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Johann Bernhardt committed 2021-11-22 12:37:53 +01:00
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Submodule api/forestry deleted from 41e3cd955d.
+3 -3
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@@ -56,9 +56,9 @@ import forestry.plugins.PluginManager;
* @author SirSengir
*/
@Mod(
modid = Constants.MOD,
name = "Forestry",
version = Version.VERSION,
modid = Constants.ID,
name = Constants.MOD,
version = Constants.VERSION,
guiFactory = "forestry.core.config.ForestryGuiConfigFactory",
dependencies = "required-after:Forge@[10.13.4.1566,);"
+ "after:Buildcraft|Core@[6.1.7,);"
@@ -0,0 +1,54 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.ArrayList;
import java.util.HashMap;
import net.minecraft.item.ItemStack;
/**
*
* Some miscellaneous lists and settings for bees.
*
* @author SirSengir
*/
public class BeeManager {
/**
* 0 - Common Village Bees 1 - Uncommon Village Bees (20 % of spawns)
*/
public static ArrayList<IBeeGenome>[] villageBees;
/**
* List of items that can induce swarming. Integer denotes x in 1000 chance.
*/
public static HashMap<ItemStack, Integer> inducers = new HashMap<ItemStack, Integer>();
/**
* Convenient access to AlleleManager.alleleRegistry.getSpeciesRoot("rootBees")
*/
public static IBeeRoot beeRoot;
/**
* Used to create new bees.
*/
public static IBeeFactory beeFactory;
/**
* Used to create new bee mutations.
*/
public static IBeeMutationFactory beeMutationFactory;
/**
* Used to get Forestry's jubilance implementations.
*/
public static IJubilanceFactory jubilanceFactory;
/**
* Used to check whether a player is wearing Apiarist Armor.
*/
public static IArmorApiaristHelper armorApiaristHelper;
}
@@ -0,0 +1,31 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IIndividual;
/**
* Easily extendable default IBeeListener.
* By itself, this IBeeListener does nothing.
* BeeListeners should inherit from this class unless they need to listen for everything.
*/
public class DefaultBeeListener implements IBeeListener {
@Override
public void wearOutEquipment(int amount) {
}
@Override
public void onQueenDeath() {
}
@Override
public boolean onPollenRetrieved(IIndividual pollen) {
return false;
}
}
@@ -0,0 +1,55 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
/**
* Easily extendable default IBeeModifier.
* By itself, this IBeeModifier does nothing.
* BeeModifiers should inherit from this class unless they modify everything.
*/
public class DefaultBeeModifier implements IBeeModifier {
public float getTerritoryModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
public float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getFloweringModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getGeneticDecay(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public boolean isSealed() {
return false;
}
public boolean isSelfLighted() {
return false;
}
public boolean isSunlightSimulated() {
return false;
}
public boolean isHellish() {
return false;
}
}
@@ -0,0 +1,104 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Locale;
import forestry.api.genetics.IAllele;
import forestry.api.genetics.IAlleleArea;
import forestry.api.genetics.IAlleleBoolean;
import forestry.api.genetics.IAlleleFloat;
import forestry.api.genetics.IAlleleFlowers;
import forestry.api.genetics.IAlleleInteger;
import forestry.api.genetics.IAlleleTolerance;
import forestry.api.genetics.IChromosomeType;
import forestry.api.genetics.ISpeciesRoot;
/**
* Enum representing the order of chromosomes in a bee's genome and what they control.
*
* @author SirSengir
*/
public enum EnumBeeChromosome implements IChromosomeType {
/**
* Species of the bee. Alleles here must implement {@link IAlleleBeeSpecies}.
*/
SPECIES(IAlleleBeeSpecies.class),
/**
* (Production) Speed of the bee.
*/
SPEED(IAlleleFloat.class),
/**
* Lifespan of the bee.
*/
LIFESPAN(IAlleleInteger.class),
/**
* Fertility of the bee. Determines number of offspring.
*/
FERTILITY(IAlleleInteger.class),
/**
* Temperature difference to its native supported one the bee can tolerate.
*/
TEMPERATURE_TOLERANCE(IAlleleTolerance.class),
/**
* Slightly incorrectly named. If true, a naturally dirunal bee can work during the night. If true, a naturally nocturnal bee can work during the day.
*/
NOCTURNAL(IAlleleBoolean.class),
/**
* Not used / superseded by fixed values for the species. Probably going to be replaced with a boolean for FIRE_RESIST.
*/
@Deprecated
HUMIDITY(IAllele.class),
/**
* Humidity difference to its native supported one the bee can tolerate.
*/
HUMIDITY_TOLERANCE(IAlleleTolerance.class),
/**
* If true the bee can work during rain.
*/
TOLERANT_FLYER(IAlleleBoolean.class),
/**
* If true, the bee can work without a clear view of the sky.
*/
CAVE_DWELLING(IAlleleBoolean.class),
/**
* Contains the supported flower provider.
*/
FLOWER_PROVIDER(IAlleleFlowers.class),
/**
* Determines pollination speed.
*/
FLOWERING(IAlleleInteger.class),
/**
* Determines the size of the bee's territory.
*/
TERRITORY(IAlleleArea.class),
/**
* Determines the bee's effect.
*/
EFFECT(IAlleleBeeEffect.class);
Class<? extends IAllele> clss;
EnumBeeChromosome(Class<? extends IAllele> clss) {
this.clss = clss;
}
@Override
public Class<? extends IAllele> getAlleleClass() {
return clss;
}
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public ISpeciesRoot getSpeciesRoot() {
return BeeManager.beeRoot;
}
}
@@ -0,0 +1,26 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Locale;
import forestry.api.genetics.ISpeciesType;
public enum EnumBeeType implements ISpeciesType {
DRONE, PRINCESS, QUEEN, LARVAE, NONE;
public static final EnumBeeType[] VALUES = values();
String name;
EnumBeeType() {
this.name = this.toString().toLowerCase(Locale.ENGLISH);
}
public String getName() {
return name;
}
}
@@ -0,0 +1,36 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.ArrayList;
import net.minecraft.item.ItemStack;
import forestry.api.genetics.IFlowerRegistry;
public class FlowerManager {
/**
* <blockquote><pre>e.g. FlowerManager.flowerRegister.registerPlantableFlower(new ItemStack(Blocks.red_flower), 1.0, FlowerManager.FlowerTypeVanilla, FlowerManager.FlowerTypeSnow);</pre></blockquote>
*/
public static IFlowerRegistry flowerRegistry;
public static final String FlowerTypeVanilla = "flowersVanilla";
public static final String FlowerTypeNether = "flowersNether";
public static final String FlowerTypeCacti = "flowersCacti";
public static final String FlowerTypeMushrooms = "flowersMushrooms";
public static final String FlowerTypeEnd = "flowersEnd";
public static final String FlowerTypeJungle = "flowersJungle";
public static final String FlowerTypeSnow = "flowersSnow";
public static final String FlowerTypeWheat = "flowersWheat";
public static final String FlowerTypeGourd = "flowersGourd";
/**
* @deprecated since Forestry 3.4. Use IFlowerRegistry.registerPlantableFlower instead.
* Completely unused since Forestry 4.0, kept for backward compatibility with older mods.
*/
@Deprecated
public static ArrayList<ItemStack> plainFlowers = new ArrayList<ItemStack>();
}
@@ -0,0 +1,36 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IAlleleEffect;
import forestry.api.genetics.IEffectData;
public interface IAlleleBeeEffect extends IAlleleEffect {
/**
* Called by apiaries to cause an effect in the world.
*
* @param genome
* Genome of the bee queen causing this effect
* @param storedData
* Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
/**
* Is called to produce bee effects.
*
* @param genome
* @param storedData
* Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doFX(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
}
@@ -0,0 +1,56 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Map;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import forestry.api.genetics.IAlleleSpecies;
public interface IAlleleBeeSpecies extends IAlleleSpecies {
/**
* @return the IBeeRoot
*/
IBeeRoot getRoot();
/**
* @return true if this species is only active at night.
*/
boolean isNocturnal();
/**
* @return Map of possible products with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getProductChances();
/**
* @return Map of possible specialities with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getSpecialtyChances();
/**
* Only jubilant bees produce specialities.
* @return true if the bee is jubilant, false otherwise.
*/
boolean isJubilant(IBeeGenome genome, IBeeHousing housing);
@SideOnly(Side.CLIENT)
IIcon getIcon(EnumBeeType type, int renderPass);
/**
* @deprecated since Forestry 3.6.
* @return Path of the texture to use for entity rendering.
*/
@Deprecated
String getEntityTexture();
}
@@ -0,0 +1,43 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.item.ItemStack;
import forestry.api.genetics.IAlleleSpeciesCustom;
public interface IAlleleBeeSpeciesCustom extends IAlleleBeeSpecies, IAlleleSpeciesCustom {
/**
* Add a product for this bee species.
* Chance is between 0 and 1.
