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Add Config to allow servers to re-enable support for client-side 'hacks' like Staff Of Traveling Keybind mod. (#142)
* Update Config.java Adding config to allow not validating travel staff packets. * Update TravelController.java Disable validation if server config deems it so. * spotlessApply fix * Wrong ordering and spotlessApply
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@@ -161,6 +161,7 @@ public final class Config {
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public static String[] travelStaffBlinkBlackList = new String[] { "minecraft:bedrock", "Thaumcraft:blockWarded" };
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public static float travelAnchorZoomScale = 0.2f;
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public static boolean travelStaffSearchOptimize = true;
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public static boolean validateTravelEventServerside = true;
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/** The max distance for travelling to a Travel Anchor. */
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public static int teleportStaffMaxDistance = 2048;
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@@ -1214,6 +1215,13 @@ public final class Config {
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+ "This config is experimental, so if you encounter any strange behavior, please report to GTNH developer.")
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.getBoolean(travelStaffSearchOptimize);
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validateTravelEventServerside = config.get(
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sectionStaff.name,
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"validateTravelEventServerside",
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validateTravelEventServerside,
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"If set to true: Server will validate if player actually can teleport. False will allow hacking, but also allows Staff of Traveling Keybind mod to work.")
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.getBoolean(validateTravelEventServerside);
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teleportStaffMaxDistance = config
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.get(
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sectionStaff.name,
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@@ -124,6 +124,10 @@ public class TravelController {
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*/
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public String validatePacketTravelEvent(EntityPlayerMP toTp, int x, int y, int z, int powerUse,
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boolean conserveMotion, TravelSource source) {
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// If config indicates to allow for 'hacking' the travel packet, then don't do any validation.
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if (!Config.validateTravelEventServerside) return null;
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BlockCoord target = new BlockCoord(x, y, z);
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double dist = getDistanceSquared(toTp, target);
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// allow 15% overshoot to account for rounding
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