D-Cysteine
6c70e43a77
Fix accidentally swapping core and segment textures
2021-10-21 03:45:55 -06:00
Martin Robertz
b100bb2e12
Merge pull request #33 from D-Cysteine/advanced-ender-fluid
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Implement advanced ender fluid conduits
2021-10-17 13:34:22 +02:00
D-Cysteine and Prometheus0000
f8605f6642
Implement advanced ender fluid conduits
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Adaptation of code in:
* https://github.com/GTNewHorizons/EnderIO/pull/23
Co-Authored-By: Prometheus0000 <8517039+Prometheus0000@users.noreply.github.com >
2021-10-16 19:57:17 -06:00
Martin Robertz
a6c00f117c
Merge pull request #32 from Kiwi233/master
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Update zh_CN.lang
2021-10-16 15:31:32 +02:00
Martin Robertz
a614038a18
Merge pull request #31 from D-Cysteine/master
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Fix capacitor NBT conversion
2.3.1.17
2021-10-16 15:21:44 +02:00
D-Cysteine
cd58ee6866
Remove "_beta" from mod version
2021-10-16 06:06:46 -06:00
[Kiwi233]
a12731398f
Update zh_CN.lang
2021-10-16 16:29:43 +08:00
D-Cysteine
88ac45d6b6
Fix capacitor NBT conversion
2021-10-13 22:53:19 -06:00
Martin Robertz
187ba74826
Merge pull request #30 from GTNewHorizons/fuzzymode-improvements
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Item Filter Improvements
2021-09-05 18:09:43 +02:00
TimeConqueror
10a05d75bc
Collapse logic in #doesItemPassFilter
2021-09-05 00:50:57 +03:00
TimeConqueror
b9d405312d
Item Filters: Changed the logic of fuzzy mode, changed the way empty item list works
2021-08-28 18:50:54 +03:00
DreamMasterXXL
067d602a9d
add(Ender-IO)Changelog
2021-06-27 23:22:33 +02:00
Martin Robertz
9b54770785
Merge pull request #29 from charagarlnad/master
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fix a crash with capacitor banks
2021-03-22 15:50:33 +01:00
charagarlnad
51d553d6a0
fix a crash with capacitor banks
2021-02-28 15:26:50 -06:00
DreamMasterXXL
a2da1c4832
bump version
2.3.1.16_beta
2021-01-29 19:56:32 +01:00
Martin Robertz
a40e48f5d8
Merge pull request #28 from GTNewHorizons/fix_burn_time_tooltip
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Fix Burn Time tooltip
2021-01-24 22:37:43 +01:00
Jason Mitchell
0e7bf1c530
Revert "Update TooltipHandlerBurnTime.java"
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This reverts commit 3093ea6180 .
2021-01-24 13:02:17 -08:00
DreamMasterXXL
81ac330ec8
bump version
2.3.1.15_beta
2020-12-15 23:33:49 +01:00
Martin Robertz
c08af8ef02
Merge pull request #26 from dvdmandt/master
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Initial support for channels on EnderFluidConduits
2020-12-13 13:47:37 +01:00
David Lindström
15ed039813
Sync settings layouts for fluid conduits and item conduits
2020-12-13 11:40:59 +01:00
David Lindström
a217fd3699
Make icons explicitly reference the fields from ItemConduit.
2020-12-11 06:16:34 +01:00
David Lindström
246a6d8f0a
Update LiquidSettings.java
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* Fix missing } after merge
2020-12-11 06:09:41 +01:00
David Lindström
b652b79e61
Merge branch 'master' into master
2020-12-11 06:02:45 +01:00
Martin Robertz
27a0a443a2
Merge pull request #27 from GTNewHorizons/feature/ender-conduit-round-robin
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Add round-robin button to ender conduit
2020-12-10 15:19:58 +01:00
Glease
c7a334c913
Add round-robin button to ender conduit
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com >
2020-12-10 19:32:40 +08:00
David Lindström
f512b210a5
Initial support for channels on EnderFluidConduits
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This is pretty basic support for channels. There's plenty of room for optimizations in the network logic.
