErrorCode;
import forestry.core.errors.ErrorStateRegistry;
import forestry.core.gui.GuiHandler;
import forestry.core.multiblock.MultiblockEventHandler;
import forestry.core.network.PacketHandler;
import forestry.core.proxy.Proxies;
import forestry.core.utils.Log;
import forestry.core.utils.StringUtil;
import forestry.core.worldgen.WorldGenerator;
import forestry.plugins.PluginManager;
@@ -55,20 +45,22 @@ import forestry.plugins.PluginManager;
* @author SirSengir
*/
@Mod(
modid = Constants.MOD,
name = "Forestry",
version = Version.VERSION,
modid = Constants.MOD_ID,
name = Constants.MOD_ID,
version = Constants.VERSION,
guiFactory = "forestry.core.config.ForestryGuiConfigFactory",
dependencies = "required-after:Forge@[10.13.4.1566,);"
+ "after:Buildcraft|Core@[6.1.7,);"
dependencies = "required-after:Forge@[12.17.0.1932,);"
+ "after:Buildcraft|Core@[7.2,);"
+ "after:BuildCraft|Energy@[7.2,);"
+ "after:ExtrabiomesXL;"
+ "after:BiomesOPlenty;"
+ "after:IC2@[2.0.140,);"
+ "after:IC2@[2.3.235,);"
+ "after:Natura@[2.2.0,);"
+ "after:HardcoreEnderExpansion;")
+ "after:HardcoreEnderExpansion;"
+ "after:basemetals;")
public class Forestry {
@Mod.Instance(Constants.MOD)
@Mod.Instance(Constants.MOD_ID)
public static Forestry instance;
private File configFolder;
@@ -77,6 +69,7 @@ public class Forestry {
ForestryAPI.forestryConstants = new Constants();
ForestryAPI.errorStateRegistry = new ErrorStateRegistry();
EnumErrorCode.init();
FluidRegistry.enableUniversalBucket();
}
public static PacketHandler packetHandler;
@@ -88,17 +81,18 @@ public class Forestry {
// Register event handler
EventHandlerCore eventHandlerCore = new EventHandlerCore();
MinecraftForge.EVENT_BUS.register(eventHandlerCore);
FMLCommonHandler.instance().bus().register(eventHandlerCore);
MinecraftForge.EVENT_BUS.register(new MultiblockEventHandler());
configFolder = new File(event.getModConfigurationDirectory(), "forestry");
configFolder = new File(event.getModConfigurationDirectory(), Constants.MOD_ID);
Config.load();
PluginManager.runSetup();
PluginManager.runSetup(event);
ForestryAPI.activeMode = new GameMode(Config.gameMode);
PluginManager.runPreInit();
Proxies.render.registerModels();
}
@EventHandler
@@ -107,6 +101,8 @@ public class Forestry {
NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());
PluginManager.runInit();
Proxies.render.registerItemAndBlockColors();
}
@EventHandler
@@ -137,23 +133,4 @@ public class Forestry {
public void processIMCMessages(IMCEvent event) {
PluginManager.processIMCMessages(event.getMessages());
}
@EventHandler
public void missingMapping(FMLMissingMappingsEvent event) {
for (MissingMapping mapping : event.get()) {
if (mapping.type == Type.BLOCK) {
Block block = GameRegistry.findBlock(Constants.MOD, StringUtil.cleanTags(mapping.name));
if (block != null) {
mapping.remap(block);
Log.warning("Remapping block " + mapping.name + " to " + StringUtil.cleanBlockName(block));
}
} else {
Item item = GameRegistry.findItem(Constants.MOD, StringUtil.cleanTags(mapping.name));
if (item != null) {
mapping.remap(item);
Log.warning("Remapping item " + mapping.name + " to " + StringUtil.cleanItemName(item));
}
}
}
}
}
+11
View File
@@ -0,0 +1,11 @@
License („MIT“)
Forestry API
Copyright (c) 2011 - 2014 SirSengir.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+26
View File
@@ -0,0 +1,26 @@
Forestry API
====================================
### What is it?
Forestry is a modification for the game Minecraft and known primarily for its farms and bees. This is the API for inter-mod operations.
### Homepage
[Wiki](http://forestry.sengir.net/)
[Forums](http://forestry.sengir.net/forum/)
[IRC #forestry on esper.net](http://webchat.esper.net/?nick=ForestryWiki...&channels=forestry&prompt=1)
### Notes
This is only the API. It is not intended to be used by itself, but rather for use either with Forestry itself or another mod which wants to use a functionality of Forestry.
Package versioning follows the rules laid out by http://semver.org/
Bugfixes are generally welcome. If you want to contribute something which changes game mechanics, please talk to someone with commit privileges first. Nothing is more frustrating than putting a lot of work and effort into a new game mechanic and then having the PR rejected because it doesn’t fit gameplay-wise.
### License & Copyright
Forestry API is (c) 2011 - 2014 SirSengir and licensed under MIT. See the LICENSE.txt for more information. Note that the core Forestry source is licensed differently! The Forestry API may also contain code contributed by CovertJaguar, Player, MysteriousAges, Binnie and others.
@@ -0,0 +1,62 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import javax.annotation.Nonnull;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.minecraft.item.ItemStack;
/**
*
* Some miscellaneous lists and settings for bees.
*
* @author SirSengir
*/
public class BeeManager {
/**
* Common Village Bees
*/
public static List<IBeeGenome> commonVillageBees;
/**
* Uncommon Village Bees (20 % of spawns)
*/
public static List<IBeeGenome> uncommonVillageBees;
/**
* List of items that can induce swarming. Integer denotes x in 1000 chance.
*/
@Nonnull
public static final Map<ItemStack, Integer> inducers = new HashMap<>();
/**
* Convenient access to AlleleManager.alleleRegistry.getSpeciesRoot("rootBees")
*/
public static IBeeRoot beeRoot;
/**
* Used to create new bees.
*/
public static IBeeFactory beeFactory;
/**
* Used to create new bee mutations.
*/
public static IBeeMutationFactory beeMutationFactory;
/**
* Used to get Forestry's jubilance implementations.
*/
public static IJubilanceFactory jubilanceFactory;
/**
* Used to check whether a player is wearing Apiarist Armor.
*/
public static IArmorApiaristHelper armorApiaristHelper;
}
@@ -0,0 +1,31 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IIndividual;
/**
* Easily extendable default IBeeListener.
* By itself, this IBeeListener does nothing.
* BeeListeners should inherit from this class unless they need to listen for everything.
*/
public class DefaultBeeListener implements IBeeListener {
@Override
public void wearOutEquipment(int amount) {
}
@Override
public void onQueenDeath() {
}
@Override
public boolean onPollenRetrieved(IIndividual pollen) {
return false;
}
}
@@ -0,0 +1,65 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
/**
* Easily extendable default IBeeModifier.
* By itself, this IBeeModifier does nothing.
* BeeModifiers should inherit from this class unless they modify everything.
