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Move the bindTexture out of the display list (#107)
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15b257d120
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-1
@@ -35,6 +35,7 @@ public class ModelRenderOBJ extends ModelRenderer {
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this.compileDisplayList(scale);
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}
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ResourceHandler.bindTexture(texture);
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GL11.glTranslatef(this.offsetX, this.offsetY, this.offsetZ);
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if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) {
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@@ -84,7 +85,6 @@ public class ModelRenderOBJ extends ModelRenderer {
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GL11.glNewList(this.displayList, GL11.GL_COMPILE);
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GL11.glPushMatrix();
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ResourceHandler.bindTexture(texture);
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// scale = 1F/15F;
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GL11.glScalef(scale, scale, scale);
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GL11.glRotatef(180, -1, 0, 1);
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@@ -102,6 +102,7 @@ public class ModelRenderOBJ extends ModelRenderer {
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this.compileDisplayList(scale);
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}
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ResourceHandler.bindTexture(texture);
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GL11.glPushMatrix();
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GL11.glTranslatef(this.rotationPointX * scale, this.rotationPointY * scale, this.rotationPointZ * scale);
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if (this.rotateAngleY != 0.0F) {
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