2020-12-08 00:21:44 +01:00
Martin Robertz
e2b41a49c3
Merge pull request #25 from GTNewHorizons/forestry_compat
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Added forestry sapling support to farm station
2.3.1.14_beta
2020-11-08 09:22:35 +01:00
bdew
7f89eba8b5
Added forestry sapling support to farm station
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Cherry picked & backported from 1b242dc2d786b8c1fb545845768faa1f6c15818a
2020-11-07 12:50:04 -08:00
Martin Robertz
76dabdf493
Merge pull request #24 from GTNewHorizons/fix-dupe-mob
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Ignore dead entities when capturing mobs with soul vial
2020-11-01 10:24:47 +01:00
Glease
41c51754bb
Ignore dead entities
2020-10-29 18:07:20 +08:00
Martin Robertz
472b3649e1
Merge pull request #22 from Prometheus0000/fused-quartz-nerf
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Change fused quartz blast resistance 2000 -> 20
2020-10-24 22:34:24 +02:00
Prometheus0000
806d162b19
Change fused quartz blast resistance 2000 -> 20
2020-10-21 15:40:46 -04:00
Martin Robertz
ad1f98b03e
Merge pull request #21 from glowredman/master
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Hide tile.blockLightNode.name in NEI
2020-10-11 12:16:43 +02:00
glowredman
f9bc80ef91
Hide tile.blockLightNode.name in NEI
2020-10-11 00:02:35 +02:00
Martin Robertz
8807be5887
Merge pull request #20 from TataTawa/patch-2
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Update TileConduitBundle.java
2020-08-31 13:17:05 +02:00
TataTawa
026a36d51d
Update TileConduitBundle.java
2020-08-31 17:12:00 +08:00
TataTawa
c6c539ea13
Update TileConduitBundle.java
2020-08-31 06:51:28 +00:00
TataTawa
983a76dd1d
Update TileConduitBundle.java
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Greatly increase Client Side ItemConduit performance. (20% fps increase if have 100 - 200 item conduit in render area, these are lag-spikes.)
EnderIO Conduits are very laggy, partly because Redstone/fluid/gas Conduits causing RenderChunks re-render back and forth. But if there is only one ItemConduit in the bundle, it is pretty sure that we only need to re-render ItemConduit near the player , because only player's behavior range (5) can change the shape of ItemConduit.
But if there is another conduit in the bundle, the re-render is not sure because Redstone conduit in the bundle might needs to re-render in any time. So in this case I left to default.
2020-08-28 17:59:14 +08:00
Martin Robertz
f492c45f50
Merge pull request #19 from TataTawa/patch-1
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Update TooltipHandlerBurnTime.java
2020-08-01 16:37:34 +02:00
TataTawa
3093ea6180
Update TooltipHandlerBurnTime.java
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After performance profiling I found
TileEntityFurnace.getItemBurnTime(item);
is computationaly expensive. It occupied almost a cpu core forever, because NEI starts a task thread every few seconds and this line of code keep iteraing through all the furnance recipe in GTNH. Besides, usually the result of this computation is not useful.
Add thread name check will help performance and will not influence the player.
if (!Thread.currentThread().getName().startsWith("Client Thread")) return false;
2020-07-29 09:34:08 +00:00
bartimaeusnek
ea5786c266
Fixed Fuckup
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+ renamed constructor params for easier access
+ reduced log-spam
+ version increase
2.3.1.13_beta
2020-05-27 13:24:21 +02:00
DreamMasterXXL
2c714d4321
bump version
2.3.1.12_beta
2.3.12_beta
2020-05-24 16:41:26 +02:00
Martin Robertz
40462a06fd
Merge pull request #18 from Kiwi233/master
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Update zh_CN.lang
2020-05-24 09:03:50 +02:00
[Kiwi233]
eb83e72c74
Update zh_CN.lang
2020-05-24 11:47:19 +08:00
Martin Robertz
6ed29e1ae1
Merge pull request #17 from GTNewHorizons/deps
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Fixed Capacitor bug
2.3.1.11_beta
2020-05-20 18:39:19 +02:00
bartimaeusnek
a388c7ed2d
Fixed capacitor bug on load
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+ Cleaned up capacitor loading code
+ Version increase
2020-05-20 17:46:20 +02:00
bartimaeusnek
d7080d356e
Updated Deps
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+ update to Java8
+ enabled UTF-8 encoding
+ applied Java & IntelliJ plugins
+ removed unused class
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com >
2020-05-20 12:51:25 +02:00
DreamMasterXXL
f7c2a36e36
removed unused trigger classes from bc
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(cherry picked from commit 08fa2ea69214cb42f635a43e3b8ef2b6f37aa398)
2020-05-10 14:17:18 +02:00
Martin Robertz
3f57c1ba79
Merge pull request #16 from GTNewHorizons/1.12-stuff
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1.12 stuff
2.3.1.10_beta
2020-05-10 13:51:46 +02:00
DreamMasterXXL
1e30b56d65
change version
2020-05-10 13:47:36 +02:00