*/
IAlleleBeeSpeciesCustom addProduct(ItemStack product, Float chance);
/**
* Add a specialty product for this bee species.
* Bees only produce their specialty when they are Jubilant (see IJubilanceProvider)
* Chance is between 0 and 1.
*/
IAlleleBeeSpeciesCustom addSpecialty(ItemStack specialty, Float chance);
/**
* Set the Jubilance Provider for this bee species.
* Bees only produce their specialty when they are Jubilant (see IJubilanceProvider)
*/
IAlleleBeeSpeciesCustom setJubilanceProvider(IJubilanceProvider provider);
/**
* Make this species only active at night.
*/
IAlleleBeeSpeciesCustom setNocturnal();
/** Use this if you have custom icons for bees. */
IAlleleBeeSpeciesCustom setCustomBeeIconProvider(IBeeIconProvider beeIconProvider);
/** Use this if you have custom icon colours for bees (other than the default static primary + secondary colours). */
IAlleleBeeSpeciesCustom setCustomBeeIconColourProvider(IBeeIconColourProvider beeIconColourProvider);
}
@@ -0,0 +1,57 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IBreedingTracker;
import forestry.api.genetics.IIndividual;
/**
* Can be used to garner information on bee breeding. See {@link forestry.api.genetics.ISpeciesRoot} for retrieval functions.
*
* @author SirSengir
*/
public interface IApiaristTracker extends IBreedingTracker {
/**
* Register the birth of a queen. Will mark species as discovered.
*
* @param queen
* Created queen.
*/
void registerQueen(IIndividual queen);
/**
* @return Amount of queens bred with this tracker.
*/
int getQueenCount();
/**
* Register the birth of a princess. Will mark species as discovered.
*
* @param princess
* Created princess.
*/
void registerPrincess(IIndividual princess);
/**
* @return Amount of princesses bred with this tracker.
*/
int getPrincessCount();
/**
* Register the birth of a drone. Will mark species as discovered.
*
* @param drone
* Created drone.
*/
void registerDrone(IIndividual drone);
/**
* @return Amount of drones bred with this tracker.
*/
int getDroneCount();
}
@@ -0,0 +1,39 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
* When implemented by armor piece items, allows them to act as apiarist's armor.
*/
public interface IArmorApiarist {
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param entity Entity being attacked
* @param armor Armor item
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the armor should protect the player from that attack
*/
boolean protectEntity(EntityLivingBase entity, ItemStack armor, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param player Player being attacked
* @param armor Armor item
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the armor should protect the player from that attack
* @deprecated since Forestry 4.2. Use protectEntity
*/
@Deprecated
public boolean protectPlayer(EntityPlayer player, ItemStack armor, String cause, boolean doProtect);
}
@@ -0,0 +1,62 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
* Helper class for checking whether an entity is wearing Apiarist Armor
*
* @author Vexatos
*/
public interface IArmorApiaristHelper {
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param stack ItemStack to check
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the item is valid Apiarist Armor and should protect the player from that attack
* @since Forestry 4.2
*/
boolean isArmorApiarist(ItemStack stack, EntityLivingBase entity, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return The number of valid Apiarist Armor pieces the player is wearing that are actually protecting
* @since Forestry 4.2
*/
int wearsItems(EntityLivingBase entity, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param stack ItemStack to check
* @param player Player being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the item is valid Apiarist Armor and should protect the player from that attack
* @deprecated since Forestry 4.2. use the EntityLivingBase version
*/
@Deprecated
boolean isArmorApiarist(ItemStack stack, EntityPlayer player, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param player Player being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return The number of valid Apiarist Armor pieces the player is wearing that are actually protecting
* @deprecated since Forestry 4.2. use the EntityLivingBase version
*/
@Deprecated
int wearsItems(EntityPlayer player, String cause, boolean doProtect);
}
@@ -0,0 +1,86 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.List;
import java.util.Set;
import net.minecraft.item.ItemStack;
import net.minecraft.world.biome.BiomeGenBase;
import forestry.api.core.IErrorState;
import forestry.api.genetics.IEffectData;
import forestry.api.genetics.IIndividual;
import forestry.api.genetics.IIndividualLiving;
/**
* Other implementations than Forestry's default one are not supported.
*
* @author SirSengir
*/
public interface IBee extends IIndividualLiving {
/**
* @return Bee's genetic information.
*/
IBeeGenome getGenome();
/**
* @return Genetic information of the bee's mate, null if unmated.
*/
IBeeGenome getMate();
/**
* @return true if the individual is originally of natural origin.
*/
boolean isNatural();
/**
* @return generation this individual is removed from the original individual.
*/
int getGeneration();
/**
* Set the natural flag on this bee.
* @param flag
*/
void setIsNatural(boolean flag);
IEffectData[] doEffect(IEffectData[] storedData, IBeeHousing housing);
IEffectData[] doFX(IEffectData[] storedData, IBeeHousing housing);
/**
* @return true if the bee may spawn offspring
*/
boolean canSpawn();
/**
* Determines whether the queen can work.
* @param housing the {@link IBeeHousing} the bee currently resides in.
* @return an empty set if the queen can work, a set of error states if the queen can not work
*/
Set<IErrorState> getCanWork(IBeeHousing housing);
List<BiomeGenBase> getSuitableBiomes();
ItemStack[] getProduceList();
ItemStack[] getSpecialtyList();
ItemStack[] produceStacks(IBeeHousing housing);
IBee spawnPrincess(IBeeHousing housing);
IBee[] spawnDrones(IBeeHousing housing);
void plantFlowerRandom(IBeeHousing housing);
IIndividual retrievePollen(IBeeHousing housing);
boolean pollinateRandom(IBeeHousing housing, IIndividual pollen);
}
@@ -0,0 +1,39 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IClassification;
public interface IBeeFactory {
/**
* Creates a new bee species.
* Automatically registered with AlleleManager.alleleRegistry.registerAllele()
* See IAlleleBeeSpeciesCustom and IAlleleSpeciesCustom for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedName Unlocalized name for this species
* @param unlocalizedDescription Unlocalized description for this species
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus ("Apis"). "humboldti" will have the bee species flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param primaryColor The outline color of this species
* @param secondaryColor The body color of this species
* @return a new bee species allele.
*/
IAlleleBeeSpeciesCustom createSpecies(String uid, boolean dominant, String authority, String unlocalizedName, String unlocalizedDescription, IClassification branch, String binomial, int primaryColor, int secondaryColor);
/**
* Creates a new bee branch.
* Must be registered with AlleleManager.alleleRegistry.getClassification("family.apidae").addMemberGroup();
*
* @param uid Unique Identifier for this branch
* @param scientific approximates a "genus" in real life. Real life examples: "Micrapis", "Megapis"
* @return a new bee branch
*/
IClassification createBranch(String uid, String scientific);
}
@@ -0,0 +1,48 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.EnumTolerance;
import forestry.api.genetics.IFlowerProvider;
import forestry.api.genetics.IGenome;
/**
* Only the default implementation is supported.
*
* @author SirSengir
*
*/
public interface IBeeGenome extends IGenome {
IAlleleBeeSpecies getPrimary();
IAlleleBeeSpecies getSecondary();
float getSpeed();
int getLifespan();
int getFertility();
EnumTolerance getToleranceTemp();
EnumTolerance getToleranceHumid();
boolean getNocturnal();
boolean getTolerantFlyer();
boolean getCaveDwelling();
IFlowerProvider getFlowerProvider();
int getFlowering();
int[] getTerritory();
IAlleleBeeEffect getEffect();
}
@@ -0,0 +1,47 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import com.mojang.authlib.GameProfile;
import forestry.api.core.IClimateProvider;
import forestry.api.core.IErrorLogicSource;
import forestry.api.genetics.IHousing;
public interface IBeeHousing extends IHousing, IClimateProvider, IErrorLogicSource {
/**
* Used by BeeManager.beeRoot.createBeeHousingModifier(IBeeHousing housing)
* to combine bee modifiers from several sources that can change over time.
* @return IBeeModifiers from the housing, frames, etc.
*/
Iterable<IBeeModifier> getBeeModifiers();
/**
* Used by BeeManager.beeRoot.createBeeHousingListener(IBeeHousing housing)
* to combine bee listeners from several sources that can change over time.
* @return IBeeListeners from the housing, multiblock parts, etc.
*/
Iterable<IBeeListener> getBeeListeners();
IBeeHousingInventory getBeeInventory();
IBeekeepingLogic getBeekeepingLogic();
int getBlockLightValue();
boolean canBlockSeeTheSky();
World getWorld();
GameProfile getOwner();
/**
* @since Forestry 4.2
* @return exact coordinates where bee FX should spawn from
*/
Vec3 getBeeFXCoordinates();
}
@@ -0,0 +1,26 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.item.ItemStack;
public interface IBeeHousingInventory {
ItemStack getQueen();
ItemStack getDrone();
void setQueen(ItemStack itemstack);
void setDrone(ItemStack itemstack);
/**
* Adds products to the housing's inventory.