*/
public class DefaultBeeModifier implements IBeeModifier {
@Override
public float getTerritoryModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
@Override
public float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
@Override
public float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
@Override
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
@Override
public float getFloweringModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
@Override
public float getGeneticDecay(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
@Override
public boolean isSealed() {
return false;
}
@Override
public boolean isSelfLighted() {
return false;
}
@Override
public boolean isSunlightSimulated() {
return false;
}
@Override
public boolean isHellish() {
return false;
}
}
@@ -0,0 +1,99 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Locale;
import forestry.api.genetics.IAllele;
import forestry.api.genetics.IAlleleArea;
import forestry.api.genetics.IAlleleBoolean;
import forestry.api.genetics.IAlleleFloat;
import forestry.api.genetics.IAlleleFlowers;
import forestry.api.genetics.IAlleleInteger;
import forestry.api.genetics.IAlleleTolerance;
import forestry.api.genetics.IChromosomeType;
import forestry.api.genetics.ISpeciesRoot;
/**
* Enum representing the order of chromosomes in a bee's genome and what they control.
*
* @author SirSengir
*/
public enum EnumBeeChromosome implements IChromosomeType {
/**
* Species of the bee. Alleles here must implement {@link IAlleleBeeSpecies}.
*/
SPECIES(IAlleleBeeSpecies.class),
/**
* (Production) Speed of the bee.
*/
SPEED(IAlleleFloat.class),
/**
* Lifespan of the bee.
*/
LIFESPAN(IAlleleInteger.class),
/**
* Fertility of the bee. Determines number of offspring.
*/
FERTILITY(IAlleleInteger.class),
/**
* Temperature difference to its native supported one the bee can tolerate.
*/
TEMPERATURE_TOLERANCE(IAlleleTolerance.class),
/**
* If true, a naturally diurnal bee can work during the night. If true, a naturally nocturnal bee can work during the day.
*/
NEVER_SLEEPS(IAlleleBoolean.class),
/**
* Humidity difference to its native supported one the bee can tolerate.
*/
HUMIDITY_TOLERANCE(IAlleleTolerance.class),
/**
* If true the bee can work during rain.
*/
TOLERATES_RAIN(IAlleleBoolean.class),
/**
* If true, the bee can work without a clear view of the sky.
*/
CAVE_DWELLING(IAlleleBoolean.class),
/**
* Contains the supported flower provider.
*/
FLOWER_PROVIDER(IAlleleFlowers.class),
/**
* Determines pollination speed.
*/
FLOWERING(IAlleleInteger.class),
/**
* Determines the size of the bee's territory.
*/
TERRITORY(IAlleleArea.class),
/**
* Determines the bee's effect.
*/
EFFECT(IAlleleBeeEffect.class);
private final Class<? extends IAllele> alleleClass;
EnumBeeChromosome(Class<? extends IAllele> alleleClass) {
this.alleleClass = alleleClass;
}
@Override
public Class<? extends IAllele> getAlleleClass() {
return alleleClass;
}
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public ISpeciesRoot getSpeciesRoot() {
return BeeManager.beeRoot;
}
}
@@ -0,0 +1,26 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Locale;
import forestry.api.genetics.ISpeciesType;
public enum EnumBeeType implements ISpeciesType {
DRONE, PRINCESS, QUEEN, LARVAE;
public static final EnumBeeType[] VALUES = values();
String name;
EnumBeeType() {
this.name = this.toString().toLowerCase(Locale.ENGLISH);
}
public String getName() {
return name;
}
}
@@ -0,0 +1,26 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IFlowerRegistry;
public class FlowerManager {
/**
* <blockquote><pre>e.g. FlowerManager.flowerRegister.registerPlantableFlower(new ItemStack(Blocks.RED_FLOWER), 1.0, FlowerManager.FlowerTypeVanilla, FlowerManager.FlowerTypeSnow);</pre></blockquote>
*/
public static IFlowerRegistry flowerRegistry;
public static final String FlowerTypeVanilla = "flowersVanilla";
public static final String FlowerTypeNether = "flowersNether";
public static final String FlowerTypeCacti = "flowersCacti";
public static final String FlowerTypeMushrooms = "flowersMushrooms";
public static final String FlowerTypeEnd = "flowersEnd";
public static final String FlowerTypeJungle = "flowersJungle";
public static final String FlowerTypeSnow = "flowersSnow";
public static final String FlowerTypeWheat = "flowersWheat";
public static final String FlowerTypeGourd = "flowersGourd";
}
@@ -0,0 +1,33 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IAlleleEffect;
import forestry.api.genetics.IEffectData;
public interface IAlleleBeeEffect extends IAlleleEffect {
/**
* Called by apiaries to cause an effect in the world. (server)
*
* @param genome Genome of the bee queen causing this effect
* @param storedData Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
/**
* Is called to produce visual bee effects. (client)
*
* @param genome Genome of the bee queen causing this effect
* @param storedData Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doFX(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
}
@@ -0,0 +1,61 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Map;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import forestry.api.core.IModelManager;
import forestry.api.genetics.IAlleleSpecies;
public interface IAlleleBeeSpecies extends IAlleleSpecies {
/**
* @return the IBeeRoot
*/
@Override
IBeeRoot getRoot();
/**
* @return true if this species is only active at night.
*/
boolean isNocturnal();
/**
* @return Map of possible products with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getProductChances();
/**
* @return Map of possible specialities with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getSpecialtyChances();
/**
* Only jubilant bees produce specialities.
* @return true if the bee is jubilant, false otherwise.
*/
boolean isJubilant(IBeeGenome genome, IBeeHousing housing);
@SideOnly(Side.CLIENT)
ModelResourceLocation getModel(EnumBeeType type);
@SideOnly(Side.CLIENT)
void registerModels(Item item, IModelManager manager);
/**
* @deprecated since Forestry 3.6.
* @return Path of the texture to use for entity rendering.
*/
@Deprecated
String getEntityTexture();
}
@@ -0,0 +1,46 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.item.ItemStack;
import forestry.api.genetics.IAlleleSpeciesBuilder;
public interface IAlleleBeeSpeciesBuilder extends IAlleleSpeciesBuilder {
@Override
IAlleleBeeSpecies build();
/**
* Add a product for this bee species.
* Chance is between 0 and 1.
*/
IAlleleBeeSpeciesBuilder addProduct(ItemStack product, Float chance);
/**
* Add a specialty product for this bee species.
* Bees only produce their specialty when they are Jubilant (see IJubilanceProvider)
* Chance is between 0 and 1.
*/
IAlleleBeeSpeciesBuilder addSpecialty(ItemStack specialty, Float chance);
/**
* Set the Jubilance Provider for this bee species.
* Bees only produce their specialty when they are Jubilant (see IJubilanceProvider)
*/
IAlleleBeeSpeciesBuilder setJubilanceProvider(IJubilanceProvider provider);
/**
* Make this species only active at night.
*/
IAlleleBeeSpeciesBuilder setNocturnal();
/** Use this if you have custom icons for bees. */
IAlleleBeeSpeciesBuilder setCustomBeeModelProvider(IBeeModelProvider beeIconProvider);
/** Use this if you have custom icon colours for bees (other than the default static primary + secondary colours). */
IAlleleBeeSpeciesBuilder setCustomBeeSpriteColourProvider(IBeeSpriteColourProvider beeIconColourProvider);
}
@@ -0,0 +1,57 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IBreedingTracker;
import forestry.api.genetics.IIndividual;
/**
* Can be used to garner information on bee breeding. See {@link forestry.api.genetics.ISpeciesRoot} for retrieval functions.
