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update cglib to make shading work. load after chisel to not screw up classloading
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@@ -5,7 +5,7 @@ dependencies {
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compile("com.github.GTNewHorizons:ForestryMC:master-SNAPSHOT:dev")
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compile("curse.maven:cofh-lib-220333:2388748")
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compile("cglib:cglib-nodep:3.1")
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shadowImplementation("cglib:cglib-nodep:3.3.0")
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compileOnly("com.github.GTNewHorizons:waila:master-SNAPSHOT:api") {
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transitive = false
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@@ -57,4 +57,4 @@ containsMixinsAndOrCoreModOnly = false
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# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your
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# responsibility check the licence and request permission for distribution, if required.
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usesShadowedDependencies = false
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usesShadowedDependencies = true
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@@ -176,7 +176,7 @@ import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidRegistry;
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@Mod(modid = MODID, name = MOD_NAME, version = VERSION, dependencies = "after:endercore;after:MineFactoryReloaded;after:Forestry;after:Waila@[1.5.8,);after:Thaumcraft;after:appliedenergistics2@[rv2-beta-8,)", guiFactory = "crazypants.enderio.config.ConfigFactoryEIO")
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@Mod(modid = MODID, name = MOD_NAME, version = VERSION, dependencies = "after:endercore;after:MineFactoryReloaded;after:Forestry;after:Waila@[1.5.8,);after:Thaumcraft;after:appliedenergistics2@[rv2-beta-8,);after:chisel", guiFactory = "crazypants.enderio.config.ConfigFactoryEIO")
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public class EnderIO {
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public static final String MODID = "EnderIO";
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