*
* @param product ItemStack with the product to add.
* @param all if true, success requires that all products are added
* @return boolean indicating success or failure.
*/
boolean addProduct(ItemStack product, boolean all);
}
@@ -0,0 +1,13 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
/**
* Custom colour provider for bees with complicated colors.
*/
public interface IBeeIconColourProvider {
int getIconColour(int renderPass);
}
@@ -0,0 +1,14 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
public interface IBeeIconProvider {
void registerIcons(IIconRegister register);
IIcon getIcon(EnumBeeType type, int renderPass);
}
@@ -0,0 +1,29 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IIndividual;
public interface IBeeListener {
/**
* Called when the bees wear out the housing's equipment.
* @param amount Integer indicating the amount worn out.
*/
void wearOutEquipment(int amount);
/**
* Called after the children have been spawned, and before the new princess is spawned.
*/
void onQueenDeath();
/**
* Called when the bees have retrieved some pollen.
* @return true if this bee listener handled the pollen.
*/
boolean onPollenRetrieved(IIndividual pollen);
}
@@ -0,0 +1,70 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
public interface IBeeModifier {
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base territory.
*/
float getTerritoryModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param mate Genome of the bee mate this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base mutation chance.
*/
float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the life span of queens.
*/
float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float modifying the production speed of queens.
*/
float getProductionModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the flowering of queens.
*/
float getFloweringModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the chance for a swarmer queen to die off.
*/
float getGeneticDecay(IBeeGenome genome, float currentModifier);
/**
* @return Boolean indicating if housing can ignore rain
*/
boolean isSealed();
/**
* @return Boolean indicating if housing can ignore darkness/night
*/
boolean isSelfLighted();
/**
* @return Boolean indicating if housing can ignore not seeing the sky
*/
boolean isSunlightSimulated();
/**
* @return Boolean indicating whether this housing simulates the nether
*/
boolean isHellish();
}
@@ -0,0 +1,18 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IMutation;
public interface IBeeMutation extends IMutation {
IBeeRoot getRoot();
/**
* @return float representing the chance for mutation to occur. note that this is 0 - 100 based, since it was an integer previously!
*/
float getChance(IBeeHousing housing, IAlleleBeeSpecies allele0, IAlleleBeeSpecies allele1, IBeeGenome genome0, IBeeGenome genome1);
}
@@ -0,0 +1,12 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IMutationCustom;
public interface IBeeMutationCustom extends IBeeMutation, IMutationCustom {
}
@@ -0,0 +1,23 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import forestry.api.genetics.IAllele;
public interface IBeeMutationFactory {
/**
* Creates a new bee mutation.
* Automatically registered with BeeManager.beeRoot.registerMutation()
* See IBeeMutationCustom and IMutationCustom for adding additional properties to the returned mutation.
*
* @param parentBee0 A parent bee for this mutation
* @param parentBee1 A parent bee for this mutation
* @param result The resulting alleles for this mutation
* @param chance The chance that breeding the two parent bees will result in this mutation
* @return a new bee mutation.
*/
IBeeMutationCustom createMutation(IAlleleBeeSpecies parentBee0, IAlleleBeeSpecies parentBee1, IAllele[] result, int chance);
}
@@ -0,0 +1,132 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.ArrayList;
import java.util.Collection;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import com.mojang.authlib.GameProfile;
import forestry.api.genetics.IAllele;
import forestry.api.genetics.ISpeciesRoot;
public interface IBeeRoot extends ISpeciesRoot {
/**
* @return true if passed item is a Forestry bee. Equal to getType(ItemStack stack) != EnumBeeType.NONE
*/
@Override
boolean isMember(ItemStack stack);
/**
* @return {@link IBee} pattern parsed from the passed stack's nbt data.
*/
@Override
IBee getMember(ItemStack stack);
@Override
IBee getMember(NBTTagCompound compound);
/* GENOME CONVERSION */
@Override
IBee templateAsIndividual(IAllele[] template);
@Override
IBee templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
@Override
IBeeGenome templateAsGenome(IAllele[] template);
@Override
IBeeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
/* BREEDING TRACKER */
/**
* @param world
* @return {@link IApiaristTracker} associated with the passed world.
*/
IApiaristTracker getBreedingTracker(World world, GameProfile player);
/* BEE SPECIFIC */
/**
* @return type of bee encoded on the itemstack. EnumBeeType.NONE if it isn't a bee.
*/
@Override
EnumBeeType getType(ItemStack stack);
/**
* @return true if passed item is a drone. Equal to getType(ItemStack stack) == EnumBeeType.DRONE
*/
boolean isDrone(ItemStack stack);
/**
* @return true if passed item is mated (i.e. a queen)
*/
boolean isMated(ItemStack stack);
/**
* @param genome
* Valid {@link IBeeGenome}
* @return {@link IBee} from the passed genome
*/
IBee getBee(World world, IBeeGenome genome);
/**
* Creates an IBee suitable for a queen containing the necessary second genome for the mate.
*
* @param genome
* Valid {@link IBeeGenome}
* @param mate
* Valid {@link IBee} representing the mate.
* @return Mated {@link IBee} from the passed genomes.
*/
IBee getBee(World world, IBeeGenome genome, IBee mate);
/* TEMPLATES */
@Override
ArrayList<IBee> getIndividualTemplates();
/* MUTATIONS */
@Override
Collection<IBeeMutation> getMutations(boolean shuffle);
/* GAME MODE */
void resetBeekeepingMode();
ArrayList<IBeekeepingMode> getBeekeepingModes();
IBeekeepingMode getBeekeepingMode(World world);
IBeekeepingMode getBeekeepingMode(String name);
void registerBeekeepingMode(IBeekeepingMode mode);
void setBeekeepingMode(World world, String name);
/* MISC */
/**
* Creates beekeepingLogic for a housing.
* Should be used when the housing is created, see IBeekeepingLogic
*/
IBeekeepingLogic createBeekeepingLogic(IBeeHousing housing);
/**
* Combines multiple modifiers from an IBeeHousing into one.
* Stays up to date with changes to the housing's modifiers.
*/
IBeeModifier createBeeHousingModifier(IBeeHousing housing);
/**
* Combines multiple listeners from an IBeeHousing into one.
* Stays up to date with changes to the housing's listeners.
*/
IBeeListener createBeeHousingListener(IBeeHousing housing);
}
@@ -0,0 +1,61 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.entity.player.EntityPlayerMP;
import forestry.api.core.INBTTagable;
/**
* Stores beekeeping logic for bee housings.
* Get one with BeeManager.beeRoot.createBeekeepingLogic(IBeeHousing housing)
* Save and load it to NBT using the INBTTagable methods.
*/
public interface IBeekeepingLogic extends INBTTagable {
/* SERVER */
/**
* Checks that the bees can work, setting error conditions on the housing where needed
* @return true if no errors are present and doWork should be called
*/
boolean canWork();
/**
* Performs actual work, breeding, production, etc.
*/
void doWork();
/* CLIENT */
/**
* Call this when the housing comes into view of the client.
* (i.e. when tile.getDescriptionPacket() is called)
*/
void syncToClient();
void syncToClient(EntityPlayerMP player);
/**
* Get the progress bar for breeding and production.
* To avoid network spam, this is only available server-side,
* and must be synced manually to the client when a GUI is open.
*/
int getBeeProgressPercent();
/**
* Whether bee fx should be active.
* Internally, this is automatically synced to the client.
*/
boolean canDoBeeFX();
/**
* Display bee fx. Calls IBee.doFX(IEffectData[] storedData, IBeeHousing housing) on the queen.
* Internally, the queen is automatically synced to the client for the fx.
*/
void doBeeFX();
}
@@ -0,0 +1,73 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.ArrayList;
import net.minecraft.world.World;
public interface IBeekeepingMode {
/**
* @return Localized name of this beekeeping mode.
*/
String getName();
/**
* @return Localized list of strings outlining the behaviour of this beekeeping mode.
*/
ArrayList<String> getDescription();
/**
* @return Float used to modify the wear on comb frames.
*/
float getWearModifier();
/**
* @param queen
* @return fertility taking into account the birthing queen and surroundings.
*/
int getFinalFertility(IBee queen, World world, int x, int y, int z);
/**
* @param queen
* @return true if the queen is genetically "fatigued" and should not be reproduced anymore.
*/
boolean isFatigued(IBee queen, IBeeHousing housing);
/**
* @param queen
* @param housing
* @return true if the queen is being overworked in the bee housing (with chance). will trigger a negative effect.
*/
boolean isOverworked(IBee queen, IBeeHousing housing);
/**
*
* @param queen
* @param offspring
* @param housing
* @return true if the genetic structure of the queen is breaking down during spawning of the offspring (with chance). will trigger a negative effect.
