TataTawa 3093ea6180 Update TooltipHandlerBurnTime.java
After performance profiling I found 
TileEntityFurnace.getItemBurnTime(item); 
is computationaly expensive. It occupied almost a cpu core forever, because NEI starts a task thread every few seconds and this line of code keep iteraing through all the furnance recipe in GTNH. Besides, usually the result of this computation is not useful.

Add thread name check will help performance and will not influence the player.
if (!Thread.currentThread().getName().startsWith("Client Thread")) return false;
2020-07-29 09:34:08 +00:00
2020-05-10 12:36:33 +02:00
2020-05-24 11:47:19 +08:00
2020-07-29 09:34:08 +00:00
2014-12-30 15:24:40 -05:00
2020-05-10 12:36:33 +02:00
2015-11-17 09:46:00 +01:00
2020-05-20 12:51:25 +02:00
2020-05-27 13:24:21 +02:00
2014-05-08 22:37:06 +08:00
2014-02-24 19:58:43 +08:00
2016-03-17 17:01:17 +01:00
2013-08-11 22:39:47 -07:00
2020-04-17 00:52:36 +02:00
2020-05-10 13:42:59 +02:00
2015-02-04 22:05:27 -05:00
2014-08-19 17:30:35 -05:00

EnderIO-Unofficial

Build Status This is a unofficial version of EndeIO for 1.7.10, in case of any bugs or problems please do not contact the original developers of EnderIO!

All code (excluding the bundled APIs from other mods, which are covered by their respective licenses) are released without restriction into the public domain under the CC0 1.0 license (http://creativecommons.org/publicdomain/zero/1.0/legalcode) FAQ (https://wiki.creativecommons.org/CC0_FAQ). Do what you want with it, as long as you smile while doing so.

###Sound Credits

Most sound attributed under Creative Commons Attribution 3.0 Unported (CC BY 3.0)

Credits:

S
Description
No description provided
Readme Unlicense
40 MiB
0 Stars 1 Watchers 0 Forks
Languages
Java 100%