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Update TileReservoir.java (#256)
it did not make sense previously. was worse than one vanilla water source
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@@ -100,7 +100,7 @@ public class TileReservoir extends TileEntityEio implements IFluidHandler, ITank
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if (regenTank.isFull() && !tank.isFull()) {
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++ticksSinceFill;
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if (ticksSinceFill >= 20) {
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if (ticksSinceFill >= 2) {
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ticksSinceFill = 0;
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tank.fill(WATER_BUCKET, true);
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tankDirty = true;
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