*/
boolean isDegenerating(IBee queen, IBee offspring, IBeeHousing housing);
/**
* @param queen
* @return true if an offspring of this queen is considered a natural
*/
boolean isNaturalOffspring(IBee queen);
/**
* @param queen
* @return true if this mode allows the passed queen or princess to be multiplied
*/
boolean mayMultiplyPrincess(IBee queen);
/**
* @return the bee modifier for this mode
*/
IBeeModifier getBeeModifier();
}
@@ -0,0 +1,38 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import java.util.Collection;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
/**
* Bees can be seeded either as hive drops or as mutation results.
*
* Add IHiveDrops with HiveManager.get___Hive.addDrop
*
* @author SirSengir
*/
public interface IHiveDrop {
ItemStack getPrincess(World world, int x, int y, int z, int fortune);
Collection<ItemStack> getDrones(World world, int x, int y, int z, int fortune);
Collection<ItemStack> getAdditional(World world, int x, int y, int z, int fortune);
/**
* Chance to drop. Default drops have 80 (= 80 %).
*
* @param world Minecraft world this is called for.
* @param x x-Coordinate of the broken hive.
* @param y y-Coordinate of the broken hive.
* @param z z-Coordinate of the broken hive.
* @return Chance for drop as an integer of 0 - 100.
*/
int getChance(World world, int x, int y, int z);
}
@@ -0,0 +1,24 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.item.ItemStack;
public interface IHiveFrame {
/**
* Wears out a frame.
*
* @param housing IBeeHousing the frame is contained in.
* @param frame ItemStack containing the actual frame.
* @param queen Current queen in the caller.
* @param wear Integer denoting the amount worn out. The wear modifier of the current beekeeping mode has already been taken into account.
* @return ItemStack containing the actual frame with adjusted damage, or null if it has been broken.
*/
ItemStack frameUsed(IBeeHousing housing, ItemStack frame, IBee queen, int wear);
IBeeModifier getBeeModifier();
}
@@ -0,0 +1,16 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import net.minecraft.block.Block;
public interface IJubilanceFactory {
/** The default Jubilance Provider is satisfied when the humidity and temperature are ideal for the bee. */
IJubilanceProvider getDefault();
/** The Requires Resource Jubilance Provider is satisfied when a specific block is under the hive. */
IJubilanceProvider getRequiresResource(Block block, int meta);
}
@@ -0,0 +1,15 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
public interface IJubilanceProvider {
/**
* Returns true when conditions are right to make this species Jubilant.
* Jubilant bees can produce their Specialty products.
*/
boolean isJubilant(IAlleleBeeSpecies species, IBeeGenome genome, IBeeHousing housing);
}
@@ -0,0 +1,13 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
public class HiveManager {
public static IHiveRegistry hiveRegistry;
public static IHiveGenHelper genHelper;
}
@@ -0,0 +1,48 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import forestry.api.core.EnumHumidity;
import forestry.api.core.EnumTemperature;
public interface IHiveDescription {
/**
* The hive generator for this hive.
*/
IHiveGen getHiveGen();
/**
* The hive block to be placed in the world.
*/
Block getBlock();
int getMeta();
/**
* returns true if the hive can be generated in these conditions.
* Used as a fast early-elimination check for hives that have no hope of spawning in the area.
*/
boolean isGoodBiome(BiomeGenBase biome);
boolean isGoodHumidity(EnumHumidity humidity);
boolean isGoodTemperature(EnumTemperature temperature);
/**
* float representing the relative chance a hive will generate in a chunk.
* Default is 1.0, higher numbers result in more hives, smaller will result in fewer.
* Tree hives want around 3.0 to 4.0 since there are less locations to generate on.
*/
float getGenChance();
/**
* Called after successful hive generation.
* world, x, y, z give the location of the new hive.
**/
void postGen(World world, int x, int y, int z);
}
@@ -0,0 +1,29 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import net.minecraft.world.World;
public interface IHiveGen {
/**
* return a Y value that the hive should try to generate at.
* returns negative if the hive can't be placed anywhere.
*/
int getYForHive(World world, int x, int z);
/**
* returns true if the hive can be generated at this location.
* Used for advanced conditions, like checking that the ground below the hive is a certain type.
*/
boolean isValidLocation(World world, int x, int y, int z);
/**
* returns true if the hive can safely replace the block at this location.
*/
boolean canReplace(World world, int x, int y, int z);
}
@@ -0,0 +1,23 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import net.minecraft.block.Block;
public interface IHiveGenHelper {
/**
* Returns a hiveGen for a hive that spawns on the ground.
* validGroundBlocks specifies which block materials it can spawn on.
*/
IHiveGen ground(Block... validGroundBlocks);
/**
* Returns a hiveGen for a hive that spawns in trees.
*/
IHiveGen tree();
}
@@ -0,0 +1,33 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture.hives;
import java.util.List;
import forestry.api.apiculture.IHiveDrop;
public interface IHiveRegistry {
/* Forestry Hive Names */
public static final String forest = "Forestry:forest";
public static final String meadows = "Forestry:meadows";
public static final String desert = "Forestry:desert";
public static final String jungle = "Forestry:jungle";
public static final String end = "Forestry:end";
public static final String snow = "Forestry:snow";
public static final String swamp = "Forestry:swamp";
/**
* Adds a new hive to be generated in the world.
*/
void registerHive(String hiveName, IHiveDescription hiveDescription);
/**
* Add drops to a registered hive.
*/
void addDrops(String hiveName, IHiveDrop... drops);
void addDrops(String hiveName, List<IHiveDrop> drop);
}
@@ -0,0 +1,8 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion="4.1.0", owner="ForestryAPI|apiculture", provides="ForestryAPI|hives")
package forestry.api.apiculture.hives;
import cpw.mods.fml.common.API;
@@ -0,0 +1,8 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion="5.0.0", owner="ForestryAPI|core", provides="ForestryAPI|apiculture")
package forestry.api.apiculture;
import cpw.mods.fml.common.API;
@@ -0,0 +1,48 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.util.StatCollector;
import forestry.api.genetics.AlleleManager;
import forestry.api.genetics.IFruitFamily;
public enum EnumFruitFamily implements IFruitFamily {
PRUNES("prunes", "Prunus domestica"),
POMES("pomes", "Pomum"),
JUNGLE("jungle", "Tropicus"),
NUX("nuts", "Nux");
private final String uid;
private final String scientific;
EnumFruitFamily(String uid, String scientific) {
this.uid = uid;
this.scientific = scientific;
AlleleManager.alleleRegistry.registerFruitFamily(this);
}
@Override
public String getUID() {
return "forestry." + uid;
}
@Override
public String getScientific() {
return this.scientific;
}
@Override
public String getName() {
return StatCollector.translateToLocal("for.family." + uid);
}
@Override
public String getDescription() {
return StatCollector.translateToLocal("for.family." + uid + ".description");
}
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.ISpeciesType;
public enum EnumGermlingType implements ISpeciesType {
SAPLING("sapling"), BLOSSOM("blossom"), POLLEN("pollen"), GERMLING("germling"), NONE("none");
public static final EnumGermlingType[] VALUES = values();
private final String name;
EnumGermlingType(String name) {
this.name = name;
}
public String getName() {
return name;
}
}
@@ -0,0 +1,10 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public enum EnumGrowthConditions {
HOSTILE, PALTRY, NORMAL, GOOD, EXCELLENT
}
@@ -0,0 +1,10 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public enum EnumLeafType {
DECIDUOUS, CONIFERS, JUNGLE, WILLOW, MAPLE, PALM
}
@@ -0,0 +1,98 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.Locale;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IAllele;
import forestry.api.genetics.IAlleleArea;
import forestry.api.genetics.IAlleleBoolean;
import forestry.api.genetics.IAlleleFloat;
import forestry.api.genetics.IAlleleInteger;
import forestry.api.genetics.IAllelePlantType;
import forestry.api.genetics.IChromosomeType;
import forestry.api.genetics.IFruitFamily;
import forestry.api.genetics.ISpeciesRoot;
public enum EnumTreeChromosome implements IChromosomeType {
/**
* Determines the following: - WorldGen, including the used wood blocks - {@link IFruitFamily}s supported. Limits which {@link IFruitProvider}
* will actually yield fruit with this species. - Native {@link EnumPlantType} for this tree. Combines with the PLANT chromosome.
*/
SPECIES(IAlleleTreeSpecies.class),
/**
* {@link IGrowthProvider}, determines conditions required by the tree to grow.
*/
GROWTH(IAlleleGrowth.class),
/**
* A float modifying the height of the tree. Taken into account at worldgen.
*/
HEIGHT(IAlleleFloat.class),
/**
* Chance for saplings.
*/
FERTILITY(IAlleleFloat.class),
/**
* {@link IFruitProvider}, determines if and what fruits are grown on the tree. Limited by the {@link IFruitFamily}s the species supports.
*/
FRUITS(IAlleleFruit.class),
/**
* Chance for fruit leaves and/or drops.
*/
YIELD(IAlleleFloat.class),
/**
* May add additional tolerances for {@link EnumPlantTypes}.
*/
PLANT(IAllelePlantType.class),
/**
* Determines the speed at which fruit will ripen on this tree.