*
* @author SirSengir
*/
public interface IApiaristTracker extends IBreedingTracker {
/**
* Register the birth of a queen. Will mark species as discovered.
*
* @param queen
* Created queen.
*/
void registerQueen(IIndividual queen);
/**
* @return Amount of queens bred with this tracker.
*/
int getQueenCount();
/**
* Register the birth of a princess. Will mark species as discovered.
*
* @param princess
* Created princess.
*/
void registerPrincess(IIndividual princess);
/**
* @return Amount of princesses bred with this tracker.
*/
int getPrincessCount();
/**
* Register the birth of a drone. Will mark species as discovered.
*
* @param drone
* Created drone.
*/
void registerDrone(IIndividual drone);
/**
* @return Amount of drones bred with this tracker.
*/
int getDroneCount();
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
/**
* When implemented by armor piece items, allows them to act as apiarist's armor.
*/
public interface IArmorApiarist {
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param entity Entity being attacked
* @param armor Armor item
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the armor should protect the player from that attack
*/
boolean protectEntity(EntityLivingBase entity, ItemStack armor, String cause, boolean doProtect);
}
@@ -0,0 +1,39 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
/**
* Helper class for checking whether an entity is wearing Apiarist Armor
*
* @author Vexatos
*/
public interface IArmorApiaristHelper {
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param stack ItemStack to check
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the item is valid Apiarist Armor and should protect the player from that attack
* @since Forestry 4.2
*/
boolean isArmorApiarist(ItemStack stack, EntityLivingBase entity, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return The number of valid Apiarist Armor pieces the player is wearing that are actually protecting.
* 4 means full protection, but it can go higher if they are holding items like the smoker.
* @since Forestry 4.2
*/
int wearsItems(EntityLivingBase entity, String cause, boolean doProtect);
}
@@ -0,0 +1,92 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
import java.util.Set;
import net.minecraft.item.ItemStack;
import net.minecraft.world.biome.Biome;
import forestry.api.arboriculture.ITree;
import forestry.api.core.IErrorState;
import forestry.api.genetics.IEffectData;
import forestry.api.genetics.IIndividualLiving;
/**
* Other implementations than Forestry's default one are not supported.
*
* @author SirSengir
*/
public interface IBee extends IIndividualLiving {
/**
* @return Bee's genetic information.
*/
@Nonnull
@Override
IBeeGenome getGenome();
/**
* @return Genetic information of the bee's mate, null if unmated.
*/
@Nullable
@Override
IBeeGenome getMate();
/**
* @return true if the individual is originally of natural origin.
*/
boolean isNatural();
/**
* @return generation this individual is removed from the original individual.
*/
int getGeneration();
/**
* Set the natural flag on this bee.
* @param flag
*/
void setIsNatural(boolean flag);
IEffectData[] doEffect(IEffectData[] storedData, IBeeHousing housing);
IEffectData[] doFX(IEffectData[] storedData, IBeeHousing housing);
/**
* @return true if the bee may spawn offspring
*/
boolean canSpawn();
/**
* Determines whether the queen can work.
* @param housing the {@link IBeeHousing} the bee currently resides in.
* @return an empty set if the queen can work, a set of error states if the queen can not work
*/
Set<IErrorState> getCanWork(IBeeHousing housing);
List<Biome> getSuitableBiomes();
ItemStack[] getProduceList();
ItemStack[] getSpecialtyList();
ItemStack[] produceStacks(IBeeHousing housing);
IBee spawnPrincess(IBeeHousing housing);
IBee[] spawnDrones(IBeeHousing housing);
void plantFlowerRandom(IBeeHousing housing);
ITree retrievePollen(IBeeHousing housing);
boolean pollinateRandom(IBeeHousing housing, ITree pollen);
}
@@ -0,0 +1,39 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IClassification;
public interface IBeeFactory {
/**
* Creates a new bee species.
* Automatically registered with AlleleManager.alleleRegistry.registerAllele()
* See IAlleleBeeSpeciesBuilder and IAlleleSpeciesBuilder for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedName Unlocalized name for this species
* @param unlocalizedDescription Unlocalized description for this species
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus ("Apis"). "humboldti" will have the bee species flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param primaryColor The outline color of this species
* @param secondaryColor The body color of this species
* @return a new bee species allele.
*/
IAlleleBeeSpeciesBuilder createSpecies(String uid, boolean dominant, String authority, String unlocalizedName, String unlocalizedDescription, IClassification branch, String binomial, int primaryColor, int secondaryColor);
/**
* Creates a new bee branch.
* Must be registered with AlleleManager.alleleRegistry.getClassification("family.apidae").addMemberGroup();
*
* @param uid Unique Identifier for this branch
* @param scientific approximates a "genus" in real life. Real life examples: "Micrapis", "Megapis"
* @return a new bee branch
*/
IClassification createBranch(String uid, String scientific);
}
@@ -0,0 +1,52 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.util.math.Vec3i;
import forestry.api.genetics.EnumTolerance;
import forestry.api.genetics.IFlowerProvider;
import forestry.api.genetics.IGenome;
/**
* Only the default implementation is supported.
*
* @author SirSengir
*
*/
public interface IBeeGenome extends IGenome {
@Override
IAlleleBeeSpecies getPrimary();
@Override
IAlleleBeeSpecies getSecondary();
float getSpeed();
int getLifespan();
int getFertility();
EnumTolerance getToleranceTemp();
EnumTolerance getToleranceHumid();
boolean getNeverSleeps();
boolean getToleratesRain();
boolean getCaveDwelling();
IFlowerProvider getFlowerProvider();
int getFlowering();
Vec3i getTerritory();
IAlleleBeeEffect getEffect();
}
@@ -0,0 +1,59 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import com.mojang.authlib.GameProfile;
import forestry.api.core.EnumHumidity;
import forestry.api.core.EnumTemperature;
import forestry.api.core.IErrorLogicSource;
import forestry.api.genetics.IHousing;
public interface IBeeHousing extends IHousing, IErrorLogicSource {
/**
* Used by BeeManager.beeRoot.createBeeHousingModifier(IBeeHousing housing)
* to combine bee modifiers from several sources that can change over time.
* @return IBeeModifiers from the housing, frames, etc.
*/
Iterable<IBeeModifier> getBeeModifiers();
/**
* Used by BeeManager.beeRoot.createBeeHousingListener(IBeeHousing housing)
* to combine bee listeners from several sources that can change over time.
* @return IBeeListeners from the housing, multiblock parts, etc.
*/
Iterable<IBeeListener> getBeeListeners();
IBeeHousingInventory getBeeInventory();
IBeekeepingLogic getBeekeepingLogic();
EnumTemperature getTemperature();
EnumHumidity getHumidity();
int getBlockLightValue();
boolean canBlockSeeTheSky();
/** Must not be named "getWorld" to avoid SpecialSource issue https://github.com/md-5/SpecialSource/issues/12 */
World getWorldObj();
Biome getBiome();
GameProfile getOwner();
/**
* @since Forestry 4.2
* @return exact coordinates where bee FX should spawn from
*/
Vec3d getBeeFXCoordinates();
}
@@ -0,0 +1,28 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.item.ItemStack;
public interface IBeeHousingInventory {
ItemStack getQueen();
ItemStack getDrone();
void setQueen(ItemStack itemstack);
void setDrone(ItemStack itemstack);
/**
* Adds products to the housing's inventory.
