Change fence recipes to match vanilla's style

I know forestry is not in 1.8 yet, but why not use it's recipe pattern for fences?

As seen here: http://minecraft.gamepedia.com/Fence
Fences in 1.8 are crafted with an specific type of wood and sticks in the middle, yielding 3 fences per recipe.
This commit is contained in:
ganymedes01 committed 2015-05-27 11:08:18 -03:00
1 parent ce00a33593
commit 5294bfa44d
2 files changed
+6 -1

No files matched your search

+2 -1
View File
@@ -1,4 +1,5 @@
Account;Email;Date;
samtrion;samtrion@gmail.com;2015-01-18
GenuineSounds;GenuineSoundsLtd@gmail.com;2015-02-26
airbreather;airbreather@linux.com;2015-04-10
airbreather;airbreather@linux.com;2015-04-10
ganymedes01;foka_12@hotmail.com;2015-05-27
@@ -538,9 +538,13 @@ public class PluginArboriculture extends ForestryPlugin {
for (WoodType woodType : WoodType.values()) {
int i = woodType.ordinal();
if (i < 16) {
// TODO remove first recipe on 1.8
Proxies.common.addRecipe(ForestryBlock.fences1.getItemStack(4, i % 16), "###", "# #", '#', ForestryBlock.planks1.getItemStack(1, i % 16));
Proxies.common.addRecipe(ForestryBlock.fences1.getItemStack(3, i % 16), "#X#", "#X#", '#', ForestryBlock.planks1.getItemStack(1, i % 16), 'X', "stickWood");
} else if (i < 32) {
// TODO remove first recipe on 1.8
Proxies.common.addRecipe(ForestryBlock.fences2.getItemStack(4, i % 16), "###", "# #", '#', ForestryBlock.planks2.getItemStack(1, i % 16));
Proxies.common.addRecipe(ForestryBlock.fences2.getItemStack(3, i % 16), "#X#", "#X#", '#', ForestryBlock.planks2.getItemStack(1, i % 16), 'X', "stickWood");
} else {
throw new RuntimeException("Wood type has no fences defined");
}