*/
SAPPINESS(IAlleleFloat.class),
/**
* Territory for leaf effects. Unused.
*/
TERRITORY(IAlleleArea.class),
/**
* Leaf effect. Unused.
*/
EFFECT(IAlleleLeafEffect.class),
/**
* Amount of random ticks which need to elapse before a sapling will grow into a tree.
*/
MATURATION(IAlleleInteger.class),
GIRTH(IAlleleInteger.class),
/**
* Determines if the tree can burn.
*/
FIREPROOF(IAlleleBoolean.class),
;
Class<? extends IAllele> clss;
EnumTreeChromosome(Class<? extends IAllele> clss) {
this.clss = clss;
}
@Override
public Class<? extends IAllele> getAlleleClass() {
return clss;
}
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public ISpeciesRoot getSpeciesRoot() {
return TreeManager.treeRoot;
}
}
@@ -0,0 +1,69 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.Locale;
import java.util.Random;
import net.minecraft.nbt.NBTTagCompound;
public enum EnumWoodType {
LARCH, TEAK, ACACIA, LIME, CHESTNUT,
WENGE, BAOBAB, SEQUOIA(4.0f), KAPOK, EBONY,
MAHOGANY, BALSA(1.0f), WILLOW, WALNUT, GREENHEART(7.5f),
CHERRY, MAHOE, POPLAR, PALM, PAPAYA,
PINE(3.0f), PLUM, MAPLE, CITRUS, GIGANTEUM,
IPE, PADAUK, COCOBOLO, ZEBRAWOOD;
public static final float DEFAULT_HARDNESS = 2.0f;
public static final EnumWoodType[] VALUES = values();
private final float hardness;
EnumWoodType() {
this.hardness = DEFAULT_HARDNESS;
}
EnumWoodType(float hardness) {
this.hardness = hardness;
}
public float getHardness() {
return hardness;
}
/**
* @deprecated since Forestry 4.2. Woods use itemDamage instead of NBT now
*/
@Deprecated
public void saveToCompound(NBTTagCompound compound) {
compound.setInteger("WoodType", ordinal());
}
/**
* @deprecated since Forestry 4.2. Woods use itemDamage instead of NBT now
*/
@Deprecated
public static EnumWoodType getFromCompound(NBTTagCompound compound) {
if (compound != null) {
int typeOrdinal = compound.getInteger("WoodType");
if (typeOrdinal >= 0 && typeOrdinal < VALUES.length) {
return VALUES[typeOrdinal];
}
}
return EnumWoodType.LARCH;
}
public static EnumWoodType getRandom(Random random) {
return VALUES[random.nextInt(VALUES.length)];
}
@Override
public String toString() {
return super.toString().toLowerCase(Locale.ENGLISH);
}
}
@@ -0,0 +1,17 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.IAllele;
/**
* Simple allele encapsulating an {@link IFruitProvider}.
*/
public interface IAlleleFruit extends IAllele {
IFruitProvider getProvider();
}
@@ -0,0 +1,17 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.IAllele;
/**
* Simple allele encapsulating an {@link IGrowthProvider}.
*/
public interface IAlleleGrowth extends IAllele {
IGrowthProvider getProvider();
}
@@ -0,0 +1,20 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.world.World;
import forestry.api.genetics.IAlleleEffect;
import forestry.api.genetics.IEffectData;
/**
* Simple allele encapsulating a leaf effect. (Not implemented)
*/
public interface IAlleleLeafEffect extends IAlleleEffect {
IEffectData doEffect(ITreeGenome genome, IEffectData storedData, World world, int x, int y, int z);
}
@@ -0,0 +1,51 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.Collection;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.EnumPlantType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import forestry.api.genetics.IAlleleSpecies;
import forestry.api.genetics.IFruitFamily;
public interface IAlleleTreeSpecies extends IAlleleSpecies {
ITreeRoot getRoot();
/**
* @return Native plant type of this species.
*/
EnumPlantType getPlantType();
/**
* @return List of all {@link IFruitFamily}s which can grow on leaves generated by this species.
*/
Collection<IFruitFamily> getSuitableFruit();
/**
* @return Tree generator for this species.
*/
ITreeGenerator getGenerator();
/* TEXTURES AND OVERRIDES */
int getLeafColour(boolean pollinated);
@SideOnly(Side.CLIENT)
IIcon getLeafIcon(boolean pollinated, boolean fancy);
@SideOnly(Side.CLIENT)
IIcon getGermlingIcon(EnumGermlingType type, int renderPass);
@SideOnly(Side.CLIENT)
int getGermlingColour(EnumGermlingType type, int renderPass);
}
@@ -0,0 +1,21 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IAlleleSpeciesCustom;
import forestry.api.genetics.IFruitFamily;
public interface IAlleleTreeSpeciesCustom extends IAlleleSpeciesCustom, IAlleleTreeSpecies {
/** Add a fruit family for this tree. Trees can have multiple fruit families. */
IAlleleTreeSpeciesCustom addFruitFamily(IFruitFamily family);
/** Set the minecraft plant type for this tree. Default is Plains. */
IAlleleTreeSpeciesCustom setPlantType(EnumPlantType type);
}
@@ -0,0 +1,12 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.IBreedingTracker;
public interface IArboristTracker extends IBreedingTracker {
}
@@ -0,0 +1,74 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import forestry.api.genetics.IFruitFamily;
public interface IFruitProvider {
IFruitFamily getFamily();
int getColour(ITreeGenome genome, IBlockAccess world, int x, int y, int z, int ripeningTime);
boolean markAsFruitLeaf(ITreeGenome genome, World world, int x, int y, int z);
int getRipeningPeriod();
// / Products, Chance
ItemStack[] getProducts();
// / Specialty, Chance
ItemStack[] getSpecialty();
ItemStack[] getFruits(ITreeGenome genome, World world, int x, int y, int z, int ripeningTime);
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
/* TEXTURE OVERLAY */
/**
* @param genome
* @param world
* @param x
* @param y
* @param z
* @param ripeningTime
* Elapsed ripening time for the fruit.
* @param fancy
* @return IIcon index of the texture to overlay on the leaf block.
*/
short getIconIndex(ITreeGenome genome, IBlockAccess world, int x, int y, int z, int ripeningTime, boolean fancy);
/**
* @return true if this fruit provider requires fruit blocks to spawn, false otherwise.
*/
boolean requiresFruitBlocks();
/**
* Tries to spawn a fruit block at the potential position when the tree generates.
*
* @param genome
* @param world
* @param x
* @param y
* @param z
* @return true if a fruit block was spawned, false otherwise.
*/
boolean trySpawnFruitBlock(ITreeGenome genome, World world, int x, int y, int z);
@SideOnly(Side.CLIENT)
void registerIcons(IIconRegister register);
}
@@ -0,0 +1,19 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
/**
* Provides icons for saplings, pollen, etc.
* You must implement this yourself to use TreeManager.treeFactory.createSpecies()
* There is no default implementation because every sapling has a unique icon.
*/
public interface IGermlingIconProvider {
void registerIcons(IIconRegister register);
IIcon getIcon(EnumGermlingType type, int renderPass);
}
@@ -0,0 +1,38 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.world.World;
public interface IGrowthProvider {
/**
* Check to see whether a sapling at the given location with the given genome can grow into a tree.
*
* @param genome Genome of the tree this is called for.
* @param world Minecraft world the tree will inhabit.
* @param xPos x-Coordinate to attempt growth at.
* @param yPos y-Coordinate to attempt growth at.
* @param zPos z-Coordinate to attempt growth at.
* @param expectedGirth Trunk size of the tree to generate.
* @param expectedHeight Height of the tree to generate.
* @return true if the tree can grow at the given coordinates, false otherwise.
*/
boolean canGrow(ITreeGenome genome, World world, int xPos, int yPos, int zPos, int expectedGirth, int expectedHeight);
EnumGrowthConditions getGrowthConditions(ITreeGenome genome, World world, int xPos, int yPos, int zPos);
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
/**
* @return Detailed description of growth behaviour used in the treealyzer.
*/
String[] getInfo();
}
@@ -0,0 +1,20 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.util.IIcon;
/**
* Provides icons for leaves. Used by TreeManager.treeFactory.createSpecies()
* Get a default Forestry implementation from TreeManager.treeFactory.getLeafIconProvider() or implement your own.
*
* If you implement your own, be sure to register the icons.
* Icon registration is not done here because these icons are heavily reused.
*/
public interface ILeafIconProvider {
IIcon getIcon(boolean pollinated, boolean fancy);
int getColor(boolean pollinated);
}
@@ -0,0 +1,12 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.world.World;
public interface ILeafTickHandler {
boolean onRandomLeafTick(ITree tree, World world, int x, int y, int z, boolean isDestroyed);
}
@@ -0,0 +1,24 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public interface IToolGrafter {
/**
* Called by leaves to determine the increase in sapling droprate.
*
* @param stack ItemStack containing the grafter.