*
* @param product ItemStack with the product to add.
* @param all if true, success requires that all products are added
* @return boolean indicating success or failure.
*/
boolean addProduct(ItemStack product, boolean all);
}
@@ -0,0 +1,29 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IIndividual;
public interface IBeeListener {
/**
* Called when the bees wear out the housing's equipment.
* @param amount Integer indicating the amount worn out.
*/
void wearOutEquipment(int amount);
/**
* Called after the children have been spawned, and before the new princess is spawned.
*/
void onQueenDeath();
/**
* Called when the bees have retrieved some pollen.
* @return true if this bee listener handled the pollen.
*/
boolean onPollenRetrieved(IIndividual pollen);
}
@@ -0,0 +1,22 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import forestry.api.core.IModelManager;
public interface IBeeModelProvider {
@SideOnly(Side.CLIENT)
void registerModels(Item item, IModelManager manager);
@SideOnly(Side.CLIENT)
ModelResourceLocation getModel(EnumBeeType type);
}
@@ -0,0 +1,70 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
public interface IBeeModifier {
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base territory.
*/
float getTerritoryModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param mate Genome of the bee mate this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base mutation chance.
*/
float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the life span of queens.
*/
float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float modifying the production speed of queens.
*/
float getProductionModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the flowering of queens.
*/
float getFloweringModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the chance for a swarmer queen to die off.
*/
float getGeneticDecay(IBeeGenome genome, float currentModifier);
/**
* @return Boolean indicating if housing can ignore rain
*/
boolean isSealed();
/**
* @return Boolean indicating if housing can ignore darkness/night
*/
boolean isSelfLighted();
/**
* @return Boolean indicating if housing can ignore not seeing the sky
*/
boolean isSunlightSimulated();
/**
* @return Boolean indicating whether this housing simulates the nether
*/
boolean isHellish();
}
@@ -0,0 +1,19 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IMutation;
public interface IBeeMutation extends IMutation {
@Override
IBeeRoot getRoot();
/**
* @return float representing the chance for mutation to occur. note that this is 0 - 100 based, since it was an integer previously!
*/
float getChance(IBeeHousing housing, IAlleleBeeSpecies allele0, IAlleleBeeSpecies allele1, IBeeGenome genome0, IBeeGenome genome1);
}
@@ -0,0 +1,12 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IMutationCustom;
public interface IBeeMutationCustom extends IBeeMutation, IMutationCustom {
}
@@ -0,0 +1,23 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IAllele;
public interface IBeeMutationFactory {
/**
* Creates a new bee mutation.
* Automatically registered with BeeManager.beeRoot.registerMutation()
* See IBeeMutationCustom and IMutationCustom for adding additional properties to the returned mutation.
*
* @param parentBee0 A parent bee for this mutation
* @param parentBee1 A parent bee for this mutation
* @param result The resulting alleles for this mutation
* @param chance The chance that breeding the two parent bees will result in this mutation
* @return a new bee mutation.
*/
IBeeMutationCustom createMutation(IAlleleBeeSpecies parentBee0, IAlleleBeeSpecies parentBee1, IAllele[] result, int chance);
}
@@ -0,0 +1,138 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.Collection;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import com.mojang.authlib.GameProfile;
import forestry.api.genetics.IAllele;
import forestry.api.genetics.ISpeciesRoot;
public interface IBeeRoot extends ISpeciesRoot {
/**
* @return true if passed item is a Forestry bee. Equal to getType(ItemStack stack) != EnumBeeType.NONE
*/
@Override
boolean isMember(ItemStack stack);
/**
* @return {@link IBee} pattern parsed from the passed stack's nbt data.
*/
@Override
IBee getMember(ItemStack stack);
@Override
IBee getMember(NBTTagCompound compound);
/* GENOME CONVERSION */
@Override
IBee templateAsIndividual(IAllele[] template);
@Override
IBee templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
@Override
IBeeGenome templateAsGenome(IAllele[] template);
@Override
IBeeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
/* BREEDING TRACKER */
/**
* @param world
* @return {@link IApiaristTracker} associated with the passed world.
*/
@Override
IApiaristTracker getBreedingTracker(World world, GameProfile player);
/* BEE SPECIFIC */
/**
* @return type of bee encoded on the itemstack. EnumBeeType.NONE if it isn't a bee.
*/
@Nullable
@Override
EnumBeeType getType(ItemStack stack);
/**
* @return true if passed item is a drone. Equal to getType(ItemStack stack) == EnumBeeType.DRONE
*/
boolean isDrone(ItemStack stack);
/**
* @return true if passed item is mated (i.e. a queen)
*/
boolean isMated(ItemStack stack);
/**
* @param genome
* Valid {@link IBeeGenome}
* @return {@link IBee} from the passed genome
*/
IBee getBee(IBeeGenome genome);
/**
* Creates an IBee suitable for a queen containing the necessary second genome for the mate.
*
* @param genome
* Valid {@link IBeeGenome}
* @param mate
* Valid {@link IBee} representing the mate.
* @return Mated {@link IBee} from the passed genomes.
*/
IBee getBee(World world, IBeeGenome genome, IBee mate);
/* TEMPLATES */
@Override
ArrayList<IBee> getIndividualTemplates();
/* MUTATIONS */
@Override
Collection<IBeeMutation> getMutations(boolean shuffle);
/* GAME MODE */
void resetBeekeepingMode();
ArrayList<IBeekeepingMode> getBeekeepingModes();
IBeekeepingMode getBeekeepingMode(World world);
IBeekeepingMode getBeekeepingMode(String name);
void registerBeekeepingMode(IBeekeepingMode mode);
void setBeekeepingMode(World world, String name);
/* MISC */
/**
* Creates beekeepingLogic for a housing.
* Should be used when the housing is created, see IBeekeepingLogic
*/
IBeekeepingLogic createBeekeepingLogic(IBeeHousing housing);
/**
* Combines multiple modifiers from an IBeeHousing into one.
* Stays up to date with changes to the housing's modifiers.
*/
IBeeModifier createBeeHousingModifier(IBeeHousing housing);
/**
* Combines multiple listeners from an IBeeHousing into one.
* Stays up to date with changes to the housing's listeners.
*/
IBeeListener createBeeHousingListener(IBeeHousing housing);
}
@@ -0,0 +1,13 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
/**
* Custom colour provider for bees with complicated colors.
*/
public interface IBeeSpriteColourProvider {
int getSpriteColour(int renderPass);
}
@@ -0,0 +1,74 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import javax.annotation.Nonnull;
import java.util.List;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import forestry.api.core.INbtReadable;
import forestry.api.core.INbtWritable;
/**
* Stores beekeeping logic for bee housings.
* Get one with BeeManager.beeRoot.createBeekeepingLogic(IBeeHousing housing)
* Save and load it to NBT using the INbtWritable methods.
