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123f22f20ee76e90249317d2696b5c9328d813de
Added a new method `onWorldUnload` to `ClientNetworkManager` to destroy and clear any network instances when the world event `Unload` is triggered. The addition of this event handler was necessary to prevent the possibility of any network instances persisting on the client side beyond the World lifetime, thus potentially causing memory leaks.
EnderIO-Unofficial
This is a unofficial version of EndeIO for 1.7.10, in case of any bugs or problems please do not contact the original developers of EnderIO!
Issues can be reported to the GTNH tracker.
All code (excluding the bundled APIs from other mods, which are covered by their respective licenses) were released without restriction into the public domain under the CC0 1.0 license (http://creativecommons.org/publicdomain/zero/1.0/legalcode) FAQ (https://wiki.creativecommons.org/CC0_FAQ). Do what you want with it, as long as you smile while doing so.
GTNH Modifications:
LGPL v3.0 or later. Feel free to use our changes, just give back any changes you make to the community as well!
Sound Credits
Most sound attributed under Creative Commons Attribution 3.0 Unported (CC BY 3.0)
Credits:
Languages
Java
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