* @param world Minecraft world the player and the target block inhabit.
* @param x x-Coordinate of the broken leaf block.
* @param y y-Coordinate of the broken leaf block.
* @param z z-Coordinate of the broken leaf block.
* @return Float representing the factor the usual drop chance is to be multiplied by.
*/
float getSaplingModifier(ItemStack stack, World world, EntityPlayer player, int x, int y, int z);
}
@@ -0,0 +1,84 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.EnumSet;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import com.mojang.authlib.GameProfile;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IEffectData;
import forestry.api.genetics.IIndividual;
import forestry.api.world.ITreeGenData;
public interface ITree extends IIndividual, ITreeGenData {
void mate(ITree other);
IEffectData[] doEffect(IEffectData[] storedData, World world, int x, int y, int z);
IEffectData[] doFX(IEffectData[] storedData, World world, int x, int y, int z);
ITreeGenome getGenome();
ITreeGenome getMate();
EnumSet<EnumPlantType> getPlantTypes();
/**
* @since Forestry 4.0
*/
ITree[] getSaplings(World world, GameProfile playerProfile, int x, int y, int z, float modifier);
ItemStack[] getProduceList();
ItemStack[] getSpecialtyList();
ItemStack[] produceStacks(World world, int x, int y, int z, int ripeningTime);
/**
* @return Boolean indicating whether a sapling can stay planted at the given position.
*/
boolean canStay(World world, int x, int y, int z);
/**
* @return Boolean indicating whether a sapling at the given position can grow into a tree.
*/
boolean canGrow(World world, int x, int y, int z, int expectedGirth, int expectedHeight);
/**
* @return Integer denoting the maturity (block ticks) required for a sapling to attempt to grow into a tree.
*/
int getRequiredMaturity();
/**
* @return Integer denoting how resilient leaf blocks are against adverse influences (i.e. caterpillars).
*/
int getResilience();
/**
* @return Integer denoting the size of the tree trunk.
*/
int getGirth(World world, int x, int y, int z);
/**
* @return Growth conditions at the given position.
*/
EnumGrowthConditions getGrowthCondition(World world, int x, int y, int z);
WorldGenerator getTreeGenerator(World world, int x, int y, int z, boolean wasBonemealed);
ITree copy();
boolean isPureBred(EnumTreeChromosome chromosome);
boolean canBearFruit();
}
@@ -0,0 +1,34 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.awt.Color;
import forestry.api.genetics.IClassification;
public interface ITreeFactory {
/**
* Creates a new tree species.
* Automatically registered with AlleleManager.alleleRegistry.registerAllele()
* See IAlleleTreeSpeciesCustom and IAlleleSpeciesCustom for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param unlocalizedName Unlocalized name for this species
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedDescription Unlocalized description for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus. "humboldti" will have the bee species flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param leafIconProvider The leaf icon provider for this species
* @param germlingIconProvider The germling icon provider for this species
* @param generator The tree generator
* @return a new tree species allele.
*/
IAlleleTreeSpeciesCustom createSpecies(String uid, String unlocalizedName, String authority, String unlocalizedDescription, boolean dominant, IClassification branch, String binomial, ILeafIconProvider leafIconProvider, IGermlingIconProvider germlingIconProvider, ITreeGenerator generator);
/** Get one of the built-in Forestry leaf types. Default type is deciduous. */
ILeafIconProvider getLeafIconProvider(EnumLeafType enumLeafType, Color color, Color colorPollinated);
}
@@ -0,0 +1,38 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import com.mojang.authlib.GameProfile;
import net.minecraftforge.common.util.ForgeDirection;
import forestry.api.world.ITreeGenData;
/**
* Implements the tree generation for a tree species.
*/
public interface ITreeGenerator {
WorldGenerator getWorldGenerator(ITreeGenData tree);
void setLogBlock(ITreeGenome genome, World world, int x, int y, int z, ForgeDirection facing);
void setLeaves(ITreeGenome genome, World world, GameProfile owner, int x, int y, int z, boolean decorative);
/**
* @deprecated since Forestry 4.2. use the genome version
*/
@Deprecated
void setLogBlock(World world, int x, int y, int z, ForgeDirection facing);
/**
* @deprecated since Forestry 4.2. use the genome version
*/
@Deprecated
void setLeaves(World world, GameProfile owner, int x, int y, int z, boolean decorative);
}
@@ -0,0 +1,46 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.EnumSet;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IGenome;
public interface ITreeGenome extends IGenome {
IAlleleTreeSpecies getPrimary();
IAlleleTreeSpecies getSecondary();
IFruitProvider getFruitProvider();
IGrowthProvider getGrowthProvider();
float getHeight();
float getFertility();
/**
* @return Determines either a) how many fruit leaves there are or b) the chance for any fruit leave to drop a sapling. Exact usage determined by the
* IFruitProvider
*/
float getYield();
float getSappiness();
EnumSet<EnumPlantType> getPlantTypes();
/**
* @return Amount of random block ticks required for a sapling to mature into a fully grown tree.
*/
int getMaturationTime();
int getGirth();
IAlleleLeafEffect getEffect();
}
@@ -0,0 +1,45 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public interface ITreeModifier {
/**
*
* @param genome
* @return Float used to modify the height.
*/
float getHeightModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the yield.
*/
float getYieldModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the sappiness.
*/
float getSappinessModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the maturation.
*/
float getMaturationModifier(ITreeGenome genome, float currentModifier);
/**
* @param genome0
* @param genome1
* @return Float used to modify the base mutation chance.
*/
float getMutationModifier(ITreeGenome genome0, ITreeGenome genome1, float currentModifier);
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.world.World;
import forestry.api.genetics.IMutation;
import forestry.api.genetics.ISpeciesRoot;
public interface ITreeMutation extends IMutation {
/**
* @return {@link ISpeciesRoot} this mutation is associated with.
*/
ITreeRoot getRoot();
/**
* @return float representing the percent chance for mutation to occur, from 0.0 to 100.0.
* @since Forestry 4.0
*/
float getChance(World world, int x, int y, int z, IAlleleTreeSpecies allele0, IAlleleTreeSpecies allele1, ITreeGenome genome0, ITreeGenome genome1);
}
@@ -0,0 +1,12 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.IMutationCustom;
public interface ITreeMutationCustom extends ITreeMutation, IMutationCustom {
}
@@ -0,0 +1,23 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import forestry.api.genetics.IAllele;
public interface ITreeMutationFactory {
/**
* Creates a new tree mutation.
* Automatically registered with TreeManager.treeRoot.registerMutation()
* See ITreeMutationCustom and IMutationCustom for adding additional properties to the returned mutation.
*
* @param parentTree0 A parent tree for this mutation
* @param parentTree1 A parent tree for this mutation
* @param result The resulting alleles for this mutation
* @param chance The chance that breeding the two parent trees will result in this mutation
* @return a new tree mutation.
*/
ITreeMutationCustom createMutation(IAlleleTreeSpecies parentTree0, IAlleleTreeSpecies parentTree1, IAllele[] result, int chance);
}
@@ -0,0 +1,99 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.ArrayList;
import java.util.Collection;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import com.mojang.authlib.GameProfile;
import forestry.api.genetics.IAllele;
import forestry.api.genetics.IChromosome;
import forestry.api.genetics.ISpeciesRoot;
public interface ITreeRoot extends ISpeciesRoot {
@Override
boolean isMember(ItemStack itemstack);
@Override
ITree getMember(ItemStack itemstack);
@Override
ITree getMember(NBTTagCompound compound);
@Override
ITree templateAsIndividual(IAllele[] template);
@Override
ITree templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
@Override
ITreeGenome templateAsGenome(IAllele[] template);
@Override
ITreeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
/**
* @param world
* @return {@link IArboristTracker} associated with the passed world.
*/
@Override
IArboristTracker getBreedingTracker(World world, GameProfile player);
/* TREE SPECIFIC */
/**
* Register a leaf tick handler.
* @param handler the {@link ILeafTickHandler} to register.
*/
void registerLeafTickHandler(ILeafTickHandler handler);
Collection<ILeafTickHandler> getLeafTickHandlers();
/**
* @return type of tree encoded on the itemstack. EnumGermlingType.NONE if it isn't a tree.
*/
@Override
EnumGermlingType getType(ItemStack stack);
ITree getTree(World world, int x, int y, int z);
ITree getTree(World world, ITreeGenome genome);
boolean plantSapling(World world, ITree tree, GameProfile owner, int x, int y, int z);
@Override
IChromosome[] templateAsChromosomes(IAllele[] template);
@Override
IChromosome[] templateAsChromosomes(IAllele[] templateActive, IAllele[] templateInactive);
boolean setFruitBlock(World world, IAlleleFruit allele, float sappiness, short[] indices, int x, int y, int z);
/* GAME MODE */
ArrayList<ITreekeepingMode> getTreekeepingModes();
ITreekeepingMode getTreekeepingMode(World world);
ITreekeepingMode getTreekeepingMode(String name);
void registerTreekeepingMode(ITreekeepingMode mode);
void setTreekeepingMode(World world, String name);
/* TEMPLATES */
@Override
ArrayList<ITree> getIndividualTemplates();
/* MUTATIONS */
@Override
Collection<ITreeMutation> getMutations(boolean shuffle);
}
@@ -0,0 +1,22 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import java.util.ArrayList;
public interface ITreekeepingMode extends ITreeModifier {
/**
* @return Localized name of this treekeeping mode.