*/
public interface IBeekeepingLogic extends INbtWritable, INbtReadable {
/* SERVER */
/**
* Checks that the bees can work, setting error conditions on the housing where needed
* @return true if no errors are present and doWork should be called
*/
boolean canWork();
/**
* Performs actual work, breeding, production, etc.
*/
void doWork();
/* CLIENT */
/**
* Call this when the housing comes into view of the client.
* (i.e. when {@link TileEntity#getUpdateTag()} is called)
*/
void syncToClient();
void syncToClient(EntityPlayerMP player);
/**
* Get the progress bar for breeding and production.
* To avoid network spam, this is only available server-side,
* and must be synced manually to the client when a GUI is open.
*/
int getBeeProgressPercent();
/**
* Whether bee fx should be active.
* Internally, this is automatically synced to the client.
*/
boolean canDoBeeFX();
/**
* Display bee fx. Calls IBee.doFX(IEffectData[] storedData, IBeeHousing housing) on the queen.
* Internally, the queen is automatically synced to the client for the fx.
*/
void doBeeFX();
/**
* Used by bee fx to direct bees to nearby flowers.
* These positions are synced to the client from the server.
*/
@Nonnull
List<BlockPos> getFlowerPositions();
}
@@ -0,0 +1,74 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.ArrayList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IBeekeepingMode {
/**
* @return Localized name of this beekeeping mode.
*/
String getName();
/**
* @return Localized list of strings outlining the behaviour of this beekeeping mode.
*/
ArrayList<String> getDescription();
/**
* @return Float used to modify the wear on comb frames.
*/
float getWearModifier();
/**
* @param queen
* @return fertility taking into account the birthing queen and surroundings.
*/
int getFinalFertility(IBee queen, World world, BlockPos pos);
/**
* @param queen
* @return true if the queen is genetically "fatigued" and should not be reproduced anymore.
*/
boolean isFatigued(IBee queen, IBeeHousing housing);
/**
* @param queen
* @param housing
* @return true if the queen is being overworked in the bee housing (with chance). will trigger a negative effect.
*/
boolean isOverworked(IBee queen, IBeeHousing housing);
/**
*
* @param queen
* @param offspring
* @param housing
* @return true if the genetic structure of the queen is breaking down during spawning of the offspring (with chance). will trigger a negative effect.
*/
boolean isDegenerating(IBee queen, IBee offspring, IBeeHousing housing);
/**
* @param queen
* @return true if an offspring of this queen is considered a natural
*/
boolean isNaturalOffspring(IBee queen);
/**
* @param queen
* @return true if this mode allows the passed queen or princess to be multiplied
*/
boolean mayMultiplyPrincess(IBee queen);
/**
* @return the bee modifier for this mode
*/
IBeeModifier getBeeModifier();
}
@@ -0,0 +1,44 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Collection;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
/**
* Bees can be seeded either as hive drops or as mutation results.
*
* Add IHiveDrops with HiveManager.get___Hive.addDrop
*
* @author SirSengir
*/
public interface IHiveDrop {
IBee getBeeType(IBlockAccess world, BlockPos pos);
Collection<ItemStack> getExtraItems(IBlockAccess world, BlockPos pos, int fortune);
/**
* Chance to drop a bee or extra items. Default drops have 0.80 (= 80 %).
*
* @param world Minecraft world this is called for.
* @param pos Coordinates of the broken hive.
* @return Chance for drop as a float of 0.0 - 1.0.
*/
double getChance(IBlockAccess world, BlockPos pos, int fortune);
/**
* Chance for the princess to be ignoble. Default is around 0.4 to 0.7 (40% - 70%).
*
* @param world Minecraft world this is called for.
* @param pos Coordinates of the broken hive.
* @return Chance for ignoble as a float of 0.0 - 1.0.
*/
double getIgnobleChance(IBlockAccess world, BlockPos pos, int fortune);
}
@@ -0,0 +1,24 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.item.ItemStack;
public interface IHiveFrame {
/**
* Wears out a frame.
*
* @param housing IBeeHousing the frame is contained in.
* @param frame ItemStack containing the actual frame.
* @param queen Current queen in the caller.
* @param wear Integer denoting the amount worn out. The wear modifier of the current beekeeping mode has already been taken into account.
* @return ItemStack containing the actual frame with adjusted damage, or null if it has been broken.
*/
ItemStack frameUsed(IBeeHousing housing, ItemStack frame, IBee queen, int wear);
IBeeModifier getBeeModifier();
}
@@ -0,0 +1,23 @@
package forestry.api.apiculture;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IHiveTile {
/**
* Call to calm agitated bees. Used by the smoker to stop wild bees from attacking as much.
* Bees will not stay calm for very long.
*/
void calmBees();
/**
* Called when the hive is attacked.
*/
void onAttack(World world, BlockPos pos, EntityPlayer player);
/**
* Called when the hive is broken.
*/
void onBroken(World world, BlockPos pos, EntityPlayer player, boolean canHarvest);
}
@@ -0,0 +1,16 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.block.Block;
public interface IJubilanceFactory {
/** The default Jubilance Provider is satisfied when the humidity and temperature are ideal for the bee. */
IJubilanceProvider getDefault();
/** The Requires Resource Jubilance Provider is satisfied when a specific block is under the hive. */
IJubilanceProvider getRequiresResource(Block block, int meta);
}
@@ -0,0 +1,15 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
public interface IJubilanceProvider {
/**
* Returns true when conditions are right to make this species Jubilant.
* Jubilant bees can produce their Specialty products.
*/
boolean isJubilant(IAlleleBeeSpecies species, IBeeGenome genome, IBeeHousing housing);
}
@@ -0,0 +1,13 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
public class HiveManager {
public static IHiveRegistry hiveRegistry;
public static IHiveGenHelper genHelper;
}
@@ -0,0 +1,50 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import forestry.api.core.EnumHumidity;
import forestry.api.core.EnumTemperature;
public interface IHiveDescription {
/**
* The hive generator for this hive.
*/
IHiveGen getHiveGen();
/**
* The hive block to be placed in the world.
*/
IBlockState getBlockState();
/**
* returns true if the hive can be generated in these conditions.
* Used as a fast early-elimination check for hives that have no hope of spawning in the area.
*/
boolean isGoodBiome(Biome biome);
boolean isGoodHumidity(EnumHumidity humidity);
boolean isGoodTemperature(EnumTemperature temperature);
/**
* float representing the relative chance a hive will generate in a chunk.
* Default is 1.0, higher numbers result in more hives, smaller will result in fewer.
* Tree hives want around 3.0 to 4.0 since there are less locations to generate on.
*/
float getGenChance();
/**
* Called after successful hive generation.
* world, x, y, z give the location of the new hive.
**/
void postGen(World world, BlockPos pos);
}
@@ -0,0 +1,34 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IHiveGen {
/**
* return a position that the hive should try to generate at.
* returns null if the hive can't be placed anywhere.
*/
@Nullable
BlockPos getPosForHive(World world, int x, int z);
/**
* returns true if the hive can be generated at this location.
* Used for advanced conditions, like checking that the ground below the hive is a certain type.
*/
boolean isValidLocation(World world, BlockPos pos);
/**
* returns true if the hive can safely replace the block at this location.