*/
String getName();
/**
* @return Localized list of strings outlining the behaviour of this treekeeping mode.
*/
ArrayList<String> getDescription();
}
@@ -0,0 +1,16 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
import net.minecraft.item.ItemStack;
public interface IWoodItemAccess {
ItemStack getLog(EnumWoodType woodType, boolean fireproof);
ItemStack getPlanks(EnumWoodType woodType, boolean fireproof);
ItemStack getSlab(EnumWoodType woodType, boolean fireproof);
ItemStack getFence(EnumWoodType woodType, boolean fireproof);
ItemStack getStairs(EnumWoodType woodType, boolean fireproof);
}
@@ -0,0 +1,29 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public class TreeManager {
/**
* Convenient access to AlleleManager.alleleRegistry.getSpeciesRoot("rootTrees")
*/
public static ITreeRoot treeRoot;
/**
* Convenient access to wood items.
*/
public static IWoodItemAccess woodItemAccess;
/**
* Used to create new trees.
*/
public static ITreeFactory treeFactory;
/**
* Used to create new tree mutations.
*/
public static ITreeMutationFactory treeMutationFactory;
}
@@ -0,0 +1,8 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion = "4.2.1", owner = "ForestryAPI|core", provides = "ForestryAPI|arboriculture")
package forestry.api.arboriculture;
import cpw.mods.fml.common.API;
@@ -0,0 +1,13 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
public class ChipsetManager {
public static ISolderManager solderManager;
public static ICircuitRegistry circuitRegistry;
}
@@ -0,0 +1,29 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
public enum CircuitSocketType implements ICircuitSocketType {
NONE("none"),
FARM("forestry.farm"),
ELECTRIC_ENGINE("forestry.electric.engine"),
MACHINE("forestry.machine");
private final String uid;
CircuitSocketType(String uid) {
this.uid = uid;
}
@Override
public String getUid() {
return uid;
}
@Override
public boolean equals(ICircuitSocketType socketType) {
return uid.equals(socketType.getUid());
}
}
@@ -0,0 +1,32 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
import java.util.List;
import net.minecraft.tileentity.TileEntity;
public interface ICircuit {
String getUID();
boolean requiresDiscovery();
int getLimit();
String getName();
boolean isCircuitable(Object tile);
void onInsertion(int slot, Object tile);
void onLoad(int slot, Object tile);
void onRemoval(int slot, Object tile);
void onTick(int slot, Object tile);
void addTooltip(List<String> list);
}
@@ -0,0 +1,36 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
import java.util.List;
import forestry.api.core.INBTTagable;
public interface ICircuitBoard extends INBTTagable {
int getPrimaryColor();
int getSecondaryColor();
void addTooltip(List<String> list);
void onInsertion(Object tile);
void onLoad(Object tile);
void onRemoval(Object tile);
void onTick(Object tile);
ICircuit[] getCircuits();
/**
* Specifies where a circuit can be used.
* @since Forestry 4.0
*/
ICircuitSocketType getSocketType();
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
public interface ICircuitLayout {
/** unique ID for this circuit layout */
String getUID();
/** localized name for this circuit layout */
String getName();
/** localized string for how this circuit layout is used */
String getUsage();
/**
* Specifies where a circuit layout is used.
* @since Forestry 4.0
*/
ICircuitSocketType getSocketType();
}
@@ -0,0 +1,10 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
public interface ICircuitLibrary {
}
@@ -0,0 +1,37 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
import java.util.Map;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public interface ICircuitRegistry {
/* CIRCUITS */
Map<String, ICircuit> getRegisteredCircuits();
void registerCircuit(ICircuit circuit);
ICircuit getCircuit(String uid);
ICircuitLibrary getCircuitLibrary(World world, String playername);
/* LAYOUTS */
Map<String, ICircuitLayout> getRegisteredLayouts();
void registerLayout(ICircuitLayout layout);
ICircuitLayout getLayout(String uid);
ICircuitLayout getDefaultLayout();
ICircuitBoard getCircuitboard(ItemStack itemstack);
boolean isChipset(ItemStack itemstack);
}
@@ -0,0 +1,18 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
/**
* Specifies where a circuit layout can be used. (i.e. farm, machine, engine, etc)
* See CircuitSocketType for Forestry's uses.
*/
public interface ICircuitSocketType {
/** unique identifier for this socket type */
String getUid();
/** comparison using uid */
boolean equals(ICircuitSocketType socketType);
}
@@ -0,0 +1,14 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
import net.minecraft.item.ItemStack;
public interface ISolderManager {
void addRecipe(ICircuitLayout layout, ItemStack resource, ICircuit circuit);
}
@@ -0,0 +1,8 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion = "3.1.0", owner = "ForestryAPI|core", provides = "ForestryAPI|circuits")
package forestry.api.circuits;
import cpw.mods.fml.common.API;
@@ -0,0 +1,36 @@
package forestry.api.core;
import java.util.HashMap;
import java.util.Map;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.common.BiomeDictionary;
public class BiomeHelper {
private static final Map<BiomeGenBase, Boolean> isBiomeHellishCache = new HashMap<BiomeGenBase, Boolean>();
/**
* Determines if it can rain or snow in the given biome.
*/
public static boolean canRainOrSnow(BiomeGenBase biomeGenBase) {
return biomeGenBase.getEnableSnow() || biomeGenBase.canSpawnLightningBolt();
}
/**
* Determines if a given BiomeGenBase is of HELLISH temperature, since it is treated separately from actual temperature values.
* Uses the BiomeDictionary.
* @param biomeGen BiomeGenBase of the biome in question
* @return true, if the BiomeGenBase is a Nether-type biome; false otherwise.
*/
public static boolean isBiomeHellish(BiomeGenBase biomeGen) {
if (isBiomeHellishCache.containsKey(biomeGen)) {
return isBiomeHellishCache.get(biomeGen);
}
boolean isBiomeHellish = BiomeDictionary.isBiomeOfType(biomeGen, BiomeDictionary.Type.NETHER);
isBiomeHellishCache.put(biomeGen, isBiomeHellish);
return isBiomeHellish;
}
}
@@ -0,0 +1,43 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
/**
* Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location.
*
* This enum concerns humidity.
*/
public enum EnumHumidity {
ARID("Arid"), NORMAL("Normal"), DAMP("Damp");
public final String name;
private EnumHumidity(String name) {
this.name = name;
}
public String getName() {
return this.name;
}
/**
* Determines the EnumHumidity given a floating point representation of Minecraft Rainfall.
* To check if rainfall is possible in a biome, use BiomeHelper.canRainOrSnow().
* @param rawHumidity raw rainfall value
* @return EnumHumidity corresponding to rainfall value
*/
public static EnumHumidity getFromValue(float rawHumidity) {
if (rawHumidity > 0.85f) { // matches BiomeGenBase.isHighHumidity()
return DAMP;
}
else if (rawHumidity >= 0.3f) {
return NORMAL;
}
else {
return ARID;
}
}
}
@@ -0,0 +1,79 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.util.IIcon;
import net.minecraft.world.biome.BiomeGenBase;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location.
*
* This enum concerns temperature.
*/
public enum EnumTemperature {
NONE("None", "habitats/ocean"), ICY("Icy", "habitats/snow"), COLD("Cold", "habitats/taiga"),
NORMAL("Normal", "habitats/plains"), WARM("Warm", "habitats/jungle"), HOT("Hot", "habitats/desert"), HELLISH("Hellish", "habitats/nether");
public final String name;
public final String iconIndex;
private EnumTemperature(String name, String iconIndex) {
this.name = name;
this.iconIndex = iconIndex;
}
public String getName() {
return this.name;
}
@SideOnly(Side.CLIENT)
public IIcon getIcon() {
return ForestryAPI.textureManager.getDefault(iconIndex);
}
/**
* Determines the EnumTemperature given a floating point representation of
* Minecraft temperature. Hellish biomes are handled based on their biome
* type - check BiomeHelper.isBiomeHellish.
* @param rawTemp raw temperature value
* @return EnumTemperature corresponding to value of rawTemp
*/
public static EnumTemperature getFromValue(float rawTemp) {
if (rawTemp > 1.00f) {
return HOT;
}
else if (rawTemp > 0.85f) {
return WARM;
}
else if (rawTemp > 0.35f) {
return NORMAL;
}
else if (rawTemp > 0.0f) {
return COLD;
}
else {
return ICY;
}
}
public static EnumTemperature getFromBiome(BiomeGenBase biomeGenBase) {
if (BiomeHelper.isBiomeHellish(biomeGenBase)) {
return HELLISH;
}
return getFromValue(biomeGenBase.temperature);
}
public static EnumTemperature getFromBiome(BiomeGenBase biomeGenBase, int x, int y, int z) {
if (BiomeHelper.isBiomeHellish(biomeGenBase)) {
return HELLISH;
}
float temperature = biomeGenBase.getFloatTemperature(x, y, z);
return getFromValue(temperature);
}
}
@@ -0,0 +1,68 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import java.util.Set;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Forestry's API is divided into several subcategories to make it easier to understand.
*
* If you need to distribute API files, try to only include the parts you are actually
* using to minimize conflicts due to API changes.
*
* .core - Miscallenous base classes and interfaces as well as some basics for tools, armor, game modes and stuff needed by biome mods.
* .fuels - Managers and classes to facilitate adding fuels to various engines and machines.
* .recipes - Managers and helpers to facilitate adding new recipes to various machines.
* .storage - Managers, events and interfaces for defining new backpacks and handling backpack behaviour.
* .mail - Anything related to handling letters and adding new mail carrier systems.
* .genetics - Shared code for all genetic subclasses.
* \ .apiculture - Bees.
* \ .arboriculture - Trees.
* \ .lepidopterology - Butterflies.
*
* Note that if Forestry is not present, all these references will be null.
*/
public class ForestryAPI {
/**
* The main mod instance for Forestry.
*/
public static Object instance;
/**
* A {@link ITextureManager} needed for some things in the API.
*/
@SideOnly(Side.CLIENT)
public static ITextureManager textureManager;
public static IClimateManager climateManager;
/**
* The currently active {@link IGameMode}.
*/
public static IGameMode activeMode;
/**
* Provides information on certain Forestry constants (Villager IDs, Chest gen keys, etc)
*/
public static IForestryConstants forestryConstants;
/**
* The currently enabled Forestry plugins.
* Can be used to check if certain features are available, for example:
* ForestryAPI.enabledPlugins.contains("APICULTURE")
*/
public static Set<String> enabledPlugins;
/**
* Instance of the errorStateRegistry for registering errors.
* Also creates new instances of IErrorLogic.
*/
public static IErrorStateRegistry errorStateRegistry;
}
@@ -0,0 +1,60 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.entity.player.EntityPlayer;
import com.mojang.authlib.GameProfile;
import cpw.mods.fml.common.eventhandler.Event;
import forestry.api.genetics.IAlleleSpecies;
import forestry.api.genetics.IBreedingTracker;
import forestry.api.genetics.IMutation;
import forestry.api.genetics.ISpeciesRoot;
public abstract class ForestryEvent extends Event {
private static abstract class BreedingEvent extends ForestryEvent {
public final ISpeciesRoot root;
public final IBreedingTracker tracker;
public final GameProfile username;
private BreedingEvent(ISpeciesRoot root, GameProfile username, IBreedingTracker tracker) {
super();
this.root = root;
this.username = username;
this.tracker = tracker;
}
}
public static class SpeciesDiscovered extends BreedingEvent {
public final IAlleleSpecies species;
public SpeciesDiscovered(ISpeciesRoot root, GameProfile username, IAlleleSpecies species, IBreedingTracker tracker) {
super(root, username, tracker);
this.species = species;
}
}
public static class MutationDiscovered extends BreedingEvent {
public final IMutation allele;
public MutationDiscovered(ISpeciesRoot root, GameProfile username, IMutation allele, IBreedingTracker tracker) {
super(root, username, tracker);
this.allele = allele;
}
}
public static class SyncedBreedingTracker extends ForestryEvent {
public final IBreedingTracker tracker;
public final EntityPlayer player;
public SyncedBreedingTracker(IBreedingTracker tracker, EntityPlayer player) {
super();
this.tracker = tracker;
this.player = player;
}
}
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public interface IArmorNaturalist {
/**
* Called when the naturalist's armor acts as spectacles for seeing pollinated tree leaves/flowers.
*
* @param player
* Player doing the viewing
* @param armor
* Armor item
* @param doSee
* Whether or not to actually do the side effects of viewing
* @return true if the armor actually allows the player to see pollination.
*/
public boolean canSeePollination(EntityPlayer player, ItemStack armor, boolean doSee);
}
@@ -0,0 +1,23 @@
/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.api.core;
public interface IClimateControlled {
/**
* Change the temperature, but not lower than boundaryDown or higher than boundaryUp.
*/
void addTemperatureChange(float change, float boundaryDown, float boundaryUp);
/**
* Change the humidity, but not lower than boundaryDown or higher than boundaryUp.
*/
void addHumidityChange(float change, float boundaryDown, float boundaryUp);
}
@@ -0,0 +1,18 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.world.World;
public interface IClimateManager {
float getTemperature(World world, int x, int y, int z);
float getHumidity(World world, int x, int y, int z);
IClimateProvider getDefaultClimate(World world, int x, int y, int z);
}
@@ -0,0 +1,11 @@
package forestry.api.core;
import net.minecraft.world.biome.BiomeGenBase;
public interface IClimateProvider {
BiomeGenBase getBiome();
EnumTemperature getTemperature();
EnumHumidity getHumidity();
}
@@ -0,0 +1,44 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
/**
* Keeps track of all the IErrorStates for an object.
* Create a new IErrorLogic instance for your object with ForestryAPI.errorStateRegistry.createErrorLogic().
*/
public interface IErrorLogic extends IErrorSource {
/**
* Sets the errorState when condition is true, and unsets it when condition is false.
* @return condition
*/
boolean setCondition(boolean condition, IErrorState errorState);
/**
* @return true if the error state is active.
*/
boolean contains(IErrorState state);
/**
* @return true if there are any active error states.
*/
boolean hasErrors();
/**
* Sets all active error states to false
*/
void clearErrors();
/**
* Network serialization for syncing errors to the client from the server.
*/
void writeData(DataOutputStream data) throws IOException;
void readData(DataInputStream data) throws IOException;
}
@@ -0,0 +1,13 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
/**
* An IErrorLogicSource uses an instance of IErrorLogic to deal with its errors.
*/
public interface IErrorLogicSource {
IErrorLogic getErrorLogic();
}
@@ -0,0 +1,15 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import com.google.common.collect.ImmutableSet;
public interface IErrorSource {
/**
* @return the active error states. An empty Set indicates no errors.
*/
ImmutableSet<IErrorState> getErrorStates();
}
@@ -0,0 +1,34 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
*
* @author CovertJaguar <http://www.railcraft.info/>
*/
public interface IErrorState {
short getID();
String getUniqueName();
String getDescription();
String getHelp();
@SideOnly(Side.CLIENT)
void registerIcons(IIconRegister register);
@SideOnly(value = Side.CLIENT)
IIcon getIcon();
}
@@ -0,0 +1,19 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import java.util.Set;
public interface IErrorStateRegistry {
void registerErrorState(IErrorState state);
void addAlias(IErrorState state, String name);
IErrorState getErrorState(short id);
IErrorState getErrorState(String name);
Set<IErrorState> getErrorStates();
IErrorLogic createErrorLogic();
}
@@ -0,0 +1,24 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
public interface IForestryConstants {
/**
* @return The villager ID for the Apiarist Villager.
*/
public int getApicultureVillagerID();
/**
* @return The villager ID for the Arborist Villager.
*/
public int getArboricultureVillagerID();
/**
* @return The ChestGenHooks key for adding items to the Forestry Villager chest.
*/
public String getVillagerChestGenKey();
}
@@ -0,0 +1,41 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.item.ItemStack;
public interface IGameMode {
/**
* @return Human-readable identifier for the game mode. (i.e. 'EASY', 'NORMAL', 'HARD')
*/
String getIdentifier();
/**
* @param ident Identifier for the setting. (See the gamemode config.)
* @return Value of the requested setting, false if unknown setting.
*/
boolean getBooleanSetting(String ident);
/**
* @param ident Identifier for the setting. (See the gamemode config.)
* @return Value of the requested setting, 0 if unknown setting.
*/
int getIntegerSetting(String ident);
/**
* @param ident Identifier for the setting. (See the gamemode config.)
* @return Value of the requested setting, 0 if unknown setting.
*/
float getFloatSetting(String ident);
/**
* @param ident Identifier for the setting. (See the gamemode config.)
* @return Value of the requested setting, an itemstack containing an apple if unknown setting.
*/
ItemStack getStackSetting(String ident);
}
@@ -0,0 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Provides icons, needed in some interfaces, most notably for bees and trees.
*/
public interface IIconProvider {
@SideOnly(Side.CLIENT)
IIcon getIcon(short texUID);
@SideOnly(Side.CLIENT)
void registerIcons(IIconRegister register);
}
@@ -0,0 +1,14 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
import net.minecraft.nbt.NBTTagCompound;
public interface INBTTagable {
void readFromNBT(NBTTagCompound nbttagcompound);
void writeToNBT(NBTTagCompound nbttagcompound);
}
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