*/
boolean canReplace(IBlockState blockState, World world, BlockPos pos);
}
@@ -0,0 +1,23 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import net.minecraft.block.Block;
public interface IHiveGenHelper {
/**
* Returns a hiveGen for a hive that spawns on the ground.
* validGroundBlocks specifies which block materials it can spawn on.
*/
IHiveGen ground(Block... validGroundBlocks);
/**
* Returns a hiveGen for a hive that spawns in trees.
*/
IHiveGen tree();
}
@@ -0,0 +1,73 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import javax.annotation.Nonnull;
import java.util.List;
import java.util.Locale;
import net.minecraft.util.IStringSerializable;
import forestry.api.apiculture.IHiveDrop;
public interface IHiveRegistry {
/* Forestry Hive Names */
enum HiveType implements IStringSerializable {
FOREST("Forestry:forest", "Forestry.speciesForest"),
MEADOWS("Forestry:meadows", "Forestry.speciesMeadows"),
DESERT("Forestry:desert", "Forestry.speciesModest"),
JUNGLE("Forestry:jungle", "Forestry.speciesTropical"),
END("Forestry:end", "Forestry.speciesEnded"),
SNOW("Forestry:snow", "Forestry.speciesWintry"),
SWAMP("Forestry:swamp", "Forestry.speciesMarshy"),
SWARM("Forestry:swarm", "Forestry.speciesForest");
public static final HiveType[] VALUES = values();
@Nonnull
private final String hiveUid;
@Nonnull
private final String speciesUid;
HiveType(@Nonnull String hiveUid, @Nonnull String speciesUid) {
this.hiveUid = hiveUid;
this.speciesUid = speciesUid;
}
@Nonnull
public String getHiveUid() {
return hiveUid;
}
@Nonnull
public String getSpeciesUid() {
return speciesUid;
}
@Override
public String getName() {
return name().toLowerCase(Locale.ENGLISH);
}
public int getMeta() {
return ordinal();
}
}
/**
* Adds a new hive to be generated in the world.
*/
void registerHive(String hiveName, IHiveDescription hiveDescription);
/**
* Add drops to a registered hive.
*/
void addDrops(String hiveName, IHiveDrop... drops);
void addDrops(String hiveName, List<IHiveDrop> drop);
}
@@ -0,0 +1,9 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion = "4.1.0", owner = "ForestryAPI|apiculture", provides = "ForestryAPI|hives")
package forestry.api.apiculture.hives;
import net.minecraftforge.fml.common.API;
@@ -0,0 +1,9 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion = "4.8.0", owner = "ForestryAPI|core", provides = "ForestryAPI|apiculture")
package forestry.api.apiculture;
import net.minecraftforge.fml.common.API;
@@ -0,0 +1,69 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import java.util.Locale;
import java.util.Random;
public enum EnumForestryWoodType implements IWoodType {
LARCH, TEAK, ACACIA, LIME,
CHESTNUT, WENGE, BAOBAB, SEQUOIA(4.0f),
KAPOK, EBONY, MAHOGANY, BALSA(1.0f),
WILLOW, WALNUT, GREENHEART(7.5f), CHERRY,
MAHOE, POPLAR, PALM, PAPAYA,
PINE(3.0f), PLUM, MAPLE, CITRUS,
GIGANTEUM, IPE, PADAUK, COCOBOLO,
ZEBRAWOOD;
public static final float DEFAULT_HARDNESS = 2.0f;
public static final EnumForestryWoodType[] VALUES = values();
private final float hardness;
EnumForestryWoodType() {
this(DEFAULT_HARDNESS);
}
EnumForestryWoodType(float hardness) {
this.hardness = hardness;
}
@Override
public float getHardness() {
return hardness;
}
public static EnumForestryWoodType getRandom(Random random) {
return VALUES[random.nextInt(VALUES.length)];
}
@Override
public String toString() {
return super.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public String getName() {
return toString();
}
@Override
public int getMetadata() {
return ordinal();
}
@Nonnull
public static EnumForestryWoodType byMetadata(int meta) {
if (meta < 0 || meta >= VALUES.length) {
meta = 0;
}
return VALUES[meta];
}
}
@@ -0,0 +1,48 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.util.text.translation.I18n;
import forestry.api.genetics.AlleleManager;
import forestry.api.genetics.IFruitFamily;
public enum EnumFruitFamily implements IFruitFamily {
PRUNES("prunes", "Prunus domestica"),
POMES("pomes", "Pomum"),
JUNGLE("jungle", "Tropicus"),
NUX("nuts", "Nux");
private final String uid;
private final String scientific;
EnumFruitFamily(String uid, String scientific) {
this.uid = uid;
this.scientific = scientific;
AlleleManager.alleleRegistry.registerFruitFamily(this);
}
@Override
public String getUID() {
return "forestry." + uid;
}
@Override
public String getScientific() {
return this.scientific;
}
@Override
public String getName() {
return I18n.translateToLocal("for.family." + uid);
}
@Override
public String getDescription() {
return I18n.translateToLocal("for.family." + uid + ".description");
}
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.ISpeciesType;
public enum EnumGermlingType implements ISpeciesType {
SAPLING("sapling"), POLLEN("pollen");
public static final EnumGermlingType[] VALUES = values();
private final String name;
EnumGermlingType(String name) {
this.name = name;
}
public String getName() {
return name;
}
}
@@ -0,0 +1,10 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public enum EnumGrowthConditions {
HOSTILE, PALTRY, NORMAL, GOOD, EXCELLENT
}
@@ -0,0 +1,10 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public enum EnumLeafType {
DECIDUOUS, CONIFERS, JUNGLE, WILLOW, MAPLE, PALM
}
@@ -0,0 +1,14 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public enum EnumPileType{
WOOD,
DIRT,
ASH;
public static final EnumPileType[] VALUES = values();
}
@@ -0,0 +1,105 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.Locale;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IAllele;
import forestry.api.genetics.IAlleleArea;
import forestry.api.genetics.IAlleleBoolean;
import forestry.api.genetics.IAlleleFloat;
import forestry.api.genetics.IAlleleInteger;
import forestry.api.genetics.IAllelePlantType;
import forestry.api.genetics.IChromosomeType;
import forestry.api.genetics.IFruitFamily;
import forestry.api.genetics.ISpeciesRoot;
public enum EnumTreeChromosome implements IChromosomeType {
/**
* Determines the following: - WorldGen, including the used wood blocks - {@link IFruitFamily}s supported. Limits which {@link IFruitProvider}
* will actually yield fruit with this species. - Native {@link EnumPlantType} for this tree. Combines with the PLANT chromosome.
*/
SPECIES(IAlleleTreeSpecies.class),
/**
* {@link IGrowthProvider}, determines conditions required by the tree to grow.
*/
GROWTH(IAlleleGrowth.class),
/**
* A float modifying the height of the tree. Taken into account at worldgen.
*/
HEIGHT(IAlleleFloat.class),
/**
* Chance for saplings.
*/
FERTILITY(IAlleleFloat.class),
/**
* {@link IFruitProvider}, determines if and what fruits are grown on the tree. Limited by the {@link IFruitFamily}s the species supports.
*/
FRUITS(IAlleleFruit.class),
/**
* Chance for fruit leaves and/or drops.
*/
YIELD(IAlleleFloat.class),
/**
* May add additional tolerances for {@link EnumPlantType}.
*/
PLANT(IAllelePlantType.class),
/**
* Determines the speed at which fruit will ripen on this tree.
*/
SAPPINESS(IAlleleFloat.class),
/**
* Territory for leaf effects. Unused.
*/
TERRITORY(IAlleleArea.class),
/**
* Leaf effect. Unused.
*/
EFFECT(IAlleleLeafEffect.class),
/**
* Amount of random ticks which need to elapse before a sapling will grow into a tree.
*/
MATURATION(IAlleleInteger.class),
GIRTH(IAlleleInteger.class),
/**
* The combustibility of the wood, when it burn to charcoal and the combustibility of the charcoal.
*/
COMBUSTIBILITY(IAlleleInteger.class),
/**
* The amount of charcoal that a wood pile ash drop;
*/
CARBONIZATION(IAlleleInteger.class),
/**
* Determines if the tree can burn.
*/
FIREPROOF(IAlleleBoolean.class),;
Class<? extends IAllele> alleleClass;
EnumTreeChromosome(Class<? extends IAllele> alleleClass) {
this.alleleClass = alleleClass;
}
@Override
public Class<? extends IAllele> getAlleleClass() {
return alleleClass;
}
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public ISpeciesRoot getSpeciesRoot() {
return TreeManager.treeRoot;
}
}
@@ -0,0 +1,60 @@
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import java.util.Locale;
import java.util.Random;
import net.minecraft.block.BlockPlanks;
public enum EnumVanillaWoodType implements IWoodType {
OAK(BlockPlanks.EnumType.OAK),
BIRCH(BlockPlanks.EnumType.BIRCH),
SPRUCE(BlockPlanks.EnumType.SPRUCE),
JUNGLE(BlockPlanks.EnumType.JUNGLE),
ACACIA(BlockPlanks.EnumType.ACACIA),
DARK_OAK(BlockPlanks.EnumType.DARK_OAK);
public static final EnumVanillaWoodType[] VALUES = values();
public static EnumVanillaWoodType getRandom(Random random) {
return VALUES[random.nextInt(VALUES.length)];
}
private final BlockPlanks.EnumType vanillaType;
EnumVanillaWoodType(BlockPlanks.EnumType vanillaType) {
this.vanillaType = vanillaType;
}
public BlockPlanks.EnumType getVanillaType() {
return vanillaType;
}
@Override
public String toString() {
return super.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public String getName() {
return toString();
}
@Override
public int getMetadata() {
return ordinal();
}
@Nonnull
public static EnumVanillaWoodType byMetadata(int meta) {
if (meta < 0 || meta >= VALUES.length) {
meta = 0;
}
return VALUES[meta];
}
@Override
public float getHardness() {
return 2.0F;
}
}
@@ -0,0 +1,27 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import forestry.api.genetics.IAlleleProperty;
/**
* Simple allele encapsulating an {@link IFruitProvider}.
*/
public interface IAlleleFruit extends IAlleleProperty<IAlleleFruit> {
@Nonnull
IFruitProvider getProvider();
@Nullable
String getModelName();
@Nonnull
String getModID();
}
@@ -0,0 +1,17 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.IAllele;
/**
* Simple allele encapsulating an {@link IGrowthProvider}.
*/
public interface IAlleleGrowth extends IAllele {
IGrowthProvider getProvider();
}
@@ -0,0 +1,21 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import forestry.api.genetics.IAlleleEffect;
import forestry.api.genetics.IEffectData;
/**
* Simple allele encapsulating a leaf effect. (Not implemented)
*/
public interface IAlleleLeafEffect extends IAlleleEffect {
IEffectData doEffect(ITreeGenome genome, IEffectData storedData, World world, BlockPos pos);
}
@@ -0,0 +1,70 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import java.util.Collection;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.common.EnumPlantType;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import forestry.api.core.IModelManager;
import forestry.api.genetics.IAlleleProperty;
import forestry.api.genetics.IAlleleSpecies;
import forestry.api.genetics.IFruitFamily;
public interface IAlleleTreeSpecies extends IAlleleSpecies, IAlleleProperty<IAlleleTreeSpecies> {
@Nonnull
@Override
ITreeRoot getRoot();
/**
* @return Native plant type of this species.
*/
@Nonnull
EnumPlantType getPlantType();
/**
* @return List of all {@link IFruitFamily}s which can grow on leaves generated by this species.
*/
@Nonnull
Collection<IFruitFamily> getSuitableFruit();
/**
* @return Tree generator for this species.
*/
@Nonnull
ITreeGenerator getGenerator();
/**
* @return The modid from the mod of the species.
*/
@Nonnull
String getModID();
IWoodProvider getWoodProvider();
/* MODELS AND OVERRIDES */
@SideOnly(Side.CLIENT)
@Nonnull
ILeafSpriteProvider getLeafSpriteProvider();
@SideOnly(Side.CLIENT)
int getGermlingColour(EnumGermlingType type, int renderPass);
@SideOnly(Side.CLIENT)
@Nonnull
ModelResourceLocation getGermlingModel(EnumGermlingType type);
@SideOnly(Side.CLIENT)
void registerModels(Item item, IModelManager manager, EnumGermlingType type);
}
@@ -0,0 +1,24 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IAlleleSpeciesBuilder;
import forestry.api.genetics.IFruitFamily;
public interface IAlleleTreeSpeciesBuilder extends IAlleleSpeciesBuilder {
@Override
IAlleleTreeSpecies build();
/** Add a fruit family for this tree. Trees can have multiple fruit families. */
IAlleleTreeSpeciesBuilder addFruitFamily(IFruitFamily family);
/** Set the minecraft plant type for this tree. Default is Plains. */
IAlleleTreeSpeciesBuilder setPlantType(EnumPlantType type);
}
@@ -0,0 +1,12 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.IBreedingTracker;
public interface IArboristTracker extends IBreedingTracker {
}
@@ -0,0 +1,88 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import forestry.api.genetics.IFruitFamily;
public interface IFruitProvider {
IFruitFamily getFamily();
int getColour(ITreeGenome genome, IBlockAccess world, BlockPos pos, int ripeningTime);
/** return the color to use for decorative leaves. Usually the ripe color. */
int getDecorativeColor();
boolean isFruitLeaf(ITreeGenome genome, World world, BlockPos pos);
int getRipeningPeriod();
// / Products, Chance
@Nonnull
Map<ItemStack, Float> getProducts();
// / Specialty, Chance
@Nonnull
Map<ItemStack, Float> getSpecialty();
@Nonnull
List<ItemStack> getFruits(ITreeGenome genome, World world, BlockPos pos, int ripeningTime);
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
@Nullable
String getModelName();
@Nonnull
String getModID();
/* TEXTURE OVERLAY */
/**
* @param ripeningTime Elapsed ripening time for the fruit.
* @return ResourceLocation of the texture to overlay on the leaf block.
*/
@Nullable
ResourceLocation getSprite(ITreeGenome genome, IBlockAccess world, BlockPos pos, int ripeningTime);
/** return the ResourceLocation to display on decorative leaves */
@Nullable
ResourceLocation getDecorativeSprite();
/**
* @return true if this fruit provider requires fruit blocks to spawn, false otherwise.
*/
boolean requiresFruitBlocks();
/**
* Tries to spawn a fruit block at the potential position when the tree generates.
* Spawning a fruit has a random chance of success based on {@link ITreeGenome#getSappiness()}
*
* @return true if a fruit block was spawned, false otherwise.
*/
boolean trySpawnFruitBlock(ITreeGenome genome, World world, Random rand, BlockPos pos);
@SideOnly(Side.CLIENT)
void registerSprites();
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import forestry.api.core.IModelManager;
/**
* Provides icons for saplings, pollen, etc.
* You must implement this yourself to use TreeManager.treeFactory.createSpecies()
* There is no default implementation because every sapling has a unique icon.
*/
public interface IGermlingModelProvider {
void registerModels(Item item, IModelManager manager, EnumGermlingType type);
@Nonnull
ModelResourceLocation getModel(EnumGermlingType type);
}
@@ -0,0 +1,40 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nullable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IGrowthProvider {
/**
* Check to see whether a sapling at the given location with the given genome can grow into a tree.
*
* @param genome Genome of the tree this is called for.
* @param world Minecraft world the tree will inhabit.
* @param pos Coordinates to attempt growth at.
* @param expectedGirth Trunk size of the tree to generate.
* @param expectedHeight Height of the tree to generate.
* @return position that the tree can grow, null otherwise.
*/
@Nullable
BlockPos canGrow(ITreeGenome genome, World world, BlockPos pos, int expectedGirth, int expectedHeight);
EnumGrowthConditions getGrowthConditions(ITreeGenome genome, World world, BlockPos pos);
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
/**
* @return Detailed description of growth behaviour used in the treealyzer.
*/
String[] getInfo();
}
@@ -0,0 +1,24 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import net.minecraft.util.ResourceLocation;
/**
* Provides icons for leaves. Used by TreeManager.treeFactory.createSpecies()
* Get a default Forestry implementation from TreeManager.treeFactory.getLeafIconProvider() or implement your own.
*
* If you implement your own, be sure to register the icons.
* Icon registration is not done here because these icons are heavily reused.
*/
public interface ILeafSpriteProvider {
@Nonnull
ResourceLocation getSprite(boolean pollinated, boolean fancy);
int getColor(boolean pollinated);
}
@@ -0,0 +1,15 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.Random;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface ILeafTickHandler {
boolean onRandomLeafTick(ITree tree, World world, Random rand, BlockPos pos, boolean isDestroyed);
}
@@ -0,0 +1,23 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IToolGrafter {
/**
* Called by leaves to determine the increase in sapling droprate.
*
* @param stack ItemStack containing the grafter.
* @param world Minecraft world the player and the target block inhabit.
* @param pos Coordinate of the broken leaf block.
* @return Float representing the factor the usual drop chance is to be multiplied by.
*/
float getSaplingModifier(ItemStack stack, World world, EntityPlayer player, BlockPos pos);
}
@@ -0,0 +1,102 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.EnumSet;
import java.util.List;
import java.util.Map;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import com.mojang.authlib.GameProfile;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IEffectData;
import forestry.api.genetics.IIndividual;
import forestry.api.world.ITreeGenData;
public interface ITree extends IIndividual, ITreeGenData {
void mate(ITree other);
IEffectData[] doEffect(IEffectData[] storedData, World world, BlockPos pos);
IEffectData[] doFX(IEffectData[] storedData, World world, BlockPos pos);
@Nonnull
@Override
ITreeGenome getGenome();
ITreeGenome getMate();
EnumSet<EnumPlantType> getPlantTypes();
/**
* @since Forestry 4.0
*/
ITree[] getSaplings(World world, GameProfile playerProfile, BlockPos pos, float modifier);
// Products, Chance
@Nonnull
Map<ItemStack, Float> getProducts();
// Specialties, Chance
@Nonnull
Map<ItemStack, Float> getSpecialties();
@Nonnull
List<ItemStack> produceStacks(World world, BlockPos pos, int ripeningTime);
/**
* @return Boolean indicating whether a sapling can stay planted at the given position.
*/
boolean canStay(IBlockAccess world, BlockPos pos);
/**
* @return Position that this tree can grow. May be different from pos if there are multiple saplings.
* Returns null if a sapling at the given position can not grow into a tree.
*/
@Override
@Nullable
BlockPos canGrow(World world, BlockPos pos, int expectedGirth, int expectedHeight);
/**
* @return Integer denoting the maturity (block ticks) required for a sapling to attempt to grow into a tree.
*/
int getRequiredMaturity();
/**
* @return Integer denoting how resilient leaf blocks are against adverse influences (i.e. caterpillars).
*/
int getResilience();
/**
* @return Integer denoting the size of the tree trunk.
*/
@Override
int getGirth(World world, BlockPos pos);
/**
* @return Growth conditions at the given position.
*/
EnumGrowthConditions getGrowthCondition(World world, BlockPos pos);
WorldGenerator getTreeGenerator(World world, BlockPos pos, boolean wasBonemealed);
@Override
ITree copy();
boolean isPureBred(EnumTreeChromosome chromosome);
boolean canBearFruit();
}
@@ -0,0 +1,37 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import javax.annotation.Nonnull;
import java.awt.Color;
import forestry.api.genetics.IClassification;
public interface ITreeFactory {
/**
* Creates a new tree species.
* Automatically registered with AlleleManager.alleleRegistry.registerAllele()
* See IAlleleTreeSpeciesBuilder and IAlleleSpeciesBuilder for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param unlocalizedName Unlocalized name for this species
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedDescription Unlocalized description for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus. "humboldti" will have the bee species flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param modID The modID from the mod of the species
* @param leafSpriteProvider The leaf sprite provider for this species
* @param germlingModelProvider The germling model provider for this species
* @param woodProvider The wood texture provider. It is used to get wood textures for the charcoal pile.
* @param generator The tree generator
* @return a new tree species allele.
*/
IAlleleTreeSpeciesBuilder createSpecies(String uid, String unlocalizedName, String authority, String unlocalizedDescription, boolean dominant, IClassification branch, String binomial, String modID, ILeafSpriteProvider leafSpriteProvider, IGermlingModelProvider germlingModelProvider, @Nonnull IWoodProvider woodProvider, ITreeGenerator generator);
/** Get one of the built-in Forestry leaf types. Default type is deciduous. */
ILeafSpriteProvider getLeafIconProvider(EnumLeafType enumLeafType, Color color, Color colorPollinated);
}
@@ -0,0 +1,26 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import com.mojang.authlib.GameProfile;
import forestry.api.world.ITreeGenData;
/**
* Implements the tree generation for a tree species.
*/
public interface ITreeGenerator {
WorldGenerator getWorldGenerator(ITreeGenData tree);
boolean setLogBlock(ITreeGenome genome, World world, BlockPos pos, EnumFacing facing);
boolean setLeaves(ITreeGenome genome, World world, GameProfile owner, BlockPos pos);
}
Loaded 100 of 3193 files, more files were not shown because too many files have changed in this diff. Show more